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- Commands
- Below all commands available.
- World creation
- /world create [worldname]:[generator]:[arguments] [seed]
- /world create [worldname] [seed]
- /world create world1:BananaSpace:12,grass,wood,dirt -1856378464
- /world create world2 -527332672
- /world create world2_nether
- /world create world3_skylands
- /world create skylandsworld
- Create a new world. You can set a chunk generator, and arguments for this generator, using ‘:’-signs. The [seed] argument is optional, if this is not specified a random seed is calculated. If you want to make a world with a certain environment, you add the environment name in the world name. For example, if ‘nether’ is in the name, then the nether environment is used. The same applies for 'the_end'. You can use 'flat' in the name to make a Flatlands world.
- World loading and unloading
- /world load [worldname]
- /world unload [worldname]
- Load or unload a world. After loading a world, this same world will be loaded when the server (re)starts the next time. When unloading a world, the same world will no longer load on startup. Loaded worlds will hardly increase RAM usage, but may increase CPU usage because of the increased amount of mobs.
- World save
- /world save [worldname]
- /world save
- /world save World1
- /world save *
- /world save all
- Saves the world to file. Can be used in conjunction with disabled autosaving to manually save a world, or to be sure your changes are permanent. When using worldname ‘*’ or ‘all’ (if this world does not exist) you can save all worlds.
- World autosave
- /world saving [state] [worldname]
- /world saving [state]
- /world saving on World1
- /world saving false
- /world saving yes
- Sets if the world is auto-saved to file. If disabled player actions will not have permanent changes to the world until you save the world manually. If enabled this is not the case.
- World keep spawn loaded
- /world togglespawnloaded [worldname[
- /world togglespawnloaded
- Toggles if the chunks near the world spawn are loaded, on or off. If you are low on memory, you can use this to reduce memory usage. Note that it will increase processor usage when a new player joins at an empty spawn.
- World copying and deletion
- /world delete [worldname]
- /world copy [worldname] [newworldname]
- Permanently delete an unloaded world or copy an existing world to a new name. Note that these commands are not allowed in-game by default, you have to give players the permission node for that to be possible.
- World repair
- /world repair [worldname] [seed]
- Attempts to repair a broken world by re-generating the level.dat and removing damaged chunks. Note that damaged chunks can not be recovered, instead those chunks will be re-generated by the server once it comes into view.
- World information
- /world info [worldname]
- /world info
- /world info world1
- Shows information of a world, such as the seed, time, weather and set properties.
- World listing
- /world list
- Lists all worlds, including broken and not-loaded ones, and formats them in a colour-rich message to the sender.
- MyWorlds list.png
- Portal listing
- /world portals [worldname]
- /world portals
- Lists all portals (of a world), and formats them in a colour-rich message to the sender. You can see the distance of the portal in the coloured output.
- Chunk generator listing
- /world listgenerators
- Lists all available chunk generator plugins you can use in the world create command. Only those plugins which override the 'get default generator' function are listed.
- Setting world operators
- /world op [playername] [worldname]
- /world deop [playername] [worldname]
- /world op [playername]
- /world deop [playername]
- /world op * World1
- /world op player1 *
- /world deop * *
- /world op
- Sets world Operators for a world. Players listed for the world will receive OP permissions, those that don't lose them when entering the world. Using the '*'-keyword you can target all players or all worlds. Players only receive or lose OP permissions if this feature is enabled in the Configuration [TODO LINK].
- Evacuate
- /world evacuate [worldname] [message...]
- /world evacuate [worldname]
- /world evacuate World1 Your world has been closed!
- Evacuates a world from it's players. If you want to unload a world, but it is full of players, you can use this to get rid of the players. Portals on the evacuated world are used to teleport players away. If players have world teleport and enter permissions, they are teleported to a random world. If all fails, the player is kicked with the reason message specified. Those that did not get kicked, also get to see the message.
- Set spawn point
- /world setspawn [worldname]
- /world setspawn
- Sets the spawn point of a world to your position. It is possible to set the (re)spawn point of one world to another world. The player rotation is used as well, so it is possible to make players spawn facing into a certain direction.
- Set default portal
- /world setdefaultportal [portal] [worldname from]
- /world setdefaultportal [worldname to] [worldname from]
- /world setdefaultportal World1_nether World1
- /world setdefaultportal "" World1
- Sets the default portal to teleport players to when they enter a portal with no sign near. This can be used, for example, to teleport players to a hidden world once they made a portal themselves. You can also use it to make 'world levels' where players need to make portals on a world before continuing onwards. To clear a default destination of a world, specifying an empty destination name. ("") In the above example, when players enter a portal on world 'World1' they are teleported to 'World1_nether'. As destination you can use both portals and world names.
- Allow and deny mobs from spawning
- /world allowspawn [mobname] [worldname]
- /world allowspawn [mobname]
- /world denyspawn [mobname] [worldname]
- /world denyspawn [mobname]
- /world denyspawn creeper
- /world denyspawn animal world1
- Allows and denies certain mobs from spawning on a world. Custom-spawned mobs (such as those spawned through commands) are ignored. You can use all mob types as mobname, but also ‘animal’, ‘monster’, ‘all‘ or ‘mob’ to collectively allow or deny mobs from spawning.
- Time
- /world time [time] [worldname]
- /world time [time]
- /world time always 12:00
- /world time day
- /world time night world1
- /world time 24:00 locked
- Sets the time of a world. You can use keywords like ‘lock’, ‘always’ and ‘forever’ to indicate if the time should be locked. You can use keywords like ‘day’, ‘night’, ‘dawn’, ‘morning’ to indicate a certain time. You can also use the hours:minutes to set the time.
