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- Drydock Ship Maintenance:
- Alchemist: Creates glue & polish, delivers it to supply crates.(?)
- Armorer: Creates parts & inner hull pieces, and welds cracks and loose fixtures.
- Blacksmith Creates parts & mechanical pieces, and attaches them to ship, and works on engines.
- Carpenter: Cuts planks, creates exterior hull parts & certain fixtures that need repair, and attaches them to ship.
- Culinarian: Cooks meals, and food & delivers meals to workers, and food to supply crates on the ship. Can deliver certain food to players to give specific buffs such as increased movement speed, quality gain, CP, or progress speed.
- Goldsmith: Creates clamps, rings, and other small parts & replaces old door hinges, clamps, etc on the ship.
- Leatherworker: Creates durable clothing and distributes it to sailors or into a supply crate.
- Weaver: Creates material patches, and repairs tears in the mast.
- Cook: Cooks meals for the workers, delivers food to the supply crates in the ship; cooks buffs for other members, increased quality gain, increased progress gain, movement speed, etc.
- If going with the idea of certain class providing for another-
- alchemist provides glue to blacksmith
- armorer provides parts for carpenter
- weaver provides threads to leatherworker
- goldsmith provides silverware for culinarian?
- The flaw with this, is that it would cause more work for certain people. Although this can also be used to promote teamwork; for example, the alchemist providing glue to the blacksmith to create a special part which instead of giving 1x credit to both members, 1.5x credit to both; so that it's not major enough of an action to really make people prioritize it, but does give motivation to do; being optional.
- It would be interesting to discover which disciple of the hand would become the crafter in need.
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