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- Application path: /usr/bin/doomsday
- Created a new 32.0 MB memory volume.
- Config::read: modules/Config matches version [ 2, 0, 0, 1857 ]
- Executable: Doomsday Engine 1.15.8 (Stable 64-bit #1857) Feb 1 2016 03:50:26
- Command line options:
- 0: doomsday
- RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
- shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
- shaders.dei"] from archive in read-only "(basedir)/data/
- net.dengine.client.pack"
- ^ : Loading shader definitions from read-only archive entry "renderer.pack/
- lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
- lensflares.pack/shaders.dei"] from archive in read-only "(basedir)/data/
- net.dengine.client.pack"
- Joystick_Init: No joysticks found
- OpenGL 3.3 supported
- Sys_GLInitialize: OpenGL information:
- Version: 4.5.0 NVIDIA 352.63
- Renderer: NVS 4200M/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Capabilities:
- Compressed texture formats: 51
- Use texture compression: no
- Available texture units: 4
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.125
- Line width range: 0.5...10
- ^ : OpenGL Extensions:
- ^ : AMD extensions:
- multi_draw_indirect
- ^ : ARB extensions:
- ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
- base_instance, blend_func_extended, buffer_storage, clear_buffer_object,
- clear_texture, clip_control, color_buffer_float, compatibility,
- compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
- conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
- cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture,
- derivative_control, direct_state_access, draw_buffers, draw_buffers_blend,
- draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
- explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
- fragment_layer_viewport, fragment_program, fragment_program_shadow,
- fragment_shader, framebuffer_no_attachments, framebuffer_object,
- framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image,
- gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
- indirect_parameters, instanced_arrays, internalformat_query,
- internalformat_query2, invalidate_subdata, map_buffer_alignment,
- map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
- occlusion_query, occlusion_query2, pipeline_statistics_query,
- pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
- provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
- sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects,
- shader_atomic_counters, shader_bit_encoding, shader_draw_parameters,
- shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
- shader_precision, shader_storage_buffer_object, shader_subroutine,
- shader_texture_image_samples, shader_texture_lod, shading_language_100,
- shading_language_420pack, shading_language_include, shading_language_packing,
- shadow, sparse_buffer, sparse_texture, stencil_texturing, sync,
- tessellation_shader, texture_barrier, texture_border_clamp,
- texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range,
- texture_compression, texture_compression_bptc, texture_compression_rgtc,
- texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
- texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
- texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
- texture_non_power_of_two, texture_query_levels, texture_query_lod,
- texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8,
- texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
- timer_query, transform_feedback2, transform_feedback3,
- transform_feedback_instanced, transform_feedback_overflow_query,
- transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
- vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program,
- vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
- viewport_array, window_pos
- ^ : ATI extensions:
- draw_buffers, texture_float, texture_mirror_once
- ^ : EXT extensions:
- Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
- blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
- depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced,
- draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
- framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
- multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
- pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
- rescale_normal, secondary_color, separate_shader_objects,
- separate_specular_color, shader_image_load_store, shader_integer_mix,
- shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
- texture_buffer_object, texture_compression_dxt1, texture_compression_latc,
- texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
- texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3,
- texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
- texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
- texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
- transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit,
- x11_sync_object
- ^ : EXTX extensions:
- framebuffer_mixed_formats
- ^ : IBM extensions:
- rasterpos_clip, texture_mirrored_repeat
- ^ : KHR extensions:
- blend_equation_advanced, context_flush_control, debug,
- robust_buffer_access_behavior, robustness
- ^ : KTX extensions:
- buffer_region
- ^ : NV extensions:
- ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
- bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square,
- command_list, compute_program5, conditional_render, copy_depth_to_color,
- copy_image, depth_buffer_float, depth_clamp, draw_texture, explicit_multisample,
- fence, float_buffer, fog_distance, fragment_program, fragment_program2,
- fragment_program_option, framebuffer_multisample_coverage, geometry_shader4,
- gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended,
- gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query,
- light_max_exponent, multisample_coverage, multisample_filter_hint,
- occlusion_query, packed_depth_stencil, parameter_buffer_object,
- parameter_buffer_object2, path_rendering, pixel_data_range, point_sprite,
- primitive_restart, register_combiners, register_combiners2,
- shader_atomic_counters, shader_atomic_float, shader_buffer_load,
- shader_storage_buffer_object, shader_thread_group, texgen_reflection,
- texture_barrier, texture_compression_vtc, texture_env_combine4,
- texture_multisample, texture_rectangle, texture_shader, texture_shader2,
- texture_shader3, transform_feedback, transform_feedback2,
- uniform_buffer_unified_memory, vdpau_interop, vertex_array_range,
- vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
- vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option,
- vertex_program3
- ^ : NVX extensions:
- conditional_render, gpu_memory_info
- ^ : S3 extensions:
- s3tc
- ^ : SGIS extensions:
- generate_mipmap, texture_lod
- ^ : SGIX extensions:
- depth_texture, shadow
- ^ : SUN extensions:
- slice_accum
- ^ : Extensions (GLX):
- ^ : GLX extensions:
- ARB_context_flush_control, ARB_create_context, ARB_create_context_profile,
- ARB_create_context_robustness, ARB_fbconfig_float, ARB_get_proc_address,
- ARB_multisample, EXT_buffer_age, EXT_create_context_es2_profile,
- EXT_create_context_es_profile, EXT_framebuffer_sRGB, EXT_stereo_tree,
- EXT_swap_control, EXT_swap_control_tear, EXT_texture_from_pixmap,
- EXT_visual_info, EXT_visual_rating, NV_copy_image, NV_delay_before_swap,
- NV_float_buffer, NV_multisample_coverage, SGIX_fbconfig, SGIX_pbuffer,
- SGI_swap_control, SGI_video_sync
- loadAudioDriver: Loading of "fmod" failed
- Failed initializing audio driver "FMOD"
- Audio configuration:
- Music: SDLMixer::Music
- SFX: SDLMixer
- Locating "HACX - Twitch 'n Kill"...
