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- -- Server-side handler that gives players the No-Jump script
- -- Crazyman32
- -- June 24, 2013
- -- NOTE: To me, this appears a bit 'hackish' so I can't
- -- promise that it will always work!
- local noJump = script.NoJump:Clone()
- script.NoJump:Destroy()
- function CharacterSpawned(char)
- local noJ = noJump:Clone()
- noJ.Parent = char
- Delay(0.2, function()
- noJ.Disabled = false
- end)
- end
- function PlayerEntered(player)
- player.CharacterAdded:connect(CharacterSpawned)
- end
- for _,v in pairs(game.Players:GetPlayers()) do PlayerEntered(v) end
- game.Players.PlayerAdded:connect(PlayerEntered)
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