Advertisement
Guest User

Untitled

a guest
Jan 18th, 2015
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.65 KB | None | 0 0
  1. #define _ARMA_
  2.  
  3. ambient[] = {1,1,1,1};
  4. diffuse[] = {0.25,0.25,0.25,1};
  5. forcedDiffuse[] = {0,0,0,0};
  6. specular[] = {0.0,0.0,0.0,0};
  7. specularPower = 1;
  8. emmisive[] = {0,0,0,0};
  9. PixelShaderID = "NormalMapDiffuse";
  10. VertexShaderID = "NormalMapDiffuseAlpha";
  11. class Stage1
  12. {
  13. texture = "LifeModMap\data\beach_nopx.paa";
  14. uvSource = "tex";
  15. class uvTransform
  16. {
  17. aside[] = {5,0,0};
  18. up[] = {0,5,0};
  19. dir[] = {0,0,0};
  20. pos[] = {0,0,0};
  21. };
  22. };
  23. class Stage2
  24. {
  25. texture = "LifeModMap\data\beach_nopx.paa";
  26. uvSource = "tex";
  27. class uvTransform
  28. {
  29. aside[] = {5,0,0};
  30. up[] = {0,5,0};
  31. dir[] = {0,0,0};
  32. pos[] = {0,0,0};
  33. };
  34. };
  35. //};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement