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- #define FILTERSCRIPT
- #include <a_samp>
- new Text:ScoreTextdraw[MAX_PLAYERS];
- //--------------------- Score forward ---------------------//
- forward scoretimer(playerid);
- public scoretimer()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- new score[128];
- format(score, sizeof(score), "Score:%d",GetPlayerScore(i));
- TextDrawSetString(ScoreTextdraw[i], score);
- }
- }
- return 1;
- }
- public OnFilterScriptInit()
- {
- print("\n-------------------------------------------------");
- print(" score textdraw by kjek98 and from JimmyCh tutorial");
- print("-------------------------------------------------\n");
- SetTimer("scoretimer", 1000, true);
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new score[128];
- format(score, sizeof(score), "Score:%d",GetPlayerScore(playerid)); //So our textdraw will show Score: Yourscorehere, the %d is used for GetPlayerScore, which will get the player's score and show it here.
- ScoreTextdraw[playerid] = TextDrawCreate(498.000000, 118.000000, score); // we created the textdraw under the health and money thing, you can change the position though.
- TextDrawColor(ScoreTextdraw[playerid], 0xB8860BAA); // The color, you can put anything. I made it green here
- TextDrawAlignment(ScoreTextdraw[playerid],0); //This is the text alignment
- TextDrawFont(ScoreTextdraw[playerid], 1); // We chose a normal font, you can change it, check the samp wiki..
- TextDrawShowForPlayer(playerid, ScoreTextdraw[playerid]); // we are showing him the textdraw that we created
- TextDrawSetOutline(ScoreTextdraw[playerid],0); // We set the text's outline to 1
- TextDrawSetProportional(ScoreTextdraw[playerid],0); // Appears to scale text spacing to a proportional ratio
- TextDrawSetShadow(ScoreTextdraw[playerid],0); // Shadow size 1
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- TextDrawDestroy(ScoreTextdraw[playerid]);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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