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GalliumOS retroarch.cfg

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  1. ## Skeleton config file for RetroArch
  2.  
  3. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  4. # This will be overridden by explicit command line options.
  5. # savefile_directory =
  6.  
  7. # Save all save states (*.state) to this directory.
  8. # This will be overridden by explicit command line options.
  9. # savestate_directory =
  10.  
  11. # If set to a directory, content which is temporarily extracted
  12. # will be extracted to this directory.
  13. cache_directory = "/tmp/retroarch"
  14.  
  15. # Save all downloaded files to this directory.
  16. # core_assets_directory =
  17.  
  18. # Save all input remapping files to this directory.
  19. # input_remapping_directory =
  20.  
  21. # Save all playlist files to this directory.
  22. # playlist_directory =
  23.  
  24. # If set to a directory, the content history playlist will be saved
  25. # to this directory.
  26. # content_history_dir =
  27.  
  28. # Automatically saves a savestate at the end of RetroArch's lifetime.
  29. # The path is $SRAM_PATH.auto.
  30. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  31. # savestate_auto_save = false
  32. # savestate_auto_load = true
  33.  
  34. # Load libretro from a dynamic location for dynamically built RetroArch.
  35. # This option is mandatory.
  36.  
  37. # Path to a libretro implementation.
  38. # libretro_path = "/path/to/libretro.so"
  39.  
  40. # A directory for where to search for libretro core implementations.
  41. # libretro_directory =
  42.  
  43. # A directory for where to search for libretro core information.
  44. # libretro_info_path =
  45.  
  46. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  47. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  48. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  49. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  50. # libretro_log_level = 0
  51.  
  52. # Enable or disable verbosity level of frontend.
  53. # log_verbosity = false
  54.  
  55. # If this option is enabled, every content file loaded in RetroArch will be
  56. # automatically added to a history list.
  57. # history_list_enable = true
  58.  
  59. # Enable or disable RetroArch performance counters
  60. # perfcnt_enable = false
  61.  
  62. # Path to core options config file.
  63. # This config file is used to expose core-specific options.
  64. # It will be written to by RetroArch.
  65. # A default path will be assigned if not set.
  66. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  67.  
  68. # Path to content history file.
  69. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  70. # A default path will be assigned if not set.
  71. # content_history_path =
  72.  
  73. # Path to music content history file (optional).
  74. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  75. # A default path will be assigned if not set.
  76. # content_music_history_path =
  77.  
  78. # Path to image content history file (optional).
  79. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  80. # A default path will be assigned if not set.
  81. # content_image_history_path =
  82.  
  83. # Path to video content history file (optional).
  84. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  85. # A default path will be assigned if not set.
  86. # content_video_history_path =
  87.  
  88. # Number of entries that will be kept in content history file.
  89. # content_history_size = 100
  90.  
  91. # Sets the "system" directory.
  92. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  93. system_directory = "/home/tdietrich/RetroPie/BIOS"
  94.  
  95. # Sets start directory for menu file browser.
  96. # rgui_browser_directory =
  97.  
  98. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  99. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  100. # content_directory =
  101.  
  102. # Assets directory. This location is queried by default when menu interfaces try to look for
  103. # loadable assets, etc.
  104. # assets_directory =
  105.  
  106. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  107. # loaded by the menu depending on context.
  108. # dynamic_wallpapers_directory =
  109.  
  110. # Thumbnails directory. To store thumbnail files.
  111. # thumbnails_directory =
  112.  
  113. # Sets start directory for menu config browser.
  114. # rgui_config_directory =
  115.  
  116. # Show startup screen in menu.
  117. # Is automatically set to false when seen for the first time.
  118. # This is only updated in config if config_save_on_exit is set to true, however.
  119. # rgui_show_start_screen = true
  120.  
  121. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  122. # Overwrites the config. #include's and comments are not preserved.
  123. config_save_on_exit = "false"
  124.  
  125. # Load up a specific config file based on the core being used.
  126. # core_specific_config = false
  127.  
  128. # Shows hidden files and folders in directory listings.
  129. # show_hidden_files = true
  130.  
  131. #### Video
  132.  
  133. # Video driver to use. "gl", "xvideo", "sdl", "d3d"
  134. # video_driver = "gl"
  135.  
  136. # Which context implementation to use.
