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MyWorlds Commands & Perms

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Jun 19th, 2012
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  1. Commands
  2.  
  3. Below all commands available.
  4. World creation
  5.  
  6. /world create [worldname]:[generator]:[arguments] [seed]
  7. /world create [worldname] [seed]
  8. /world create world1:BananaSpace:12,grass,wood,dirt -1856378464
  9. /world create world2 -527332672
  10. /world create world2_nether
  11. /world create world3_skylands
  12. /world create skylandsworld
  13.  
  14. Create a new world. You can set a chunk generator, and arguments for this generator, using ‘:’-signs. The [seed] argument is optional, if this is not specified a random seed is calculated. If you want to make a world with a certain environment, you add the environment name in the world name. For example, if ‘nether’ is in the name, then the nether environment is used. The same applies for 'the_end'. You can use 'flat' in the name to make a Flatlands world.
  15.  
  16.  
  17. World loading and unloading
  18.  
  19. /world load [worldname]
  20. /world unload [worldname]
  21.  
  22. Load or unload a world. After loading a world, this same world will be loaded when the server (re)starts the next time. When unloading a world, the same world will no longer load on startup. Loaded worlds will hardly increase RAM usage, but may increase CPU usage because of the increased amount of mobs.
  23.  
  24.  
  25. World save
  26.  
  27. /world save [worldname]
  28. /world save
  29. /world save World1
  30. /world save *
  31. /world save all
  32.  
  33. Saves the world to file. Can be used in conjunction with disabled autosaving to manually save a world, or to be sure your changes are permanent. When using worldname ‘*’ or ‘all’ (if this world does not exist) you can save all worlds.
  34.  
  35.  
  36. World autosave
  37.  
  38. /world saving [state] [worldname]
  39. /world saving [state]
  40. /world saving on World1
  41. /world saving false
  42. /world saving yes
  43.  
  44. Sets if the world is auto-saved to file. If disabled player actions will not have permanent changes to the world until you save the world manually. If enabled this is not the case.
  45.  
  46.  
  47. World keep spawn loaded
  48.  
  49. /world togglespawnloaded [worldname[
  50. /world togglespawnloaded
  51.  
  52. Toggles if the chunks near the world spawn are loaded, on or off. If you are low on memory, you can use this to reduce memory usage. Note that it will increase processor usage when a new player joins at an empty spawn.
  53.  
  54.  
  55. World copying and deletion
  56.  
  57. /world delete [worldname]
  58. /world copy [worldname] [newworldname]
  59.  
  60. Permanently delete an unloaded world or copy an existing world to a new name. Note that these commands are not allowed in-game by default, you have to give players the permission node for that to be possible.
  61. World repair
  62.  
  63. /world repair [worldname] [seed]
  64.  
  65. Attempts to repair a broken world by re-generating the level.dat and removing damaged chunks. Note that damaged chunks can not be recovered, instead those chunks will be re-generated by the server once it comes into view.
  66.  
  67.  
  68. World information
  69.  
  70. /world info [worldname]
  71. /world info
  72. /world info world1
  73.  
  74. Shows information of a world, such as the seed, time, weather and set properties.
  75.  
  76.  
  77.  
  78. World listing
  79.  
  80. /world list
  81.  
  82. Lists all worlds, including broken and not-loaded ones, and formats them in a colour-rich message to the sender.
  83. MyWorlds list.png
  84. Portal listing
  85.  
  86. /world portals [worldname]
  87. /world portals
  88.  
  89. Lists all portals (of a world), and formats them in a colour-rich message to the sender. You can see the distance of the portal in the coloured output.
  90.  
  91.  
  92. Chunk generator listing
  93.  
  94. /world listgenerators
  95.  
  96. Lists all available chunk generator plugins you can use in the world create command. Only those plugins which override the 'get default generator' function are listed.
  97.  
  98.  
  99. Setting world operators
  100.  
  101. /world op [playername] [worldname]
  102. /world deop [playername] [worldname]
  103. /world op [playername]
  104. /world deop [playername]
  105. /world op * World1
  106. /world op player1 *
  107. /world deop * *
  108. /world op
  109.  
  110. Sets world Operators for a world. Players listed for the world will receive OP permissions, those that don't lose them when entering the world. Using the '*'-keyword you can target all players or all worlds. Players only receive or lose OP permissions if this feature is enabled in the Configuration [TODO LINK].
  111.  
  112.  
  113. Evacuate
  114.  
  115. /world evacuate [worldname] [message...]
  116. /world evacuate [worldname]
  117. /world evacuate World1 Your world has been closed!
  118.  
  119. Evacuates a world from it's players. If you want to unload a world, but it is full of players, you can use this to get rid of the players. Portals on the evacuated world are used to teleport players away. If players have world teleport and enter permissions, they are teleported to a random world. If all fails, the player is kicked with the reason message specified. Those that did not get kicked, also get to see the message.
