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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12.  
  13. class CfgClans
  14. {
  15. /*
  16. Defines the amount of pop tabs needed to register a new clan
  17.  
  18. Default: 20,000
  19. */
  20. registrationFee = 20000;
  21.  
  22. /*
  23. A list of all characters allowed in a clan *name*
  24.  
  25. NOTE:
  26. */
  27. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  28.  
  29. /*
  30.  
  31. Maximum markers per clan
  32.  
  33. */
  34. maximumIcons = 20;
  35.  
  36. /*
  37. Maximum number of characters on a Marker in a presistent system
  38.  
  39. Note: MAX 255!
  40.  
  41. */
  42. maximumIconText = 50;
  43.  
  44. /*
  45.  
  46. Maximum poly markers per clan
  47.  
  48. */
  49. maximumPolys = 10;
  50.  
  51.  
  52. /*
  53.  
  54. Maximum points in poly
  55. */
  56. maximumPolyNode = 10;
  57. };
  58. class Exile_AbstractCraftingRecipe
  59. {
  60. name = "";
  61. pictureItem = "";
  62. returnedItems[] = {};
  63. components[] = {}; // Required components
  64. tools[] = {}; // Required tools (matches, gas cooker etc.)
  65. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  66. requiresOcean = 0; // isSurfaceWater test
  67. requiresFire = 0; // inflamed object nearby
  68. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  69. };
  70.  
  71. class CfgCraftingRecipes
  72. {
  73.  
  74. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  75. {
  76. name = "Breaching Charge (Big Momma)";
  77. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  78. returnedItems[] =
  79. {
  80. {1, "Exile_Item_BreachingCharge_BigMomma"}
  81. };
  82. tools[] =
  83. {
  84. "Exile_Item_Foolbox"
  85. };
  86. components[] =
  87. {
  88. {3, "Exile_Item_BreachingCharge_Metal"},
  89. {1, "Exile_Item_MobilePhone"},
  90. {1, "Exile_Item_DuctTape"},
  91. {1, "Exile_Item_ZipTie"}
  92. };
  93. };
  94.  
  95. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  96. {
  97. name = "Breaching Charge (Metal)";
  98. pictureItem = "Exile_Item_BreachingCharge_Metal";
  99. returnedItems[] =
  100. {
  101. {1, "Exile_Item_BreachingCharge_Metal"}
  102. };
  103. tools[] =
  104. {
  105. "Exile_Item_Foolbox"
  106. };
  107. components[] =
  108. {
  109. {1, "Exile_Item_DuctTape"},
  110. {1, "SatchelCharge_Remote_Mag"}
  111. };
  112. };
  113.  
  114. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  115. {
  116. name = "Breaching Charge (Wood)";
  117. pictureItem = "Exile_Item_BreachingCharge_Wood";
  118. returnedItems[] =
  119. {
  120. {1, "Exile_Item_BreachingCharge_Wood"}
  121. };
  122. tools[] =
  123. {
  124. "Exile_Item_Foolbox"
  125. };
  126. components[] =
  127. {
  128. {1, "Exile_Item_DuctTape"},
  129. {1, "DemoCharge_Remote_Mag"}
  130. };
  131. };
  132.  
  133. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  134. {
  135. name = "Cook BBQ Sandwich";
  136. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  137. requiresFire = 1;
  138. returnedItems[] =
  139. {
  140. {1, "Exile_Item_BBQSandwich_Cooked"}
  141. };
  142. tools[] =
  143. {
  144. "Exile_Item_CookingPot"
  145. };
  146. components[] =
  147. {
  148. {1, "Exile_Item_BBQSandwich"}
  149. };
  150. };
  151.  
  152. class CookCatFood: Exile_AbstractCraftingRecipe
  153. {
  154. name = "Cook Cat Food";
  155. pictureItem = "Exile_Item_CatFood_Cooked";
  156. requiresFire = 1;
  157. returnedItems[] =
  158. {
  159. {1, "Exile_Item_CatFood_Cooked"}
  160. };
  161. tools[] =
  162. {
  163. "Exile_Item_CookingPot"
  164. };
  165. components[] =
  166. {
  167. {1, "Exile_Item_CatFood"}
  168. };
  169. };
  170.  
  171. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  172. {
  173. name = "Cook Christmas Tinner";
  174. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  175. requiresFire = 1;
  176. returnedItems[] =
  177. {
  178. {1, "Exile_Item_ChristmasTinner_Cooked"}
  179. };
  180. tools[] =
  181. {
  182. "Exile_Item_CookingPot"
  183. };
  184. components[] =
  185. {
  186. {1, "Exile_Item_ChristmasTinner"}
  187. };
  188. };
  189. class CookCoffee: Exile_AbstractCraftingRecipe
  190. {
  191. name = "Brew Coffee";
  192. pictureItem = "Exile_Item_PlasticBottleCoffee";
  193. requiresFire = 1;
  194. returnedItems[] =
  195. {
  196. {1, "Exile_Item_PlasticBottleCoffee"}
  197. };
  198. tools[] =
  199. {
  200. "Exile_Item_CookingPot"
  201. };
  202. components[] =
  203. {
  204. {1, "Exile_Item_PlasticBottleFreshWater"},
  205. {1, "Exile_Item_InstantCoffee"}
  206. };
  207. };
  208. class CookDogFood: Exile_AbstractCraftingRecipe
  209. {
  210. name = "Cook Dog Food";
  211. pictureItem = "Exile_Item_DogFood_Cooked";
  212. requiresFire = 1;
  213. returnedItems[] =
  214. {
  215. {1, "Exile_Item_DogFood_Cooked"}
  216. };
  217. tools[] =
  218. {
  219. "Exile_Item_CookingPot"
  220. };
  221. components[] =
  222. {
  223. {1, "Exile_Item_DogFood"}
  224. };
  225. };
  226.  
  227. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  228. {
  229. name = "Cook Glorious Knakworst";
  230. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  231. requiresFire = 1;
  232. returnedItems[] =
  233. {
  234. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  235. };
  236. tools[] =
  237. {
  238. "Exile_Item_CookingPot"
  239. };
  240. components[] =
  241. {
  242. {1, "Exile_Item_GloriousKnakworst"}
  243. };
  244. };
  245.  
  246. class CookMacasCheese: Exile_AbstractCraftingRecipe
  247. {
  248. name = "Cook Macas Cheese";
  249. pictureItem = "Exile_Item_MacasCheese_Cooked";
  250. requiresFire = 1;
  251. returnedItems[] =
  252. {
  253. {1, "Exile_Item_MacasCheese_Cooked"}
  254. };
  255. tools[] =
  256. {
  257. "Exile_Item_CookingPot"
  258. };
  259. components[] =
  260. {
  261. {1, "Exile_Item_MacasCheese"}
  262. };
  263. };
  264.  
  265. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  266. {
  267. name = "Cook Dirty Water";
  268. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  269. requiresFire = 1;
  270. returnedItems[] =
  271. {
  272. {1, "Exile_Item_PlasticBottleFreshWater"}
  273. };
  274. tools[] =
  275. {
  276. "Exile_Item_CookingPot"
  277. };
  278. components[] =
  279. {
  280. {1, "Exile_Item_PlasticBottleDirtyWater"}
  281. };
  282. };
  283. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  284. {
  285. name = "Cook Salt Water";
  286. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  287. requiresFire = 1;
  288. returnedItems[] =
  289. {
  290. {1, "Exile_Item_PlasticBottleFreshWater"}
  291. };
  292. tools[] =
  293. {
  294. "Exile_Item_CookingPot"
  295. };
  296. components[] =
  297. {
  298. {1, "Exile_Item_PlasticBottleSaltWater"}
  299. };
  300. };
  301.  
  302. class CookSausageGravy: Exile_AbstractCraftingRecipe
  303. {
  304. name = "Cook Sausage Gravy";
  305. pictureItem = "Exile_Item_SausageGravy_Cooked";
  306. requiresFire = 1;
  307. returnedItems[] =
  308. {
  309. {1, "Exile_Item_SausageGravy_Cooked"}
  310. };
  311. tools[] =
  312. {
  313. "Exile_Item_CookingPot"
  314. };
  315. components[] =
  316. {
  317. {1, "Exile_Item_SausageGravy"}
  318. };
  319. };
  320.  
  321. class CookSurstromming: Exile_AbstractCraftingRecipe
  322. {
  323. name = "Cook Surströmming";
  324. pictureItem = "Exile_Item_Surstromming_Cooked";
  325. requiresFire = 1;
  326. returnedItems[] =
  327. {
  328. {1, "Exile_Item_Surstromming_Cooked"}
  329. };
  330. tools[] =
  331. {
  332. "Exile_Item_CookingPot"
  333. };
  334. components[] =
  335. {
  336. {1, "Exile_Item_Surstromming"}
  337. };
  338. };
  339.  
  340. class CraftBandage: Exile_AbstractCraftingRecipe
  341. {
  342. name = "Craft Bandage";
  343. pictureItem = "Exile_Item_Bandage";
  344. returnedItems[] =
  345. {
  346. {1, "Exile_Item_Bandage"}
  347. };
  348. components[] =
  349. {
  350. {4, "Exile_Item_ToiletPaper"}
  351. };
  352. };
  353.  
  354. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  355. {
  356. name = "Craft Concrete Doorway";
  357. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  358. requiresConcreteMixer = true;
  359. returnedItems[] =
  360. {
  361. {1, "Exile_Item_ConcreteDoorwayKit"},
  362. {3, "Exile_Item_WaterCanisterEmpty"},
  363. {1, "Exile_Item_FuelCanisterEmpty"}
  364. };
  365. components[] =
  366. {
  367. {3, "Exile_Item_Cement"},
  368. {3, "Exile_Item_Sand"},
  369. {3, "Exile_Item_MetalPole"},
  370. {3, "Exile_Item_WaterCanisterDirtyWater"},
  371. {1, "Exile_Item_FuelCanisterFull"}
  372. };
  373. };
  374. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  375. {
  376. name = "Craft Concrete Floor";
  377. pictureItem = "Exile_Item_ConcreteFloorKit";
  378. requiresConcreteMixer = true;
  379. returnedItems[] =
  380. {
  381. {1, "Exile_Item_ConcreteFloorKit"},
  382. {2, "Exile_Item_WaterCanisterEmpty"},
  383. {1, "Exile_Item_FuelCanisterEmpty"}
  384. };
  385. components[] =
  386. {
  387. {2, "Exile_Item_Cement"},
  388. {2, "Exile_Item_Sand"},
  389. {2, "Exile_Item_MetalPole"},
  390. {2, "Exile_Item_WaterCanisterDirtyWater"},
  391. {1, "Exile_Item_FuelCanisterFull"}
  392. };
  393. };
  394. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  395. {
  396. name = "Craft Concrete Floor Port";
  397. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  398. requiresConcreteMixer = true;
  399. returnedItems[] =
  400. {
  401. {1, "Exile_Item_ConcreteFloorPortKit"},
  402. {3, "Exile_Item_WaterCanisterEmpty"},
  403. {1, "Exile_Item_FuelCanisterEmpty"}
  404. };
  405. components[] =
  406. {
  407. {3, "Exile_Item_Cement"},
  408. {3, "Exile_Item_Sand"},
  409. {3, "Exile_Item_MetalPole"},
  410. {3, "Exile_Item_WaterCanisterDirtyWater"},
  411. {1, "Exile_Item_FuelCanisterFull"}
  412. };
  413. };
  414. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  415. {
  416. name = "Craft Concrete Gate";
  417. pictureItem = "Exile_Item_ConcreteGateKit";
  418. requiresConcreteMixer = true;
  419. returnedItems[] =
  420. {
  421. {1, "Exile_Item_ConcreteGateKit"},
  422. {4, "Exile_Item_WaterCanisterEmpty"},
  423. {1, "Exile_Item_FuelCanisterEmpty"}
  424. };
  425. components[] =
  426. {
  427. {4, "Exile_Item_Cement"},
  428. {4, "Exile_Item_Sand"},
  429. {4, "Exile_Item_MetalPole"},
  430. {4, "Exile_Item_WaterCanisterDirtyWater"},
  431. {1, "Exile_Item_FuelCanisterFull"}
  432. };
  433. };
  434. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  435. {
  436. name = "Craft Concrete Stairs";
  437. pictureItem = "Exile_Item_ConcreteStairsKit";
  438. requiresConcreteMixer = true;
  439. returnedItems[] =
  440. {
  441. {1, "Exile_Item_ConcreteStairsKit"},
  442. {1, "Exile_Item_WaterCanisterEmpty"},
  443. {1, "Exile_Item_FuelCanisterEmpty"}
  444. };
  445. components[] =
  446. {
  447. {1, "Exile_Item_Cement"},
  448. {1, "Exile_Item_Sand"},
  449. {1, "Exile_Item_MetalPole"},
  450. {1, "Exile_Item_WaterCanisterDirtyWater"},
  451. {1, "Exile_Item_FuelCanisterFull"}
  452. };
  453. };
  454. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  455. {
  456. name = "Craft Concrete Support";
  457. pictureItem = "Exile_Item_ConcreteSupportKit";
  458. requiresConcreteMixer = true;
  459. returnedItems[] =
  460. {
  461. {1, "Exile_Item_ConcreteSupportKit"},
  462. {1, "Exile_Item_WaterCanisterEmpty"},
  463. {1, "Exile_Item_FuelCanisterEmpty"}
  464. };
  465. components[] =
  466. {
  467. {1, "Exile_Item_Cement"},
  468. {1, "Exile_Item_Sand"},
  469. {1, "Exile_Item_MetalPole"},
  470. {1, "Exile_Item_WaterCanisterDirtyWater"},
  471. {1, "Exile_Item_FuelCanisterFull"}
  472. };
  473. };
  474. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  475. {
  476. name = "Craft Concrete Wall";
  477. pictureItem = "Exile_Item_ConcreteWallKit";
  478. requiresConcreteMixer = true;
  479. returnedItems[] =
  480. {
  481. {1, "Exile_Item_ConcreteWallKit"},
  482. {2, "Exile_Item_WaterCanisterEmpty"},
  483. {1, "Exile_Item_FuelCanisterEmpty"}
  484. };
  485. components[] =
  486. {
  487. {2, "Exile_Item_Cement"},
  488. {2, "Exile_Item_Sand"},
  489. {2, "Exile_Item_MetalPole"},
  490. {2, "Exile_Item_WaterCanisterDirtyWater"},
  491. {1, "Exile_Item_FuelCanisterFull"}
  492. };
  493. };
  494. class CraftFirePlace: Exile_AbstractCraftingRecipe
  495. {
  496. name = "Craft Fire Place";
  497. pictureItem = "Exile_Item_CampFireKit";
  498. returnedItems[] =
  499. {
  500. {1, "Exile_Item_CampFireKit"}
  501. };
  502. components[] =
  503. {
  504. {2, "Exile_Item_WoodLog"}
  505. };
  506. };
  507. class CraftFloodLight: Exile_AbstractCraftingRecipe
  508. {
  509. name = "Craft Flood Light";
  510. pictureItem = "Exile_Item_FloodLightKit";
  511. requiresFire = 1;
  512. returnedItems[] =
  513. {
  514. {1, "Exile_Item_FloodLightKit"}
  515. };
  516. components[] =
  517. {
  518. {1, "Exile_Item_MetalPole"},
  519. {1, "Exile_Item_LightBulb"},
  520. {1, "Exile_Item_ExtensionCord"}
  521. };
  522. };
  523. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  524. {
  525. name = "Craft Fortification Upgrade";
  526. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  527. requiresFire = 1;
  528. requiredInteractionModelGroup = "WorkBench";
  529. returnedItems[] =
  530. {
  531. {1, "Exile_Item_FortificationUpgrade"}
  532. };
  533. components[] =
  534. {
  535. {2, "Exile_Item_MetalPole"},
  536. {4, "Exile_Item_MetalBoard"}
  537. };
  538. tools[] = {"Exile_Item_Grinder"};
  539. };
  540. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  541. {
  542. name = "Craft H-barrier (5 Blocks)";
  543. pictureItem = "Exile_Item_HBarrier5Kit";
  544. requiredInteractionModelGroup = "WorkBench";
  545. tools[] =
  546. {
  547. "Exile_Item_Pliers"
  548. };
  549. returnedItems[] =
  550. {
  551. {1, "Exile_Item_HBarrier5Kit"}
  552. };
  553. components[] =
  554. {
  555. {3, "Exile_Item_SandBagsKit_Long"},
  556. {2, "Exile_Item_MetalWire"}
  557. };
  558. };
  559. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  560. {
  561. name = "Craft Metal Board";
  562. pictureItem = "Exile_Item_MetalBoard";
  563. requiresFire = 1;
  564. returnedItems[] =
  565. {
  566. {1, "Exile_Item_MetalBoard"}
  567. };
  568. components[] =
  569. {
  570. {2, "Exile_Item_JunkMetal"}
  571. };
  572. tools[] = {"Exile_Item_Grinder"};
  573. };
  574. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  575. {
  576. name = "Craft Metal Hedgehog";
  577. pictureItem = "Exile_Item_MetalHedgehogKit";
