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- stock bool:Isbetween(Float:Corner1[3], Float:Corner2[3], client=0)
- {
- decl Float:Entity[3];
- decl Float:field1[2];
- decl Float:field2[2];
- decl Float:field3[2];
- if(client <= MaxClients) && IsClientInGame(client))
- GetClientAbsOrigin(client, Entity);
- Entity[2] = FloatAdd(Entity[2], 25.0);
- if (FloatCompare(Corner1[0], Corner2[0]) == -1)
- {
- field1[0] = Corner1[0];
- field1[1] = Corner2[0];
- }
- else
- {
- field1[0] = Corner2[0];
- field1[1] = Corner1[0];
- }
- if (FloatCompare(Corner1[1], Corner2[1]) == -1)
- {
- field2[0] = Corner1[1];
- field2[1] = Corner2[1];
- }
- else
- {
- field2[0] = Corner2[1];
- field2[1] = Corner1[1];
- }
- if (FloatCompare(Corner1[2], Corner2[2]) == -1)
- {
- field3[0] = Corner1[2];
- field3[1] = Corner2[2];
- }
- else
- {
- field3[0] = Corner2[2];
- field3[1] = Corner1[2];
- }
- if (Entity[0] < field1[0] || Entity[0] > field1[1])
- return false;
- if (Entity[1] < field2[0] || Entity[1] > field2[1])
- return false;
- if (Entity[2] < field3[0] || Entity[2] > field3[1])
- return false;
- return true;
- }
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