  137. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  138. # By default, tries to use first suitable driver.
  139. # video_context_driver =
  140.  
  141. # Windowed x resolution scale and y resolution scale
  142. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  143. # video_scale = 3.0
  144.  
  145. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  146. # video_fullscreen_x = 0
  147. # video_fullscreen_y = 0
  148.  
  149. # Start in fullscreen. Can be changed at runtime.
  150. video_fullscreen = "true"
  151.  
  152. # If fullscreen, prefer using a windowed fullscreen mode.
  153. # video_windowed_fullscreen = true
  154.  
  155. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  156. # suggests RetroArch to use that particular monitor.
  157. # video_monitor_index = 0
  158.  
  159. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  160. # video_disable_composition = false
  161.  
  162. # Video vsync.
  163. # video_vsync = true
  164.  
  165. # Max amount of swapchain images.
  166. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  167. # video_max_swapchain_images = 3
  168.  
  169. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  170. # have video problems with sRGB FBO support enabled.
  171. # video_force_srgb_disable = false
  172.  
  173. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  174. # video_hard_sync = false
  175.  
  176. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  177. # Maximum is 3.
  178. # video_hard_sync_frames = 0
  179.  
  180. # Sets how many milliseconds to delay after VSync before running the core.
  181. # Can reduce latency at cost of higher risk of stuttering.
  182. # Maximum is 15.
  183. # video_frame_delay = 0
  184.  
  185. # Inserts a black frame inbetween frames.
  186. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  187. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  188. # video_black_frame_insertion = false
  189.  
  190. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  191. video_threaded = "true"
  192.  
  193. # Use a shared context for HW rendered libretro cores.
  194. # Avoids having to assume HW state changes inbetween frames.
  195. # video_shared_context = false
  196.  
  197. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  198. video_smooth = "false"
  199.  
  200. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  201. # video_force_aspect = true
  202.  
  203. # Only scales video in integer steps.
  204. # The base size depends on system-reported geometry and aspect ratio.
  205. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  206. # video_scale_integer = false
  207.  
  208. # A floating point value for video aspect ratio (width / height).
  209. # If this is not set, aspect ratio is assumed to be automatic.
  210. # Behavior then is defined by video_aspect_ratio_auto.
  211. # video_aspect_ratio =
  212.  
  213. # If this is true and video_aspect_ratio is not set,
  214. # aspect ratio is decided by libretro implementation.
  215. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  216. video_aspect_ratio_auto = "true"
  217.  
  218. # Forces cropping of overscanned frames.
  219. # Exact behavior of this option is implementation specific.
  220. # video_crop_overscan = true
  221.  
  222. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  223. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  224.  
  225. # Load video_shader on startup.
  226. # Other shaders can still be loaded later in runtime.
  227. # video_shader_enable = false
  228.  
  229. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  230. # video_shader_dir =
  231.  
  232. # CPU-based video filter. Path to a dynamic library.
  233. # video_filter =
  234.  
  235. # Defines a directory where CPU-based video filters are kept.
  236. # video_filter_dir =
  237.  
  238. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  239. # Do note that the _full_ path of the font is necessary!
  240. # video_font_path =
  241.  
  242. # Size of the font rendered.
  243. video_font_size = "12"
  244.  
  245. # Enable usage of OSD messages.
  246. # video_font_enable = true
  247.  
  248. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  249. # [0.0, 0.0] maps to the lower left corner of the screen.
  250. # video_message_pos_x = 0.05
  251. # video_message_pos_y = 0.05
  252.  
  253. # Color for message. The value is treated as a hexadecimal value.
  254. # It is a regular RGB hex number, i.e. red is "ff0000".
  255. # video_message_color = ffffff
  256.  
  257. # Video refresh rate of your monitor.
  258. # Used to calculate a suitable audio input rate.
  259. # video_refresh_rate = 59.94
  260.  
  261. # Allows libretro cores to set rotation modes.
  262. # Setting this to false will honor, but ignore this request.
  263. # This is useful for vertically oriented content where one manually rotates the monitor.
  264. # video_allow_rotate = true
  265.  
  266. # Forces a certain rotation of the screen.
  267. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  268. # The angle is <value> * 90 degrees counter-clockwise.
  269. # video_rotation = 0
  270.  
  271. #### Audio
  272.  
  273. # Enable audio.
