Advertisement
Guest User

config.cpp

a guest
Aug 12th, 2016
146
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. #define TEast           0
  2. #define TWest           1
  3. #define TGuerrila       2
  4. #define TCivilian       3
  5. #define TSideUnknown    4
  6. #define TEnemy          5
  7. #define TFriendly       6
  8. #define TLogic          7
  9.  
  10. #define HADI_SHIRT_ITEM(camoCname,itemDispName,unitClassname,camoFname) \
  11. class HadiMods_AIRG_##camoCname: Uniform_Base \
  12.   { \
  13.     author = "HadiMods"; \
  14.     scope = 2; \
  15.     displayName = itemDispName; \
  16.     picture = __EVAL("\hadimods\airg\ui\U_Crye_" + #camoFname + "_ca.paa"); \
  17.     model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; \
  18.     hiddenSelections[] = {"Camo"}; \
  19.   hiddenSelectionsTextures[] = {__EVAL("\hadimods\airg\clothing\suitpack\suitpack_" + #camoFname + "_co.paa")}; \
  20.     class ItemInfo: UniformItem \
  21.         { \
  22.             uniformModel = "-"; \
  23.             uniformClass = #unitClassname; \
  24.             containerClass = "Supply40"; \
  25.             mass = 40; \
  26.         }; \
  27.   };
  28.  
  29. #define HADI_SHIRT_ITEM_TUCKED(camoCname,itemDispName,unitClassname,camoFname) \
  30. class HadiMods_AIRG_##camoCname: Uniform_Base \
  31.   { \
  32.     author = "HadiMods"; \
  33.     scope = 2; \
  34.     displayName = itemDispName; \
  35.     picture = __EVAL("\hadimods\airg\ui\U_Crye_Recon_" + #camoFname + "_ca.paa"); \
  36.     model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d"; \
  37.     hiddenSelections[] = {"Camo"}; \
  38.   hiddenSelectionsTextures[] = {__EVAL("\hadimods\airg\clothing\suitpack\suitpack_" + #camoFname + "_co.paa")}; \
  39.     class ItemInfo: UniformItem \
  40.         { \
  41.             uniformModel = "-"; \
  42.             uniformClass = #unitClassname; \
  43.             containerClass = "Supply40"; \
  44.             mass = 40; \
  45.         }; \
  46.   };
  47.  
  48. #define HADI_UNIT(camoCname,camoDispName,camoFname) \
  49.   class HadiMods_AIRG_Uniform_CryeShirt_##camoCname: HadiMods_AIRG_Uniform_CryeShirt_Base \
  50.   { \
  51.     displayName = __EVAL("Man (Crye/" + camoDispName +")"); \
  52.     picture = __EVAL("\hadimods\airg\ui\U_Crye_" + #camoFname + "_ca.paa"); \
  53.     hiddenSelectionsTextures[] = {"\HadiMods\AIRG\Clothing\crye\clothing_iran_##camoFname##_co.paa"}; \
  54.     uniformClass = "HadiMods_AIRG_CryeShirt_##camoCname"; \
  55.   };
  56.  
  57. #define HADI_UNIT_TUCKED(camoCname,camoDispName) \
  58.   class HadiMods_AIRG_Uniform_CryeShirt_##camoCname##_Tucked: HadiMods_AIRG_Uniform_CryeShirt_##camoCname \
  59.   { \
  60.     displayName = __EVAL("Man (Crye/" + camoDispName + ") (Tucked Sleeves)"); \
  61.     picture = __EVAL("\hadimods\airg\ui\U_Crye_" + #camoFname + "_ca.paa"); \
  62.     model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d"; \
  63.     uniformClass = "HadiMods_AIRG_CryeShirt_##camoCname##_Tucked"; \
  64.   };
  65.  
  66. /////// The config Section ///////
  67.  
