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  1. ---http://springrts.com/wiki/Weapon_Variables#Cannon_.28Plasma.29_Visuals
  2. local weaponName = "sniper"
  3. local weaponDef = {
  4. ---------------------------------------------------------------
  5.  
  6.  
  7.  
  8.    name                    = "sniper",
  9.    weaponType              = [[BeamLaser (beamlaser=1)]],
  10.   -- beamlaser=1,
  11.  -- WeaponAcceleration=0,
  12.    accuracy           = 200,
  13.    laserflaresize = 0.3,
  14.   beamTtl=   32,
  15.   movingaccuracy=5000,
  16.   predictBoost=1.5,
  17.   areaOfEffect       = 1,
  18.   avoidFriendly      = true,
  19.  soundtrigger = false,
  20.   beamWeapon         = true,
  21.   collideFriendly    = false,
  22.   targetmoveerror=0.015,
  23.   beamtime = 12,
  24.  
  25.   FireSubmersed=0,
  26.   explosiongenerator = "custom:SMALL_BLUE_BURN",
  27.   impulseFactor      = 2,
  28.   largeBeamLaser     = true,
  29.   lineOfSight        = true,
  30.  
  31.   noSelfDamage       = true,
  32.   range              = 800,
  33.   reloadtime         = 12,
  34.   renderType         = 1,
  35.   -------------------------------------------------
  36.   dynDamageExp=3,
  37.   dynDamageInverted=1,
  38.   DynDamageRange=500,
  39.   -------------------------------------------------
  40.  
  41.  
  42.   smokedelay         = "1",
  43.   soundHit           = "csniper",
  44.   soundStart         = "null",
  45.   startsmoke         = "1",
  46.   coreThickness=0.2,
  47.   thickness          = 0.5,
  48. rgbcolor="0.4 0.8 1",
  49. rgbcolor2="0.4 1 1",
  50.   HardStop="1",--test It
  51.   Intensity=1.4,--test It
  52.   ScrollSeed=0.3,
  53.   SweepFire="1",
  54.  
  55.   tolerance          = 2000,
  56.   turret             = true,
  57.  
  58.  
  59.   customparams = {
  60.  
  61.   damage = {
  62.     default            = 0,
  63.             },
  64.  
  65.           }
  66.          
  67.         }
  68. return lowerkeys({[weaponName] = weaponDef})
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