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- class DifficultyPresets
- {
- defaultPreset = Custom;
- class CustomDifficulty
- {
- class Options
- {
- groupIndicators=1;
- friendlyTags=0;
- enemyTags=0;
- detectedMines=0;
- commands=1;
- waypoints=1;
- weaponInfo=1;
- stanceIndicator=1;
- reducedDamage=0;
- staminaBar=1;
- weaponCrosshair=0;
- visionAid=0;
- thirdPersonView=0;
- cameraShake=1;
- scoreTable=1;
- deathMessages=0;
- vonID=1;
- mapContent=0;
- autoReport=0;
- multipleSaves=0;
- };
- //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).
- //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.
- aiLevelPreset=1;
- };
- class CustomAILevel
- {
- skillAI=0.4;
- precisionAI=0.4;
- };
- };
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