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Dec 17th, 2013
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  1. 06:56:05: Open Broadcaster Software v0.59b - 32bit (´・ω・`)
  2. 06:56:05: -------------------------------
  3. 06:56:05: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  4. 06:56:05: CPU Speed: 3309MHz
  5. 06:56:05: Physical Memory: 4095MB Total, 4095MB Free
  6. 06:56:05: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 06:56:05: monitor 1: pos={1680, 0}, size={1680, 1050}
  8. 06:56:05: monitor 2: pos={0, 0}, size={1680, 1050}
  9. 06:56:05: Windows Version: 6.1 Build 7601 S
  10. 06:56:05: Aero is Enabled
  11. 06:56:05: -------------------------------
  12. 06:56:05: OBS Modules:
  13. 06:56:05: Base Address Module
  14. 06:56:05: 00010000 OBS.exe
  15. 06:56:05: 5EF90000 OBSApi.dll
  16. 06:56:05: 6E8C0000 DShowPlugin.dll
  17. 06:56:05: 69930000 GraphicsCapture.dll
  18. 06:56:05: 65830000 NoiseGate.dll
  19. 06:56:05: 65810000 PSVPlugin.dll
  20. 06:56:05: ------------------------------------------
  21. 06:56:05: Adapter 1
  22. 06:56:05: Video Adapter: AMD Radeon HD 7900 Series
  23. 06:56:05: Video Adapter Dedicated Video Memory: 3202543616
  24. 06:56:05: Video Adapter Shared System Memory: 1092358144
  25. 06:56:05: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  26. 06:56:05: Video Adapter Output 2: pos={1680, 0}, size={1680, 1050}, attached=true
  27. 06:56:05: ------------------------------------------
  28. 06:56:05: Adapter 2
  29. 06:56:05: Video Adapter: Intel(R) HD Graphics 3000
  30. 06:56:05: Video Adapter Dedicated Video Memory: 67108864
  31. 06:56:05: Video Adapter Shared System Memory: 1711276032
  32. 06:56:05: =====Stream Start: 2013-12-14, 06:56:05===============================================
  33. 06:56:05: Multithreaded optimizations: On
  34. 06:56:05: Base resolution: 1680x1050
  35. 06:56:05: Output resolution: 1120x700
  36. 06:56:05: ------------------------------------------
  37. 06:56:05: Loading up D3D10 on AMD Radeon HD 7900 Series...
  38. 06:56:05: ------------------------------------------
  39. 06:56:05: Audio Format: 48000hz
  40. 06:56:05: Playback device {0.0.0.00000000}.{434fde3d-241c-4f74-81c7-7cad1167b616}
  41. 06:56:05: ------------------------------------------
  42. 06:56:05: Using desktop audio input: Speakers (Realtek High Definition Audio)
  43. 06:56:05: ------------------------------------------
  44. 06:56:05: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  45. 06:56:05: ------------------------------------------
  46. 06:56:05: Audio Encoding: AAC
  47. 06:56:05: bitrate: 160
  48. 06:56:05: Using text output
  49. 06:56:05: Using graphics capture
  50. 06:56:05: Scene buffering time set to 400
  51. 06:56:05: ------------------------------------------
  52. 06:56:05: Video Encoding: x264
  53. 06:56:05: fps: 30
  54. 06:56:05: width: 1120, height: 700
  55. 06:56:05: preset: veryfast
  56. 06:56:05: profile: high
  57. 06:56:05: keyint: 60
  58. 06:56:05: CBR: yes
  59. 06:56:05: CFR: no
  60. 06:56:05: max bitrate: 1275
  61. 06:56:05: buffer size: 1275
  62. 06:56:05: ------------------------------------------
  63. 06:56:05: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
  64. 06:56:05: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  65. 06:56:06: Using RTMP service: Twitch / Justin.tv
  66. 06:56:06: Server selection: rtmp://live-lhr.justin.tv/app
  67. 06:56:07: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  68. 06:56:07: Completed handshake with rtmp://live-lhr.justin.tv/app in 354 ms.