  68. class CfgPatches{
  69.   class HadiMods_AIRG_Equipment_CryeShirt{
  70.     units[] = {
  71.         "HadiMods_AIRG_Uniform_CryeShirt_Base",
  72.         "HadiMods_AIRG_Uniform_CryeShirt_ABU",
  73.         "HadiMods_AIRG_Uniform_CryeShirt_ACU",
  74.         "HadiMods_AIRG_Uniform_CryeShirt_BDU",
  75.         "HadiMods_AIRG_Uniform_CryeShirt_CNW",
  76.         "HadiMods_AIRG_Uniform_CryeShirt_DBDU",
  77.         "HadiMods_AIRG_Uniform_CryeShirt_DCU",
  78.         "HadiMods_AIRG_Uniform_CryeShirt_DDPM",
  79.         "HadiMods_AIRG_Uniform_CryeShirt_Desert",
  80.         "HadiMods_AIRG_Uniform_CryeShirt_IRDPM",
  81.         "HadiMods_AIRG_Uniform_CryeShirt_MTP",
  82.         "HadiMods_AIRG_Uniform_CryeShirt_MCamo",
  83.         "HadiMods_AIRG_Uniform_CryeShirt_NWU",
  84.         "HadiMods_AIRG_Uniform_CryeShirt_SCamo",
  85.         "HadiMods_AIRG_Uniform_CryeShirt_SF",
  86.         "HadiMods_AIRG_Uniform_CryeShirt_SURPAT",
  87.         "HadiMods_AIRG_Uniform_CryeShirt_SWAT",
  88.         "HadiMods_AIRG_Uniform_CryeShirt_SWATDIG",
  89.         "HadiMods_AIRG_Uniform_CryeShirt_Woodland",
  90.         "HadiMods_AIRG_Uniform_CryeShirt_Base_Tucked",
  91.         "HadiMods_AIRG_Uniform_CryeShirt_ABU_Tucked",
  92.         "HadiMods_AIRG_Uniform_CryeShirt_ACU_Tucked",
  93.         "HadiMods_AIRG_Uniform_CryeShirt_BDU_Tucked",
  94.         "HadiMods_AIRG_Uniform_CryeShirt_CNW_Tucked",
  95.         "HadiMods_AIRG_Uniform_CryeShirt_DBDU_Tucked",
  96.         "HadiMods_AIRG_Uniform_CryeShirt_DCU_Tucked",
  97.         "HadiMods_AIRG_Uniform_CryeShirt_DDPM_Tucked",
  98.         "HadiMods_AIRG_Uniform_CryeShirt_Desert_Tucked",
  99.         "HadiMods_AIRG_Uniform_CryeShirt_IRDPM_Tucked",
  100.         "HadiMods_AIRG_Uniform_CryeShirt_MTP_Tucked",
  101.         "HadiMods_AIRG_Uniform_CryeShirt_MCamo_Tucked",
  102.         "HadiMods_AIRG_Uniform_CryeShirt_NWU_Tucked",
  103.         "HadiMods_AIRG_Uniform_CryeShirt_SCamo_Tucked",
  104.         "HadiMods_AIRG_Uniform_CryeShirt_SF_Tucked",
  105.         "HadiMods_AIRG_Uniform_CryeShirt_SURPAT_Tucked",
  106.         "HadiMods_AIRG_Uniform_CryeShirt_SWAT_Tucked",
  107.         "HadiMods_AIRG_Uniform_CryeShirt_SWATDIG_Tucked",
  108.         "HadiMods_AIRG_Uniform_CryeShirt_Woodland_Tucked"
  109.     };
  110.     weapons[] = {
  111.         "HadiMods_AIRG_CryeShirt_Base",
  112.         "HadiMods_AIRG_CryeShirt_ABU",
  113.         "HadiMods_AIRG_CryeShirt_ACU",
  114.         "HadiMods_AIRG_CryeShirt_BDU",
  115.         "HadiMods_AIRG_CryeShirt_CNW",
  116.         "HadiMods_AIRG_CryeShirt_DBDU",
  117.         "HadiMods_AIRG_CryeShirt_DCU",
  118.         "HadiMods_AIRG_CryeShirt_DDPM",
  119.         "HadiMods_AIRG_CryeShirt_Desert",
  120.         "HadiMods_AIRG_CryeShirt_IRDPM",
  121.         "HadiMods_AIRG_CryeShirt_MTP",
  122.         "HadiMods_AIRG_CryeShirt_MCamo",
  123.         "HadiMods_AIRG_CryeShirt_NWU",