  578. requiresFire = 1;
  579. returnedItems[] =
  580. {
  581. {1, "Exile_Item_MetalHedgehogKit"}
  582. };
  583. components[] =
  584. {
  585. {4, "Exile_Item_MetalPole"}
  586. };
  587. tools[] = {"Exile_Item_Grinder"};
  588. };
  589. class CraftMetalPole: Exile_AbstractCraftingRecipe
  590. {
  591. name = "Craft Metal Pole";
  592. pictureItem = "Exile_Item_MetalPole";
  593. requiresFire = 1;
  594. returnedItems[] =
  595. {
  596. {1, "Exile_Item_MetalPole"}
  597. };
  598. components[] =
  599. {
  600. {4, "Exile_Item_JunkMetal"}
  601. };
  602. tools[] = {"Exile_Item_Grinder"};
  603. };
  604. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  605. {
  606. name = "Craft Portable Generator";
  607. pictureItem = "Exile_Item_PortableGeneratorKit";
  608. requiresFire = 1;
  609. returnedItems[] =
  610. {
  611. {1, "Exile_Item_PortableGeneratorKit"}
  612. };
  613. components[] =
  614. {
  615. {4, "Exile_Item_MetalBoard"},
  616. {1, "Exile_Item_FuelCanisterFull"},
  617. {1, "Exile_Item_ExtensionCord"}
  618. };
  619. };
  620. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  621. {
  622. name = "Craft Razor Wire Kit Kit";
  623. pictureItem = "Exile_Item_RazorWireKit_Long";
  624. requiredInteractionModelGroup = "WorkBench";
  625. tools[] =
  626. {
  627. "Exile_Item_Grinder",
  628. "Exile_Item_Pliers",
  629. "Exile_Item_Screwdriver"
  630. };
  631. returnedItems[] =
  632. {
  633. {1, "Exile_Item_RazorWireKit_Long"}
  634. };
  635. components[] =
  636. {
  637. {2, "Exile_Item_MetalPole"},
  638. {4, "Exile_Item_MetalWire"},
  639. {1, "Exile_Item_MetalScrews"}
  640. };
  641. };*/
  642. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  643. {
  644. name = "Craft Concrete Repair Kit";
  645. pictureItem = "Exile_Item_Cement";
  646. requiresConcreteMixer = true;
  647. returnedItems[] =
  648. {
  649. {1, "Exile_Item_RepairKitConcrete"},
  650. {1, "Exile_Item_WaterCanisterEmpty"},
  651. {1, "Exile_Item_FuelCanisterEmpty"}
  652. };
  653. components[] =
  654. {
  655. {4, "Exile_Item_Cement"},
  656. {2, "Exile_Item_Sand"},
  657. {1, "Exile_Item_WaterCanisterDirtyWater"},
  658. {1, "Exile_Item_FuelCanisterFull"}
  659. };
  660. };
  661. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  662. {
  663. name = "Craft Metal Repair Kit";
  664. pictureItem = "Exile_Item_MetalBoard";
  665. requiresFire = 0;
  666. requiredInteractionModelGroup = "WorkBench";
  667. returnedItems[] =
  668. {
  669. {1, "Exile_Item_RepairKitWood"}
  670. };
  671. components[] =
  672. {
  673. {4, "Exile_Item_MetalBoard"}
  674. };
  675. tools[] =
  676. {
  677. "Exile_Item_Foolbox",
  678. "Exile_Item_Grinder"
  679. };
  680. };
  681. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  682. {
  683. name = "Craft Wood Repair Kit";
  684. pictureItem = "Exile_Item_WoodPlank";
  685. requiresFire = 0;
  686. requiredInteractionModelGroup = "WorkBench";
  687. returnedItems[] =
  688. {
  689. {1, "Exile_Item_RepairKitWood"}
  690. };
  691. components[] =
  692. {
  693. {4, "Exile_Item_WoodPlank"}
  694. };
  695. tools[] =
  696. {
  697. "Exile_Item_Foolbox"
  698. };
  699. };
  700. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  701. {
  702. name = "Craft Sandbags Kit (Corner)";
  703. pictureItem = "Exile_Item_SandBagsKit_Corner";
  704. requiredInteractionModelGroup = "WorkBench";
  705. returnedItems[] =
  706. {
  707. {1, "Exile_Item_SandBagsKit_Corner"}
  708. };
  709. components[] =
  710. {
  711. {3, "Exile_Item_Sand"}
  712. };
  713. };
  714. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  715. {
  716. name = "Craft Sand Bags Kit (Long)";
  717. pictureItem = "Exile_Item_SandBagsKit_Long";
  718. requiredInteractionModelGroup = "WorkBench";
  719. returnedItems[] =
  720. {
  721. {1, "Exile_Item_SandBagsKit_Long"}
  722. };
  723. components[] =
  724. {
  725. {6, "Exile_Item_Sand"}
  726. };
  727. };
  728. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  729. {
  730. name = "Craft Storage Crate";
  731. pictureItem = "Exile_Item_StorageCrateKit";
  732. requiredInteractionModelGroup = "WorkBench";
  733. returnedItems[] =
  734. {
  735. {1, "Exile_Item_StorageCrateKit"}
  736. };
  737. components[] =
  738. {
  739. {5, "Exile_Item_WoodPlank"}
  740. };
  741. };
  742. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  743. {
  744. name = "Craft Water Barrel";
  745. pictureItem = "Exile_Item_WaterBarrelKit";
  746. requiredInteractionModelGroup = "WorkBench";
  747. requiresFire = 1;
  748. returnedItems[] =
  749. {
  750. {1, "Exile_Item_WaterBarrelKit"}
  751. };
  752. components[] =
  753. {
  754. {20, "Exile_Item_PlasticBottleEmpty"}
  755. };
  756. };
  757. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  758. {
  759. name = "Craft Wire Fence Kit";
  760. pictureItem = "Exile_Item_WireFenceKit_Long";
  761. requiredInteractionModelGroup = "WorkBench";
  762. tools[] =
  763. {
  764. "Exile_Item_Grinder",
  765. "Exile_Item_Pliers",
  766. "Exile_Item_Screwdriver"
  767. };
  768. returnedItems[] =
  769. {
  770. {1, "Exile_Item_RazorWireKit_Long"}
  771. };
  772. components[] =
  773. {
  774. {4, "Exile_Item_MetalPole"},
  775. {6, "Exile_Item_MetalWire"},
  776. {1, "Exile_Item_MetalScrews"}
  777. };
  778. };
  779. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  780. {
  781. name = "Craft Wood Doorway";
  782. pictureItem = "Exile_Item_WoodDoorwayKit";
  783. requiredInteractionModelGroup = "WorkBench";
  784. returnedItems[] =
  785. {
  786. {1, "Exile_Item_WoodDoorwayKit"}
  787. };
  788. components[] =
  789. {
  790. {6, "Exile_Item_WoodPlank"}
  791. };
  792. };
  793. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  794. {
  795. name = "Craft Wood Floor";
  796. pictureItem = "Exile_Item_WoodFloorKit";
  797. requiredInteractionModelGroup = "WorkBench";
  798. returnedItems[] =
  799. {
  800. {1, "Exile_Item_WoodFloorKit"}
  801. };
  802. components[] =
  803. {
  804. {4, "Exile_Item_WoodPlank"}
  805. };
  806. };
  807. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  808. {
  809. name = "Craft Wood Floor Port";
  810. pictureItem = "Exile_Item_WoodFloorPortKit";
  811. requiredInteractionModelGroup = "WorkBench";
  812. returnedItems[] =
  813. {
  814. {1, "Exile_Item_WoodFloorPortKit"}
  815. };
  816. components[] =
  817. {
  818. {6, "Exile_Item_WoodPlank"}
  819. };
  820. };
  821. class CraftWoodGate: Exile_AbstractCraftingRecipe
  822. {
  823. name = "Craft Wood Gate";
  824. pictureItem = "Exile_Item_WoodGateKit";
  825. requiredInteractionModelGroup = "WorkBench";
  826. returnedItems[] =
  827. {
  828. {1, "Exile_Item_WoodGateKit"}
  829. };
  830. components[] =
  831. {
  832. {8, "Exile_Item_WoodPlank"}
  833. };
  834. };
  835. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  836. {
  837. name = "Craft Wood Plank";
  838. pictureItem = "Exile_Item_WoodPlank";
  839. requiredInteractionModelGroup = "WorkBench";
  840. returnedItems[] =
  841. {
  842. {1, "Exile_Item_WoodPlank"}
  843. };
  844. components[] =
  845. {
  846. {2, "Exile_Item_WoodLog"}
  847. };
  848. tools[] = {"Exile_Item_Handsaw"};
  849. };
  850. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  851. {
  852. name = "Craft Wood Stairs";
  853. pictureItem = "Exile_Item_WoodStairsKit";
  854. requiredInteractionModelGroup = "WorkBench";
  855. returnedItems[] =
  856. {
  857. {1, "Exile_Item_WoodStairsKit"}
  858. };
  859. components[] =
  860. {
  861. {6, "Exile_Item_WoodPlank"}
  862. };
  863. };
  864. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  865. {
  866. name = "Craft Wood Support";
  867. pictureItem = "Exile_Item_WoodSupportKit";
  868. requiredInteractionModelGroup = "WorkBench";
  869. returnedItems[] =
  870. {
  871. {1, "Exile_Item_WoodSupportKit"}
  872. };
  873. components[] =
  874. {
  875. {6, "Exile_Item_WoodPlank"}
  876. };
  877. };
  878. class CraftWoodWall: Exile_AbstractCraftingRecipe
  879. {
  880. name = "Craft Wood Wall";
  881. pictureItem = "Exile_Item_WoodWallKit";
  882. requiredInteractionModelGroup = "WorkBench";
  883. returnedItems[] =
  884. {
  885. {1, "Exile_Item_WoodWallKit"}
  886. };
  887. components[] =
  888. {
  889. {4, "Exile_Item_WoodPlank"}
  890. };
  891. };
  892. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  893. {
  894. name = "Craft 1/2 Wood Wall";
  895. pictureItem = "Exile_Item_WoodWallHalfKit";
  896. requiredInteractionModelGroup = "WorkBench";
  897. returnedItems[] =
  898. {
  899. {1, "Exile_Item_WoodWallHalfKit"}
  900. };
  901. components[] =
  902. {
  903. {2, "Exile_Item_WoodPlank"}
  904. };
  905. };
  906. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  907. {
  908. name = "Craft Wood Window";
  909. pictureItem = "Exile_Item_WoodWindowKit";
  910. requiredInteractionModelGroup = "WorkBench";
  911. returnedItems[] =
  912. {
  913. {1, "Exile_Item_WoodWindowKit"}
  914. };
  915. components[] =
  916. {
  917. {6, "Exile_Item_WoodPlank"}
  918. };
  919. };
  920. class CraftWorkBench: Exile_AbstractCraftingRecipe
  921. {
  922. name = "Craft Work Bench";
  923. pictureItem = "Exile_Item_WorkBenchKit";
  924. returnedItems[] =
  925. {
  926. {1, "Exile_Item_WorkBenchKit"}
  927. };
  928. components[] =
  929. {
  930. {4, "Exile_Item_WoodLog"}
  931. };
  932. };
  933. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  934. {
  935. name = "Empty Fuel Canister";
  936. pictureItem = "Exile_Item_FuelCanisterEmpty";
  937. returnedItems[] =
  938. {
  939. {1, "Exile_Item_FuelCanisterEmpty"}
  940. };
  941. components[] =
  942. {
  943. {1, "Exile_Item_FuelCanisterFull"}
  944. };
  945. };
  946. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  947. {
  948. name = "Empty Dirty Water";
  949. pictureItem = "Exile_Item_PlasticBottleEmpty";
  950. returnedItems[] =
  951. {
  952. {1, "Exile_Item_PlasticBottleEmpty"}
  953. };
  954. components[] =
  955. {
  956. {1, "Exile_Item_PlasticBottleDirtyWater"}
  957. };
  958. };
  959. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  960. {
  961. name = "Empty Salt Water";
  962. pictureItem = "Exile_Item_PlasticBottleEmpty";
  963. returnedItems[] =
  964. {
  965. {1, "Exile_Item_PlasticBottleEmpty"}
  966. };
  967. components[] =
  968. {
  969. {1, "Exile_Item_PlasticBottleSaltWater"}
  970. };
  971. };
  972. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  973. {
  974. name = "Fill Dirty Water";
  975. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  976. requiredInteractionModelGroup = "WaterSource";
  977. returnedItems[] =
  978. {
  979. {1, "Exile_Item_PlasticBottleDirtyWater"}
  980. };
  981. components[] =
  982. {
  983. {1, "Exile_Item_PlasticBottleEmpty"}
  984. };
  985. };
  986. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  987. {
  988. name = "Fill Fresh Water";
  989. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  990. requiredInteractionModelGroup = "CleanWaterSource";
  991. returnedItems[] =
  992. {
  993. {1, "Exile_Item_PlasticBottleFreshWater"}
  994. };
  995. components[] =
  996. {
  997. {1, "Exile_Item_PlasticBottleEmpty"}
  998. };
  999. };
  1000. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1001. {
  1002. name = "Fill Salt Water";
  1003. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1004. requiresOcean = 1;
  1005. returnedItems[] =
  1006. {
  1007. {1, "Exile_Item_PlasticBottleSaltWater"}
  1008. };
  1009. components[] =
  1010. {
  1011. {1, "Exile_Item_PlasticBottleEmpty"}
  1012. };
  1013. };
  1014. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1015. {
  1016. name = "Fill Dirty Water";
  1017. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1018. requiredInteractionModelGroup = "WaterSource";
  1019. returnedItems[] =
  1020. {
  1021. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1022. };
  1023. components[] =
  1024. {
  1025. {1, "Exile_Item_WaterCanisterEmpty"}
  1026. };
  1027. };
  1028. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1029. {
  1030. name = "Fill Fuel Canister";
  1031. pictureItem = "Exile_Item_FuelCanisterFull";
  1032. requiredInteractionModelGroup = "FuelSource";
  1033. returnedItems[] =
  1034. {
  1035. {1, "Exile_Item_FuelCanisterFull"}
  1036. };
  1037. components[] =
  1038. {
  1039. {1, "Exile_Item_FuelCanisterEmpty"}
  1040. };
  1041. };
  1042. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1043. {
  1044. name = "Upgrade to Concrete Door";
  1045. pictureItem = "Exile_Item_ConcreteDoorKit";
  1046. requiredInteractionModelGroup = "WorkBench";
  1047. returnedItems[] =
  1048. {
  1049. {1, "Exile_Item_ConcreteDoorKit"}
  1050. };
  1051. components[] =
  1052. {
  1053. {1, "Exile_Item_ConcreteDoorwayKit"},
  1054. {2, "Exile_Item_MetalPole"},
  1055. {4, "Exile_Item_MetalBoard"}
  1056. };
  1057. };
  1058. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1059. {
  1060. name = "Upgrade to Concrete Floor Port";
  1061. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1062. requiredInteractionModelGroup = "WorkBench";
  1063. returnedItems[] =
  1064. {
  1065. {1, "Exile_Item_ConcreteFloorPortKit"}
  1066. };
  1067. components[] =
  1068. {
  1069. {1, "Exile_Item_ConcreteFloorKit"},
  1070. {2, "Exile_Item_MetalPole"},
  1071. {4, "Exile_Item_MetalBoard"}
  1072. };
  1073. };
  1074. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1075. {
  1076. name = "Upgrade to Concrete Gate";
  1077. pictureItem = "Exile_Item_ConcreteGateKit";
  1078. requiredInteractionModelGroup = "WorkBench";
  1079. returnedItems[] =
  1080. {
  1081. {1, "Exile_Item_ConcreteGateKit"}
  1082. };
  1083. components[] =
  1084. {
  1085. {1, "Exile_Item_ConcreteWallKit"},
  1086. {2, "Exile_Item_MetalPole"},
  1087. {4, "Exile_Item_MetalBoard"}
  1088. };
  1089. };
  1090. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1091. {
  1092. name = "Upgrade to Concrete Window";
  1093. pictureItem = "Exile_Item_ConcreteWindowKit";
  1094. requiredInteractionModelGroup = "WorkBench";
  1095. returnedItems[] =
  1096. {
  1097. {1, "Exile_Item_ConcreteWindowKit"}
  1098. };
  1099. components[] =
  1100. {
  1101. {1, "Exile_Item_ConcreteWallKit"},
  1102. {2, "Exile_Item_MetalPole"},
  1103. {4, "Exile_Item_MetalBoard"}
  1104. };
  1105. };
  1106. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1107. {
  1108. name = "Upgrade to Wood Door";
  1109. pictureItem = "Exile_Item_WoodDoorKit";
  1110. requiredInteractionModelGroup = "WorkBench";