  69. 06:56:08: SO_SNDBUF was at 64512
  70. 06:56:08: SO_SNDBUF is now 65536
  71. 06:56:11: SharedTexCapture hooked
  72. 06:56:13: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 183296)
  73. 06:56:50: GraphicsCaptureSource::NewCapture: eliminating old capture
  74. 06:56:50: SharedTexCapture hooked
  75. 07:03:38: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 183296)
  76. 07:34:50: Total frames encoded: 69731, total frames duplicated: 92 (0.13%)
  77. 07:34:50: Total frames rendered: 69684, number of late frames: 12 (0.02%) (it's okay for some frames to be late)
  78. 07:34:50: RTMPPublisher::SocketLoop: Graceful loop exit
  79. 07:34:50: Average send payload: 5116 bytes, average send interval: 28 ms
  80. 07:34:50: Number of times waited to send: 0, Waited for a total of 0 bytes
  81. 07:34:50: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  82. 07:34:50: Number of bytes sent: 418437975
  83. 07:34:50:
  84. 07:34:50: Profiler time results:
  85. 07:34:50:
  86. 07:34:50: ==============================================================
  87. 07:34:50: video thread frame - [100%] [avg time: 0.52 ms] [children: 54.6%] [unaccounted: 45.4%]
  88. 07:34:50: | scene->Preprocess - [0.577%] [avg time: 0.003 ms]
  89. 07:34:50: | GPU download and conversion - [54%] [avg time: 0.281 ms] [children: 51%] [unaccounted: 3.08%]
  90. 07:34:50: | | flush - [48.3%] [avg time: 0.251 ms]
  91. 07:34:50: | | CopyResource - [2.31%] [avg time: 0.012 ms]
  92. 07:34:50: | | conversion to 4:2:0 - [0.385%] [avg time: 0.002 ms]
  93. 07:34:50: Convert444Threads - [100%] [avg time: 0.295 ms] [children: 98.3%] [unaccounted: 1.69%]
  94. 07:34:50: | Convert444toNV12 - [98.3%] [avg time: 0.29 ms]
  95. 07:34:50: encoder thread frame - [100%] [avg time: 0.7 ms]
  96. 07:34:50: ==============================================================
  97. 07:34:50:
  98. 07:34:50:
  99. 07:34:50: Profiler CPU results:
  100. 07:34:50:
  101. 07:34:50: ==============================================================
  102. 07:34:50: video thread frame - [cpu time: avg 0.016 ms, total 1170.01 ms] [avg calls per frame: 1]
  103. 07:34:50: | scene->Preprocess - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  104. 07:34:50: | GPU download and conversion - [cpu time: avg 0.011 ms, total 795.605 ms] [avg calls per frame: 1]
  105. 07:34:50: | | flush - [cpu time: avg 0.009 ms, total 639.604 ms] [avg calls per frame: 1]
  106. 07:34:50: | | CopyResource - [cpu time: avg 0.001 ms, total 93.601 ms] [avg calls per frame: 1]
  107. 07:34:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
  108. 07:34:50: Convert444Threads - [cpu time: avg 0.075 ms, total 10498.9 ms] [avg calls per frame: 2]
  109. 07:34:50: | Convert444toNV12 - [cpu time: avg 0.074 ms, total 10420.9 ms] [avg calls per frame: 2]
  110. 07:34:50: encoder thread frame - [cpu time: avg 0.1 ms, total 7035.64 ms] [avg calls per frame: 1]
  111. 07:34:50: ==============================================================
  112. 07:34:50:
  113. 07:34:50: =====Stream End: 2013-12-14, 07:34:50=================================================
  114.  
  115.  
  116. Last game capture log:
  117. 2013-12-14, 06:56:05: we're booting up:
  118. 06:56:05: CaptureThread: attached to process csgo.exe
  119. 06:56:05: D3D9 Present
  120. 06:56:06: NV Capture available
  121. 06:56:06: FBO available
  122. 06:56:06: GL Present
  123. 06:56:06: (half life scientist) everything.. seems to be in order
  124. 06:56:11: D3D9EndScene called
  125. 06:56:11: D3DPRESENT_PARAMETERS {
  126. 06:56:11: BackBufferWidth: 1280
  127. 06:56:11: BackBufferHeight: 960
  128. 06:56:11: BackBufferFormat: D3DFMT_A8R8G8B8
  129. 06:56:11: BackBufferCount: 1
  130. 06:56:11: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  131. 06:56:11: MultiSampleQuality: 0
  132. 06:56:11: SwapEffect: D3DSWAPEFFECT_DISCARD
  133. 06:56:11: hDeviceWindow: 66934
  134. 06:56:11: Windowed: false
  135. 06:56:11: EnableAutoDepthStencil: true
  136. 06:56:11: AutoDepthStencilFormat: D3DFMT_D24S8
  137. 06:56:11: Flags: None
  138. 06:56:11: FullScreen_RefreshRateInHz: 120
  139. 06:56:11: PresentationInterval: 2147483648
  140. 06:56:11: };
  141. 06:56:11: successfully set up d3d9 hooks
  142. 06:56:11: D3D9Present called
  143. 06:56:11: DoD3D9GPUHook: success
  144. 06:56:12: D3DSURFACE_DESC {
  145. 06:56:12: Format: D3DFMT_A8R8G8B8
  146. 06:56:12: Type: D3DRTYPE_SURFACE
  147. 06:56:12: Usage: D3DUSAGE_RENDERTARGET
  148. 06:56:12: Pool: D3DPOOL_DEFAULT
  149. 06:56:12: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  150. 06:56:12: MultiSampleQuality: 0
  151. 06:56:12: Width: 1280
  152. 06:56:12: Height: 960
  153. 06:56:12: };
  154. 06:56:12: successfully capturing d3d9 frames via GPU
  155. 06:56:50: D3D9Reset called
  156. 06:56:50: ---------------------- Cleared D3D9 Capture ----------------------
  157. 06:56:50: successfully set up d3d9 hooks
  158. 06:56:50: D3D9EndScene called
  159. 06:56:50: D3D9Present called
  160. 06:56:50: DoD3D9GPUHook: success
  161. 06:56:50: D3DSURFACE_DESC {
  162. 06:56:50: Format: D3DFMT_A8R8G8B8
  163. 06:56:50: Type: D3DRTYPE_SURFACE
  164. 06:56:50: Usage: D3DUSAGE_RENDERTARGET
  165. 06:56:50: Pool: D3DPOOL_DEFAULT
  166. 06:56:50: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  167. 06:56:50: MultiSampleQuality: 0
  168. 06:56:50: Width: 1280
  169. 06:56:50: Height: 960
  170. 06:56:50: };
  171. 06:56:50: successfully capturing d3d9 frames via GPU
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