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Custom MB/Rebirth Effects

May 12th, 2015
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  1. GENERAL EFFECTS
  2. 1. Star Strike
  3. Primary: (Special Action, 1/Battle)
  4. You may activate this ability when you have accumulated 10 Star counters. Make an unclashable attack with a +3 bonus to hit and +2 bonus to damage.
  5. Secondary: (Passive)
  6. At the beginning of each Round, generate 1 Star counter. In addition, generate damage/3 (rounded down) Star counters each time you are hit.
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  8. 2. Last Man Standing (Requires Strength from Adversity) - When you lose all your resolve and want to make a Normal Attack using Strength From Adversity, you may roll at a +3 to hit, and if you succeed in killing an enemy with that attack, you automatically Revive with 3 Resolve. This is still counted as a Revive.
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  10. 3. Magical Burst: (Normal Action, 1/Battle)
  11. All enemies and allies roll Defense TN18. Failure = 1d6+3 damage. Can be Covered against.
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  15. STRIKER EFFECTS
  16. 1. Downfall (Free Action, 1/Battle): Once per battle, you may lose 4 resolve and activate an ability with an OC cost without paying the OC cost. May not be used to enhance a finisher.
  17.  
  18. 2. Inner Flame (Tier 2+):
  19. Primary (Free Action, 1/Battle): Regenerate 3 resolve, and recieve a +2 bonus to Defense until the end of your next turn.
  20. Secondary (Passive): When in combat with no Allies, gain a +1 bonus to all rolls, and regenerate 1 resolve at the beginning of your turn.
  21.  
  22. 3. Rogue Strafer
  23. Primary: (Reaction, 2/Battle)
  24. You may use this reaction after successfully blocking an attack. Perform a Stealth challenge against your attacker. Upon success you Stealth behind your target, and remain in Stealth until you Ambush, or rejoin combat in some other manner.
  25. Secondary: (Passive)
  26. You gain a +1 bonus to Finesse while in combat.
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  30. TACTICIAN EFFECTS
  31. 1. Impartial Assistance (Passive): At the start of your turn, ally with the least amount of remaining resolve gains 2 resolve.
  32.  
  33. 2. Assist Savvy (Tier 2+):
  34. Primary (Free Action, 2/Battle): As a Free action, you may perform the Assist action.
  35. Secondary (Reaction, 1/Battle): You may use this Reaction before declaring a Support Challenge. Gain a +1 Bonus to your Support Challenge, and if it's opposed, target gets a -1 Penalty.
  36.  
  37. 3. Axel Shooter
  38. Primary: (Reaction, 2/Battle)
  39. You may use this reaction when you declare a Normal Attack. You may assign up to 3 Axel Points to this attack, either in the form of a +1 bonus to hit, or +1 bonus to damage.
  40. Secondary: (Passive)
  41. You gain a +1 bonus to Multi-Target attacks.
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  44. GUARDIAN EFFECTS
  45. 1. Pending (Normal Action, 1/Battle): Once per battle, you may activate this ability to grant an Ally the ability to use a Special or Normal action as a Free Action.
  46.  
  47. 2. Status Quo (Tier 2+):
  48. Primary (Normal Action, 2/Battle): Opposed Support roll. Upon success, target is Restrained (can't make Normal Actions besides Resist) until resisted. They may still activate Free Actions and Reactions as normal. TN 14 Support to Resist.
  49. Secondary (Reaction, 1/Battle): You may activate this Reaction when an Ally is making a Resist Challenge. Target Ally gets a +1 Bonus to Resist.
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  51. 3. Protection Counter
  52. Primary: (Reaction, 2/Battle)
  53. You may use this reaction after successfully blocking an attack. Roll an Attack challenge with a +2 Bonus to hit. The enemy may not use Reactions or Special Actions in the Defense Challenge. Upon success, you deal 1d4+2 damage to the target.
  54. Secondary: (Passive)
  55. Reduce the damage taken from all sources by 1.
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