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llLazy

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Nov 6th, 2013
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  1. [SystemSettings]
  2. bCombineSimilarMappings=False
  3. EnableHighPolyChars=False
  4. FloatingPointRenderTargets=False
  5. bEnableForegroundShadowsOnWorld=False
  6. bEnableForegroundSelfShadowing=False
  7. OnlyStreamInTextures=False
  8. StaticDecals=False
  9. DynamicDecals=False
  10. UnbatchedDecals=True
  11. DecalCullDistanceScale=.1
  12. DynamicLights=False
  13. DynamicShadows=False
  14. LightEnvironmentShadows=False
  15. CompositeDynamicLights=False
  16. SHSecondaryLighting=False
  17. DirectionalLightmaps=false
  18. MotionBlur=False
  19. MotionBlurPause=False
  20. MotionBlurSkinning=0
  21. DepthOfField=True
  22. AmbientOcclusion=False
  23. Bloom=False
  24. bAllowLightShafts=False
  25. Distortion=False
  26. FilteredDistortion=False
  27. DropParticleDistortion=True
  28. bAllowDownsampledTranslucency=False
  29. SpeedTreeLeaves=False
  30. SpeedTreeFronds=False
  31. LensFlares=False
  32. FogVolumes=False
  33. UseVsync=False
  34. Fullscreen=True
  35. AllowD3D10=False
  36. AllowD3D11=False
  37. AllowRadialBlur=False
  38. AllowSubsurfaceScattering=False
  39. SkeletalMeshLODBias=0
  40. ParticleLODBias=10
  41. DetailMode=0
  42. ShadowFilterQualityBias=1
  43. MaxAnisotropy=0
  44. MaxMultisamples=1
  45. MinShadowResolution=32
  46. MinPreShadowResolution=8
  47. MaxShadowResolution=256
  48. MaxWholeSceneDominantShadowResolution=500
  49. ShadowFadeResolution=128
  50. PreShadowFadeResolution=16
  51. ShadowFadeExponent=1
  52. PlayerShadowFadeResolution=32
  53. ResX=1920
  54. ResY=1080
  55. SceneCaptureStreamingMultiplier=1.000000
  56. ShadowTexelsPerPixel=1.250000
  57. PreShadowResolutionFactor=0.500000
  58. bAllowBetterModulatedShadows=False
  59. bAllowWholeSceneDominantShadows=False
  60. Borderless=False
  61. TEXTUREGROUP_World=(MinLODSize=4096,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WorldSpecular==(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Character=(MinLODSize=4096,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1,LODBias=1,MinMagFilter=linear,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1,LODBias=1,MinMagFilter=linear,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=4096,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Vehicle=(MinLODSize=4096,MaxLODSize=4096,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=Linear,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,mipfilter=none,MipGenSettings=TMGS_SimpleAverage)
  88. m_TrShadowLODGroup=1
  89. m_TrTextureLODGroup=1
  90. Trilinear=False
  91. OneFrameThreadLag=False
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=70
  95. m_nVolumeEffects=100
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=100
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=2.5
  101.  
  102. [TribesGame.TrGameEngine]
  103. bSmoothFrameRate=True
  104. MaxSmoothedFrameRate=60
  105. AllowScreenDoorFade=False
  106. AllowNvidiaStereo3d=False
  107. bForceStaticTerrain=True
  108.  
  109. [Engine.GameViewportClient]
  110. bUseHardwareCursorWhenWindowed=TRUE
  111.  
  112. [TribesGame.TrDevice]
  113. m_bTinyWeaponsEnabled=True
  114.  
  115. [Engine.Engine]
  116. bForceStaticTerrain=True
  117.  
  118. [Engine.ISVHacks]
  119. bInitializeShadersOnDemand=False
  120. DisableATITextureFilterOptimizationChecks=True
  121. UseMinimalNVIDIADriverShaderOptimization=True
  122. PumpWindowMessagesWhenRenderThreadStalled=False
  123.  