  274. # audio_enable = true
  275.  
  276. # Mutes audio.
  277. # audio_mute_enable = false
  278.  
  279. # Audio output samplerate.
  280. # audio_out_rate = 48000
  281.  
  282. # Audio resampler backend. Which audio resampler to use.
  283. # Default will use "sinc".
  284. # audio_resampler =
  285.  
  286. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  287. # audio_driver =
  288.  
  289. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  290. # audio_device =
  291.  
  292. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  293. # audio_dsp_plugin =
  294.  
  295. # Directory where DSP plugins are kept.
  296. # audio_filter_dir =
  297.  
  298. # Will sync (block) on audio. Recommended.
  299. # audio_sync = true
  300.  
  301. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  302. # audio_latency = 64
  303.  
  304. # Enable audio rate control.
  305. # audio_rate_control = true
  306.  
  307. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  308. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  309. # audio_rate_control_delta = 0.005
  310.  
  311. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  312. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  313. # audio_max_timing_skew = 0.05
  314.  
  315. # Audio volume. Volume is expressed in dB.
  316. # 0 dB is normal volume. No gain will be applied.
  317. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  318. # audio_volume = 0.0
  319.  
  320. #### Overlay
  321.  
  322. # Defines a directory where overlays are kept for easy access.
  323. # overlay_directory =
  324.  
  325. # Enable or disable the current overlay.
  326. # input_overlay_enable = true
  327.  
  328. # Hide the current overlay from appearing inside the menu.
  329. # input_overlay_hide_in_menu = true
  330.  
  331. # Path to input overlay.
  332. # input_overlay =
  333.  
  334. # Overlay opacity.
  335. # input_overlay_opacity = 1.0
  336.  
  337. # Overlay scale.
  338. # input_overlay_scale = 1.0
  339.  
  340. #### Input
  341.  
  342. # Input driver. Depending on video driver, it might force a different input driver.
  343. # input_driver = sdl
  344.  
  345. # Input device driver. (Valid: linuxraw, sdl, dinput)
  346. input_joypad_driver = "udev"
  347.  
  348. # Path to input remapping file.
  349. # input_remapping_path =
  350.  
  351. # Input bind timer timeout.
  352. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  353. # input_bind_timeout = 1
  354.  
  355. # If enabled, overrides the input binds with the remapped binds set for the current core.
  356. # input_remap_binds_enable = true
  357.  
  358. # Maximum amount of users supported by RetroArch.
  359. # input_max_users = 16
  360.  
  361. # Keyboard layout for input driver if applicable (udev/evdev for now).
  362. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  363. # input_keyboard_layout =
  364.  
  365. # Defines axis threshold. Possible values are [0.0, 1.0]
  366. # input_axis_threshold = 0.5
  367.  
  368. # Enable input auto-detection. Will attempt to autoconfigure
  369. # joypads, Plug-and-Play style.
  370. input_autodetect_enable = "true"
  371.  
  372. # Show the input descriptors set by the core instead of the
  373. # default ones.
  374. # input_descriptor_label_show = true
  375.  
  376. # Hide input descriptors that were not set by the core.
  377. # input_descriptor_hide_unbound = false
  378.  
  379. # Influence how input polling is done inside RetroArch.
  380. # 0 : Early - Input polling is performed before call to retro_run.
  381. # 1 : Normal - Input polling is performed when retro_input_poll is
  382. # requested.
  383. # 2 : Late - Input polling is performed on first call to retro_input_state
  384. # per frame
  385. #
  386. # Setting it to 0 or 2 can result in less latency depending on
  387. # your configuration.
  388. #
  389. # When netplay is enabled, the default polling behavior (1) will
  390. # be used regardless of the value set here.
  391. # input_poll_type_behavior = 1
  392.  
  393. # Directory for joypad autoconfigs.
  394. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  395. # corresponding to that joypad is present in joypad_autoconfig_dir.
  396. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  397. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  398. # Requires input_autodetect_enable to be enabled.
  399. # joypad_autoconfig_dir =
  400.  
  401. # Sets which libretro device is used for a user.
  402. # Devices are indentified with a number.
  403. # This is normally saved by the menu.
  404. # Device IDs are found in libretro.h.
  405. # These settings are overridden by explicit command-line arguments which refer to input devices.