  120.  
  121.  
  122. Set spawn point
  123.  
  124. /world setspawn [worldname]
  125. /world setspawn
  126.  
  127. Sets the spawn point of a world to your position. It is possible to set the (re)spawn point of one world to another world. The player rotation is used as well, so it is possible to make players spawn facing into a certain direction.
  128.  
  129.  
  130. Set default portal
  131.  
  132. /world setdefaultportal [portal] [worldname from]
  133. /world setdefaultportal [worldname to] [worldname from]
  134. /world setdefaultportal World1_nether World1
  135. /world setdefaultportal "" World1
  136.  
  137. Sets the default portal to teleport players to when they enter a portal with no sign near. This can be used, for example, to teleport players to a hidden world once they made a portal themselves. You can also use it to make 'world levels' where players need to make portals on a world before continuing onwards. To clear a default destination of a world, specifying an empty destination name. ("") In the above example, when players enter a portal on world 'World1' they are teleported to 'World1_nether'. As destination you can use both portals and world names.
  138.  
  139.  
  140. Allow and deny mobs from spawning
  141.  
  142. /world allowspawn [mobname] [worldname]
  143. /world allowspawn [mobname]
  144. /world denyspawn [mobname] [worldname]
  145. /world denyspawn [mobname]
  146. /world denyspawn creeper
  147. /world denyspawn animal world1
  148.  
  149. Allows and denies certain mobs from spawning on a world. Custom-spawned mobs (such as those spawned through commands) are ignored. You can use all mob types as mobname, but also ‘animal’, ‘monster’, ‘all‘ or ‘mob’ to collectively allow or deny mobs from spawning.
  150.  
  151.  
  152. Time
  153.  
  154. /world time [time] [worldname]
  155. /world time [time]
  156. /world time always 12:00
  157. /world time day
  158. /world time night world1
  159. /world time 24:00 locked
  160.  
  161. Sets the time of a world. You can use keywords like ‘lock’, ‘always’ and ‘forever’ to indicate if the time should be locked. You can use keywords like ‘day’, ‘night’, ‘dawn’, ‘morning’ to indicate a certain time. You can also use the hours:minutes to set the time.
  162.  
  163.  
  164. Weather
  165.  
  166. /world weather [weather] [worldname]
  167. /world weather [weather]
  168. /world weather always rain
  169. /world weather rainy
  170. /world weather endless storm
  171. /world weather always sunny World1
  172.  
  173. Sets the weather state of a world. You can use keywords like ‘lock’, ‘always’, ‘endless’ and ‘forever’ to indicate if the weather state should be locked. You can use ‘sun’ to clear the weather, ‘rain’ for rain and ‘storm’ for rain with lightning.
  174.  
  175.  
  176. Game mode
  177.  
  178. /world gamemode [mode] [worldname]
  179. /world gamemode [mode]
  180. /world gamemode survival
  181. /world gamemode creative world1
  182. /world gamemode none
  183.  
  184. Sets the game mode for a specific world. All players in this world will automatically get this game mode when (re)joining the world. Valid game modes are 'survival' and 'creative'. If another name is used, it is cleared, and players remain the game mode they had previously.
  185.  
  186.  
  187. Difficulty
  188.  
  189. /world difficulty [difficulty] [worldname]
  190. /world difficulty [difficulty]
  191. /world difficulty peaceful
  192.  
  193. Sets the difficulty of a world. The difficulty influences the damage done to players and if mobs spawn. Valid difficulties are 'easy', 'normal', 'hard' and 'peaceful'.
  194.  
  195.  
  196. Player versus Player
  197.  
  198. /world togglepvp [worldname]
  199. /world togglepvp
  200.  
  201. Toggles PVP on or off for a world.
  202.  
  203.  
  204. Teleport to world spawn
  205.  
  206. /world spawn [worldname]
  207. /world spawn
  208.  
  209. Teleports you to the spawn point of a world. Other than permissions for this command, you can set world-specific teleport permissions too. World enter permissions are also active.
  210.  
  211.  
  212. Load or save world configuration
  213.  
  214. /world config load
  215. /world config save
  216.  
  217. Loads or saves world configuration, from/to the worlds.yml file.
  218.  
  219.  
  220. Teleport to portal or world spawn
  221.  
  222. /tpp [worldname]
  223. /tpp [portalname]
  224. /tpp bergerkiller max mogers World2
  225. /tpp alfa beta Home
  226. /tpp [player1] [player2] [player3] [world/portalname]
  227. /world teleport [worldname]
  228. /world tp [worldname]
  229.  