  124. [TextureStreaming]
  125. PoolSize=2048
  126. MemoryMargin=20
  127. MemoryLoss=0
  128. HysteresisLimit=0
  129. DropMipLevelsLimit=16
  130. StopIncreasingLimit=12
  131. StopStreamingLimit=8
  132. MinEvictSize=10
  133. MinFudgeFactor=1
  134. FudgeFactorIncreaseRateOfChange=0.5
  135. FudgeFactorDecreaseRateOfChange=-0.4
  136. MinRequestedMipsToConsider=11
  137. MinTimeToGuaranteeMinMipCount=2
  138. MaxTimeToGuaranteeMinMipCount=12
  139. UseTextureFileCache=true
  140. LoadMapTimeLimit=5.0
  141. LightmapStreamingFactor=0.04
  142. ShadowmapStreamingFactor=0.04
  143. MaxLightmapRadius=2000
  144. AllowStreamingLightmaps=true
  145. TextureFileCacheBulkDataAlignment=1
  146. UsePriorityStreaming=True
  147. bAllowSwitchingStreamingSystem=False
  148. UseDynamicStreaming=True
  149. bEnableAsyncDefrag=False
  150. bEnableAsyncReallocation=False
  151. MaxDefragRelocations=256
  152. MaxDefragDownShift=128
  153.  
  154. [XAudio2.XAudio2Device]
  155. MaxChannels=32
  156. m_bEnableBassBoost=True
  157.  
  158. [TribesGame.TrPlayerController]
  159. DynamicPingThreshold=40
  160. m_bEnableChatFilter=False
  161. m_bShowHUDObjectives=False
  162. m_bShowHUDNotifications=true
  163. m_bShowHUDFriendStateNotifications=False
  164. m_bEnableOverheadDamageIndicators=True
  165. m_bShowHUDObjectives=True
  166. m_bShowHUDReticule=False
  167. m_bShowHUDCredits=True
  168. m_bShowHUDAccolades=True
  169. m_bShowHUDBadges=False
  170. m_bShowHUDScores=True
  171. m_bShowHUDHealthBar=true
  172. m_bShowHUDVisor=False
  173. m_bShowHUDChat=True
  174. m_bShowHUDCombatLog=True
  175. m_bShowHUDKillbox=True
  176. m_bShowHUDDeathcam=False
  177. m_bShowHUDHeroText=True
  178. m_bShowHUDPromptPanel=True
  179. m_bShowHUDRespawnTimer=False
  180. m_bShowHUDSkiBars=False
  181. m_bShowHUDFriendColoring=True
  182. m_WhisperFilter=1
  183. m_bShowHUDCracks=False
  184. EnableAlienFX=False
  185. m_bAnimMenu=false
  186. m_bAllowSimulatedProjectiles=True
  187. HudCanvasScale=0.5
  188. m_bHudCanvasScale=0.5
  189. bFirstPersonWeaponsSelfShadow=False
  190.  
  191. [TribesGame.TrEntryPlayerController]
  192. DynamicPingThreshold=40
  193. m_bEnableChatFilter=false
  194. m_bShowHUDObjectives=False
  195. m_bShowHUDNotifications=true
  196. m_bShowHUDFriendStateNotifications=true
  197. HudCanvasScale=0.5
  198. m_bHudCanvasScale=0.5
  199. bFirstPersonWeaponsSelfShadow=False
  200.  
  201. [Engine.Player]
  202. ConfiguredInternetSpeed=15000
  203.  
  204. [TribesGame.TrPlayer]
  205. ConfiguredInternetSpeed=15000
  206.  
  207. [TribesGame.Player]
  208. ConfiguredInternetSpeed=15000
  209.  
  210. [Engine.HUD]
  211. HudCanvasScale=0.5
  212. m_bHudCanvasScale=0.5
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