  406. # None: 0
  407. # Joypad (RetroPad): 1
  408. # Mouse: 2
  409. # Keyboard: 3
  410. # Generic Lightgun: 4
  411. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  412. # Multitap (SNES specific): 257
  413. # Super Scope (SNES specific): 260
  414. # Justifier (SNES specific): 516
  415. # Justifiers (SNES specific): 772
  416.  
  417. # input_libretro_device_p1 =
  418. # input_libretro_device_p2 =
  419. # input_libretro_device_p3 =
  420. # input_libretro_device_p4 =
  421. # input_libretro_device_p5 =
  422. # input_libretro_device_p6 =
  423. # input_libretro_device_p7 =
  424. # input_libretro_device_p8 =
  425.  
  426. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  427. # is for keypad keys):
  428. #
  429. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  430. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  431. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  432. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  433. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  434. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  435. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  436. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  437. #
  438. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  439. # rather than relying on a default.
  440. input_player1_a = "x"
  441. input_player1_b = "z"
  442. input_player1_y = "a"
  443. input_player1_x = "s"
  444. input_player1_start = "enter"
  445. input_player1_select = "rshift"
  446. input_player1_l = "q"
  447. input_player1_r = "w"
  448. input_player1_left = "left"
  449. input_player1_right = "right"
  450. input_player1_up = "up"
  451. input_player1_down = "down"
  452. # input_player1_l2 =
  453. # input_player1_r2 =
  454. # input_player1_l3 =
  455. # input_player1_r3 =
  456.  
  457. # Two analog sticks (DualShock-esque).
  458. # Bound as usual, however, if a real analog axis is bound,
  459. # it can be read as a true analog.
  460. # Positive X axis is right, Positive Y axis is down.
  461. # input_player1_l_x_plus =
  462. # input_player1_l_x_minus =
  463. # input_player1_l_y_plus =
  464. # input_player1_l_y_minus =
  465. # input_player1_r_x_plus =
  466. # input_player1_r_x_minus =
  467. # input_player1_r_y_plus =
  468. # input_player1_r_y_minus =
  469.  
  470. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  471. # First joypad available is 0.
  472. # input_player1_joypad_index = 0
  473. # input_player2_joypad_index = 1
  474. # input_player3_joypad_index = 2
  475. # input_player4_joypad_index = 3
  476. # input_player5_joypad_index = 4
  477. # input_player6_joypad_index = 5
  478. # input_player7_joypad_index = 6
  479. # input_player8_joypad_index = 7
  480.  
  481. # Input device buttons.
  482. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  483. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  484. # E.g. "h0up"
  485. # input_player1_a_btn =
  486. # input_player1_b_btn =
  487. # input_player1_y_btn =
  488. # input_player1_x_btn =
  489. # input_player1_start_btn =
  490. # input_player1_select_btn =
  491. # input_player1_l_btn =
  492. # input_player1_r_btn =
  493. # input_player1_left_btn =
  494. # input_player1_right_btn =
  495. # input_player1_up_btn =
  496. # input_player1_down_btn =
  497. # input_player1_l2_btn =
  498. # input_player1_r2_btn =
  499. # input_player1_l3_btn =
  500. # input_player1_r3_btn =
  501.  
  502. # Menu buttons.
  503. # menu_search_btn =
  504. # menu_info_btn =
  505. # menu_default_btn =
  506. # menu_scroll_down_btn =
  507. # menu_scroll_up_btn =
  508.  
  509. # Swap buttons for OK/Cancel
  510. # menu_swap_ok_cancel_buttons = false
  511.  
  512. # Axis for RetroArch D-Pad.
  513. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  514. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  515. # input_player1_left_axis =
  516. # input_player1_right_axis =
  517. # input_player1_up_axis =
  518. # input_player1_down_axis =
  519.  
  520. # Holding the turbo while pressing another button will let the button enter a turbo mode
  521. # where the button state is modulated with a periodic signal.
  522. # The modulation stops when the button itself (not turbo button) is released.
  523. # input_player1_turbo =
  524.  
  525. # Describes the period and how long of that period a turbo-enabled button should behave.
  526. # Numbers are described in frames.
  527. # input_turbo_period = 6
  528. # input_turbo_duty_cycle = 3
  529.  
  530. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  531. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  532.  
  533. # Toggles fullscreen.
  534. # input_toggle_fullscreen = f
  535.  