  230. Teleports you, or the players specified, to the portal or spawn point of a world. Other than permissions for this command, you can set world-specific and portal-specific teleport permissions too. World and portal enter permissions are also active. The portals are listed, like the world portals command, when the portal is not found. Note that, if duplicate portal names exist, the portal name of the sender (you) or the first player is used. The world teleport version is an alias.
  231.  
  232.  
  233.  
  234. ----
  235.  
  236.  
  237.  
  238. /world create
  239. myworlds.world.create
  240. OP
  241. /world load
  242. myworlds.world.load
  243. OP
  244. /world unload
  245. myworlds.world.unload
  246. OP
  247. /world list
  248. myworlds.world.list
  249. OP
  250. /world info
  251. myworlds.world.info
  252. OP
  253. /world portals
  254. myworlds.world.portals
  255. OP
  256. /world listgenerators
  257. myworlds.world.listgenerators
  258. OP
  259. /world setdefaultportal
  260. myworlds.world.setportal
  261. OP
  262. /world spawn
  263. myworlds.world.spawn
  264. OP
  265. /world evacuate
  266. myworlds.world.evacuate
  267. OP
  268. /world repair
  269. myworlds.world.repair
  270. OP
  271. /world save
  272. myworlds.world.save
  273. OP
  274. /world saving
  275. myworlds.world.setsaving
  276. OP
  277. /world delete
  278. myworlds.world.delete
  279. NO
  280. /world copy
  281. myworlds.world.copy
  282. NO
  283. /world difficulty
  284. myworlds.world.difficulty
  285. OP
  286. /world togglepvp
  287. myworlds.world.togglepvp
  288. OP
  289. /world op
  290. myworlds.world.op
  291. OP
  292. /world deop
  293. myworlds.world.deop
  294. OP
  295. /world togglespawnloaded
  296. myworlds.world.togglespawnloaded
  297. OP
  298. /world allowspawn
  299. myworlds.world.allowspawn
  300. OP
  301. /world denyspawn
  302. myworlds.world.denyspawn
  303. OP
  304. /world weather
  305. myworlds.world.weather
  306. OP
  307. /world time
  308. myworlds.world.time
  309. OP
  310. /world gamemode
  311. myworlds.world.gamemode
  312. OP
  313. /world setspawn
  314. myworlds.world.setspawn
  315. OP
  316. /world config myworlds.world.config OP
  317. /tpp
  318. myworlds.tpp
  319. OP
  320.  
  321. ----
  322.  
  323. Sets if the player can enter a world
  324. myworlds.world.enter.[name]
  325. [name] is the world name
  326. NO*
  327. Sets if the player can enter any world
  328. myworlds.world.enter.*
  329.  
  330. OP*
  331. Sets if the player can enter a portal
  332. myworlds.portal.enter.[name]
  333. [name] is the portal name
  334. NO*
  335. Sets if the player can enter any portal
  336. myworlds.portal.enter.*
  337.  
  338. OP*
  339. Sets if the player can teleport to a world
  340. myworlds.world.teleport.[name]
  341. [name] is the world name
  342. NO*
  343. Sets if the player can teleport to any world
  344. myworlds.world.teleport.*
  345.  
  346. OP*
  347. Sets if the player can teleport to a portal
  348. myworlds.portal.teleport.[name]
  349. [name] is the portal name
  350. NO*
  351. Sets if the player can teleport to any portal
  352. myworlds.portal.teleport.*
  353.  
  354. OP*
  355. Sets if the player can create portals
  356. myworlds.portal.create
  357.  
  358. OP
  359. Sets if the player can replace portals
  360. myworlds.portal.override
  361.  
  362. OP*
  363. Sets if the player can use (enter) portals
  364. myworlds.portal.use
  365.  
  366. YES
  367. Sets if the player can build on a world
  368. myworlds.world.build.[name]
  369. [name] is the world name
  370. NO*
  371. Sets if the player can build on any world
  372. myworlds.world.build.*
  373.  
  374. OP*
  375. Sets if the player can use blocks on a world myworlds.world.use.[name] [name] is the world name NO*
  376. Sets if the player can use blocks on any world myworlds.world.use.*
  377. OP*
  378. Sets if the player is ignored during game mode changes myworlds.world.ignoregamemode
  379. FALSE
  380.  
  381. --
  382.  
  383. The player can chat with world2 from world1
  384. myworlds.world.chat.world1.world2
  385. The player can chat with every world from world1
  386. myworlds.world.chat.world1.*
  387. The player can chat with world2 from every world
  388. myworlds.world.chat.*.world2
  389. The player can chat globally from every world with every world (default OP)
  390. myworlds.world.chat.*.*
  391. The player can chat in every world, but not to other worlds (default true)
  392. myworlds.world.chat.*
  393. The player can chat in world1 (also needed to chat with other worlds from world1)
  394. myworlds.world.chat.world1
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