  1111. returnedItems[] =
  1112. {
  1113. {1, "Exile_Item_WoodDoorKit"}
  1114. };
  1115. components[] =
  1116. {
  1117. {1, "Exile_Item_WoodDoorwayKit"},
  1118. {2, "Exile_Item_WoodPlank"}
  1119. };
  1120. };
  1121. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1122. {
  1123. name = "Upgrade to Wood Floor Port";
  1124. pictureItem = "Exile_Item_WoodFloorPortKit";
  1125. requiredInteractionModelGroup = "WorkBench";
  1126. returnedItems[] =
  1127. {
  1128. {1, "Exile_Item_WoodFloorPortKit"}
  1129. };
  1130. components[] =
  1131. {
  1132. {1, "Exile_Item_WoodFloorKit"},
  1133. {2, "Exile_Item_WoodPlank"}
  1134. };
  1135. };
  1136. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1137. {
  1138. name = "Upgrade to Wood Gate";
  1139. pictureItem = "Exile_Item_WoodGateKit";
  1140. requiredInteractionModelGroup = "WorkBench";
  1141. returnedItems[] =
  1142. {
  1143. {1, "Exile_Item_WoodGateKit"}
  1144. };
  1145. components[] =
  1146. {
  1147. {1, "Exile_Item_WoodWallKit"},
  1148. {4, "Exile_Item_WoodPlank"}
  1149. };
  1150. };
  1151. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1152. {
  1153. name = "Upgrade to Wood Wall";
  1154. pictureItem = "Exile_Item_WoodWallHalfKit";
  1155. requiredInteractionModelGroup = "WorkBench";
  1156. returnedItems[] =
  1157. {
  1158. {1, "Exile_Item_WoodWallKit"}
  1159. };
  1160. components[] =
  1161. {
  1162. {2, "Exile_Item_WoodWallHalfKit"}
  1163. };
  1164. };
  1165. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1166. {
  1167. name = "Upgrade to Wood Window";
  1168. pictureItem = "Exile_Item_WoodWindowKit";
  1169. requiredInteractionModelGroup = "WorkBench";
  1170. returnedItems[] =
  1171. {
  1172. {1, "Exile_Item_WoodWindowKit"}
  1173. };
  1174. components[] =
  1175. {
  1176. {1, "Exile_Item_WoodWallKit"},
  1177. {2, "Exile_Item_WoodPlank"}
  1178. };
  1179. };
  1180. };
  1181. class CfgExileArsenal
  1182. {
  1183. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1184.  
  1185. ///////////////////////////////////////////////////////////////////////////////
  1186. // Civillian Clothing
  1187. ///////////////////////////////////////////////////////////////////////////////
  1188. class U_C_Journalist { quality = 1; price = 20; };
  1189. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1190. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1191. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1192. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1193. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1194. class U_C_Poor_1 { quality = 1; price = 20; };
  1195. class U_C_Poor_2 { quality = 1; price = 20; };
  1196. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1197. class U_C_Scientist { quality = 1; price = 20; };
  1198. class U_OrestesBody { quality = 1; price = 40; };
  1199. class U_Rangemaster { quality = 1; price = 40; };
  1200. class U_NikosAgedBody { quality = 1; price = 40; };
  1201. class U_NikosBody { quality = 1; price = 40; };
  1202. class U_Competitor { quality = 1; price = 40; };
  1203.  
  1204. ///////////////////////////////////////////////////////////////////////////////
  1205. // Soldier Uniforms
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1208. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1209. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1210. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1211. class U_B_CTRG_1 { quality = 2; price = 40; };
  1212. class U_B_CTRG_2 { quality = 2; price = 40; };
  1213. class U_B_CTRG_3 { quality = 2; price = 40; };
  1214. class U_I_CombatUniform { quality = 2; price = 40; };
  1215. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1216. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1217. class U_I_OfficerUniform { quality = 2; price = 40; };
  1218. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1219. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1220. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1221. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1222. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1223. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1224. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1225. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1226.  
  1227. ///////////////////////////////////////////////////////////////////////////////
  1228. // Guerilla Uniforms
  1229. ///////////////////////////////////////////////////////////////////////////////
  1230. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1231. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1232. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1233. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1234. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1235. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1236. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1237. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1238. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1239. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1240. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1241. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1242. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1243. class U_BG_leader { quality = 3; price = 40; };
  1244. class U_IG_leader { quality = 3; price = 40; };
  1245. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1246.  
  1247. ///////////////////////////////////////////////////////////////////////////////
  1248. // Ghillie Suits
  1249. ///////////////////////////////////////////////////////////////////////////////
  1250. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1251. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1252. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1253. class U_B_GhillieSuit { quality = 3; price = 100; };
  1254. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1255. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1256. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1257. class U_I_GhillieSuit { quality = 3; price = 100; };
  1258. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1259. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1260. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1261. class U_O_GhillieSuit { quality = 5; price = 100; };
  1262.  
  1263. ///////////////////////////////////////////////////////////////////////////////
  1264. // Wet Suits
  1265. ///////////////////////////////////////////////////////////////////////////////
  1266. class U_I_Wetsuit { quality = 3; price = 80; };
  1267. class U_O_Wetsuit { quality = 3; price = 80; };
  1268. class U_B_Wetsuit { quality = 3; price = 80; };
  1269. class U_B_survival_uniform { quality = 3; price = 80; };
  1270.  
  1271. ///////////////////////////////////////////////////////////////////////////////
  1272. // Bandolliers
  1273. ///////////////////////////////////////////////////////////////////////////////
  1274. class V_BandollierB_blk { quality = 1; price = 20; };
  1275. class V_BandollierB_cbr { quality = 1; price = 20; };
  1276. class V_BandollierB_khk { quality = 1; price = 20; };
  1277. class V_BandollierB_oli { quality = 1; price = 20; };
  1278. class V_BandollierB_rgr { quality = 1; price = 20; };
  1279.  
  1280. ///////////////////////////////////////////////////////////////////////////////
  1281. // Chestrigs
  1282. ///////////////////////////////////////////////////////////////////////////////
  1283. class V_Chestrig_blk { quality = 1; price = 30; };
  1284. class V_Chestrig_khk { quality = 1; price = 30; };
  1285. class V_Chestrig_oli { quality = 1; price = 30; };
  1286. class V_Chestrig_rgr { quality = 1; price = 30; };
  1287.  
  1288. ///////////////////////////////////////////////////////////////////////////////
  1289. // Vests
  1290. ///////////////////////////////////////////////////////////////////////////////
  1291. class V_Press_F { quality = 1; price = 10; };
  1292. class V_Rangemaster_belt { quality = 1; price = 6; };
  1293. class V_TacVest_blk { quality = 2; price = 50; };
  1294. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1295. class V_TacVest_brn { quality = 2; price = 50; };
  1296. class V_TacVest_camo { quality = 2; price = 50; };
  1297. class V_TacVest_khk { quality = 2; price = 50; };
  1298. class V_TacVest_oli { quality = 2; price = 50; };
  1299. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1300. class V_TacVestIR_blk { quality = 2; price = 50; };
  1301. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1302.  
  1303. ///////////////////////////////////////////////////////////////////////////////
  1304. // Harnesses
  1305. ///////////////////////////////////////////////////////////////////////////////
  1306. class V_HarnessO_brn { quality = 1; price = 40; };
  1307. class V_HarnessO_gry { quality = 1; price = 40; };
  1308. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1309. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1310. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1311. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1312.  
  1313. ///////////////////////////////////////////////////////////////////////////////
  1314. // Plate Carriers
  1315. ///////////////////////////////////////////////////////////////////////////////
  1316. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1317. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1318. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1319. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1320. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1321. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1322. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1323. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1324. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1325. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1326. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1327. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1328. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1329. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1330. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1331. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1332.  
  1333. ///////////////////////////////////////////////////////////////////////////////
  1334. // Caps
  1335. ///////////////////////////////////////////////////////////////////////////////
  1336. class H_Cap_blk { quality = 1; price = 6; };
  1337. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1338. class H_Cap_blu { quality = 1; price = 6; };
  1339. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1340. class H_Cap_grn { quality = 1; price = 6; };
  1341. class H_Cap_headphones { quality = 1; price = 6; };
  1342. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1343. class H_Cap_oli { quality = 1; price = 6; };
  1344. class H_Cap_press { quality = 1; price = 6; };
  1345. class H_Cap_red { quality = 1; price = 6; };
  1346. class H_Cap_tan { quality = 1; price = 6; };
  1347. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1348.  
  1349. ///////////////////////////////////////////////////////////////////////////////
  1350. // Glasses
  1351. ///////////////////////////////////////////////////////////////////////////////
  1352. class G_Spectacles { quality = 1; price = 6; };
  1353. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1354. class G_Combat { quality = 1; price = 6; };
  1355. class G_Lowprofile { quality = 1; price = 6; };
  1356. class G_Shades_Black { quality = 1; price = 6; };
  1357. class G_Shades_Green { quality = 1; price = 6; };
  1358. class G_Shades_Red { quality = 1; price = 6; };
  1359. class G_Squares { quality = 1; price = 6; };
  1360. class G_Squares_Tinted { quality = 1; price = 6; };
  1361. class G_Sport_BlackWhite { quality = 1; price = 6; };
  1362. class G_Sport_Blackyellow { quality = 1; price = 6; };
  1363. class G_Sport_Greenblack { quality = 1; price = 6; };
  1364. class G_Sport_Checkered { quality = 1; price = 6; };
  1365. class G_Sport_Red { quality = 1; price = 6; };
  1366. class G_Tactical_Black { quality = 1; price = 6; };
  1367. class G_Aviator { quality = 1; price = 6; };
  1368. class G_Lady_Mirror { quality = 1; price = 6; };
  1369. class G_Lady_Dark { quality = 1; price = 6; };
  1370. class G_Lady_Red { quality = 1; price = 6; };
  1371. class G_Lady_Blue { quality = 1; price = 6; };
  1372. class G_Diving { quality = 1; price = 6; };
  1373. class G_B_Diving { quality = 1; price = 6; };
  1374. class G_O_Diving { quality = 1; price = 6; };
  1375. class G_I_Diving { quality = 1; price = 6; };
  1376. class G_Goggles_VR { quality = 1; price = 6; };
  1377. class G_Balaclava_blk { quality = 2; price = 10; };
  1378. class G_Balaclava_oli { quality = 2; price = 10; };
  1379. class G_Balaclava_combat { quality = 2; price = 10; };
  1380. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  1381. class G_Bandanna_blk { quality = 1; price = 6; };
  1382. class G_Bandanna_oli { quality = 1; price = 6; };
  1383. class G_Bandanna_khk { quality = 1; price = 6; };
  1384. class G_Bandanna_tan { quality = 1; price = 6; };
  1385. class G_Bandanna_beast { quality = 1; price = 6; };
  1386. class G_Bandanna_shades { quality = 1; price = 6; };
  1387. class G_Bandanna_sport { quality = 1; price = 6; };
  1388. class G_Bandanna_aviator { quality = 1; price = 6; };
  1389. class G_Shades_Blue { quality = 1; price = 6; };
  1390. class G_Sport_Blackred { quality = 1; price = 6; };
  1391. class G_Tactical_Clear { quality = 1; price = 6; };
  1392. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  1393. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  1394. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  1395. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  1396. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  1397.  
  1398. ///////////////////////////////////////////////////////////////////////////////
  1399. // Military Caps
  1400. ///////////////////////////////////////////////////////////////////////////////
  1401. class H_MilCap_blue { quality = 1; price = 8; };
  1402. class H_MilCap_dgtl { quality = 1; price = 8; };
  1403. class H_MilCap_mcamo { quality = 1; price = 8; };
  1404. class H_MilCap_ocamo { quality = 1; price = 8; };
  1405. class H_MilCap_oucamo { quality = 1; price = 8; };
  1406. class H_MilCap_rucamo { quality = 1; price = 8; };
  1407.  