  536. # Saves state.
  537. # input_save_state = f2
  538. # Loads state.
  539. # input_load_state = f4
  540.  
  541. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  542. # When slot is != 0, path will be $path%d, where %d is slot number.
  543. # input_state_slot_increase = f7
  544. # input_state_slot_decrease = f6
  545.  
  546. # Toggles between fast-forwarding and normal speed.
  547. # input_toggle_fast_forward = space
  548.  
  549. # Hold for fast-forward. Releasing button disables fast-forward.
  550. # input_hold_fast_forward = l
  551.  
  552. # Key to exit RetroArch cleanly.
  553. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  554. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  555. input_exit_emulator = "escape"
  556.  
  557.  
  558. # Applies next and previous shader in directory.
  559. input_shader_next = "m"
  560. input_shader_prev = "n"
  561.  
  562. # Hold button down to rewind. Rewinding must be enabled.
  563. input_rewind = "r"
  564.  
  565. # Toggle between recording and not.
  566. # input_movie_record_toggle = o
  567.  
  568. # Toggle between paused and non-paused state
  569. # input_pause_toggle = p
  570.  
  571. # Frame advance when content is paused
  572. # input_frame_advance = k
  573.  
  574. # Reset the content.
  575. # input_reset = h
  576.  
  577. # Cheats.
  578. # input_cheat_index_plus = y
  579. # input_cheat_index_minus = t
  580. # input_cheat_toggle = u
  581.  
  582. # Mute/unmute audio
  583. # input_audio_mute = f9
  584.  
  585. # Take screenshot
  586. # input_screenshot = f8
  587.  
  588. # Netplay flip users.
  589. # input_netplay_flip_players = i
  590.  
  591. # Hold for slowmotion.
  592. # input_slowmotion = e
  593.  
  594. # Enable other hotkeys.
  595. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  596. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  597. # This is useful for RETRO_KEYBOARD centric implementations
  598. # which query a large area of the keyboard, where it is not desirable
  599. # that hotkeys get in the way.
  600.  
  601. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  602. # input_enable_hotkey_btn =
  603.  
  604. # Increases audio volume.
  605. # input_volume_up = kp_plus
  606. # Decreases audio volume.
  607. # input_volume_down = kp_minus
  608.  
  609. # Toggles to next overlay. Wraps around.
  610. # input_overlay_next =
  611.  
  612. # Toggles eject for disks. Used for multiple-disk content.
  613. # input_disk_eject_toggle =
  614.  
  615. # Cycles through disk images. Use after ejecting.
  616. # Complete by toggling eject again.
  617. # input_disk_next =
  618.  
  619. # Toggles menu.
  620. # input_menu_toggle = f1
  621.  
  622. # RetroPad button combination to toggle menu
  623. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  624. # input_menu_toggle_gamepad_combo = 0
  625.  
  626. # allow any RetroPad to control the menu
  627. all_users_control_menu = "true"
  628.  
  629. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  630. # and keeps the mouse pointer inside the window to allow relative mouse input
  631. # to work better.
  632. # input_grab_mouse_toggle = f11
  633.  
  634. #### Menu
  635.  
  636. # Menu driver to use. "rgui", "lakka", etc.
  637. menu_driver = "rgui"
  638.  
  639. # If disabled, the libretro core will keep running in the background when we
  640. # are in the menu.
  641. # menu_pause_libretro = false
  642.  
  643. # If disabled, we use separate controls for menu operation.
  644. menu_unified_controls = "true"
  645.  
  646. # Enable mouse input inside the menu.
  647. # menu_mouse_enable = false
  648.  
  649. # Enable touch input inside the menu.
  650. # menu_pointer_enable = false
  651.  
  652. # Shows current date and/or time inside menu.
  653. # menu_timedate_enable = true
  654.  
  655. # Shows current battery level inside menu.
  656. # menu_battery_level_enable = true
  657.  
  658. # Shows current core inside menu.
  659. # menu_core_enable = true
  660.  
  661. # Path to an image to set as menu wallpaper.
  662. # menu_wallpaper =
  663.  
  664. # Dynamically load a new wallpaper depending on context.
  665. # menu_dynamic_wallpaper_enable = false
  666.  
  667. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  668. # menu_thumbnails = 0
  669.  