- Weather
- /world weather [weather] [worldname]
- /world weather [weather]
- /world weather always rain
- /world weather rainy
- /world weather endless storm
- /world weather always sunny World1
- Sets the weather state of a world. You can use keywords like ‘lock’, ‘always’, ‘endless’ and ‘forever’ to indicate if the weather state should be locked. You can use ‘sun’ to clear the weather, ‘rain’ for rain and ‘storm’ for rain with lightning.
- Game mode
- /world gamemode [mode] [worldname]
- /world gamemode [mode]
- /world gamemode survival
- /world gamemode creative world1
- /world gamemode none
- Sets the game mode for a specific world. All players in this world will automatically get this game mode when (re)joining the world. Valid game modes are 'survival' and 'creative'. If another name is used, it is cleared, and players remain the game mode they had previously.
- Difficulty
- /world difficulty [difficulty] [worldname]
- /world difficulty [difficulty]
- /world difficulty peaceful
- Sets the difficulty of a world. The difficulty influences the damage done to players and if mobs spawn. Valid difficulties are 'easy', 'normal', 'hard' and 'peaceful'.
- Player versus Player
- /world togglepvp [worldname]
- /world togglepvp
- Toggles PVP on or off for a world.
- Teleport to world spawn
- /world spawn [worldname]
- /world spawn
- Teleports you to the spawn point of a world. Other than permissions for this command, you can set world-specific teleport permissions too. World enter permissions are also active.
- Load or save world configuration
- /world config load
- /world config save
- Loads or saves world configuration, from/to the worlds.yml file.
- Teleport to portal or world spawn
- /tpp [worldname]
- /tpp [portalname]
- /tpp bergerkiller max mogers World2
- /tpp alfa beta Home
- /tpp [player1] [player2] [player3] [world/portalname]
- /world teleport [worldname]
- /world tp [worldname]
- Teleports you, or the players specified, to the portal or spawn point of a world. Other than permissions for this command, you can set world-specific and portal-specific teleport permissions too. World and portal enter permissions are also active. The portals are listed, like the world portals command, when the portal is not found. Note that, if duplicate portal names exist, the portal name of the sender (you) or the first player is used. The world teleport version is an alias.
- ----
- /world create
- myworlds.world.create
- OP
- /world load
- myworlds.world.load
- OP
- /world unload
- myworlds.world.unload
- OP
- /world list
- myworlds.world.list
- OP
- /world info
- myworlds.world.info
- OP
- /world portals
- myworlds.world.portals
- OP
- /world listgenerators
- myworlds.world.listgenerators
- OP
- /world setdefaultportal
- myworlds.world.setportal
- OP
- /world spawn
- myworlds.world.spawn
- OP
- /world evacuate
- myworlds.world.evacuate
- OP
- /world repair
- myworlds.world.repair
- OP
- /world save
- myworlds.world.save
- OP
- /world saving
- myworlds.world.setsaving
- OP
- /world delete
- myworlds.world.delete
- NO
- /world copy
- myworlds.world.copy
- NO
- /world difficulty
- myworlds.world.difficulty
- OP
- /world togglepvp
- myworlds.world.togglepvp
- OP
- /world op
- myworlds.world.op
- OP
- /world deop
- myworlds.world.deop
- OP
- /world togglespawnloaded
- myworlds.world.togglespawnloaded
- OP
- /world allowspawn
- myworlds.world.allowspawn
- OP
- /world denyspawn
- myworlds.world.denyspawn
- OP
- /world weather
- myworlds.world.weather
- OP
- /world time
- myworlds.world.time
- OP
- /world gamemode
- myworlds.world.gamemode
- OP
- /world setspawn
- myworlds.world.setspawn
- OP
- /world config myworlds.world.config OP
- /tpp
- myworlds.tpp
- OP
- ----
- Sets if the player can enter a world
- myworlds.world.enter.[name]
- [name] is the world name
- NO*
- Sets if the player can enter any world
- myworlds.world.enter.*
- OP*
- Sets if the player can enter a portal
- myworlds.portal.enter.[name]
- [name] is the portal name
- NO*
- Sets if the player can enter any portal
- myworlds.portal.enter.*
- OP*
- Sets if the player can teleport to a world
- myworlds.world.teleport.[name]
- [name] is the world name
- NO*
- Sets if the player can teleport to any world
- myworlds.world.teleport.*
- OP*
- Sets if the player can teleport to a portal
- myworlds.portal.teleport.[name]
- [name] is the portal name
- NO*
- Sets if the player can teleport to any portal
- myworlds.portal.teleport.*
- OP*
- Sets if the player can create portals
- myworlds.portal.create
- OP
- Sets if the player can replace portals
- myworlds.portal.override
- OP*
- Sets if the player can use (enter) portals
- myworlds.portal.use
- YES
- Sets if the player can build on a world
- myworlds.world.build.[name]
- [name] is the world name
- NO*
- Sets if the player can build on any world
- myworlds.world.build.*
- OP*
- Sets if the player can use blocks on a world myworlds.world.use.[name] [name] is the world name NO*
- Sets if the player can use blocks on any world myworlds.world.use.*
- OP*
- Sets if the player is ignored during game mode changes myworlds.world.ignoregamemode
- FALSE
- --
- The player can chat with world2 from world1
- myworlds.world.chat.world1.world2
- The player can chat with every world from world1
- myworlds.world.chat.world1.*
- The player can chat with world2 from every world
- myworlds.world.chat.*.world2
- The player can chat globally from every world with every world (default OP)
- myworlds.world.chat.*.*
- The player can chat in every world, but not to other worlds (default true)
- myworlds.world.chat.*
- The player can chat in world1 (also needed to chat with other worlds from world1)
- myworlds.world.chat.world1
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