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  1. Apple Developer
  2.  
  3. Technologies
  4. Resources
  5. Programs
  6. Support
  7. Member Center
  8.  
  9. Search Developer
  10. App Store Review Guidelines
  11. Introduction
  12.  
  13. The App Store has revolutionized the way mobile apps are developed and distributed. With over 300,000 apps and 7 billion downloads, it has been a huge hit with developers and users around the world. Now we are thrilled to be opening our new Mac App Store to the hundreds of thousands of Mac developers and tens of millions of Mac users around the world.
  14.  
  15. We hope the new Mac App Store is the most exciting place for users to discover and purchase their apps. To ensure that apps are reliable, perform as advertised, and free of offensive material, we will review every app on the Mac App Store based on a set of Mac App Store Review Guidelines that we are ready to share with you. These guidelines are designed to help you create and prepare your apps so they will sail through our approval process.
  16.  
  17. We want to help you reach tens of millions of Mac customers with your apps. As with the mobile App Store, developers will earn 70% of the revenues. Please join us as we launch our Mac App Store within the next 90 days, and together we can surprise and delight our joint customers.
  18.  
  19. Table of Contents
  20.  
  21. Terms and conditions
  22. Functionality
  23. Metadata, ratings and rankings
  24. Location
  25. Trademarks and trade dress
  26. User interface
  27. Purchasing and currencies
  28. Scraping and aggregation
  29. Damage to device
  30. Personal attacks
  31. Violence
  32. Objectionable content
  33. Privacy
  34. Pornography
  35. Religion, culture, and ethnicity
  36. Contests, sweepstakes, lotteries, and raffles
  37. Charities and contributions
  38. Legal requirements
  39.  
  40. 1. Terms and conditions
  41.  
  42. 1.1
  43.  
  44. As a developer of applications for the Mac App Store you are bound by the terms of the Program License Agreement (PLA), Human Interface Guidelines (HIG), and any other licenses or contracts between you and Apple. The following rules and examples are intended to assist you in gaining acceptance for your app in the App Store, not to amend or remove provisions from any other agreement.
  45.  
  46. 2. Functionality
  47.  
  48. 2.1
  49.  
  50. Apps that crash will be rejected
  51. 2.2
  52.  
  53. Apps that exhibit bugs will be rejected
  54. 2.3
  55.  
  56. Apps that do not perform as advertised by the developer will be rejected
  57. 2.4
  58.  
  59. Apps that include undocumented or hidden features inconsistent with the description of the app will be rejected
  60. 2.5
  61.  
  62. Apps that use non-public APIs will be rejected
  63. 2.6
  64.  
  65. Apps that are "beta", "demo", "trial", or "test" versions will be rejected
  66. 2.7
  67.  
  68. Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
  69. 2.8
  70.  
  71. Apps that are not very useful or do not provide any lasting entertainment value may be rejected
  72. 2.9
  73.  
  74. Apps that are primarily marketing materials or advertisements will be rejected
  75. 2.10
  76.  
  77. Apps that are intended to provide trick or fake functionality that are not clearly marked as such will be rejected
  78. 2.11
  79.  
  80. Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected
  81. 2.12
  82.  
  83. Apps that provide incorrect diagnostic or other inaccurate device data will be rejected
  84. 2.13
  85.  
  86. Developers "spamming" the App Store with many versions of similar apps will be removed from the Mac Developer Program
  87. 2.14
  88.  
  89. Apps must be packaged and submitted using Apple's packaging technologies included in Xcode - no third party installers allowed
  90. 2.15
  91.  
  92. Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locations
  93. 2.16
  94.  
  95. Apps that download or install additional code or resources to add functionality or change their primary purpose will be rejected
  96. 2.17
  97.  
  98. Apps that download other standalone apps will be rejected
  99. 2.18
  100.  
  101. Apps that install kexts will be rejected
  102. 2.19
  103.  
  104. Apps that require license keys or implement their own copy protection will be rejected
  105. 2.20
  106.  
  107. Apps that present a license screen at launch will be rejected
  108. 2.21
  109.  
  110. Apps may not use update mechanisms outside of the App Store
  111. 2.22
  112.  
  113. Apps must contain all language support in a single app bundle (single binary multiple language)
  114. 2.23
  115.  
  116. Apps that spawn processes that continue to run after a user has quit the app without user consent will be rejected
  117. 2.24
  118.  
  119. Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected
  120. 2.25
  121.  
  122. Apps that do not run on the currently shipping OS will be rejected
  123. 2.26
  124.  
  125. Apps that are set to auto-launch or to have other code automatically run at startup or login without user consent will be rejected
  126. 2.27
  127.  
  128. Apps that request escalation to root privileges or use setuid attributes will be rejected
  129. 2.28
  130.  
