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May 5th, 2016
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  1. class DifficultyPresets
  2. {
  3. defaultPreset = Custom;
  4.  
  5. class CustomDifficulty
  6. {
  7. class Options
  8. {
  9. groupIndicators=1;
  10. friendlyTags=0;
  11. enemyTags=0;
  12. detectedMines=0;
  13. commands=1;
  14. waypoints=1;
  15. weaponInfo=1;
  16. stanceIndicator=1;
  17. reducedDamage=0;
  18. staminaBar=1;
  19. weaponCrosshair=0;
  20. visionAid=0;
  21. thirdPersonView=0;
  22. cameraShake=1;
  23. scoreTable=1;
  24. deathMessages=0;
  25. vonID=1;
  26. mapContent=0;
  27. autoReport=0;
  28. multipleSaves=0;
  29. };
  30.  
  31. //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).
  32. //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.
  33. aiLevelPreset=1;
  34. };
  35. class CustomAILevel
  36. {
  37. skillAI=0.4;
  38. precisionAI=0.4;
  39. };
  40. };
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