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Mar 23rd, 2017
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  1. // Sound
  2. snd_musicvolume 0.5
  3. snd_deathcamera_volume 0
  4. snd_mapobjective_volume 0 // The bomb music played prior to the ten-second warning
  5. snd_menumusic_volume 0
  6. snd_roundend_volume 0
  7. snd_roundstart_volume 0
  8. snd_tensecondwarning_volume 1 // The ten-second warning
  9. snd_mute_losefocus 1 // This will allow game noise to play even though you've alt-tabbed out
  10.  
  11. //crosshair
  12.  
  13. cl_crosshair_drawoutline "0.5"
  14. cl_crosshair_dynamic_maxdist_splitratio "0.75"
  15. cl_crosshair_dynamic_splitalpha_innermod "1"
  16. cl_crosshair_dynamic_splitalpha_outermod "1"
  17. cl_crosshair_dynamic_splitdist "0.05"
  18. cl_crosshair_outlinethickness "1"
  19. cl_crosshair_sniper_show_normal_inaccuracy "0"
  20. cl_crosshair_sniper_width "1"
  21. cl_crosshairalpha "200"
  22. cl_crosshaircolor "1"
  23. cl_crosshaircolor_b "50"
  24. cl_crosshaircolor_g "250"
  25. cl_crosshaircolor_r "50"
  26. cl_crosshairdot "0"
  27. cl_crosshairgap "-2"
  28. cl_crosshairgap_useweaponvalue "0"
  29. cl_crosshairscale "0"
  30. cl_crosshairsize "4"
  31. cl_crosshairstyle "4"
  32. cl_crosshairthickness "0"
  33. cl_crosshairusealpha "1"
  34. cl_fixedcrosshairgap "3"
  35.  
  36. //viewmodel
  37.  
  38. viewmodel_presetpos "0"
  39. viewmodel_fov "68"
  40. viewmodel_offset_x "2.5"
  41. viewmodel_offset_y "1"
  42. viewmodel_offset_z "-1.500000"
  43.  
  44. // removes the shifting of the arm when crouching down.
  45.  
  46. cl_viewmodel_shift_left_amt "0"
  47. cl_viewmodel_shift_right_amt "0"
  48. m_mousespeed 0
  49. m_mouseaccel 0
  50.  
  51.  
  52. // removes the bobbing of the weapon back and forth, when you run.
  53.  
  54. cl_bob_lower_amt "0"z v
  55. cl_bobamt_lat "0"
  56. cl_bobamt_vert "0"
  57.  
  58. // scales the HUD depending on what resolution you use, 1 is max.
  59.  
  60. hud_scaling "1"
  61.  
  62. // lowers delay between sounds.
  63.  
  64. snd_mixahead "0.05"
  65. snd_headphone_pan_exponent "2"
  66. snd_headphone_pan_radial_weight "2
  67. snd_legacy_surround "0"
  68. snd_pitchquality "1"
  69. dsp_enhance_stereo "0"
  70.  
  71.  
  72. // sets interpolation values.
  73.  
  74. cl_interp "0"
  75. cl_interp_ratio "1"
  76.  
  77.  
  78. // usual rate commands
  79.  
  80. cl_cmdrate "128"
  81. cl_updaterate "128"
  82. rate "786432"
  83.  
  84. r_drawtracers_firstperson 1
  85.  
  86.  
  87. // causes the scope to move less while moving scoped and reduces bobbing effect
  88.  
  89. cl_bobcycle "2"
  90.  
  91. fps_max 0
  92. cl_showfps 1
  93.  
  94. cl_radar_scale "0.5"
  95. cl_radar_rotate "1"
  96. closeonbuy "1"
  97. cl_forcepreload "1"
  98. cl_showhelp 0
  99. cl_lagcompensation "1"
  100. cl_predictweapons "1"
  101. cl_resend "6"
  102. cl_timeout "9999999"
  103. r_dynamic "0"
  104. r_eyegloss "0"
  105. r_eyemove "0"
  106. r_eyeshift_x "0"
  107. r_eyeshift_y "0"
  108. r_eyeshift_z "0"
  109. r_eyesize "0"
  110. muzzleflash_light "0"
  111. sys_antialiasing "0"
  112. sys_aspectratio "-1"
  113. sys_refldetail "0"
  114. mat_queue_mode 2
  115.  
  116.  
  117. alias "vgmin" "volume 0;echo |*__________| VOLUME 0% MINIMUM;alias vgup vg1;alias vgdn vgmin"
  118. alias "vg1" "volume 0.1;echo |_*_________| VOLUME 10%;alias vgup vg2;alias vgdn vgmin"
  119. alias "vg2" "volume 0.2;echo |__*________| VOLUME 20%;alias vgup vg4;alias vgdn vg1"
  120. alias "vg4" "volume 0.4;echo |___*_______| VOLUME 40%;alias vgup vg6;alias vgdn vg2"
  121. alias "vg6" "volume 0.6;echo |_____*_____| VOLUME 60%;alias vgup vg7;alias vgdn vg4"
  122. alias "vg7" "volume 0.7;echo |_______*___| VOLUME 70%;alias vgup vg8;alias vgdn vg6"
  123. alias "vg8" "volume 0.8;echo |_________*_| VOLUME 80%;alias vgup vg9;alias vgdn vg7"
  124. alias "vg9" "volume 0.9;echo |__________*| VOLUME 90%;alias vgup vg10;alias vgdn vg8"
  125. alias "vg10" "volume 1;echo |__________X| VOLUME 100% MAXIMUM;alias vgup vg2;alias vgdn vg9"
  126. alias "vgup" "vg1"
  127. alias "vgdn" "vg1"
  128. alias vol volume
  129. bind f3 vgdn
  130. bind f4 vgup
  131.  
  132.  
  133.  
  134. ////////
  135. bind "z" "use weapon_flashbang";
  136. bind "v" "-attack"
  137. bind "space" "+jump"
  138. bind "f1" noclip
  139. bind "f" "+lookatweapon"
  140. bind "mouse4" "r_cleardecals"
  141.  
  142. bind "ins" "map workshop\647772108\tr_reflex_remake_v4-d2"
  143. bind "home" "exec prac"
  144. bind "del" "map workshop\647772108\tr_reflex_remake_v4-d2"
  145.  
  146.  
  147. ECHO ================================================
  148. ECHO ===[ Shroud Autoexec CFG loaded! ]=====
  149. ECHO ===[ Goodluck have fun! ]=====
  150. ECHO ================================================
  151.  
  152. //////////////
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