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  1. # This config file is only provided as an example file.
  2. # Edit it to sute your needs.
  3. # For more info on how to edit this file. use the Readme.txt file or visit http://www.ibattle.org/install-and-configure
  4.  
  5.  
  6. #--------------------------------------------------------------------------------------------------------
  7. [Bec]
  8. #--------------------------------------------------------------------------------------------------------
  9.  
  10. # Set the ip to your server. normaly 127.0.0.1 will be fine.
  11. Ip = 46.105.107.216
  12.  
  13.  
  14. # Set the port to the server. default port is 2302
  15. Port = 2902
  16.  
  17.  
  18. # Set the path to the BattlEye directory that is currently in use by the server.
  19. # This is the directory where you have your BEServer.cfg and Bans.txt file.
  20. BePath = C:\TCAFiles\Users\KellerM\932\Bliss\BattlEye
  21.  
  22.  
  23. # Set the path to your Commands.xml file.
  24. Commands = Commands.xml
  25.  
  26.  
  27. # Set a name for the directory where the logs will be located.
  28. # Do not set a path. only a name. since the logs will be in X:\....\Bec\Log\Name\*
  29. LogDir = Server1
  30.  
  31.  
  32.  
  33. #--------------------------------------------------------------------------------------------------------
  34. [Misc]
  35. #--------------------------------------------------------------------------------------------------------
  36.  
  37. # Set the color of the terminal. if not defined. 07 will be used as default
  38. ConsoleColor = 04
  39. ConsoleHeight = 45
  40. ConsoleWidth = 145
  41.  
  42. # Only allow english chars.
  43. #AsciiNickOnly = True
  44.  
  45.  
  46.  
  47. # Max length a player name. kicks players who has to long name.
  48. #MaxPlayerNameLength = 16
  49.  
  50.  
  51. # Set the name of your armaserver.exe if it has been renamed from armaoaserver.exe.
  52. # if the exe has its originale name. comment it out.
  53. #ServerExeName = SomeName.exe
  54.  
  55.  
  56. # Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick
  57. #Warnings = 4
  58.  
  59.  
  60. # Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more.
  61. #AsciiChatOnly = True
  62.  
  63.  
  64. # If AsciiChatOnly is set True. you can define none english chars that will be accepted.
  65. #IgnoreChatChars = ???
  66.  
  67.  
  68. # Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more.
  69. #WordFilterFile = BadWords.txt
  70.  
  71.  
  72. # Set the path to the file containing whitelisted guids.
  73. #WhiteListFile = WhiteList.txt
  74.  
  75. # Set custom whitelist kick message.
  76. #WhileListKickMsg = please connect to our ts3 for more information on howto join. ts3.your-domain.com
  77.  
  78.  
  79. # Kick people with offensive names
  80. #NickFilterFile = BadNames.txt
  81.  
  82.  
  83. # Set the amount of time Bec will wait on the server on startup.
  84. Timeout = 90
  85.  
  86.  
  87.  
  88. #Set the path to the Scheduer.xml file.
  89. Scheduler = Scheduler.xml
  90.  
  91.  
  92. # If enabled. Bec will create seperate chat files for each channel along with the main file.
  93. #ChatChannelFiles = false
  94.  
  95. # Set the amount of Normal players who can connect. Set it to -1 to disable it.
  96. # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server.
  97. # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45.
  98. # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40,
  99. # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt.
  100. # by using this method you can give some of your friends some access to some commands if you like.
  101. # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public.
  102. #SlotLimit = 1
  103.  
  104.  
  105. # Flood control system. There are 2 types of flood control and only one can be in use.
  106. # Type 1 is based on how many players are in the lobby.
  107. # If the player count is greater than what FloodControl is set to the server will autolock until the number of players are less that what FloodControl is set to.
  108. # Type 2 is based on the number of connection within given time. The server will also be locked for given time.
  109.  
  110. # Quick Examples:
  111.  
  112. # Type 1
  113. #FloodControl = 5
  114. # Locks the server when there is 5 or more players in the lobby.
