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- #define _ARMA_
- ambient[] = {1,1,1,1};
- diffuse[] = {0.25,0.25,0.25,1};
- forcedDiffuse[] = {0,0,0,0};
- specular[] = {0.0,0.0,0.0,0};
- specularPower = 1;
- emmisive[] = {0,0,0,0};
- PixelShaderID = "NormalMapDiffuse";
- VertexShaderID = "NormalMapDiffuseAlpha";
- class Stage1
- {
- texture = "LifeModMap\data\beach_nopx.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {5,0,0};
- up[] = {0,5,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "LifeModMap\data\beach_nopx.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {5,0,0};
- up[] = {0,5,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- //};
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