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Nov 25th, 2014
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  1. if(dim==player.worldObj.provider.dimensionId) {
  2.                 if (isValidPowerLocation(player.worldObj, x, y, z))
  3.                     infoListAsString.add(s"[VALID] X: §2$x§r Y: §2$y§r Z: §2$z§r")
  4.                 else
  5.                     infoListAsString.add(s"[INVALID] X: §2$x§r Y: §2$y§r Z: §2$z§r")
  6.             }
  7.             else
  8.                 infoListAsString.add(s"[UNKNOWN] X: §2$x§r Y: §2$y§r Z: §2$z§r")
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