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- ais.save("Dark Star")
- ai.js:111 Dark Star =
- "name":
- "Dark Star"
- "rules":
- [
- [
- ["@attackTypes enemy within #m","Stay at range",2150]
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at start",1]
- ["Field # at priority #",1,3]
- ["Field # for # of ship in slot # at priority #",2,1,2,3]
- ]
- [
- ["When #% of energy, @chargeTypes",40,"Find Friendies"]
- ["When #% of energy, @chargeTypes",30,"Find recharger"]
- ["When #% of energy, @chargeTypes",20,"Flee enemies"]
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Kite"
- "Less Brawling Value"
- "---"
- 500
- ]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Stay at range"
- "More Brawling Value"
- "---"
- 1000
- ]
- ["When #% of energy, @chargeTypes",10,"Rest"]
- ["Avoid danger areas"]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",1,4]
- ["Field # for # of ship in slot # at priority #",2,1,2,4]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@attackTypes enemy within #m","Stay at range",1475]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at start",1]
- ["Field # at priority #",2,2]
- ["Field # for # of ship in slot # at priority #",4,1,2,2]
- ["Field # for # of ship in slot # at priority #",20,2,2,2]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["When Shields down to #%, flee",30]
- [
- "@attackTypes enemy that is @absoluteTypes then # within #m"
- "Stay at range"
- "Less Range"
- 1100
- 1100
- ]
- ["Stay in #m range of slot # units",500,3]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",1,3]
- ["Field # for # of ship in slot # at priority #",2,1,2,3]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["When Shields down to #%, flee",30]
- ["@attackTypes enemy within #m","Stay at range",1400]
- [
- "@attackTypes enemy that is @absoluteTypes then # within #m"
- "Kite"
- "Less Range"
- 1500
- 1400
- ]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Kite"
- "More Range"
- "Slower"
- 2000
- ]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Stay at range"
- "More Range"
- "Faster"
- 2000
- ]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",2,2]
- ["Field # for # of ship in slot # at priority #",4,1,2,2]
- ]
- [
- ["@capTypes Command Points within #m","Capture",10]
- ["Avoid over #damage shots",1]
- ["Avoid danger areas"]
- ["@attackTypes enemy within #m","Stay at range",1200]
- ["@capTypes Command Points within #m","Protect",10000]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Goto @locationTypes","Enemy Home Point"]
- ["Goto @locationTypes","Enemy Spawn"]
- ["Field # at priority #",1,3]
- ["Field # for # of ship in slot # at priority #",2,1,2,3]
- ]
- [
- [
- "@attackTypes enemy that is @absoluteTypes then # within #m"
- "Stay at range"
- "More DPS"
- 1
- 2000
- ]
- ["Avoid #dps danger areas",1]
- ["Avoid over #damage shots",1]
- [
- "@attackTypes enemy that is @relativeTypes and @relativeTypes within #m"
- "Stay at range"
- "Has PD"
- "---"
- 20
- ]
- ["@capTypes Command Points within #m","Spread to",10000]
- ["Field # at priority #",4,1]
- ]
- []
- []
- []
- ]
- "ships":
- [
- "GAY%2BGQ5MEBoPGBoPFBQBFBw%2BFCQ%2BFBg%2BFBA%2BFCABESUsEB48ECI8GB48GCI8GBY8EBY8GBI8EBI8EAo8EAY%2BDw5MGAo8FAgBFyUsFARUFAwPCwcbGwopGyEsDSEsCwssHQssHQcbDQopDQMbDQcsGwMbGwcsFAQvFCAzFBQzFAg4"
- "GxcsGw0aGBoPFBQBDBErEBoPGBY%2BHBErER4pEBY%2BDRcsFx4pDx0sDQ0aGR0sEBI%2BFBA8GBI%2BFBg%2BCw0aHQ0aFBwPEA4ZFAwPGA4ZFBQ4"
- "FBwBCREsEBIPFBABGAo%2BFAgBEAo%2BFwMbEQMbEQcsFwcsDQcbDQssGwssGwcbHBAqHxEsHw0bDBAqCQ0bFAwPGBIPFARUGx0sGxksDR0sDRksDxZMGRZMFBQ8GA48EA48GBo%2BEBo%2BEB4%2BGB4%2BFBg%2FESFPFyFPFCA%2FFAQvFAg4FBAzFBw0"
- "DxJMEAoPFAwBFyIpESIpGiErDiErEB4PFBw8GB4PGBo%2BFBgBEBY%2BFBQ%2FFBAZGBY%2BGRJMEA4%2BEBo%2BGA4%2BGAoPFQcbEwcbDwUbEQUbFwUbGQUbDR0sGx0sDQUsGwUsEx8sFR8sDQcsGwcsDQssGwssFAwvFBgz"
- "GQksGQUbFBABFBg%2BFBwBGBI%2BEBI%2BGBo%2BGB48EA4PGA4PGRZMDxZMFCA8EB48FBQPDwUbEQgpDwksEBo%2BFwgpGwsbGw8sDQ8sDQsbFQUbEwUbFApUFA0VFCMSFyFQESFQDR8sGx8sGxssDRssGCMrECMrFAovFBA4FBw1"
- "HxwpFCI8FBo8CxsbDRsbGxsbEBw8HRsbGBw8Fw0sEQkbEQ0sEBgPGBgPEBQqFwkbGQ8bCRwpDw8bFB4BERFHFxFHGCA%2BECA%2BFBYPFBJUFAoBFA4%2BGBQqGyApDSApHR8sCx8sESMsFyMsFB43FBIvFAo4"
- "DxIpERMRERAc"
- ""
- ""
- ""
- ]
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