  131. Apps that add their icons to the Dock or leave short cuts on the user desktop will be rejected
  132. 2.29
  133.  
  134. Apps that do not use the appropriate Mac OS X APIs for modifying user data stored by other apps (e.g bookmarks, Address Book or Calendar entries) will be rejected
  135. 2.30
  136.  
  137. Apps that do not comply with the Mac OS X File System documentation will be rejected
  138.  
  139. 3. Metadata (name, descriptions, ratings, rankings, etc)
  140.  
  141. 3.1
  142.  
  143. Apps with metadata that mentions the name of any other computer platform will be rejected
  144. 3.2
  145.  
  146. Apps with placeholder text will be rejected
  147. 3.3
  148.  
  149. Apps with descriptions not relevant to the application content and functionality will be rejected
  150. 3.4
  151.  
  152. App names in iTunes Connect and as displayed on Mac OS X should be the same, so as not to cause confusion
  153. 3.5
  154.  
  155. All app icons should be similar, so as to not to cause confusion
  156. 3.6
  157.  
  158. Apps with app icons and screenshots that do not adhere to the 4+ age rating will be rejected
  159. 3.7
  160.  
  161. Apps with Category and Genre selections that are not appropriate for the app content will be rejected
  162. 3.8
  163.  
  164. Developers are responsible for assigning appropriate ratings to their apps. Inappropriate ratings may be changed by Apple
  165. 3.9
  166.  
  167. Developers are responsible for assigning appropriate keywords for their apps. Inappropriate keywords may be changed/deleted by Apple.
  168. 3.10
  169.  
  170. Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the Mac Developer Program
  171.  
  172. 4. Location
  173.  
  174. 4.1
  175.  
  176. Apps that do not notify and obtain user consent before collecting, transmitting, or using location data will be rejected
  177. 4.2
  178.  
  179. Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected
  180. 4.3
  181.  
  182. Apps that use location-based APIs for dispatch, fleet management, or emergency services will be rejected
  183.  
  184. 5. Trademarks and trade dress
  185.  
  186. 5.1
  187.  
  188. Apps must comply with all terms and conditions explained in the Guidelines for using Apple Trademark and Copyrights and the Apple Trademark List
  189. 5.2
  190.  
  191. Apps that suggest or infer that Apple is a source or supplier of the app, or that Apple endorses any particular representation regarding quality or functionality will be rejected
  192. 5.3
  193.  
  194. Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected
  195. 5.4
  196.  
  197. Apps that misspell Apple product names in their app name (i.e., GPS for Imac, iTunz) will be rejected
  198. 5.5
  199.  
  200. Use of protected 3rd party material (trademarks, copyrights, trade secrets, otherwise proprietary content) requires a documented rights check which must be provided upon request
  201.  
  202. 6. User interface
  203.  
  204. 6.1
  205.  
  206. Apps must comply with all terms and conditions explained in the Apple Macintosh Human Interface Guidelines
  207. 6.2
  208.  
  209. Apps that look similar to Apple Products or apps bundled on the Mac, including the Finder, iChat, iTunes, and Dashboard, will be rejected
  210. 6.3
  211.  
  212. Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected
  213. 6.4
  214.  
  215. Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected
  216. 6.5
  217.  
  218. Apps that change the native user interface elements or behaviors of Mac OS X will be rejected
  219.  
  220. 7. Purchasing and currencies
  221.  
  222. 7.1
  223.  
  224. Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected, except in cases where the application hosts plug-ins or extensions
  225. 7.2
  226.  
  227. Apps that create a store inside themselves for selling or distributing other software (i.e., an audio plug-in store in an audio app) will be rejected.
  228. 7.3
  229.  
  230. Apps that allow the user to purchase access to built-in capabilities provided by Mac OS X, such as an iSight camera, will be rejected
  231. 7.4
  232.  
  233. Apps containing "rental" content or services that expire after a limited time will be rejected
  234. 7.5
  235.  
  236. Insurance applications must be free and in legal-compliance in the regions distributed
  237. 7.6
  238.  
  239. In general, the more expensive your app, the more thoroughly we will review it
  240.  
  241. 8. Scraping and aggregation
  242.  
  243. 8.1
  244.  
  245. Applications that scrape any information from Apple sites (for example from apple.com, iTunes Store, App Store, iTunes Connect, Apple Developer Programs, etc) or create rankings using content from Apple sites and services will be rejected
  246. 8.2
  247.  
  248. Applications may use approved Apple RSS feeds such as the iTunes Store RSS feed
  249. 8.3
  250.  
  251. Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected
  252.  
  253. 9. Damage to Products
  254.  
  255. 9.1
  256.  
