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xxxAceBlade

RubySpeedrunNotesSmashAllTheThingsOpieOP

Sep 10th, 2014
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  2. wallace - bulk*1 EQ*5 (milotic & maybe whiscash ranges on bad atk)
  3. victory road scrubs - do whatever (EQ KOs most, except dumb claydol & sandslash)
  4. wally - bulk*1, slash*2 altaria, EQ everything else (bulk gives you the altaria 2shot and removes a potential range on gardevoir)
  5. sidney - get to +1 (intimidate sponge + guardspec + bulk*1 probably) then FB grass types and EQ others
  6. phoebe - bulk*2 EQ all (at the very top end of +atk, can skip one bulk)
  7. glacia - bulk*1-3 EQ spam + revive if dead (this is where not actually testing the AI behavior comes in to play. glalie can 2hit you with ice beam but i don't know if it will use it first turn on groudon or not. bulk*2 makes walrein killable and bulk*3 guarantees it, bulk*1 should always be gettable but means you will probably die+revive on walrein. walrein can OHKO an average groudon from FULL with blizzard)
  8. drake - guardspec bulkx4 strength/EQ shelgon, xspeed bulkx0-2 on altaria then strength sweep (nothing we have OHKO's shelgon so we sacrifice a turn to be able to setup on it without fearing rock tomb. at +4 it dies to EQ and maybe to strength depending on our attack, then the rest are pretty much all ranges at +4. bulkx1 on altaria might be ideal since it gives you +5 for all but salamence and +4 for salamence. this one fight is where groudon loses most of its time compared to kyogre)
  9. champion - bulk*2 FB skarmory (range), strengthx2 claydol and pray for no reflect, EQ the rest (bulks are to onehit cradily & armaldo, skarmory should be fine unless -spA)
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