  1408. ///////////////////////////////////////////////////////////////////////////////
  1409. // Beanies
  1410. ///////////////////////////////////////////////////////////////////////////////
  1411. class H_Watchcap_blk { quality = 1; price = 6; };
  1412. class H_Watchcap_camo { quality = 1; price = 6; };
  1413. class H_Watchcap_khk { quality = 1; price = 6; };
  1414. class H_Watchcap_sgg { quality = 1; price = 6; };
  1415.  
  1416. ///////////////////////////////////////////////////////////////////////////////
  1417. // Bandannas
  1418. ///////////////////////////////////////////////////////////////////////////////
  1419. class H_Bandanna_camo { quality = 1; price = 4; };
  1420. class H_Bandanna_cbr { quality = 1; price = 4; };
  1421. class H_Bandanna_gry { quality = 1; price = 4; };
  1422. class H_Bandanna_khk { quality = 1; price = 4; };
  1423. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  1424. class H_Bandanna_mcamo { quality = 1; price = 4; };
  1425. class H_Bandanna_sgg { quality = 1; price = 4; };
  1426. class H_Bandanna_surfer { quality = 1; price = 4; };
  1427.  
  1428. ///////////////////////////////////////////////////////////////////////////////
  1429. // Boonie Hats
  1430. ///////////////////////////////////////////////////////////////////////////////
  1431. class H_Booniehat_dgtl { quality = 1; price = 6; };
  1432. class H_Booniehat_dirty { quality = 1; price = 6; };
  1433. class H_Booniehat_grn { quality = 1; price = 6; };
  1434. class H_Booniehat_indp { quality = 1; price = 6; };
  1435. class H_Booniehat_khk { quality = 1; price = 6; };
  1436. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  1437. class H_Booniehat_mcamo { quality = 1; price = 6; };
  1438. class H_Booniehat_tan { quality = 1; price = 6; };
  1439.  
  1440. ///////////////////////////////////////////////////////////////////////////////
  1441. // Hats
  1442. ///////////////////////////////////////////////////////////////////////////////
  1443. class H_Hat_blue { quality = 1; price = 6; };
  1444. class H_Hat_brown { quality = 1; price = 6; };
  1445. class H_Hat_camo { quality = 1; price = 6; };
  1446. class H_Hat_checker { quality = 1; price = 6; };
  1447. class H_Hat_grey { quality = 1; price = 6; };
  1448. class H_Hat_tan { quality = 1; price = 6; };
  1449. class H_StrawHat { quality = 1; price = 6; };
  1450. class H_StrawHat_dark { quality = 1; price = 6; };
  1451. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  1452. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  1453.  
  1454. ///////////////////////////////////////////////////////////////////////////////
  1455. // Berets
  1456. ///////////////////////////////////////////////////////////////////////////////
  1457. class H_Beret_02 { quality = 2; price = 6; };
  1458. class H_Beret_blk { quality = 2; price = 6; };
  1459. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  1460. class H_Beret_brn_SF { quality = 2; price = 6; };
  1461. class H_Beret_Colonel { quality = 3; price = 8; };
  1462. class H_Beret_grn { quality = 2; price = 6; };
  1463. class H_Beret_grn_SF { quality = 2; price = 6; };
  1464. class H_Beret_ocamo { quality = 2; price = 6; };
  1465. class H_Beret_red { quality = 2; price = 6; };
  1466.  
  1467. ///////////////////////////////////////////////////////////////////////////////
  1468. // Shemags
  1469. ///////////////////////////////////////////////////////////////////////////////
  1470. class H_Shemag_khk { quality = 1; price = 10; };
  1471. class H_Shemag_olive { quality = 1; price = 10; };
  1472. class H_Shemag_olive_hs { quality = 1; price = 10; };
  1473. class H_Shemag_tan { quality = 1; price = 10; };
  1474. class H_ShemagOpen_khk { quality = 1; price = 10; };
  1475. class H_ShemagOpen_tan { quality = 1; price = 10; };
  1476. class H_TurbanO_blk { quality = 1; price = 10; };
  1477.  
  1478. ///////////////////////////////////////////////////////////////////////////////
  1479. // Light Helmets
  1480. ///////////////////////////////////////////////////////////////////////////////
  1481. class H_HelmetB_light { quality = 2; price = 20; };
  1482. class H_HelmetB_light_black { quality = 2; price = 20; };
  1483. class H_HelmetB_light_desert { quality = 2; price = 20; };
  1484. class H_HelmetB_light_grass { quality = 2; price = 20; };
  1485. class H_HelmetB_light_sand { quality = 2; price = 20; };
  1486. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  1487.  
  1488. ///////////////////////////////////////////////////////////////////////////////
  1489. // Helmets
  1490. ///////////////////////////////////////////////////////////////////////////////
  1491. class H_HelmetIA { quality = 3; price = 40; };
  1492. class H_HelmetIA_camo { quality = 3; price = 40; };
  1493. class H_HelmetIA_net { quality = 3; price = 40; };
  1494. class H_HelmetB { quality = 3; price = 60; };
  1495. class H_HelmetB_black { quality = 3; price = 60; };
  1496. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  1497. class H_HelmetB_desert { quality = 3; price = 60; };
  1498. class H_HelmetB_grass { quality = 3; price = 60; };
  1499. class H_HelmetB_paint { quality = 3; price = 60; };
  1500. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  1501. class H_HelmetB_sand { quality = 3; price = 60; };
  1502. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  1503.  
  1504. ///////////////////////////////////////////////////////////////////////////////
  1505. // Spec Ops Helmets
  1506. ///////////////////////////////////////////////////////////////////////////////
  1507. class H_HelmetSpecB { quality = 4; price = 80; };
  1508. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  1509. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  1510. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  1511.  
  1512. ///////////////////////////////////////////////////////////////////////////////
  1513. // Super Helmets
  1514. ///////////////////////////////////////////////////////////////////////////////
  1515. class H_HelmetO_ocamo { quality = 5; price = 150; };
  1516. class H_HelmetO_oucamo { quality = 5; price = 150; };
  1517. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  1518. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  1519. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  1520. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  1521.  
  1522. ///////////////////////////////////////////////////////////////////////////////
  1523. // Pointer Attachments
  1524. ///////////////////////////////////////////////////////////////////////////////
  1525. class acc_flashlight { quality = 1; price = 4; };
  1526. class acc_pointer_IR { quality = 1; price = 10; };
  1527.  
  1528. ///////////////////////////////////////////////////////////////////////////////
  1529. // Bitpod Attachments
  1530. ///////////////////////////////////////////////////////////////////////////////
  1531. class bipod_01_F_blk { quality = 2; price = 10; };
  1532. class bipod_01_F_mtp { quality = 2; price = 10; };
  1533. class bipod_01_F_snd { quality = 2; price = 10; };
  1534. class bipod_02_F_blk { quality = 2; price = 10; };
  1535. class bipod_02_F_hex { quality = 2; price = 10; };
  1536. class bipod_02_F_tan { quality = 2; price = 10; };
  1537. class bipod_03_F_blk { quality = 2; price = 10; };
  1538. class bipod_03_F_oli { quality = 2; price = 10; };
  1539.  
  1540. ///////////////////////////////////////////////////////////////////////////////
  1541. // Muzzle Attachments
  1542. ///////////////////////////////////////////////////////////////////////////////
  1543. class muzzle_snds_338_black { quality = 5; price = 50; };
  1544. class muzzle_snds_338_green { quality = 5; price = 50; };
  1545. class muzzle_snds_338_sand { quality = 5; price = 50; };
  1546. class muzzle_snds_93mmg { quality = 4; price = 50; };
  1547. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  1548. class muzzle_snds_acp { quality = 1; price = 10; };
  1549. class muzzle_snds_B { quality = 3; price = 20; };
  1550. class muzzle_snds_H { quality = 2; price = 20; };
  1551. class muzzle_snds_H_MG { quality = 2; price = 20; };
  1552. class muzzle_snds_H_SW { quality = 2; price = 20; };
  1553. class muzzle_snds_L { quality = 1; price = 10; };
  1554. class muzzle_snds_M { quality = 1; price = 10; };
  1555.  
  1556. ///////////////////////////////////////////////////////////////////////////////
  1557. // UAVS
  1558. ///////////////////////////////////////////////////////////////////////////////
  1559. class I_UavTerminal { quality = 4; price = 750; };
  1560. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  1561.  
  1562. ///////////////////////////////////////////////////////////////////////////////
  1563. // Static MGs
  1564. ///////////////////////////////////////////////////////////////////////////////
  1565. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  1566. class O_HMG_01_support_F { quality = 4; price = 1000; };
  1567. // Does not seem to work with HMG01, only the lower version does
  1568. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  1569.  
  1570. ///////////////////////////////////////////////////////////////////////////////
  1571. // Optic Attachments
  1572. ///////////////////////////////////////////////////////////////////////////////
  1573. class optic_Aco { quality = 1; price = 70; };
  1574. class optic_ACO_grn { quality = 1; price = 70; };
  1575. class optic_ACO_grn_smg { quality = 1; price = 70; };
  1576. class optic_Aco_smg { quality = 1; price = 70; };
  1577. class optic_AMS { quality = 5; price = 300; };
  1578. class optic_AMS_khk { quality = 5; price = 300; };
  1579. class optic_AMS_snd { quality = 5; price = 300; };
  1580. class optic_Arco { quality = 1; price = 100; };
  1581. class optic_DMS { quality = 2; price = 150; };
  1582. class optic_Hamr { quality = 3; price = 200; };
  1583. class optic_Holosight { quality = 1; price = 50; };
  1584. class optic_Holosight_smg { quality = 1; price = 50; };
  1585. class optic_KHS_blk { quality = 4; price = 300; };
  1586. class optic_KHS_hex { quality = 4; price = 300; };
  1587. class optic_KHS_old { quality = 4; price = 300; };
  1588. class optic_KHS_tan { quality = 4; price = 300; };
  1589. class optic_LRPS { quality = 5; price = 300; };
  1590. class optic_MRCO { quality = 1; price = 100; };
  1591. class optic_MRD { quality = 1; price = 10; };
  1592. class optic_Nightstalker { quality = 6; price = 1000; };
  1593. class optic_NVS { quality = 4; price = 500; };
  1594. class optic_SOS { quality = 2; price = 200; };
  1595. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  1596. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  1597. class optic_Yorris { quality = 1; price = 10; };
  1598.  
  1599. ///////////////////////////////////////////////////////////////////////////////
  1600. // Hardware
  1601. ///////////////////////////////////////////////////////////////////////////////
  1602. class Exile_Item_Rope { quality = 1; price = 20; };
  1603. class Exile_Item_DuctTape { quality = 1; price = 300; };
  1604. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  1605. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  1606. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  1607. class Exile_Item_LightBulb { quality = 1; price = 20; };
  1608. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  1609. class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  1610. class Exile_Item_SafeKit { quality = 4; price = 7000; };
  1611. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  1612. class Exile_Item_Laptop { quality = 2; price = 9000; };
  1613. class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  1614. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  1615. class Exile_Item_MetalPole { quality = 1; price = 800; };
  1616. class Exile_Item_MetalScrews { quality = 1; price = 100; };
  1617. class Exile_Item_MetalWire { quality = 1; price = 100; };
  1618. class Exile_Item_Cement { quality = 1; price = 20; };
  1619. class Exile_Item_Sand { quality = 1; price = 20; };
  1620. class Exile_Item_CarWheel { quality = 1; price = 1000; };
  1621.  
  1622. ///////////////////////////////////////////////////////////////////////////////
  1623. // Food
  1624. ///////////////////////////////////////////////////////////////////////////////
  1625. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  1626. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  1627. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  1628. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  1629. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  1630. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  1631. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  1632. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  1633. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  1634. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  1635. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  1636. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  1637. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  1638. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  1639. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  1640. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  1641. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  1642.  
  1643. ///////////////////////////////////////////////////////////////////////////////
  1644. // Drinks
  1645. ///////////////////////////////////////////////////////////////////////////////
  1646. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  1647. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  1648. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1649. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  1650. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  1651. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  1652. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  1653. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  1654.  
  1655. ///////////////////////////////////////////////////////////////////////////////
  1656. // First Aid
  1657. ///////////////////////////////////////////////////////////////////////////////
  1658. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  1659. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  1660. class Exile_Item_Bandage { quality = 2; price = 100; };
  1661. class Exile_Item_Heatpack { quality = 1; price = 50; };
  1662.  
  1663. class Exile_Item_Defibrillator { quality = 1; price = 1000; };
  1664.  
  1665. ///////////////////////////////////////////////////////////////////////////////
  1666. // Tools
  1667. ///////////////////////////////////////////////////////////////////////////////
  1668. class Exile_Item_Matches { quality = 1; price = 60; };
  1669. class Exile_Item_CookingPot { quality = 2; price = 80; };
  1670. class Exile_Melee_Axe { quality = 2; price = 100; };
  1671. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  1672. class Exile_Item_CanOpener { quality = 1; price = 80; };
  1673. class Exile_Item_Handsaw { quality = 2; price = 500; };
  1674. class Exile_Item_Pliers { quality = 2; price = 350; };
  1675. class Exile_Item_Grinder { quality = 2; price = 1250; };
  1676. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  1677. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  1678. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  1679. //class Exile_Item_Hammer { quality = 1; price = 600; };
  1680. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  1681. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  1682. //class Exile_Item_Shovel { quality = 1; price = 700; };
  1683. //class Exile_Item_Wrench { quality = 1; price = 250; };
  1684. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  1685. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  1686. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  1687.  
  1688. ///////////////////////////////////////////////////////////////////////////////
  1689. // Navigation
  1690. ///////////////////////////////////////////////////////////////////////////////
  1691. class ItemWatch { quality = 1; price = 2; };
  1692. class ItemGPS { quality = 2; price = 40; };
  1693. class ItemMap { quality = 1; price = 6; };
  1694. class ItemCompass { quality = 1; price = 6; };
  1695. class ItemRadio { quality = 1; price = 40; };
  1696. class Binocular { quality = 1; price = 40; };
  1697. class Rangefinder { quality = 3; price = 200; };
  1698. class Laserdesignator { quality = 6; price = 750; };
  1699. class Laserdesignator_02 { quality = 6; price = 750; };
  1700. class Laserdesignator_03 { quality = 6; price = 750; };
  1701. class NVGoggles { quality = 2; price = 100; };
  1702. class NVGoggles_INDEP { quality = 2; price = 100; };
  1703. class NVGoggles_OPFOR { quality = 2; price = 100; };
  1704. class Exile_Item_XM8 { quality = 2; price = 20; };
  1705. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  1706.  
  1707. ///////////////////////////////////////////////////////////////////////////////
  1708. // Watch out for a Walter fart! He has gas!
  1709. ///////////////////////////////////////////////////////////////////////////////
  1710. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  1711.  
  1712. ///////////////////////////////////////////////////////////////////////////////
  1713. // Rebreather
  1714. ///////////////////////////////////////////////////////////////////////////////
  1715. class V_RebreatherB { quality = 2; price = 250; };
  1716. class V_RebreatherIA { quality = 2; price = 250; };
  1717. class V_RebreatherIR { quality = 2; price = 250; };
  1718.  