  124.         "HadiMods_AIRG_CryeShirt_SCamo",
  125.         "HadiMods_AIRG_CryeShirt_SF",
  126.         "HadiMods_AIRG_CryeShirt_SURPAT",
  127.         "HadiMods_AIRG_CryeShirt_SWAT",
  128.         "HadiMods_AIRG_CryeShirt_SWATDIG",
  129.         "HadiMods_AIRG_CryeShirt_Woodland",
  130.         "HadiMods_AIRG_CryeShirt_Base_Tucked",
  131.         "HadiMods_AIRG_CryeShirt_ABU_Tucked",
  132.         "HadiMods_AIRG_CryeShirt_ACU_Tucked",
  133.         "HadiMods_AIRG_CryeShirt_BDU_Tucked",
  134.         "HadiMods_AIRG_CryeShirt_CNW_Tucked",
  135.         "HadiMods_AIRG_CryeShirt_DBDU_Tucked",
  136.         "HadiMods_AIRG_CryeShirt_DCU_Tucked",
  137.         "HadiMods_AIRG_CryeShirt_DDPM_Tucked",
  138.         "HadiMods_AIRG_CryeShirt_Desert_Tucked",
  139.         "HadiMods_AIRG_CryeShirt_IRDPM_Tucked",
  140.         "HadiMods_AIRG_CryeShirt_MTP_Tucked",
  141.         "HadiMods_AIRG_CryeShirt_MCamo_Tucked",
  142.         "HadiMods_AIRG_CryeShirt_NWU_Tucked",
  143.         "HadiMods_AIRG_CryeShirt_SCamo_Tucked",
  144.         "HadiMods_AIRG_CryeShirt_SF_Tucked",
  145.         "HadiMods_AIRG_CryeShirt_SURPAT_Tucked",
  146.         "HadiMods_AIRG_CryeShirt_SWAT_Tucked",
  147.         "HadiMods_AIRG_CryeShirt_SWATDIG_Tucked",
  148.         "HadiMods_AIRG_CryeShirt_Woodland_Tucked"
  149.     };
  150.     requiredVersion = 0.1;
  151.     requiredAddons[] = {"A3_Characters_F","HadiMods_AIRG_Main"};
  152.   };
  153. };
  154.  
  155. class CfgVehicles
  156. {
  157.     class SoldierEB;
  158.     class HadiMods_AIRG_Uniform_CryeShirt_Base: SoldierEB
  159.     {
  160.     author = "HadiMods";
  161.     // _generalMacro = "HadiMods_AIRG_Uniform_CryeShirt_Base";
  162.     identityTypes[] = {"LanguagePER_F","Head_TK","G_IRAN_default"};
  163.     faceType = "Man_A3";
  164.     side = TEast;
  165.     faction = "HadiMods_Faction_AIRG";
  166.     genericNames = "HadiMods_Iran_Names";
  167.     vehicleClass = "HadiMods_UnitClass_Men";
  168.         portrait = "";
  169.         picture = "\hadimods\airg\ui\U_Crye_Plaindesert_ca.paa";
  170.         icon = "iconMan";
  171.         accuracy = 2.3;
  172.         threat[] = {1,0.1,0.1};
  173.         camouflage = 1.4;
  174.         minFireTime = 7;
  175.         cost = 100000;
  176.         canCarryBackPack = 1;
  177.         // scope = 0;
  178.         class Wounds
  179.         {
  180.             tex[] = {};
  181.             mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
  182.         };
  183.         model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  184.         modelSides[] = {3,1};
  185.         nakedUniform = "U_BasicBody";
  186.     uniformClass = "HadiMods_AIRG_CryeShirt_Base";
  187.     displayName = "Man (CRYE)";
  188.         class UniformInfo
  189.         {
  190.       class SlotsInfo
  191.             {
  192.                 class UniformSlotInfo;