- ! hacx.wad: missing
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Chex(R) Quest"...
- ! chex.wad: missing
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Final DOOM: TNT: Evilution"...
- ! tnt.wad: missing
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Final DOOM: The Plutonia Experiment"...
- ! plutonia.wad: missing
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "FreeDM"...
- ! freedm.wad: missing
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "DOOM 2: Hell on Earth"...
- ! doom2.wad or doom2f.wad: missing
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Ultimate DOOM"...
- - doom.wad or doomu.wad: "/usr/share/games/doom/DOOM.WAD"
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Playable
- Locating "DOOM Registered"...
- - doom.wad: "/usr/share/games/doom/DOOM.WAD"
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Playable
- Locating "DOOM Shareware"...
- - doom1.wad: "/usr/share/games/doom/doom1.wad"
- - libdoom.pk3: "(basedir)/data/jdoom/libdoom.pk3"
- ⇒ Playable
- Locating "Doom 64: Absolution"...
- ! doom64.wad: missing
- - libdoom64.pk3: "(basedir)/data/jdoom64/libdoom64.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Heretic: Shadow of the Serpent Riders"...
- ! heretic.wad: missing
- - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Heretic Registered"...
- - heretic.wad: "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
- ⇒ Playable
- Locating "Heretic Shareware"...
- ! heretic1.wad: missing
- - libheretic.pk3: "(basedir)/data/jheretic/libheretic.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Hexen: Deathkings of the Dark Citadel"...
- ! hexen.wad: missing
- ! hexdd.wad: missing
- - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Hexen"...
- - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
- ! hexen.wad: missing
- ⇒ Not playable (incomplete resources)
- Locating "Hexen v1.0"...
- ! hexen.wad: missing
- - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Hexen 4-map Demo"...
- ! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
- ⇒ Not playable (incomplete resources)
- Locating "Hexen 4-map Beta Demo"...
- ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- - libhexen.pk3: "(basedir)/data/jhexen/libhexen.pk3"
- ⇒ Not playable (incomplete resources)
- Def_Read: Parsing definition files...
- ^ : Definitions:
- ^ : 7 materials
- ResourceSystem: Model init completed in 0.00 seconds
- Game could not be selected automatically
- Selecting game 'heretic'...
- Path "auto" now mapped to "data/jheretic/auto"
- Path "auto" now mapped to "defs/jheretic/auto"
- Loading game resources...
- IWAD identification: 0xc7181f
- ResourceSystem > loadCompositeTextureDefs:
- Loaded all 58 texture definitions from "~/.doomsday/runtime/games/HERETIC/heretic.wad:
- (basedir)/TEXTURE1.lmp"
- ^ : Loaded all 42 texture definitions from "~/.doomsday/runtime/games/HERETIC/heretic.wad:
- (basedir)/TEXTURE2.lmp"
- ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
- ^ : Ignoring invalid sprite name 'ARTISOAR'
- ^ : Ignoring invalid sprite name 'ARTIINVU'
- ^ : Ignoring invalid sprite name 'ARTIPWBK'
- ^ : Ignoring invalid sprite name 'ARTIINVS'
- ^ : Ignoring invalid sprite name 'ARTISPHL'
- ^ : Ignoring invalid sprite name 'ARTITRCH'
- ^ : Ignoring invalid sprite name 'ARTIATLP'
- Parsing primary config "configs/heretic/game.cfg"...
- Def_Read: Parsing definition files...
- ^ : Definitions:
- ^ : 3 episodes
- 2 animation groups
- 5 composite fonts
- 7 finales
- 12 lights
- 28 map infos
- 7 materials
- 1 particle generators
- 3 skies
- 50 songs
- 143 sound effects
- 128 sprite names
- 1222 states
- 4 surface decorations
- 213 text strings
- 7 texture environments
- 161 things
- ResourceSystem: Model init completed in 0.00 seconds
- Known maps:
- 0: E1M1 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 1: E1M2 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 2: E1M3 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 3: E1M4 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 4: E1M5 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 5: E1M6 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 6: E1M7 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 7: E1M8 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 8: E1M9 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 9: E2M1 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 10: E2M2 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 11: E2M3 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 12: E2M4 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 13: E2M5 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 14: E2M6 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 15: E2M7 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 16: E2M8 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 17: E2M9 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 18: E3M1 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 19: E3M2 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 20: E3M3 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 21: E3M4 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 22: E3M5 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 23: E3M6 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 24: E3M7 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 25: E3M8 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 26: E3M9 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- 27: E4M1 "~/.doomsday/runtime/games/HERETIC/heretic.wad"
- Found 28 maps in total.
- Heretic Registered
- InFineSystem > FinaleInterpreter > S_StartMusic:
- Starting music 'titl'
- MasterWorker: Received 7 servers from master
- Loading game from "/home/savegames/heretic/HticSav0.save"...
- S_StartMusic: Starting music 'e1m1'
- Loading map "E1M1"...
- Current map elements:
- 777 Lines
- 154 Sectors
- 827 Vertexes
- Forced pause for 7 tics
- Map: The Docks (Uri: Maps:E1M1, warp: 1)
- - Author: Raven Software
- Game loaded
- Game ended
- Unloaded game
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown
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