  1719. ///////////////////////////////////////////////////////////////////////////////
  1720. // Pilot Stuff
  1721. ///////////////////////////////////////////////////////////////////////////////
  1722. class B_Parachute { quality = 3; price = 150; };
  1723. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  1724. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  1725. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  1726. class H_HelmetCrew_I { quality = 3; price = 100; };
  1727. class H_HelmetCrew_B { quality = 3; price = 100; };
  1728. class H_HelmetCrew_O { quality = 3; price = 100; };
  1729. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  1730. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  1731. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  1732. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  1733. class U_B_PilotCoveralls { quality = 2; price = 60; };
  1734. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  1735. class U_I_pilotCoveralls { quality = 2; price = 60; };
  1736. class U_O_PilotCoveralls { quality = 2; price = 60; };
  1737. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  1738. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  1739. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  1740.  
  1741. ///////////////////////////////////////////////////////////////////////////////
  1742. // Backpacks
  1743. ///////////////////////////////////////////////////////////////////////////////
  1744. class B_HuntingBackpack { quality = 3; price = 70; };
  1745. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1746. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1747. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1748. class B_AssaultPack_blk { quality = 1; price = 90; };
  1749. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1750. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1751. class B_AssaultPack_khk { quality = 1; price = 90; };
  1752. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1753. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1754. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1755. class B_FieldPack_blk { quality = 2; price = 120; };
  1756. class B_FieldPack_cbr { quality = 2; price = 120; };
  1757. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1758. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1759. class B_TacticalPack_blk { quality = 2; price = 150; };
  1760. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1761. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1762. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1763. class B_TacticalPack_oli { quality = 2; price = 150; };
  1764. class B_Kitbag_cbr { quality = 3; price = 200; };
  1765. class B_Kitbag_mcamo { quality = 3; price = 200; };
  1766. class B_Kitbag_sgg { quality = 3; price = 200; };
  1767. class B_Bergen_blk { quality = 3; price = 200; };
  1768. class B_Bergen_mcamo { quality = 3; price = 200; };
  1769. class B_Bergen_rgr { quality = 3; price = 200; };
  1770. class B_Bergen_sgg { quality = 3; price = 200; };
  1771. class B_Carryall_cbr { quality = 4; price = 300; };
  1772. class B_Carryall_khk { quality = 4; price = 300; };
  1773. class B_Carryall_mcamo { quality = 4; price = 300; };
  1774. class B_Carryall_ocamo { quality = 4; price = 300; };
  1775. class B_Carryall_oli { quality = 4; price = 300; };
  1776. class B_Carryall_oucamo { quality = 4; price = 300; };
  1777.  
  1778. ///////////////////////////////////////////////////////////////////////////////
  1779. // Ammunition
  1780. ///////////////////////////////////////////////////////////////////////////////
  1781. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  1782. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  1783. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  1784. // Broken in Arma
  1785. class 10Rnd_338_Mag { quality = 5; price = 30; };
  1786.  
  1787. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  1788. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1789. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  1790. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  1791. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  1792. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  1793. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  1794. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  1795. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  1796. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  1797. class 130Rnd_338_Mag { quality = 5; price = 40; };
  1798. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  1799. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  1800. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  1801. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  1802. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  1803. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  1804. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  1805. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  1806. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  1807. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  1808. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  1809. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  1810. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  1811. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  1812. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  1813. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  1814. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  1815. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  1816. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  1817. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  1818. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  1819. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  1820. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  1821. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  1822. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  1823. class 7Rnd_408_Mag { quality = 6; price = 10; };
  1824. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  1825.  
  1826. ///////////////////////////////////////////////////////////////////////////////
  1827. // Flares
  1828. ///////////////////////////////////////////////////////////////////////////////
  1829. class Chemlight_blue { quality = 1; price = 2; };
  1830. class Chemlight_green { quality = 1; price = 2; };
  1831. class Chemlight_red { quality = 1; price = 2; };
  1832. class FlareGreen_F { quality = 1; price = 6; };
  1833. class FlareRed_F { quality = 1; price = 6; };
  1834. class FlareWhite_F { quality = 1; price = 6; };
  1835. class FlareYellow_F { quality = 1; price = 6; };
  1836. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1837. class UGL_FlareRed_F { quality = 2; price = 8; };
  1838. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1839. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1840. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  1841. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  1842. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  1843. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  1844.  
  1845. ///////////////////////////////////////////////////////////////////////////////
  1846. // Smokes
  1847. ///////////////////////////////////////////////////////////////////////////////
  1848. class SmokeShell { quality = 1; price = 6; };
  1849. class SmokeShellBlue { quality = 1; price = 6; };
  1850. class SmokeShellGreen { quality = 1; price = 6; };
  1851. class SmokeShellOrange { quality = 1; price = 6; };
  1852. class SmokeShellPurple { quality = 1; price = 6; };
  1853. class SmokeShellRed { quality = 1; price = 6; };
  1854. class SmokeShellYellow { quality = 1; price = 6; };
  1855. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  1856. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  1857. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  1858. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  1859. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  1860. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  1861. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  1862. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  1863. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  1864. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  1865. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  1866. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  1867. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  1868. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  1869.  
  1870. ///////////////////////////////////////////////////////////////////////////////
  1871. // Explosives
  1872. ///////////////////////////////////////////////////////////////////////////////
  1873. class HandGrenade { quality = 3; price = 40; };
  1874. class MiniGrenade { quality = 2; price = 30; };
  1875. class B_IR_Grenade { quality = 1; price = 50; };
  1876. class O_IR_Grenade { quality = 1; price = 50; };
  1877. class I_IR_Grenade { quality = 1; price = 50; };
  1878. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  1879. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  1880. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1881. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1882. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1883. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1884. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  1885. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1886. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1887. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1888. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1889. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  1890. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1891.  
  1892. ///////////////////////////////////////////////////////////////////////////////
  1893. // Pistols
  1894. ///////////////////////////////////////////////////////////////////////////////
  1895. class hgun_ACPC2_F { quality = 1; price = 50; };
  1896. class hgun_P07_F { quality = 1; price = 50; };
  1897. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1898. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1899. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  1900. class hgun_Rook40_F { quality = 1; price = 50; };
  1901.  
  1902. ///////////////////////////////////////////////////////////////////////////////
  1903. // Sub Machine Guns
  1904. ///////////////////////////////////////////////////////////////////////////////
  1905. class hgun_PDW2000_F { quality = 1; price = 100; };
  1906. class SMG_01_F { quality = 1; price = 150; };
  1907. class SMG_02_F { quality = 1; price = 150; };
  1908.  
  1909. ///////////////////////////////////////////////////////////////////////////////
  1910. // Light Machine Guns
  1911. ///////////////////////////////////////////////////////////////////////////////
  1912. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1913. class arifle_MX_SW_F { quality = 2; price = 250; };
  1914. class LMG_Mk200_F { quality = 2; price = 300; };
  1915. class LMG_Zafir_F { quality = 3; price = 350; };
  1916. class MMG_01_hex_F { quality = 6; price = 800; };
  1917. class MMG_01_tan_F { quality = 6; price = 800; };
  1918. class MMG_02_black_F { quality = 6; price = 450; };
  1919. class MMG_02_camo_F { quality = 5; price = 450; };
  1920. class MMG_02_sand_F { quality = 5; price = 450; };
  1921.  
  1922. ///////////////////////////////////////////////////////////////////////////////
  1923. // Assault Rifles
  1924. ///////////////////////////////////////////////////////////////////////////////
  1925. class arifle_Katiba_C_F { quality = 2; price = 150; };
  1926. class arifle_Katiba_F { quality = 2; price = 150; };
  1927. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  1928. class arifle_Mk20_F { quality = 1; price = 150; };
  1929. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  1930. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  1931. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  1932. class arifle_Mk20C_F { quality = 1; price = 150; };
  1933. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  1934. class arifle_MX_Black_F { quality = 2; price = 450; };
  1935. class arifle_MX_F { quality = 2; price = 450; };
  1936. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  1937. class arifle_MX_GL_F { quality = 2; price = 450; };
  1938. class arifle_MXC_Black_F { quality = 2; price = 350; };
  1939. class arifle_MXC_F { quality = 2; price = 350; };
  1940. class arifle_SDAR_F { quality = 1; price = 650; };
  1941. class arifle_TRG20_F { quality = 1; price = 250; };
  1942. class arifle_TRG21_F { quality = 1; price = 250; };
  1943. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  1944.  
  1945. ///////////////////////////////////////////////////////////////////////////////
  1946. // Sniper Rifles
  1947. ///////////////////////////////////////////////////////////////////////////////
  1948. class arifle_MXM_Black_F { quality = 2; price = 550; };
  1949. class arifle_MXM_F { quality = 2; price = 550; };
  1950. class srifle_DMR_01_F { quality = 3; price = 600; };
  1951. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  1952. class srifle_DMR_02_F { quality = 3; price = 800; };
  1953. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  1954. class srifle_DMR_03_F { quality = 3; price = 750; };
  1955. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  1956. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  1957. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  1958. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  1959. class srifle_DMR_04_F { quality = 4; price = 700; };
  1960. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  1961. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  1962. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  1963. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  1964. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  1965. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  1966. class srifle_EBR_F { quality = 3; price = 700; };
  1967. class srifle_GM6_camo_F { quality = 6; price = 900; };
  1968. class srifle_GM6_F { quality = 6; price = 900; };
  1969. class srifle_LRR_camo_F { quality = 6; price = 850; };
  1970. class srifle_LRR_F { quality = 6; price = 850; };
  1971.  
  1972. ///////////////////////////////////////////////////////////////////////////////
  1973. // ArmA 2 Weapons
  1974. ///////////////////////////////////////////////////////////////////////////////
  1975. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  1976. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  1977. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  1978. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  1979. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  1980. class Exile_Weapon_AKM { quality = 3; price = 500; };
  1981. class Exile_Weapon_AKS { quality = 3; price = 500; };
  1982. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  1983. class Exile_Weapon_DMR { quality = 3; price = 650; };
  1984. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  1985. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  1986. class Exile_Weapon_SVD { quality = 4; price = 800; };
  1987. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  1988. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  1989. class Exile_Weapon_RPK { quality = 2; price = 250; };
  1990. class Exile_Weapon_PK { quality = 3; price = 300; };
  1991. class Exile_Weapon_PKP { quality = 3; price = 350; };
  1992. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  1993. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  1994. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  1995. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  1996. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  1997.  
  1998. ///////////////////////////////////////////////////////////////////////////////
  1999. // ArmA 2 Ammunition
  2000. ///////////////////////////////////////////////////////////////////////////////
  2001. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2002. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2003. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2004. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2005. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2006. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2007. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2008. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2009. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2010. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2011. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2012. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2013. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2014. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2015. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2016. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2017. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2018. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2019. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2020. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2021. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2022. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2023. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2024.  
  2025. ///////////////////////////////////////////////////////////////////////////////
  2026. // Apex Items & Weapons
  2027. ///////////////////////////////////////////////////////////////////////////////
  2028. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2029. class hgun_P07_khk_F { quality = 1; price = 65; };
  2030. class SMG_05_F { quality = 1; price = 150; };
  2031. class LMG_03_F { quality = 2; price = 300; };
  2032. class arifle_MX_khk_F { quality = 2; price = 450; };
  2033. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2034. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2035. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2036. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2037. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2038. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2039. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2040. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2041. class arifle_AK12_F { quality = 3; price = 650; };
  2042. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2043. class arifle_AKM_F { quality = 3; price = 400; };
  2044. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2045. class arifle_AKS_F { quality = 3; price = 350; };
  2046. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2047. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2048. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2049. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2050. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2051. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2052. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2053. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2054. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2055. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2056. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2057. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2058. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2059. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2060. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2061. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2062. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2063. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2064. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2065. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2066. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2067. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2068. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2069. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2070. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2071. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2072. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2073. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2074. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2075. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2076. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2077. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2078. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2079. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2080. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2081. class optic_Arco_blk_F { quality = 1; price = 100; };
  2082. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2083. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2084. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2085. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2086. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2087. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2088. class optic_SOS_khk_F { quality = 2; price = 200; };
  2089. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2090. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2091. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2092. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2093. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2094. class bipod_01_F_khk { quality = 2; price = 10; };
  2095. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2096. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2097. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2098. class NVGoggles_tna_F { quality = 2; price = 100; };
  2099. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2100. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2101. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2102. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2103. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2104. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2105. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2106. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2107. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2108. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2109. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2110. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2111. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2112. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2113. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2114. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2115. class U_O_T_Officer_F { quality = 3; price = 40; };
  2116. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2117. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2118. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2119. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2120. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2121. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2122. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2123. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2124. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2125. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2126. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2127. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2128. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2129. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2130. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2131. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2132. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2133. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2134. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2135. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2136. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2137. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2138. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2139. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2140. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2141. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2142. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2143. class H_Helmet_Skate { quality = 2; price = 20; };
  2144. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2145. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2146. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2147. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2148. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2149. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2150. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2151. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2152. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2153. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2154. class H_MilCap_tna_F { quality = 1; price = 8; };
  2155. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2156. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2157. class H_Beret_gen_F { quality = 2; price = 12; };
  2158. class H_MilCap_gen_F { quality = 1; price = 10; };
  2159. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2160. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2161. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2162. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2163. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2164. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2165. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2166. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2167. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2168. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2169. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2170. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2171. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2172. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2173. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2174. class V_TacVest_gen_F { quality = 1; price = 25; };
  2175. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2176. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2177. class B_Bergen_Base_F { quality = 5; price = 400; };
  2178. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2179. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2180. class B_Bergen_hex_F { quality = 5; price = 400; };
  2181. class B_Bergen_tna_F { quality = 5; price = 400; };
  2182. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2183. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2184. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2185. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2186. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2187. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2188. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2189. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2190. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2191. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2192. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2193. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2194. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2195. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2196. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2197.  
  2198. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2199. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2200. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2201. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2202. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2203. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2204. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2205. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2206. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2207. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2208. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2209. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2210. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2211. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2212. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2213. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2214. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2215. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2216. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2217. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2218. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2219. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2220. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2221. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2222. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2223.  
  2224. ///////////////////////////////////////////////////////////////////////////////
  2225. // BIKES
  2226. ///////////////////////////////////////////////////////////////////////////////
  2227. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2228. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2229.  
  2230. ///////////////////////////////////////////////////////////////////////////////
  2231. // QUAD BIKES
  2232. ///////////////////////////////////////////////////////////////////////////////
  2233. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2234. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2235. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2236. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2237. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2238. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2239. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2240. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2241. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2242.  
  2243. ///////////////////////////////////////////////////////////////////////////////
  2244. // KARTS
  2245. ///////////////////////////////////////////////////////////////////////////////
  2246. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2247. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2248. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2249. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2250. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2251. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2252. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2253. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2254. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2255.  
  2256. ///////////////////////////////////////////////////////////////////////////////
  2257. // MOTOR BOATS
  2258. ///////////////////////////////////////////////////////////////////////////////
  2259. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2260. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2261. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2262.  
  2263. ///////////////////////////////////////////////////////////////////////////////
  2264. // RUBBER DUCKS
  2265. ///////////////////////////////////////////////////////////////////////////////
  2266. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2267. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2268. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2269. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2270. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2271.  
  2272. ///////////////////////////////////////////////////////////////////////////////
  2273. // SDV
  2274. ///////////////////////////////////////////////////////////////////////////////
  2275. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2276. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2277. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2278.  
  2279. ///////////////////////////////////////////////////////////////////////////////
  2280. // UH-1H Huey
  2281. ///////////////////////////////////////////////////////////////////////////////
  2282. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2283. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  2284. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  2285. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  2286.  