  115.  
  116. # Type 2 .
  117. #FloodControl = 10
  118. #FloodSampleTime = 3
  119. #FloodLockTime = 5
  120. # Locks the server if 10 or more players connect within 3 sec. the server will be locked for 5 seconds.
  121.  
  122.  
  123.  
  124. # Teamspeak 3 Queryer. will notify admins about kicks,bans,hacks etc.
  125. # Ts3 clients who will recive the pm's must be defined in a xml file.
  126. Ts3 = Ts3.xml
  127.  
  128.  
  129.  
  130. #--------------------------------------------------------------------------------------------------------
  131. [Reporter]
  132. #--------------------------------------------------------------------------------------------------------
  133. # Reporter account. Fill in the username and password for your reporter account.
  134. # Gamehack,Hacks will be reported to a database. all players who connect will also be checked against this database.
  135.  
  136. # Set the Username for your account
  137. #User = Donald Duck
  138.  
  139.  
  140. # Set the Password for your account
  141. #Password = 313
  142.  
  143.  
  144.  
  145. #--------------------------------------------------------------------------------------------------------
  146. [ChatRestriction]
  147. #--------------------------------------------------------------------------------------------------------
  148. # Set max amount of chat lines a player is allowed to send for each channel.
  149. # Going passed the number will result in kick. -1 is disabled, 0 isntant kick.
  150. # If the number is higher than 0 players will be sendt warnings.
  151.  
  152. #Lobby = 30
  153. #Global = 5
  154. #Side = 7
  155. #Group = 9
  156. #Vehicle = 11
  157. #Command = 13
  158. #Commander = 15
  159. #Direct = 17
  160.  
  161. #--------------------------------------------------------------------------------------------------------
  162. [ChatSpam]
  163. #--------------------------------------------------------------------------------------------------------
  164.  
  165. # Set max amount of chat lines per channel allowed within given time frame.
  166. # Set the values to 0 to disable this function(s)
  167.  
  168. # Quick Example:
  169. # Lobby = 5
  170. # Lobby_Time_Lower = 10
  171. # Lobby_Time_Upper = 15
  172.  
  173. # If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1.
  174. # Consider the CHANNEL (Lobby) as the spam counter.
  175. # When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may consern.
  176. # If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is.
  177. # If the time since the last chatline is greater then CHANNEL_Time_Upper the spamcounter is reset to 1.
  178. # To get optimal result play around a bit with the values on your server.
  179.  
  180. # Lobby = 0
  181. # Lobby_Time_Lower = 0
  182. # Lobby_Time_Upper = 0
  183.  
  184. #Global = 0
  185. #Global_Time_Lower = 0
  186. #Global_Time_Upper = 0
  187.  
  188. #Side = 0
  189. #Side_Time_Lower = 0
  190. #Side_Time_Upper = 0
  191.  
  192. #Group = 2
  193. #Group_Time_Lower = 1
  194. #Group_Time_Upper = 3
  195.  
  196. #Vehicle = 0
  197. #Vehicle_Time_Lower = 0
  198. #Vehicle_Time_Upper = 0
  199.  
  200. #Command = 0
  201. #Command_Time_Lower = 0
  202. #Command_Time_Upper = 0
  203.  
  204. #Commander = 0
  205. #Commander_Time_Lower = 0
  206. #Commander_Time_Upper = 0
  207.  
  208. #Direct = 0
  209. #Direct_Time_Lower = 0
  210. #Direct_Time_Upper = 0
  211.  
  212.  
  213. #--------------------------------------------------------------------------------------------------------
  214. [Heartbeat]
  215. #--------------------------------------------------------------------------------------------------------
  216.  
  217. # If your server is running multiple servers, you can add in the path to the other ban files.
  218. # Once a ban is done on the current server. the ban will also be added to the other ban files defined.
  219. # An alternative for this is by doing linking of the files.
  220. #BePath1 = c:\Server-2\BattlEye\bans.txt
  221. #BePath2 = c:\Server-3\BattlEye\bans.txt
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