  193.                 class NVG: UniformSlotInfo
  194.                 {
  195.                     slotType = 602;
  196.                 };
  197.                 class Scuba: UniformSlotInfo
  198.                 {
  199.                     slotType = 604;
  200.                 };
  201.                 class Googles: UniformSlotInfo
  202.                 {
  203.                     slotType = 603;
  204.                 };
  205.                 class Headgear: UniformSlotInfo
  206.                 {
  207.                     slotType = 605;
  208.                 };
  209.             };
  210.         };
  211.         armor = 2;
  212.         armorStructural = 0.38;
  213.         explosionShielding = 0.038;
  214.     hiddenSelections[] = {"Camo","Insignia"};
  215.     hiddenSelectionsTextures[] = {"\HadiMods\AIRG\Clothing\crye\clothing_iran_plaindesert_co.paa"};
  216.         class EventHandlers;
  217.     };
  218.     class HadiMods_AIRG_Uniform_CryeShirt_Base_Tucked: HadiMods_AIRG_Uniform_CryeShirt_Base
  219.     {
  220.     displayName = "Man (CRYE) (Tucked Sleeves)";
  221.     model = "\A3\characters_F\BLUFOR\b_soldier_03.p3d";
  222.         uniformClass = "HadiMods_AIRG_CryeShirt_Base_Tucked";
  223.     };
  224.   HADI_UNIT(ABU,"ABU",abu);
  225.   HADI_UNIT_TUCKED(ABU,"ABU");
  226.   HADI_UNIT(ACU,"ACU",acu);
  227.   HADI_UNIT_TUCKED(ACU,"ACU");
  228.   HADI_UNIT(BDU,"BDU",erdl);
  229.   HADI_UNIT_TUCKED(BDU,"BDU");
  230.   HADI_UNIT(CNW,"CNW-81",cnwood);
  231.   HADI_UNIT_TUCKED(CNW,"CNW-81");
  232.   HADI_UNIT(DBDU,"Desert BDU",dbdu);
  233.   HADI_UNIT_TUCKED(DBDU,"Desert BDU");
  234.   HADI_UNIT(DCU,"DCU",DCU);
  235.   HADI_UNIT_TUCKED(DCU,"DCU");
  236.   HADI_UNIT(DDPM,"Desert DPM",ddpm);
  237.   HADI_UNIT_TUCKED(DDPM,"Desert DPM");
  238.   HADI_UNIT(Desert,"Saberin, Desert Digital",desert);
  239.   HADI_UNIT_TUCKED(Desert,"Saberin, Desert Digital");
  240.   HADI_UNIT(IRDPM,"IRDPM",irdpm);
  241.   HADI_UNIT_TUCKED(IRDPM,"IRDPM");
  242.   HADI_UNIT(MTP,"MTP",mtp);
  243.   HADI_UNIT_TUCKED(MTP,"MTP");
  244.   HADI_UNIT(MCamo,"MultiCam",mcamo);
  245.   HADI_UNIT_TUCKED(MCamo,"MultiCam");
  246.   HADI_UNIT(NWU,"NWU",nwu);
  247.   HADI_UNIT_TUCKED(NWU,"NWU");
  248.   HADI_UNIT(SCamo,"Desert ERDL",sepahsoldier);
  249.   HADI_UNIT_TUCKED(SCamo,"Desert ERDL");
  250.   HADI_UNIT(SF,"SPEC4CES",spec4ce);
  251.   HADI_UNIT_TUCKED(SF,"SPEC4CES");
  252.   HADI_UNIT(SURPAT,"SURPAT",surpat);
  253.   HADI_UNIT_TUCKED(SURPAT,"SURPAT");
  254.   HADI_UNIT(SWAT,"SWAT Plain Black",swat);
  255.   HADI_UNIT_TUCKED(SWAT,"SWAT Plain Black");
  256.   HADI_UNIT(SWATDIG,"SWAT Digital",swat_digpat);
  257.   HADI_UNIT_TUCKED(SWATDIG,"SWAT Digital");
  258.   HADI_UNIT(Woodland,"Saberin, Woodland Digital",woodland);
  259.   HADI_UNIT_TUCKED(Woodland,"Saberin, Woodland Digital");
  260. };
  261. class CfgWeapons
  262. {
  263.    