  2287. ///////////////////////////////////////////////////////////////////////////////
  2288. // Hellcat
  2289. ///////////////////////////////////////////////////////////////////////////////
  2290. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  2291. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  2292.  
  2293. ///////////////////////////////////////////////////////////////////////////////
  2294. // Hummingbird
  2295. ///////////////////////////////////////////////////////////////////////////////
  2296. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  2297.  
  2298. ///////////////////////////////////////////////////////////////////////////////
  2299. // Hummingbird (Civillian)
  2300. ///////////////////////////////////////////////////////////////////////////////
  2301. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  2302. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  2303. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  2304. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  2305. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  2306. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  2307. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  2308. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  2309. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  2310. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  2311. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  2312. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  2313. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  2314. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  2315. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  2316. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  2317. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  2318.  
  2319. ///////////////////////////////////////////////////////////////////////////////
  2320. // Huron
  2321. ///////////////////////////////////////////////////////////////////////////////
  2322. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  2323. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  2324.  
  2325. ///////////////////////////////////////////////////////////////////////////////
  2326. // Mohawk
  2327. ///////////////////////////////////////////////////////////////////////////////
  2328. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  2329.  
  2330. ///////////////////////////////////////////////////////////////////////////////
  2331. // Orca
  2332. ///////////////////////////////////////////////////////////////////////////////
  2333. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  2334. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  2335. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  2336.  
  2337. ///////////////////////////////////////////////////////////////////////////////
  2338. // Taru
  2339. ///////////////////////////////////////////////////////////////////////////////
  2340. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  2341. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  2342.  
  2343. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  2344. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  2345.  
  2346. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  2347. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  2348.  
  2349. ///////////////////////////////////////////////////////////////////////////////
  2350. // Cessna
  2351. ///////////////////////////////////////////////////////////////////////////////
  2352. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  2353.  
  2354. ///////////////////////////////////////////////////////////////////////////////
  2355. // An-2
  2356. ///////////////////////////////////////////////////////////////////////////////
  2357. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  2358. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  2359. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  2360.  
  2361. ///////////////////////////////////////////////////////////////////////////////
  2362. // Hatchback
  2363. ///////////////////////////////////////////////////////////////////////////////
  2364. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  2365. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  2366. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  2367. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  2368. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  2369. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  2370. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  2371. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  2372. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  2373. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  2374. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  2375. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  2376.  
  2377. ///////////////////////////////////////////////////////////////////////////////
  2378. // Golf
  2379. ///////////////////////////////////////////////////////////////////////////////
  2380. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  2381. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  2382.  
  2383. ///////////////////////////////////////////////////////////////////////////////
  2384. // Ikarus
  2385. ///////////////////////////////////////////////////////////////////////////////
  2386. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  2387. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  2388. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  2389.  
  2390. ///////////////////////////////////////////////////////////////////////////////
  2391. // Ural (Open)
  2392. ///////////////////////////////////////////////////////////////////////////////
  2393. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  2394. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  2395. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  2396. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  2397.  
  2398. ///////////////////////////////////////////////////////////////////////////////
  2399. // Ural (Covered)
  2400. ///////////////////////////////////////////////////////////////////////////////
  2401. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  2402. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  2403. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  2404. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  2405.  
  2406. ///////////////////////////////////////////////////////////////////////////////
  2407. // V3S
  2408. ///////////////////////////////////////////////////////////////////////////////
  2409. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  2410. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  2411.  
  2412. ///////////////////////////////////////////////////////////////////////////////
  2413. // SUVXL
  2414. ///////////////////////////////////////////////////////////////////////////////
  2415. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  2416.  
  2417. ///////////////////////////////////////////////////////////////////////////////
  2418. // Tractor
  2419. ///////////////////////////////////////////////////////////////////////////////
  2420. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  2421.  
  2422. ///////////////////////////////////////////////////////////////////////////////
  2423. // Tractor (Old)
  2424. ///////////////////////////////////////////////////////////////////////////////
  2425. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  2426.  
  2427. ///////////////////////////////////////////////////////////////////////////////
  2428. // Tow Tractor
  2429. ///////////////////////////////////////////////////////////////////////////////
  2430. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  2431.  
  2432. ///////////////////////////////////////////////////////////////////////////////
  2433. // Octavius
  2434. ///////////////////////////////////////////////////////////////////////////////
  2435. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  2436. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  2437.  
  2438. ///////////////////////////////////////////////////////////////////////////////
  2439. // UAZ
  2440. ///////////////////////////////////////////////////////////////////////////////
  2441. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  2442.  
  2443. ///////////////////////////////////////////////////////////////////////////////
  2444. // UAZ (Open)
  2445. ///////////////////////////////////////////////////////////////////////////////
  2446. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  2447.  
  2448. ///////////////////////////////////////////////////////////////////////////////
  2449. // Land Rover
  2450. ///////////////////////////////////////////////////////////////////////////////
  2451. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  2452. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  2453. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  2454. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  2455. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  2456.  
  2457. ///////////////////////////////////////////////////////////////////////////////
  2458. // Land Rover (Ambulance)
  2459. ///////////////////////////////////////////////////////////////////////////////
  2460. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  2461. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  2462. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  2463.  
  2464. ///////////////////////////////////////////////////////////////////////////////
  2465. // Lada
  2466. ///////////////////////////////////////////////////////////////////////////////
  2467. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  2468. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  2469. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  2470. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  2471. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  2472.  
  2473. ///////////////////////////////////////////////////////////////////////////////
  2474. // Volha
  2475. ///////////////////////////////////////////////////////////////////////////////
  2476. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  2477. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  2478. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  2479.  
  2480. ///////////////////////////////////////////////////////////////////////////////
  2481. // Hatchback (Sport)
  2482. ///////////////////////////////////////////////////////////////////////////////
  2483. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  2484. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  2485. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  2486. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  2487. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  2488. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  2489.  
  2490. ///////////////////////////////////////////////////////////////////////////////
  2491. // HEMMT
  2492. ///////////////////////////////////////////////////////////////////////////////
  2493. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  2494.  
  2495. ///////////////////////////////////////////////////////////////////////////////
  2496. // Hunter
  2497. ///////////////////////////////////////////////////////////////////////////////
  2498. class Exile_Car_Hunter { quality = 5; price = 26500; };
  2499.  
  2500. ///////////////////////////////////////////////////////////////////////////////
  2501. // Ifrit
  2502. ///////////////////////////////////////////////////////////////////////////////
  2503. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  2504.  
  2505. ///////////////////////////////////////////////////////////////////////////////
  2506. // Offroad
  2507. ///////////////////////////////////////////////////////////////////////////////
  2508. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  2509. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  2510. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  2511. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  2512. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  2513. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  2514. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  2515. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  2516. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  2517. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  2518. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  2519. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  2520. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  2521. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  2522. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  2523. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  2524. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  2525. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  2526. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  2527. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  2528. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  2529.  
  2530. ///////////////////////////////////////////////////////////////////////////////
  2531. // Offroad (Armed)
  2532. ///////////////////////////////////////////////////////////////////////////////
  2533. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  2534. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  2535. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  2536. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  2537. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  2538. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  2539. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  2540. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  2541. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  2542. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  2543. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  2544. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  2545.  
  2546. ///////////////////////////////////////////////////////////////////////////////
  2547. // Offroad (Repair)
  2548. ///////////////////////////////////////////////////////////////////////////////
  2549. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  2550. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  2551. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  2552. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  2553. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  2554. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  2555. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  2556. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  2557. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  2558. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  2559. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  2560. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  2561. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  2562. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  2563. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  2564. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  2565. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  2566. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  2567. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  2568.  
  2569. ///////////////////////////////////////////////////////////////////////////////
  2570. // Strider
  2571. ///////////////////////////////////////////////////////////////////////////////
  2572. class Exile_Car_Strider { quality = 6; price = 44000; };
  2573.  
  2574. ///////////////////////////////////////////////////////////////////////////////
  2575. // SUV
  2576. ///////////////////////////////////////////////////////////////////////////////
  2577. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  2578. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  2579. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  2580. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  2581.  
  2582. ///////////////////////////////////////////////////////////////////////////////
  2583. // SUV (Armed)
  2584. ///////////////////////////////////////////////////////////////////////////////
  2585. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  2586.  
  2587. ///////////////////////////////////////////////////////////////////////////////
  2588. // BRDM2
  2589. ///////////////////////////////////////////////////////////////////////////////
  2590. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  2591.  
  2592. ///////////////////////////////////////////////////////////////////////////////
  2593. // BTR40
  2594. ///////////////////////////////////////////////////////////////////////////////
  2595. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  2596. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  2597. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  2598. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  2599.  
  2600. ///////////////////////////////////////////////////////////////////////////////
  2601. // HMMWV
  2602. ///////////////////////////////////////////////////////////////////////////////
  2603. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  2604. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  2605. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  2606. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  2607. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  2608. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  2609. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  2610. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  2611.  
  2612. ///////////////////////////////////////////////////////////////////////////////
  2613. // Tempest
  2614. ///////////////////////////////////////////////////////////////////////////////
  2615. class Exile_Car_Tempest { quality = 4; price = 48300; };
  2616.  
  2617. ///////////////////////////////////////////////////////////////////////////////
  2618. // Van
  2619. ///////////////////////////////////////////////////////////////////////////////
  2620. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  2621. class Exile_Car_Van_White { quality = 2; price = 12000; };
  2622. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  2623. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  2624. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  2625. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  2626. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  2627. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  2628. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  2629. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  2630. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  2631.  
  2632. ///////////////////////////////////////////////////////////////////////////////
  2633. // Van (Box)
  2634. ///////////////////////////////////////////////////////////////////////////////
  2635. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  2636. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  2637. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  2638. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  2639. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  2640. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  2641. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  2642. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  2643. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  2644. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  2645. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  2646.  
  2647. ///////////////////////////////////////////////////////////////////////////////
  2648. // Van (Fuel)
  2649. ///////////////////////////////////////////////////////////////////////////////
  2650. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  2651. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  2652. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  2653. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  2654. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  2655. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  2656.  
  2657. ///////////////////////////////////////////////////////////////////////////////
  2658. // Zamak
  2659. ///////////////////////////////////////////////////////////////////////////////
  2660. class Exile_Car_Zamak { quality = 4; price = 43000; };
  2661.  
  2662. ///////////////////////////////////////////////////////////////////////////////
  2663. // Water Scooter
  2664. ///////////////////////////////////////////////////////////////////////////////
  2665. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  2666.  
  2667. ///////////////////////////////////////////////////////////////////////////////
  2668. // RHIB
  2669. ///////////////////////////////////////////////////////////////////////////////
  2670. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  2671.  
  2672. ///////////////////////////////////////////////////////////////////////////////
  2673. // Ceaser BTT
  2674. ///////////////////////////////////////////////////////////////////////////////
  2675. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  2676.  
  2677. ///////////////////////////////////////////////////////////////////////////////
  2678. // V-44 X Blackfish
  2679. ///////////////////////////////////////////////////////////////////////////////
  2680. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  2681. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  2682.  
  2683. ///////////////////////////////////////////////////////////////////////////////
  2684. // Prowler
  2685. ///////////////////////////////////////////////////////////////////////////////
  2686. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  2687. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  2688.  
  2689. ///////////////////////////////////////////////////////////////////////////////
  2690. // Qilin
  2691. ///////////////////////////////////////////////////////////////////////////////
  2692. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  2693.  
  2694. ///////////////////////////////////////////////////////////////////////////////
  2695. // MB 4WD
  2696. ///////////////////////////////////////////////////////////////////////////////
  2697. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  2698. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  2699.  
  2700. ///////////////////////////////////////////////////////////////////////////////
  2701. // Flags
  2702. ///////////////////////////////////////////////////////////////////////////////
  2703. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  2704. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  2705. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  2706. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  2707. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  2708. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  2709. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  2710. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  2711. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  2712. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  2713. };
  2714.  
  2715. class CfgXM8
  2716. {
  2717. extraApps[] = {"ExAd_VG","ExAd_Info","ExAd_CHVD"};
  2718.  
  2719. class ExAd_VG
  2720. {
  2721. title = "Virtual Garage";
  2722. controlID = 50000; //IDC:50000 -> 50015 || These need to be unique and out of range from each other
  2723. logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
  2724. onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  2725. onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  2726. onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  2727. };
  2728. class ExAd_Info
  2729. {
  2730. title = "Server Info";
  2731. controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other
  2732. logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
  2733. onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
  2734. onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
  2735. onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
  2736. };
  2737. class ExAd_CHVD
  2738. {
  2739. title = "View Distance Settings";
  2740. controlID = 50200; //IDC:50200 -> 50250 || These need to be unique and out of range from each other
  2741. config = "ExadClient\XM8\Apps\CHVD\config.sqf";
  2742. logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
  2743. onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
  2744. onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
  2745. onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
  2746. };
  2747. };
  2748.  
  2749. class CfgExileCustomCode
  2750. {
  2751. ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";
  2752. ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  2753. ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";
  2754. ExileClient_object_player_death_startBleedingOut = "custom\EnigmaRevive\ExileClient_object_player_death_startBleedingOut.sqf"; //Happys Revive
  2755. ExileClient_object_player_event_onInventoryOpened = "custom\EnigmaRevive\ExileClient_object_player_event_onInventoryOpened.sqf"; //Happys Revive AntiDupe ---NEW with v0.65
  2756. ///////////////DEPLOY SYSTEM//////////
  2757. ExileClient_gui_inventory_event_onSlotDoubleClick = "Custom\EnigmaPersonalVehicle\ExileClient_gui_inventory_event_onSlotDoubleClick.sqf";
  2758. };
  2759. class CfgExileEnvironment
  2760. {
  2761. class Altis
  2762. {
  2763. class FireFlies
  2764. {
  2765. // 1 = enabled, 0 = disabled
  2766. enable = 0;
  2767.  
  2768. // At this hour fire flies begin to spawn
  2769. startHour = 18;
  2770.  
  2771. // At this hour fire flies stop spawning
  2772. endHour = 4;
  2773. };
  2774.  
  2775. class Anomalies
  2776. {
  2777. // 1 = enabled, 0 = disabled
  2778. enable = 0;
  2779.  
  2780. // At this hour anomalies begin to spawn
  2781. startHour = 19;
  2782.  
  2783. // At this hour anomalies stop spawning
  2784. endHour = 6;
  2785. };
  2786.  
  2787. class Breathing
  2788. {
  2789. // 1 = enabled, 0 = disabled
  2790. enable = 0;
  2791. };
  2792.  
  2793. class Snow
  2794. {
  2795. // 1 = enabled, 0 = disabled
  2796. enable = 0;
  2797.  
  2798. // https://community.bistudio.com/wiki/surfaceType
  2799. surfaces[] = {};
  2800. };
  2801.  
  2802. class Radiation
  2803. {
  2804. // 1 = enabled, 0 = disabled
  2805. enable = 1;
  2806. };
  2807.  
  2808. class Temperature
  2809. {
  2810. // Temperature in °C for the time of day, per hour
  2811. // Add the first index to the last index, so it is 25 indizes!
  2812. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2813.  
  2814. // Temperature change in °C when it is 100% overcast
  2815. overcast = -2;
  2816.  
  2817. // Temperature change in °C when it is 100% raining
  2818. rain = -5;
  2819.  