  257. Apps that encourage users to use an Apple product in a way that may cause damage to the device will be rejected
  258. 9.2
  259.  
  260. Apps that rapidly drain a products battery or generate excessive heat will be rejected
  261.  
  262. 10. Personal attacks
  263.  
  264. 10.1
  265.  
  266. Any app that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected
  267. 10.2
  268.  
  269. Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary
  270.  
  271. 11. Violence
  272.  
  273. 11.1
  274.  
  275. Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected
  276. 11.2
  277.  
  278. Apps that depict violence or abuse of children will be rejected
  279. 11.3
  280.  
  281. "Enemies" within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity
  282. 11.4
  283.  
  284. Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected
  285. 11.5
  286.  
  287. Apps that include games of Russian roulette will be rejected
  288.  
  289. 12. Objectionable content
  290.  
  291. 12.1
  292.  
  293. Apps that present excessively objectionable or crude content will be rejected
  294. 12.2
  295.  
  296. Apps that are primarily designed to upset or disgust users will be rejected
  297.  
  298. 13. Privacy
  299.  
  300. 13.1
  301.  
  302. Apps cannot transmit data about a user without obtaining the user's prior permission and providing the user with access to information about how and where the data will be used
  303. 13.2
  304.  
  305. Apps that require users to share personal information, such as email address and date of birth, in order to function will be rejected
  306. 13.3
  307.  
  308. Apps that target minors for data collection will be rejected
  309.  
  310. 14. Pornography
  311.  
  312. 14.1
  313.  
  314. Apps containing pornographic material, defined by Webster's Dictionary as "explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings", will be rejected
  315. 14.2
  316.  
  317. Apps that contain user generated content that is frequently pornographic (ex "Chat Roulette" apps) will be rejected
  318.  
  319. 15. Religion, culture, and ethnicity
  320.  
  321. 15.1
  322.  
  323. Apps containing references or commentary about a religious, cultural or ethnic group that are defamatory, offensive, mean-spirited or likely to expose the targeted group to harm or violence will be rejected
  324. 15.2
  325.  
  326. Apps may contain or quote religious text provided the quotes or translations are accurate and not misleading. Commentary should be educational or informative rather than inflammatory
  327.  
  328. 16. Contests, sweepstakes, lotteries, and raffles
  329.  
  330. 16.1
  331.  
  332. Sweepstakes and contests must be sponsored by the developer/company of the app
  333. 16.2
  334.  
  335. Official rules for sweepstakes and contests must be presented in the app and make it clear that Apple is not a sponsor or involved in the activity in any manner
  336. 16.3
  337.  
  338. It must be permissible by law for the developer to run a lottery app, and a lottery app must have all of the following characteristics: consideration, chance, and a prize
  339. 16.4
  340.  
  341. Apps that allow a user to directly purchase a lottery or raffle ticket in the app will be rejected
  342.  
  343. 17. Charities and contributions
  344.  
  345. 17.1
  346.  
  347. Apps that include the ability to make donations to recognized charitable organizations must be free
  348. 17.2
  349.  
  350. The collection of donations must be done via a web site in a web browser
  351.  
  352. 18. Legal requirements
  353.  
  354. 18.1
  355.  
  356. Apps must comply with all legal requirements in any location where they are made available to users. It is the developer's obligation to understand and conform to all local laws
  357. 18.2
  358.  
  359. Apps that contain false, fraudulent or misleading representations will be rejected
  360. 18.3
  361.  
  362. Apps that solicit, promote, or encourage criminal or clearly reckless behavior will be rejected
  363. 18.4
  364.  
  365. Apps that enable illegal file sharing will be rejected
  366. 18.5
  367.  
  368. Apps that are designed for use as illegal gambling aids will be rejected
  369. 18.6
  370.  
  371. Apps that enable anonymous or prank phone calls or SMS/MMS messaging will be rejected
  372. 18.7
  373.  
  374. Developers who create apps that surreptitiously attempt to discover user passwords or other private user data will be removed from the Mac Developer Program
  375.  
  376. Living document
  377.  
  378. This document represents our best efforts to share how we review apps submitted to the Mac App Store, and we hope it is a helpful guide as you develop and submit your apps. It is a living document that will evolve as we are presented with new apps and situations, and we'll update it periodically to reflect these changes.
  379.  
  380. Thank you for developing for Mac OS X. Even though this document is a formidable list of what not to do, please also keep in mind the much shorter list of what you must do. Above all else, join us in trying to surprise and delight users. Show them their world in innovative ways, and let them interact with it like never before. In our experience, users really respond to polish, both in functionality and user interface. Go the extra mile. Give them more than they expect. And take them places where they have never been before. We are ready to help.
  381.  
  382. © Apple, 2010
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