  670. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically
  671. # menu_navigation_wraparound_enable = false
  672.  
  673. # Filter files being show in 'Load Content' by supported extensions
  674. # menu_navigation_browser_filter_supported_extensions_enable = true
  675.  
  676. # Collapse subgroup settings into main group to create one big listing of settings
  677. # per category.
  678. # menu_collapse_subgroups_enable = false
  679.  
  680. #### Core
  681. #
  682. # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
  683. # load_dummy_on_core_shutdown = "true"
  684.  
  685. # Check for firmware requirement(s) before loading a content.
  686. # check_firmware_before_loading = "false"
  687.  
  688. #### UI
  689.  
  690. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  691. # by video driver.
  692. # suspend_screensaver_enable = true
  693.  
  694. # Start UI companion driver's interface on boot (if available).
  695. # ui_companion_start_on_boot = true
  696.  
  697. #### Camera
  698.  
  699. # Override the default camera device the camera driver uses. This is driver dependant.
  700. # camera_device =
  701.  
  702. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  703. # camera_allow = false
  704.  
  705. #### Location
  706.  
  707. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  708. # location_allow = false
  709.  
  710. #### Core Updater
  711.  
  712. # URL to core update directory on buildbot.
  713. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  714.  
  715. # URL to assets update directory on buildbot.
  716. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  717.  
  718. # After downloading, automatically extract archives that the downloads are contained inside.
  719. # core_updater_auto_extract_archive = true
  720.  
  721. #### Network
  722.  
  723. # When being client over netplay, use keybinds for user 1.
  724. # netplay_client_swap_input = false
  725.  
  726. # The username of the person running RetroArch. This will be used for playing online, for instance.
  727. # netplay_nickname =
  728.  
  729. # The amount of delay frames to use for netplay. Increasing this value will increase
  730. # performance, but introduce more latency.
  731. # netplay_delay_frames = 0
  732.  
  733. # Netplay mode for the current user.
  734. # false is Server, true is Client.
  735. # netplay_mode = false
  736.  
  737. # Enable or disable spectator mode for the user during netplay.
  738. # netplay_spectator_mode_enable = false
  739.  
  740. # The IP Address of the host to connect to.
  741. # netplay_ip_address =
  742.  
  743. # The port of the host IP Address. Can be either a TCP or UDP port.
  744. # netplay_ip_port = 55435
  745.  
  746. #### Misc
  747.  
  748. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  749. rewind_enable = "false"
  750.  
  751. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  752. # The buffer should be approx. 20MB per minute of buffer time.
  753. rewind_buffer_size = "10"
  754.  
  755. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  756. rewind_granularity = "2"
  757.  
  758. # Pause gameplay when window focus is lost.
  759. # pause_nonactive = true
  760.  
  761. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  762. # The interval is measured in seconds. A value of 0 disables autosave.
  763. # autosave_interval =
  764.  
  765. # Path to content database directory.
  766. # content_database_path =
  767.  
  768. # Path to cheat database directory.
  769. # cheat_database_path =
  770.  
  771. # Directory to dump screenshots to.
  772. # screenshot_directory =
  773.  
  774. # Records video after CPU video filter.
  775. # video_post_filter_record = false
  776.  
  777. # Records output of GPU shaded material if available.
  778. # video_gpu_record = false
  779.  
  780. # Screenshots output of GPU shaded material if available.
  781. video_gpu_screenshot = "true"
  782.  
  783. # Block SRAM from being overwritten when loading save states.
  784. # Might potentially lead to buggy games.
  785. # block_sram_overwrite = false
  786.  
  787. # When saving a savestate, save state index is automatically increased before
  788. # it is saved.
  789. # Also, when loading content, the index will be set to the highest existing index.
  790. # There is no upper bound on the index.
  791. # savestate_auto_index = false
  792.  
  793. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  794. # slowmotion_ratio = 3.0
  795.  
  796. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  797. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  798. # Do not rely on this cap to be perfectly accurate.
  799. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  800. # fastforward_ratio = 0.0
  801.  
  802. # Enable stdin/network command interface.
  803. # network_cmd_enable = false
  804. # network_cmd_port = 55355
  805. # stdin_cmd_enable = false
  806.  
  807. #### Bundle extraction
  808.  
  809.  
  810. input_enable_hotkey = "nul"
  811. auto_remaps_enable = "true"
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