  2820. // Temperature change in °C when it is 100% windy
  2821. wind = -1;
  2822.  
  2823. // Temperature change per 100m altitude in °C
  2824. altitude = -0.5;
  2825.  
  2826. // Difference from the daytime temperature to the water temperature
  2827. water = -5;
  2828. };
  2829. };
  2830.  
  2831. class Namalsk: Altis
  2832. {
  2833. class FireFlies: FireFlies
  2834. {
  2835. enable = 1;
  2836. };
  2837.  
  2838. class Anomalies: Anomalies
  2839. {
  2840. enable = 1;
  2841. };
  2842.  
  2843. class Breathing: Breathing
  2844. {
  2845. enable = 1;
  2846. };
  2847.  
  2848. class Snow: Snow
  2849. {
  2850. enable = 1;
  2851. surfaces[] = {"#nam_snow"};
  2852. };
  2853.  
  2854. class Radiation: Radiation
  2855. {
  2856. enable = 1;
  2857. contaminatedZones[] =
  2858. {
  2859. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  2860. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  2861. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  2862. };
  2863. };
  2864.  
  2865. class Temperature: Temperature
  2866. {
  2867. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2868. };
  2869. };
  2870.  
  2871. class Tanoa: Altis
  2872. {
  2873. class FireFlies: FireFlies
  2874. {
  2875. enable = 1;
  2876. // At this hour fire flies begin to spawn
  2877. startHour = 18;
  2878.  
  2879. // At this hour fire flies stop spawning
  2880. endHour = 4;
  2881. };
  2882.  
  2883. class Anomalies: Anomalies
  2884. {
  2885. enable = 0;
  2886. };
  2887.  
  2888. class Breathing: Breathing
  2889. {
  2890. enable = 1;
  2891. // At this hour fire flies begin to spawn
  2892. startHour = 18;
  2893.  
  2894. // At this hour fire flies stop spawning
  2895. endHour = 4;
  2896. };
  2897.  
  2898. class Snow: Snow
  2899. {
  2900. enable = 0;
  2901. };
  2902.  
  2903. class Radiation: Radiation
  2904. {
  2905. enable = 0;
  2906. };
  2907.  
  2908. class Temperature: Temperature
  2909. {
  2910. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2911. };
  2912. };
  2913. };
  2914. class CfgExileHUD
  2915. {
  2916. class ShortItemNames
  2917. {
  2918. SmokeShell[] = {"WHITE", "SMOKE"};
  2919. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2920. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2921.  
  2922. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  2923. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2924. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2925.  
  2926. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  2927. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2928. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2929.  
  2930. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  2931. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2932. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2933.  
  2934. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  2935. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2936. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2937.  
  2938. SmokeShellRed[] = {"RED", "SMOKE"};
  2939. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2940. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2941.  
  2942. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  2943. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2944. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2945.  
  2946. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2947. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2948.  
  2949. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2950. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2951.  
  2952. UGL_FlareRed_F[] = {"RED", "FLARE"};
  2953. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  2954.  
  2955. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2956. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2957.  
  2958. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2959. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2960.  
  2961. Chemlight_blue[] = {"BLUE", "LIGHT"};
  2962. Chemlight_green[] = {"GREEN", "LIGHT"};
  2963. Chemlight_red[] = {"RED", "LIGHT"};
  2964. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  2965.  
  2966. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  2967. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  2968.  
  2969. O_IR_Grenade[] = {"IR"};
  2970. I_IR_Grenade[] = {"IR"};
  2971. B_IR_Grenade[] = {"IR"};
  2972.  
  2973. HandGrenade[] = {"RGO"};
  2974. MiniGrenade[] = {"RGN"};
  2975.  
  2976. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  2977. };
  2978. };
  2979. class CfgExileLootSettings
  2980. {
  2981. /**
  2982. * Lifetime of loot in minutes. Synchronize this with
  2983. * the garbage collector settings of your server
  2984. * CfgSettings!
  2985. */
  2986. lifeTime = 8;
  2987.  
  2988. /**
  2989. * Interval in seconds when the client searches for
  2990. * new buildings to spawn loot in
  2991. */
  2992. spawnInterval = 30;
  2993.  
  2994. /**
  2995. * This is a percentage value to determine how many loot
  2996. * positions should contain loot when the system spawns loot.
  2997. *
  2998. * If a building has 20 positions defined, Exile will
  2999. * spawn loot in 10 random positions of them.
  3000. *
  3001. * This means smaller buildings spawn less loot and larger
  3002. * ones spawn more loot.
  3003. *
  3004. * You can also cap it at a maximum value. See below.
  3005. */
  3006. maximumPositionCoverage = 30;
  3007.  
  3008. /**
  3009. * Limit the number of loot positions per building. If the
  3010. * above percentage value exceeds this value, it will be capped.
  3011. *
  3012. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3013. * This results in 30 loot positions and that is too much. So we
  3014. * cap this at 10
  3015. */
  3016. maximumNumberOfLootSpotsPerBuilding = 6;
  3017.  
  3018. /**
  3019. * Exile spawns a random number of items per loot spot. This
  3020. * is the upper cap for that. So 3 means it could spawn 1, 2
  3021. * or 3.
  3022. */
  3023. maximumNumberOfItemsPerLootSpot = 4;
  3024.  
  3025. /**
  3026. * Radius in meter to spawn loot AROUND each player.
  3027. * Do NOT touch this value if you dont know what you do.
  3028. * The higher the number, the higher the drop rates, the
  3029. * easier your server will lag.
  3030. *
  3031. * 50m = Minimum
  3032. * 200m = Maximum
  3033. */
  3034. spawnRadius = 60;
  3035.  
  3036. /**
  3037. * Defines the radius around trader cities where the system should
  3038. * not spawn loot. Set this to 0 if you want to have loot spawning
  3039. * in trader citites, ugh.
  3040. */
  3041. minimumDistanceToTraderZones = 500;
  3042.  
  3043. /**
  3044. * Defines the radius around territories where no loot spawns.
  3045. * This does not regard the actual size of a territory. So do not
  3046. * set this to a lower value than the maximum radius of a territory,
  3047. * which is 150m by default.
  3048. */
  3049. minimumDistanceToTerritories = 150;
  3050. };
  3051. class CfgExileMobileXM8
  3052. {
  3053. /**
  3054. * Add the 4 digit permission code here, so players can authorize
  3055. * your server to send them messages to their Mobile XM8 app.
  3056. */
  3057. code = "";
  3058. };
  3059. class CfgExileMusic
  3060. {
  3061. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3062. Combat[] = {"ExileTrack06","ExileTrack07"};
  3063. Intro[] = {"ExileTrack02","ExileTrack03"};
  3064. };
  3065. class CfgExileParty
  3066. {
  3067. showESP = 1;
  3068. allow3DMarkers = 1;
  3069. };
  3070. class CfgExileRussianRoulette
  3071. {
  3072. /*
  3073. Minimum amount to join a session of
  3074. russian roulette
  3075. */
  3076. buyInAmount = 100;
  3077. };
  3078. class CfgFlags
  3079. {
  3080. class USA
  3081. {
  3082. name = "USA";
  3083. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3084. uids[] = {};
  3085. };
  3086. };
  3087.  
  3088. class ExileAbstractAction
  3089. {
  3090. title = "";
  3091. condition = "true";
  3092. action = "";
  3093. priority = 1.5;
  3094. showWindow = false;
  3095. };
  3096.  
  3097. /**
  3098. * Sort this by probability of occurence to speed things up a bit
  3099. */
  3100. class CfgInteractionMenus
  3101. {
  3102. class Car
  3103. {
  3104. targetType = 2;
  3105. target = "Car";
  3106.  
  3107. class Actions
  3108. {
  3109. class ScanLock: ExileAbstractAction
  3110. {
  3111. title = "Scan Lock";
  3112. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3113. action = "_this call ExileClient_object_lock_scan";
  3114. };
  3115.  
  3116. // Locks a vehicle
  3117. class Lock: ExileAbstractAction
  3118. {
  3119. title = "Lock";
  3120. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3121. action = "true spawn ExileClient_object_lock_toggle";
  3122. };
  3123.  
  3124. // Unlocks a vehicle
  3125. class Unlock: ExileAbstractAction
  3126. {
  3127. title = "Unlock";
  3128. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3129. action = "false spawn ExileClient_object_lock_toggle";
  3130. };
  3131.  
  3132. // Repairs a vehicle to 100%. Requires Duckttape
  3133. class Repair: ExileAbstractAction
  3134. {
  3135. title = "Repair";
  3136. condition = "true";
  3137. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3138. };
  3139.  
  3140. // Hot-wires a vehicle
  3141. class Hotwire: ExileAbstractAction
  3142. {
  3143. title = "Hotwire";
  3144. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3145. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3146. };
  3147.  
  3148. // Flips a vehicle so the player doesnt have to call an admin
  3149. // Check if vector up is fucked
  3150. class Flip: ExileAbstractAction
  3151. {
  3152. title = "Flip";
  3153. condition = "call ExileClient_object_vehicle_interaction_show";
  3154. action = "_this call ExileClient_object_vehicle_flip";
  3155. };
  3156.  
  3157. // Fills fuel from a can into a car
  3158. class Refuel: ExileAbstractAction
  3159. {
  3160. title = "Refuel";
  3161. condition = "call ExileClient_object_vehicle_interaction_show";
  3162. action = "_this call ExileClient_object_vehicle_refuel";
  3163. };
  3164.  
  3165. // Drains fuel from a car into an empty jerry can
  3166. class DrainFuel: ExileAbstractAction
  3167. {
  3168. title = "Drain Fuel";
  3169. condition = "call ExileClient_object_vehicle_interaction_show";
  3170. action = "_this call ExileClient_object_vehicle_drain";
  3171. };
  3172. };
  3173. };
  3174.  
  3175. class Air
  3176. {
  3177. target = "Air";
  3178. targetType = 2;
  3179.  
  3180. class Actions
  3181. {
  3182. class ScanLock: ExileAbstractAction
  3183. {
  3184. title = "Scan Lock";
  3185. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3186. action = "_this call ExileClient_object_lock_scan";
  3187. };
  3188.  
  3189. // Locks a vehicle
  3190. class Lock: ExileAbstractAction
  3191. {
  3192. title = "Lock";
  3193. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3194. action = "true spawn ExileClient_object_lock_toggle";
  3195. };
  3196.  
  3197. // Unlocks a vehicle
  3198. class Unlock: ExileAbstractAction
  3199. {
  3200. title = "Unlock";
  3201. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3202. action = "false spawn ExileClient_object_lock_toggle";
  3203. };
  3204.  
  3205. // Hot-wires a vehicle
  3206. class Hotwire: ExileAbstractAction
  3207. {
  3208. title = "Hotwire";
  3209. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3210. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3211. };
  3212.  
  3213. // Repairs a vehicle to 100%. Requires Duckttape
  3214. class Repair: ExileAbstractAction
  3215. {
  3216. title = "Repair";
  3217. condition = "true";
  3218. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3219. };
  3220.  
  3221. // Flips a vehicle so the player doesnt have to call an admin
  3222. // Check if vector up is fucked
  3223. class Flip: ExileAbstractAction
  3224. {
  3225. title = "Flip";
  3226. condition = "call ExileClient_object_vehicle_interaction_show";
  3227. action = "_this call ExileClient_object_vehicle_flip";
  3228. };
  3229.  
  3230. // Fills fuel from a can into a car
  3231. class Refuel: ExileAbstractAction
  3232. {
  3233. title = "Refuel";
  3234. condition = "call ExileClient_object_vehicle_interaction_show";
  3235. action = "_this call ExileClient_object_vehicle_refuel";
  3236. };
  3237.  
  3238. // Drains fuel from a car into an empty jerry can
  3239. class DrainFuel: ExileAbstractAction
  3240. {
  3241. title = "Drain Fuel";
  3242. condition = "call ExileClient_object_vehicle_interaction_show";
  3243. action = "_this call ExileClient_object_vehicle_drain";
  3244. };
  3245.  
  3246. class RotateLeft: ExileAbstractAction
  3247. {
  3248. title = "Rotate Left";
  3249. condition = "call ExileClient_object_vehicle_interaction_show";
  3250. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3251. };
  3252.  
  3253. class RotateRight: ExileAbstractAction
  3254. {
  3255. title = "Rotate Right";
  3256. condition = "call ExileClient_object_vehicle_interaction_show";
  3257. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3258. };
  3259. };
  3260. };
  3261.  
  3262. class Safe
  3263. {
  3264. targetType = 2;
  3265. target = "Exile_Container_Safe";
  3266.  
  3267. class Actions
  3268. {
  3269. class ScanLock: ExileAbstractAction
  3270. {
  3271. title = "Scan Lock";
  3272. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3273. action = "_this call ExileClient_object_lock_scan";
  3274. };
  3275.  
  3276. // Locks a vehicle
  3277. class Lock : ExileAbstractAction
  3278. {
  3279. title = "Lock";
  3280. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3281. action = "true spawn ExileClient_object_lock_toggle";
  3282. };
  3283.  
  3284. class Unlock : ExileAbstractAction
  3285. {
  3286. title = "Unlock";
  3287. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3288. action = "false spawn ExileClient_object_lock_toggle";
  3289. };
  3290.  
  3291. class Pack : ExileAbstractAction
  3292. {
  3293. title = "Pack";
  3294. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3295. action = "_this spawn ExileClient_object_container_pack";
  3296. };
  3297.  
  3298. class SetPinCode : ExileAbstractAction
  3299. {
  3300. title = "Set PIN";
  3301. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3302. action = "_this spawn ExileClient_object_lock_setPin";
  3303. };
  3304.  
  3305. class HackSafe : ExileAbstractAction
  3306. {
  3307. title = "Hack Safe";
  3308. condition = "call ExAd_fnc_canHackSafe";
  3309. action = "_this spawn ExAd_fnc_startHack";
  3310. };
  3311. };
  3312. };
  3313.  
  3314. class Laptop
  3315. {
  3316. targetType = 2;
  3317. target = "Exile_Construction_Laptop_Static";
  3318.  
  3319. class Actions
  3320. {
  3321. class CameraSystem: ExileAbstractAction
  3322. {
  3323. title = "CCTV Access";
  3324. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3325. action = "_this call ExileClient_gui_baseCamera_show";
  3326. };
  3327.  
  3328. class StopHack: ExileAbstractAction
  3329. {
  3330. title = "Interupt Hack";
  3331. condition = "(ExileClientInteractionObject getVariable ['ExAd_HACKING_IN_PROGRESS', false])";
  3332. action = "_this spawn ExAd_fnc_stopHack";
  3333. };
  3334. };
  3335. };
  3336.  
  3337. class SupplyBox
  3338. {
  3339. targetType = 2;
  3340. target = "Exile_Container_SupplyBox";
  3341.  
  3342. class Actions
  3343. {
  3344. class Mount: ExileAbstractAction
  3345. {
  3346. title = "Mount";
  3347. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3348. action = "_this call ExileClient_object_supplyBox_mount";
  3349. };
  3350.  
  3351. class Install: ExileAbstractAction
  3352. {
  3353. title = "Install";
  3354. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3355. action = "_this call ExileClient_object_supplyBox_install";
  3356. };
  3357.  
