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- The Bladed Wolf
- Level 25 Mightyena
- Nature: Steely (+2 Attack, +1 Sp.Def, -2 Sp.Atk)
- Abilities: Starts with Teamwork, and an extra ability: Alpha Wolf. Cannot buy Ability Mastery at 60. Where does his true potential lay?
- Alpha Wolf
- Static
- Connection - Howl. Gain the effects of the Pack Hunt ability. When you land an attack, you may immediately use Howl as a Swift action.
- Inheritance: Starts with Ice Fang and Counter. Gains Super Fang at 30. Noble Fang at 50. ???? under certain conditions.
- Moves: Can be tutored Fire Fang and Thunder Fang as if they were tutor moves instead of egg moves.
- Noble Fang
- Type: Dark
- Frequency: At-Will
- AC: 3
- Damage Base 7: 2d6+10
- Class: Physical
- Range: Melee, 1 Target
- Effect: Noble Fang inflicts Vulnerable on 15+, Flinches on 17+, and Bleeds on 19-20.
- Note: The target of the Bleed effect loses a Tick of Hit Points at the start of each of their turns, as the weapon move Bleed!
- Capability: Chained. The Bladed Wolf is unable to Mega Evolve under normal conditions.
- Capability: Nemesis. The Bladed Wolf has a Nemesis. Interaction with Nemesis possible.
- Capability: Wielder. He can use weapons.
- Capability: Unknown Potential: Can take the Skill Improvement Poke-Edge in any skill multiple times.
- Held Item: Flamberge. One-Handed Fine Melee Weapon, with the Pierce! and Riposte weapon moves, needing Adept and Master Rank combat, respectively. A Flametongue rune embedded in the sword grants the move Flametongue, a Fire-type Slash. This Weapon Rune does not count against your maximum rune count when the Bladed Wolf is wielding the Flamberge.
- Demonic Lineage: Cobalion
- Pancham
- Level 18
- Nature: Proud (+HP, -Sp.Atk)
- Ability: Mold Breaker. Gains an ability on Evolution: Fabulous Trim (Different list than Furfrou).
- Inheritance: Starts with Me First. Power Up Punch at 25. No third inheritance move.
- Moves: Parting Shot (45/48) gains a DB of 6 if the user wishes it.
- Capability: Smarter than the Average Bear. Can carry one of each Ninja Tool and use them appropriately. Stealth Capability is 1d6+2 higher than normal.
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