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- ---http://springrts.com/wiki/Weapon_Variables#Cannon_.28Plasma.29_Visuals
- local weaponName = "sniper"
- local weaponDef = {
- ---------------------------------------------------------------
- name = "sniper",
- weaponType = [[BeamLaser (beamlaser=1)]],
- -- beamlaser=1,
- -- WeaponAcceleration=0,
- accuracy = 200,
- laserflaresize = 0.3,
- beamTtl= 32,
- movingaccuracy=5000,
- predictBoost=1.5,
- areaOfEffect = 1,
- avoidFriendly = true,
- soundtrigger = false,
- beamWeapon = true,
- collideFriendly = false,
- targetmoveerror=0.015,
- beamtime = 12,
- FireSubmersed=0,
- explosiongenerator = "custom:SMALL_BLUE_BURN",
- impulseFactor = 2,
- largeBeamLaser = true,
- lineOfSight = true,
- noSelfDamage = true,
- range = 800,
- reloadtime = 12,
- renderType = 1,
- -------------------------------------------------
- dynDamageExp=3,
- dynDamageInverted=1,
- DynDamageRange=500,
- -------------------------------------------------
- smokedelay = "1",
- soundHit = "csniper",
- soundStart = "null",
- startsmoke = "1",
- coreThickness=0.2,
- thickness = 0.5,
- rgbcolor="0.4 0.8 1",
- rgbcolor2="0.4 1 1",
- HardStop="1",--test It
- Intensity=1.4,--test It
- ScrollSeed=0.3,
- SweepFire="1",
- tolerance = 2000,
- turret = true,
- customparams = {
- damage = {
- default = 0,
- },
- }
- }
- return lowerkeys({[weaponName] = weaponDef})
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