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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\HAMMER TF2\Broadcast\a4\cp_broadcast_a4.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 9 2015)
  7. 8 threads
  8. materialPath: D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\HAMMER TF2\Broadcast\a4\cp_broadcast_a4.vmf
  10. Patching WVT material: maps/cp_broadcast_a4/nature/blendrockgroundwallforest_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing D:\HAMMER TF2\Broadcast\a4\cp_broadcast_a4.prt...Building visibility clusters...
  21. done (0)
  22. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  23. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  24. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  25. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  26. Finding displacement neighbors...
  27. Found a displacement edge abutting multiple other edges.
  28. Warning: overflowed 2 displacement corner-neighbor lists.Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (68249 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Water found with no water_lod_control entity, creating a default one.
  34. Compacting texture/material tables...
  35. Reduced 216 texinfos to 133
  36. Reduced 13 texdatas to 11 (453 bytes to 332)
  37. Writing D:\HAMMER TF2\Broadcast\a4\cp_broadcast_a4.bsp
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  42. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\HAMMER TF2\Broadcast\a4\cp_broadcast_a4"
  43.  
  44. Valve Software - vvis.exe (Sep 9 2015)
  45. 8 threads
  46. reading d:\hammer tf2\broadcast\a4\cp_broadcast_a4.bsp
  47. reading d:\hammer tf2\broadcast\a4\cp_broadcast_a4.prt
  48. 627 portalclusters
  49. 2141 numportals
  50. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (45)
  52. Optimized: 1342 visible clusters (0.60%)
  53. Total clusters visible: 223746
  54. Average clusters visible: 356
  55. Building PAS...
  56. Average clusters audible: 622
  57. visdatasize:101785 compressed from 100320
  58. writing d:\hammer tf2\broadcast\a4\cp_broadcast_a4.bsp
  59. 45 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  63. ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "D:\HAMMER TF2\Broadcast\a4\cp_broadcast_a4"
  64.  
  65. Valve Software - vrad.exe SSE (Sep 9 2015)
  66.  
  67. Valve Radiosity Simulator
  68. 8 threads
  69. [Reading texlights from 'lights.rad']
  70. unknown light specifier type - lights
  71.  
  72. [56 texlights parsed from 'lights.rad']
  73.  
  74. Loading d:\hammer tf2\broadcast\a4\cp_broadcast_a4.bsp
  75. Setting up ray-trace acceleration structure... Done (0.19 seconds)
  76. 2276 faces
  77. 2257192 square feet [325035648.00 square inches]
  78. 130 Displacements
  79. 165687 Square Feet [23859002.00 Square Inches]
  80. 2276 patches before subdivision
  81. 94832 patches after subdivision
  82. sun extent from map=0.000000
  83. 31 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  86. transfers 6835092, max 575
  87. transfer lists: 52.1 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(467496, 350946, 323373)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #2 added RGB(110296, 81850, 73177)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #3 added RGB(34633, 25775, 22675)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #4 added RGB(12775, 9450, 8155)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #5 added RGB(4992, 3666, 3118)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #6 added RGB(2061, 1499, 1257)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #7 added RGB(874, 629, 521)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #8 added RGB(380, 271, 222)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #9 added RGB(168, 119, 96)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #10 added RGB(75, 53, 42)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #11 added RGB(34, 24, 19)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #12 added RGB(15, 11, 8)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #13 added RGB(7, 5, 4)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #14 added RGB(3, 2, 2)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #15 added RGB(2, 1, 1)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #16 added RGB(1, 0, 0)
  120. Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
  121. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  122. FinalLightFace Done
  123. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  124. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  125. Writing leaf ambient...done
  126. Ready to Finish
  127.  
  128. Object names Objects/Maxobjs Memory / Maxmem Fullness
  129. ------------ --------------- --------------- --------
  130. models 9/1024 432/49152 ( 0.9%)
  131. brushes 176/8192 2112/98304 ( 2.1%)
  132. brushsides 1314/65536 10512/524288 ( 2.0%)
  133. planes 1106/65536 22120/1310720 ( 1.7%)
  134. vertexes 2953/65536 35436/786432 ( 4.5%)
  135. nodes 1221/65536 39072/2097152 ( 1.9%)
  136. texinfos 133/12288 9576/884736 ( 1.1%)
  137. texdata 11/2048 352/65536 ( 0.5%)
  138. dispinfos 130/0 22880/0 ( 0.0%)
  139. disp_verts 3250/0 65000/0 ( 0.0%)
  140. disp_tris 4160/0 8320/0 ( 0.0%)
  141. disp_lmsamples 435048/0 435048/0 ( 0.0%)
  142. faces 2276/65536 127456/3670016 ( 3.5%)
  143. hdr faces 0/65536 0/3670016 ( 0.0%)
  144. origfaces 867/65536 48552/3670016 ( 1.3%)
  145. leaves 1231/65536 39392/2097152 ( 1.9%)
  146. leaffaces 2458/65536 4916/131072 ( 3.8%)
  147. leafbrushes 618/65536 1236/131072 ( 0.9%)
  148. areas 2/256 16/2048 ( 0.8%)
  149. surfedges 13977/512000 55908/2048000 ( 2.7%)
  150. edges 7445/256000 29780/1024000 ( 2.9%)
  151. LDR worldlights 31/8192 2728/720896 ( 0.4%)
  152. HDR worldlights 0/8192 0/720896 ( 0.0%)
  153. leafwaterdata 1/32768 12/393216 ( 0.0%)
  154. waterstrips 198/32768 1980/327680 ( 0.6%)
  155. waterverts 0/65536 0/786432 ( 0.0%)
  156. waterindices 2829/65536 5658/131072 ( 4.3%)
  157. cubemapsamples 1/1024 16/16384 ( 0.1%)
  158. overlays 0/512 0/180224 ( 0.0%)
  159. LDR lightdata [variable] 5438084/0 ( 0.0%)
  160. HDR lightdata [variable] 0/0 ( 0.0%)
  161. visdata [variable] 101785/16777216 ( 0.6%)
  162. entdata [variable] 19720/393216 ( 5.0%)
  163. LDR ambient table 1231/65536 4924/262144 ( 1.9%)
  164. HDR ambient table 1231/65536 4924/262144 ( 1.9%)
  165. LDR leaf ambient 8704/65536 243712/1835008 (13.3%)
  166. HDR leaf ambient 1231/65536 34468/1835008 ( 1.9%)
  167. occluders 0/0 0/0 ( 0.0%)
  168. occluder polygons 0/0 0/0 ( 0.0%)
  169. occluder vert ind 0/0 0/0 ( 0.0%)
  170. detail props [variable] 1/12 ( 8.3%)
  171. static props [variable] 1/2004 ( 0.0%)
  172. pakfile [variable] 1346/0 ( 0.0%)
  173. physics [variable] 68249/4194304 ( 1.6%)
  174. physics terrain [variable] 8292/1048576 ( 0.8%)
  175.  
  176. Level flags = 0
  177.  
  178. Total triangle count: 5934
  179. Writing d:\hammer tf2\broadcast\a4\cp_broadcast_a4.bsp
  180. 11 seconds elapsed
  181.  
  182. ** Executing...
  183. ** Command: Copy File
  184. ** Parameters: "D:\HAMMER TF2\Broadcast\a4\cp_broadcast_a4.bsp" "D:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_broadcast_a4.bsp"
  185.  
  186. The command failed. Windows reported the error:
  187. "Access is denied."
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