  264.   class ItemInfo;
  265.   class ItemCore;
  266.   class VestItem;
  267.   class HeadgearItem;
  268.   class Uniform_Base;
  269.   class UniformItem;
  270.   class HadiMods_AIRG_CryeShirt_Base: Uniform_Base
  271.   {
  272.     author = "HadiMods";
  273.     scope = 2;
  274.     displayName = "SATER Crye Uniform";
  275.     picture = "\hadimods\airg\ui\U_Crye_Plaindesert_ca.paa";
  276.     model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
  277.     hiddenSelections[] = {"Camo"};
  278.     hiddenSelectionsTextures[] = {"\hadimods\airg\suitpack\suitpack_plaindesert.paa"};
  279.     class ItemInfo: UniformItem
  280.         {
  281.             uniformModel = "-";
  282.             uniformClass = "HadiMods_AIRG_Uniform_CryeShirt_Base";
  283.             containerClass = "Supply40";
  284.             mass = 40;
  285.         };
  286.   };
  287.  
  288.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_Base_Tucked,"SATER Crye Uniform (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_Base_Tucked,plaindesert);
  289.  
  290.   HADI_SHIRT_ITEM(CryeShirt_ABU,"SATER Crye Uniform (ABU)",HadiMods_AIRG_Uniform_CryeShirt_ABU,abu);
  291.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_ABU_Tucked,"SATER Crye Uniform (ABU) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_ABU_Tucked,abu);
  292.  
  293.   HADI_SHIRT_ITEM(CryeShirt_ACU,"SATER Crye Uniform (ACU)",HadiMods_AIRG_Uniform_CryeShirt_ACU,acu);
  294.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_ACU_Tucked,"SATER Crye Uniform (ACU) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_ACU_Tucked,acu);
  295.  
  296.   HADI_SHIRT_ITEM(CryeShirt_BDU,"SATER Crye Uniform (BDU)",HadiMods_AIRG_Uniform_CryeShirt_BDU,erdl);
  297.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_BDU_Tucked,"SATER Crye Uniform (BDU) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_BDU_Tucked,erdl);
  298.  
  299.   HADI_SHIRT_ITEM(CryeShirt_CNW,"SATER Crye Uniform (CNW-81)",HadiMods_AIRG_Uniform_CryeShirt_CNW,cnwood);
  300.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_CNW_Tucked,"SATER Crye Uniform (CNW-81) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_CNW_Tucked,cnwood);
  301.  
  302.   HADI_SHIRT_ITEM(CryeShirt_DBDU,"SATER Crye Uniform (Desert BDU)",HadiMods_AIRG_Uniform_CryeShirt_DBDU,dbdu);
  303.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_DBDU_Tucked,"SATER Crye Uniform (Desert BDU) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_DBDU_Tucked,dbdu);
  304.  
  305.   HADI_SHIRT_ITEM(CryeShirt_DCU,"SATER Crye Uniform (DCU)",HadiMods_AIRG_Uniform_CryeShirt_DCU,dcu);
  306.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_DCU_Tucked,"SATER Crye Uniform (DCU) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_DCU_Tucked,dcu);
  307.  
  308.   HADI_SHIRT_ITEM(CryeShirt_DDPM,"SATER Crye Uniform (Desert DPM)",HadiMods_AIRG_Uniform_CryeShirt_DDPM,ddpm);
  309.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_DDPM_Tucked,"SATER Crye Uniform (Desert DPM) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_DDPM_Tucked,ddpm);
  310.  
