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Mwah

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Nov 25th, 2014
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  1. -- Server-side handler that gives players the No-Jump script
  2. -- Crazyman32
  3. -- June 24, 2013
  4.  
  5. -- NOTE: To me, this appears a bit 'hackish' so I can't
  6. -- promise that it will always work!
  7.  
  8.  
  9.  
  10. local noJump = script.NoJump:Clone()
  11. script.NoJump:Destroy()
  12.  
  13.  
  14. function CharacterSpawned(char)
  15. local noJ = noJump:Clone()
  16. noJ.Parent = char
  17. Delay(0.2, function()
  18. noJ.Disabled = false
  19. end)
  20. end
  21.  
  22. function PlayerEntered(player)
  23. player.CharacterAdded:connect(CharacterSpawned)
  24. end
  25.  
  26. for _,v in pairs(game.Players:GetPlayers()) do PlayerEntered(v) end
  27. game.Players.PlayerAdded:connect(PlayerEntered)
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