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- options:
- p: &8[&4LOG&8]
- if player's world is "KitPvP":
- on damage:
- if {combatlogwarn:%player%} is greater than 0:
- on disconnect:
- set {combatlogconfirm:%player%} to 1
- send "{@p} &f%player% &clogged out while in combat!" to all players
- on join:
- set {combatlogwarn:%player%} to 0
- if {combatlogconfirm:%player%} is greater than 0:
- kill the player
- send "{@p}<reset>%player%, you were killed due to &cCOMBAT LOGGING<reset>." to player
- set {combatlogconfirm:%player%} to 0
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