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- if(dim==player.worldObj.provider.dimensionId) {
- if (isValidPowerLocation(player.worldObj, x, y, z))
- infoListAsString.add(s"[VALID] X: §2$x§r Y: §2$y§r Z: §2$z§r")
- else
- infoListAsString.add(s"[INVALID] X: §2$x§r Y: §2$y§r Z: §2$z§r")
- }
- else
- infoListAsString.add(s"[UNKNOWN] X: §2$x§r Y: §2$y§r Z: §2$z§r")
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