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- enfacehp = 15; //hp of enemy when your hero is allowed to attack the enemy face with his weapon
- maxwide = 17000; //number of boards which are taken to the next deep-lvl where another move may be added to them
- twotsamount = 1350; //number of boards where the next turn is simulated
- simEnemySecondTurn = true; //simulate a 2nd enemy turn (might have been removed?)
- playarround = false; //play around some enemy aoe spells?
- playaroundprob = 50; //probability where the enemy plays the aoe spell but your minions are forced to survive
- playaroundprob2 = 80; //probability where the enemy plays the aoe spell and your minions can die!
- enemyTurnMaxWide = 15; //boards calculated in enemy first turn in first AI step (lower than enemySecondTurnMaxWide)
- enemyTurnMaxWideSecondTime = 300; //boards calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
- enemySecondTurnMaxWide = 0; //number of enemy boards calculated in enemys second TURN (might have been removed?)
- nextTurnDeep = 6; //maximum deep-lvls (total moves) in your second turn (recommended = dont touch this)
- nextTurnMaxWide = 100; //maximum boards calculated in one second turn deep-lvl
- nextTurnTotalBoards = 600; //maximum boards calculated in second turn simulation
- useSecretsPlayArround = false; //try to play around enemy secrets
- alpha = 30; //weight in % of your 2nd turn vs your 1st (0<= alpha <= 100) eg. 30 = 30% 2nd turn result + 70% first turn result
- simulatePlacement = true; //simulate all placements for direwolfalpha/flametongue/defenderofargus
- behave = control; //select the behavior of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
- useExternalProcess = true; //use silver.exe for calculations, a lot faster than turning it off (recommended = true)
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