  311.   HADI_SHIRT_ITEM(CryeShirt_Desert,"SATER Crye Uniform (Saberin, Desert Digital)",HadiMods_AIRG_Uniform_CryeShirt_Desert,desert);
  312.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_Desert_Tucked,"SATER Crye Uniform (Saberin, Desert Digital) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_Desert_Tucked,desert);
  313.  
  314.   HADI_SHIRT_ITEM(CryeShirt_IRDPM,"SATER Crye Uniform (IRDPM)",HadiMods_AIRG_Uniform_CryeShirt_IRDPM,irdpm);
  315.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_IRDPM_Tucked,"SATER Crye Uniform (IRDPM) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_IRDPM_Tucked,irdpm);
  316.  
  317.   HADI_SHIRT_ITEM(CryeShirt_MTP,"SATER Crye Uniform (MTP)",HadiMods_AIRG_Uniform_CryeShirt_MTP,mtp);
  318.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_MTP_Tucked,"SATER Crye Uniform (MTP) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_MTP_Tucked,mtp);
  319.  
  320.   HADI_SHIRT_ITEM(CryeShirt_MCamo,"SATER Crye Uniform (MultiCam)",HadiMods_AIRG_Uniform_CryeShirt_MCamo.,mcamo);
  321.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_MCamo_Tucked,"SATER Crye Uniform (MultiCam) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_MCamo_Tucked,mcamo);
  322.  
  323.   HADI_SHIRT_ITEM(CryeShirt_NWU,"SATER Crye Uniform (NWU)",HadiMods_AIRG_Uniform_CryeShirt_NWU,nwu);
  324.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_NWU_Tucked,"SATER Crye Uniform (NWU) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_NWU_Tucked,nwu);
  325.  
  326.   HADI_SHIRT_ITEM(CryeShirt_SCamo,"SATER Crye Uniform (Desert ERDL)",HadiMods_AIRG_Uniform_CryeShirt_SCamo,sepahsoldier);
  327.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_SCamo_Tucked,"SATER Crye Uniform (Desert ERDL) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_SCamo_Tucked,sepahsoldier);
  328.  
  329.   HADI_SHIRT_ITEM(CryeShirt_SF,"SATER Crye Uniform (SPEC4CES)",HadiMods_AIRG_Uniform_CryeShirt_SF,spec4ce);
  330.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_SF_Tucked,"SATER Crye Uniform (SPEC4CES) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_SF_Tucked,spec4ce);
  331.  
  332.   HADI_SHIRT_ITEM(CryeShirt_SURPAT,"SATER Crye Uniform (SURPAT)",HadiMods_AIRG_Uniform_CryeShirt_SURPAT,surpat);
  333.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_SURPAT_Tucked,"SATER Crye Uniform (SURPAT) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_SURPAT_Tucked,surpat);
  334.  
  335.   HADI_SHIRT_ITEM(CryeShirt_SWAT,"SATER Crye Uniform (SWAT Plain Black)",HadiMods_AIRG_Uniform_CryeShirt_SWAT,swat);
  336.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_SWAT_Tucked,"SATER Crye Uniform (SWAT Plain Black) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_SWAT_Tucked,swat);
  337.  
  338.   HADI_SHIRT_ITEM(CryeShirt_SWATDIG,"SATER Crye Uniform (SWAT Digital)",HadiMods_AIRG_Uniform_CryeShirt_SWATDIG,swat_digpat);
  339.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_SWATDIG_Tucked,"SATER Crye Uniform (SWAT Digital) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_SWATDIG_Tucked,swat_digpat);
  340.  
  341.   HADI_SHIRT_ITEM(CryeShirt_Woodland,"SATER Crye Uniform (Saberin, Woodland Digital)",HadiMods_AIRG_Uniform_CryeShirt_Woodland,woodland);
  342.   HADI_SHIRT_ITEM_TUCKED(CryeShirt_Woodland_Tucked,"SATER Crye Uniform (Saberin, Woodland Digital) (Tucked Sleeves)",HadiMods_AIRG_Uniform_CryeShirt_Woodland_Tucked,woodland);
  343. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement