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castfromhp

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Sep 27th, 2012
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  1. Starting Stats: 13/6/9/12/14/10
  2. Mystic/Rune Master/Watcher
  3.  
  4. 1: Mystic (+1 STR, +1 WIS, -2 CHA), +1 INT
  5. 2: Sponge, +1 INT
  6. 3: Let Me Help You With That, +1 INT
  7. 4: Prophet, +1 WIS
  8. 5: Let Me Help You With That+, +1 WIS
  9. 6: Rune Master (+1 WIS), +1 INT
  10. 7: Weapon of Choice: Book!, +1 WIS
  11. 8: Watcher (Family Finder), +1 WIS
  12. 9: Wordsmith, +1 WIS
  13. 10: Sentry Runes, +1 WIS
  14. 11: Quick Draw, +1 WIS
  15. 12: Borrow Power, +1 WIS
  16. 13: Channel Friend, +1 CON
  17. 14: Channel Friend+, +1 CON
  18. 15: Explosive Runes, +1 WIS
  19. 16: Dimension Gate, +1 WIS
  20. 17: Chosen One
  21. 18: Unown Arms, +1 WIS
  22. 19: Ruin
  23. 20: Banish, +1 WIS
  24. 21: Applied Psychology
  25. 22: +1 WIS
  26. 23: Hidden Strength
  27. 24: +1 WIS
  28. 25: Ancient Pulse
  29. 26: +1 WIS
  30. 27: Mystic Veil
  31. 28: +1 WIS
  32. 29: Perfect Vessel
  33. 30: +1 WIS
  34. 31: Extra Eyes
  35. 32: +1 WIS
  36.  
  37. Current Stats:
  38. STR 14 (+2)
  39. DEX 6 (-4)
  40. CON 11 (0)
  41. INT 16 (+3)
  42. WIS 34 (+12)
  43. CHA 8 (-2)
  44.  
  45. HP: 214/214
  46.  
  47. Sartre
  48. Wynaut
  49. level 30
  50. Proud (+HP, -SPA)
  51. Male
  52. Shadow Tag
  53. HP: 150
  54. Hit Points: 11+29=40
  55. Attack: 2
  56. Defense: 5
  57. Special Attack: 1
  58. Special Defense: 5
  59. Speed: 2
  60.  
  61. Encore - Battle - AC 2 - target uses the same move for 1d4+2 turns
  62. Charm - EOT - AC 2 - lower target's atk 2 combat stages
  63. Tickle - EOT - lower atk and def 1 combat stage
  64. Counter - EOT none - interrupt - do double phys. damage received
  65. Mirror Coat - EOT none - interrupt - do double sp. damage received
  66. Safeguard - at-will none - 10 meters of passable wall, sustains for 5 rds, prevents status
  67. Destiny Bond - center none - interrupt - when fainting roll 1d20, on 6 or better, set target hp to 0
  68.  
  69.  
  70. NABOKOV
  71. Unown
  72. level 30
  73. Modest
  74. Levitate
  75. Surface 1, Sky 6, Power 1, Intelligence 5, Dream Smoke, Invisibility, Telekinetic
  76.  
  77. HP: 90
  78. Hit Points: 11+9=20
  79. Attack: 5
  80. Defense: 5+5=10
  81. Special Attack: 15+6=21
  82. Special Defense: 5+5=10
  83. Speed: 11+4=15
  84.  
  85. Protect
  86. Ice 3d8+10
  87. Steel 3d8+10
  88. Grass 3d8+10
  89. Electric 2d10+8
  90. Flying 2d10+8
  91. Ghost 2d10+8
  92. Normal 2d8+6
  93.  
  94. MURAKAMI
  95. Unown
  96. level 30
  97. Adamant (+ATK, -SPA)
  98. Levitate
  99. Surface 1, Sky 6, Power 1, Intelligence 5, Dream Smoke, Invisibility, Telekinetic
  100.  
  101. HP: 87
  102. Hit Points: 11+8=19
  103. Attack: 15+7=23
  104. Defense: 8+7=15
  105. Special Attack: 5
  106. Special Defense: 8+7=15
  107. Speed: 5
  108.  
  109. Earthquake
  110. Fire 3d8+10
  111. Water 3d8+10
  112. Dark 3d8+10
  113. Psychic 2d10+8
  114. Dragon 2d10+8
  115. Ghost 2d8+6
  116. Poison 2d8+6
  117.  
  118. CERVANTES
  119. Unown
  120. level 30
  121.  
  122. Levitate
  123. Surface 1, Sky 6, Power 1, Intelligence 5, Dream Smoke, Invisibility, Telekinetic
  124.  
  125. HP: 75/75
  126. Hit Points: 8+7=15
  127. Attack: 21+9=30
  128. Defense: 5
  129. Special Attack: 5
  130. Special Defense: 5
  131. Speed: 8+13=21
  132.  
  133. Giga Impact
  134. Rock 3d8+10
  135. Bug 3d8+10
  136. Flying 3d8+10
  137. Dark 2d10+8
  138. Fire 2d10+8
  139. Grass 2d10+8
  140. Ghost 2d8+6
  141.  
  142. VONNEGUT
  143. Unown
  144. level 30
  145.  
  146. Levitate
  147. Surface 1, Sky 6, Power 1, Intelligence 5, Dream Smoke, Invisibility, Telekinetic
  148.  
  149. HP: 78
  150. Hit Points: 11+5=16
  151. Attack: 5
  152. Defense: 11+9=20
  153. Special Attack: 9+6=15
  154. Special Defense: 11+9=20
  155. Speed: 5
  156.  
  157. Electric 3d8+10
  158. Ghost 3d8+10
  159. Fighting 3d8+10
  160. Grass 2d10+8
  161. Fire 2d10+8
  162. Water 2d8+6
  163. Ice 2d8+6
  164.  
  165. NIETZSCHE
  166. Unown
  167. level 30
  168. (-ATK, +SP DEF)
  169. Levitate
  170. Surface 1, Sky 6, Power 1, Intelligence 5, Dream Smoke, Invisibility, Telekinetic
  171.  
  172. HP: 99
  173. Hit Points: 14+9=23
  174. Attack: 5
  175. Defense: 11+10=21
  176. Special Attack: 7
  177. Special Defense: 10+10=20
  178. Speed: 5
  179.  
  180. Dark 3d8+10
  181. Normal 3d8+10
  182. Ghost 2d10+8
  183. Ground 2d10+8
  184. Dragon 2d10+8
  185. Ice 2d8+6
  186. Fire 2d8+6
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