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Sanzaru

Tacosteady Factions

Dec 27th, 2013
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  1. [21:35] <Daven> Factions:
  2. [21:35] <Daven> Theresan Empire: Oldest empire in the world, was founded by a man born from man and dragon, who fell a giant demon and built the capital on its corpse. The empire is also interlocked in political agenda, as everyone is trying to get control of the throne, not to mention deal with the other factions so they don't appear weak.
  3. [21:35] <Daven> Quino Guild: The most well known of the shadow guilds, guilds that focus on thieving and assasinations. Though not an official nation, they have complete and utter control of a good portion of the northeastern lands, land that other factions label as lawless. Its structure is completely unknown to outsiders, only thing known is the rumors that the high rankers of the guild seem to steal
  4. [21:35] <Daven> everything, material or not.
  5. [21:35] <Daven> Necropolis: The land of the undead, founded by the first Lich King as a place for all his minions and comrades to be free to themselves and to their nature. Every so often a new Lich King or Queen appears, seemingly having defeated the old one in some way shape or form. Despite this however, it has been a few centuries since the last rush of the undead hoard. The rumors being that a ward
  6. [21:35] <Daven> was placed by the Volinum Priest of the time into the land, keeping them at bay.
  7. [21:35] <Daven> Volinum: Land where religion reigns supreme, all religion. The religion all must follow is determined by the current Priest or Priestess, as such Volinum is known to change every few decades as with a new Priest comes a new religion, and with a new religion comes different laws and rules. As such there are many backstabbings and inner political factions all trying to keep their religion in
  8. [21:36] <Daven> control.
  9. [21:36] <Daven> Larish Academy: Though they call themselves an academy, it's only in name. In truth it is a nation like all the others, one that places knowledge and the persuit of it above all else, with no restrictions on the experiments or knowledge they may try to research. As such it is often said to be one of the most dangerous lands to travel to, as there are places that are both night and day, and
  10. [21:36] <Daven> here and there in it.
  11. [21:36] <Daven> Iylnifo: The land of refugees, made by refugee elves, dwarves, and all the other races whose land got taken but refused to join any of the other nations. As such it is known to be a trying and turbulant land, with races trying to live together while keeping their culture while others make towns only for their respective race.
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