  3358. class Unmount: ExileAbstractAction
  3359. {
  3360. title = "Unmount";
  3361. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3362. action = "_this call ExileClient_object_supplyBox_unmount";
  3363. };
  3364. };
  3365. };
  3366.  
  3367. class Construction
  3368. {
  3369. targetType = 2;
  3370. target = "Exile_Construction_Abstract_Static";
  3371.  
  3372. class Actions
  3373. {
  3374. class ScanLock: ExileAbstractAction
  3375. {
  3376. title = "Scan Lock";
  3377. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3378. action = "_this call ExileClient_object_lock_scan";
  3379. };
  3380.  
  3381. class Unlock : ExileAbstractAction
  3382. {
  3383. title = "Unlock";
  3384. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3385. action = "false spawn ExileClient_object_lock_toggle";
  3386. };
  3387.  
  3388. class Lock : ExileAbstractAction
  3389. {
  3390. title = "Lock";
  3391. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3392. action = "true spawn ExileClient_object_lock_toggle";
  3393. };
  3394.  
  3395. // Picks up the construction so you can move it
  3396. class Move: ExileAbstractAction
  3397. {
  3398. title = "Move";
  3399. condition = "call ExileClient_util_world_isInOwnTerritory";
  3400. action = "_this spawn ExileClient_object_construction_move";
  3401. };
  3402.  
  3403. // Removes the construction.
  3404. class Deconstruct: ExileAbstractAction
  3405. {
  3406. title = "Remove";
  3407. condition = "call ExileClient_util_world_isInOwnTerritory";
  3408. action = "_this spawn ExileClient_object_construction_deconstruct";
  3409. };
  3410.  
  3411. class AddALock : ExileAbstractAction
  3412. {
  3413. title = "Add a Lock";
  3414. condition = "call ExileClient_object_construction_lockAddShow";
  3415. action = "_this spawn ExileClient_object_construction_lockAdd";
  3416. };
  3417.  
  3418. class Upgrade : ExileAbstractAction
  3419. {
  3420. title = "Upgrade";
  3421. condition = "call ExileClient_object_construction_upgradeShow";
  3422. action = "_this call ExileClient_object_construction_upgrade";
  3423. };
  3424.  
  3425. class MakeBoom : ExileAbstractAction
  3426. {
  3427. title = "Plant charge";
  3428. condition = "call ExileClient_system_breaching_condition";
  3429. action = "_this call ExileClient_system_breaching_action";
  3430. };
  3431.  
  3432. class Repair : ExileAbstractAction
  3433. {
  3434. title = "Repair";
  3435. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3436. action = "_this call ExileClient_object_construction_repair";
  3437. };
  3438.  
  3439. class Grind : ExileAbstractAction
  3440. {
  3441. title = "Grind Lock";
  3442. condition = "call ExAd_fnc_canGrindLock";
  3443. action = "_this spawn ExAd_fnc_grindLock";
  3444. };
  3445.  
  3446. class RestoreLock : ExileAbstractAction
  3447. {
  3448. title = "Restore Lock";
  3449. condition = "_object call ExAd_fnc_canRestoreLock";
  3450. action = "_this spawn ExAd_fnc_restoreLock";
  3451. };
  3452.  
  3453. };
  3454. };
  3455.  
  3456. /*
  3457. Tent, Storage crate etc.
  3458. */
  3459. class Container
  3460. {
  3461. targetType = 2;
  3462. target = "Exile_Container_Abstract";
  3463.  
  3464. class Actions
  3465. {
  3466. class Pack
  3467. {
  3468. title = "Pack";
  3469. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3470. action = "_this spawn ExileClient_object_container_pack";
  3471. };
  3472. // Picks up the container so you can move it
  3473. class Move: ExileAbstractAction
  3474. {
  3475. title = "Move";
  3476. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3477. action = "_this spawn ExileClient_object_construction_move";
  3478. };
  3479. };
  3480. };
  3481.  
  3482. class Flag
  3483. {
  3484. targetType = 2;
  3485. target = "Exile_Construction_Flag_Static";
  3486.  
  3487. class Actions
  3488. {
  3489. /*
  3490. class Manage : ExileAbstractAction
  3491. {
  3492. title = "Manage";
  3493. condition = "true";
  3494. action = "_this call ExileClient_gui_baseManagement_event_show";
  3495. };
  3496. */
  3497. class StealFlag: ExileAbstractAction
  3498. {
  3499. title = "Steal Flag";
  3500. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3501. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3502. };
  3503.  
  3504. class RestoreFlag: ExileAbstractAction
  3505. {
  3506. title = "Restore Flag";
  3507. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3508. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3509. };
  3510.  
  3511. class HackVG : ExileAbstractAction
  3512. {
  3513. title = "Hack Virtual Garage";
  3514. condition = "call ExAd_fnc_canHackVG";
  3515. action = "_this spawn ExAd_fnc_startHack";
  3516. };
  3517. };
  3518. };
  3519.  
  3520. class Boat
  3521. {
  3522. targetType = 2;
  3523. target = "Ship";
  3524.  
  3525. class Actions
  3526. {
  3527. // Locks a vehicle
  3528. class Lock: ExileAbstractAction
  3529. {
  3530. title = "Lock";
  3531. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3532. action = "true spawn ExileClient_object_lock_toggle";
  3533. };
  3534.  
  3535. // Unlocks a vehicle
  3536. class Unlock: ExileAbstractAction
  3537. {
  3538. title = "Unlock";
  3539. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3540. action = "false spawn ExileClient_object_lock_toggle";
  3541. };
  3542.  
  3543. // Hot-wires a vehicle
  3544. class Hotwire: ExileAbstractAction
  3545. {
  3546. title = "Hotwire";
  3547. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3548. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3549. };
  3550.  
  3551. // Repairs a vehicle to 100%. Requires Duckttape
  3552. class Repair: ExileAbstractAction
  3553. {
  3554. title = "Repair";
  3555. condition = "true";
  3556. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3557. };
  3558.  
  3559. // Fills fuel from a can into a car
  3560. class Refuel: ExileAbstractAction
  3561. {
  3562. title = "Refuel";
  3563. condition = "call ExileClient_object_vehicle_interaction_show";
  3564. action = "_this call ExileClient_object_vehicle_refuel";
  3565. };
  3566.  
  3567. // Drains fuel from a car into an empty jerry can
  3568. class DrainFuel: ExileAbstractAction
  3569. {
  3570. title = "Drain Fuel";
  3571. condition = "call ExileClient_object_vehicle_interaction_show";
  3572. action = "_this call ExileClient_object_vehicle_drain";
  3573. };
  3574.  
  3575. // Pushes a boat into look direction to move into water
  3576. class Push: ExileAbstractAction
  3577. {
  3578. title = "Fus Ro Dah!";
  3579. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3580. action = "_this call ExileClient_object_vehicle_push";
  3581. };
  3582. };
  3583. };
  3584.  
  3585. class Bikes
  3586. {
  3587. targetType = 2;
  3588. target = "Bicycle";
  3589.  
  3590. class Actions
  3591. {
  3592. class Flip: ExileAbstractAction
  3593. {
  3594. title = "Flip";
  3595. condition = "true";
  3596. action = "_this call ExileClient_object_vehicle_flip";
  3597. };
  3598. };
  3599. };
  3600.  
  3601. class Player
  3602. {
  3603. targetType = 2;
  3604. target = "Exile_Unit_Player";
  3605.  
  3606. class Actions
  3607. {
  3608. class Free: ExileAbstractAction
  3609. {
  3610. title = "Free";
  3611. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3612. action = "_this call ExileClient_object_handcuffs_free";
  3613. };
  3614.  
  3615. class Search: ExileAbstractAction
  3616. {
  3617. title = "Search Gear";
  3618. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3619. action = "_this call ExileClient_object_handcuffs_searchGear";
  3620. };
  3621.  
  3622. class Identify: ExileAbstractAction
  3623. {
  3624. title = "Identify Body";
  3625. condition = "!(alive ExileClientInteractionObject)";
  3626. action = "_this call ExileClient_object_player_identifyBody";
  3627. };
  3628.  
  3629. //////////////Added by [_ZEN_]happydayz/////////////////
  3630.  
  3631. class Revive: ExileAbstractAction
  3632. {
  3633. title = "Perform CPR";
  3634. condition = "(!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['EnigmaRevivePermitted', true]) && (magazines player find 'Exile_Item_Defibrillator' >= 0))";
  3635. action = "_this spawn Enigma_RevivePlyr";
  3636. };
  3637.  
  3638. class HideCorpse: ExileAbstractAction
  3639. {
  3640. title = "Hide Body";
  3641. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3642. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3643. };
  3644. };
  3645. };
  3646. };
  3647. /**
  3648. * Classname is used for reference
  3649. * name is displayed in crafting requirements
  3650. * models is used for crafting and interaction menus
  3651. */
  3652. class CfgInteractionModels
  3653. {
  3654. class WaterSource
  3655. {
  3656. name = "Water tanks, barrels, coolers or pumps";
  3657. models[] =
  3658. {
  3659. "barrelwater_f",
  3660. "barrelwater_grey_f",
  3661. "waterbarrel_f",
  3662. "watertank_f",
  3663. "stallwater_f",
  3664. "waterpump_01_f",
  3665. "water_source_f",
  3666.  
  3667. // Namalsk
  3668. "wellpump",
  3669. "Land_jhad_stand_water",
  3670. "Land_Jbad_Misc_Well_L",
  3671. "Land_jbad_Fridge",
  3672. "Land_jbad_reservoir",
  3673. "Land_jbad_teapot",
  3674. "Land_KBud",
  3675.  
  3676. //Tanoa
  3677. "watertank_01_f",
  3678. "watertank_02_f",
  3679. "watertank_03_f",
  3680. "watertank_04_f"
  3681. };
  3682. };
  3683.  
  3684. class CleanWaterSource
  3685. {
  3686. name = "Water cooler";
  3687. models[] =
  3688. {
  3689. "watercooler"
  3690. };
  3691. };
  3692.  
  3693. class WorkBench
  3694. {
  3695. name = "Work Bench";
  3696. models[] =
  3697. {
  3698. "workstand_f.p3d"
  3699. };
  3700. };
  3701.  
  3702. class ShippingContainerSource
  3703. {
  3704. name = "Shipping Containers";
  3705. models[] =
  3706. {
  3707. // Arma 3
  3708. "CargoBox_V1_F",
  3709. "Cargo20_blue_F",
  3710. "Cargo20_brick_red_F",
  3711. "Cargo20_cyan_F",
  3712. "Cargo20_grey_F",
  3713. "Cargo20_light_blue_F",
  3714. "Cargo20_light_green_F",
  3715. "Cargo20_military_green_F",
  3716. "Cargo20_military_ruins_F",
  3717. "Cargo20_orange_F",
  3718. "Cargo20_red_F",
  3719. "Cargo20_sand_F",
  3720. "Cargo20_white_F",
  3721. "Cargo20_yellow_F",
  3722. "Cargo40_blue_F",
  3723. "Cargo40_brick_red_F",
  3724. "Cargo40_cyan_F",
  3725. "Cargo40_grey_F",
  3726. "Cargo40_light_blue_F",
  3727. "Cargo40_light_green_F",
  3728. "Cargo40_military_green_F",
  3729. "Cargo40_orange_F",
  3730. "Cargo40_red_F",
  3731. "Cargo40_sand_F",
  3732. "Cargo40_white_F",
  3733. "Cargo40_yellow_F",
  3734.  
  3735. // Namalsk
  3736. "nam_container.p3d",
  3737. "misc_cargo1d.p3d",
  3738. "misc_cargo1b.p3d",
  3739. "misc_cargo1bo.p3d",
  3740. "misc_cargo2c.p3d",
  3741. "misc_cargo1ao.p3d",
  3742.  
  3743. //Tanoa
  3744. "containerline_01_f",
  3745. "containerline_02_f",
  3746. "containerline_03_f",
  3747.  
  3748. // Also allow wrecks
  3749. "wreck_"
  3750. /*
  3751. "wreck_bmp2_f.p3d",
  3752. "wreck_brdm2_f.p3d",
  3753. "wreck_car2_f.p3d",
  3754. "wreck_car3_f.p3d",
  3755. "wreck_car_f.p3d",
  3756. "wreck_cardismantled_f.p3d",
  3757. "wreck_hmmwv_f.p3d",
  3758. "wreck_hunter_f.p3d",
  3759. "wreck_offroad2_f.p3d",
  3760. "wreck_offroad_f.p3d",
  3761. "wreck_skodovka_f.p3d",
  3762. "wreck_slammer_f.p3d",
  3763. "wreck_slammer_hull_f.p3d",
  3764. "wreck_slammer_turret_f.p3d",
  3765. "wreck_t72_hull_f.p3d",
  3766. "wreck_t72_turret_f.p3d",
  3767. "wreck_truck_dropside_f.p3d",
  3768. "wreck_truck_f.p3d",
  3769. "wreck_uaz_f.p3d",
  3770. "wreck_ural_f.p3d"
  3771. "wreck_van_f.p3d",
  3772. */
  3773.  
  3774.  
  3775. // TODO: Ask community for CUP/AiA model names
  3776. };
  3777. };
  3778.  
  3779. class WoodSource
  3780. {
  3781. name = "Trees";
  3782. models[] =
  3783. {
  3784. " t_",
  3785. " bo_t_",
  3786.  
  3787. // A2 trees
  3788. " str_",
  3789. " Smrk_",
  3790. " les_",
  3791. " brg_"
  3792. };
  3793. };
  3794.  
  3795. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3796. class FuelSource
  3797. {
  3798. name = "Fuel pumps, stations or barrels";
  3799. models[] =
  3800. {
  3801. "fuelstation_feed_f.p3d",
  3802. "metalbarrel_f.p3d",
  3803. "flexibletank_01_f.p3d",
  3804. "fs_feed_f.p3d",
  3805. //Tanoa
  3806. "fuelstation_01_pump_f.p3d",
  3807. "fuelstation_02_pump_f.p3d"
  3808. };
  3809. };
  3810. };
  3811. class CfgLocker
  3812. {
  3813. numbersOnly = "0123456789";
  3814.  
  3815. maxDeposit = 500000;
  3816. };
  3817.  
  3818. class CfgPlayer
  3819. {
  3820. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3821. hungerDecay = 90;
  3822. thirstDecay = 60;
  3823.  
  3824. // Damage taken from 0 (health||thirst)/sec
  3825. healthDecay = 5.0;
  3826.  
  3827. // Health regen if over BOTH
  3828. thirstRegen = 90;
  3829. hungerRegen = 90;
  3830.  
  3831. // IF above meet recover HP%/MIN
  3832. recoveryPerMinute = 2;
  3833.  
  3834. // Set custom aim precision coefficient for weapon sway
  3835. // https://community.bistudio.com/wiki/Arma_3_Stamina
  3836. // Set to -1 if you want to use Arma 3 default value
  3837. // setCustomAimCoef
  3838. customAimCoefficient = 0.5;
  3839.  
  3840. // 0 or 1
  3841. enableFatigue = 0;
  3842. enableStamina = 0;
  3843.  
  3844. disableMapDrawing = 1;
  3845. };
  3846. class CfgSlothMachine
  3847. {
  3848. spinCost = 100;
  3849. Jackpot = 10100;
  3850.  
  3851. chances[] =
  3852. {
  3853. {85, ""}, // 85% = Nothing
  3854. {95, "Level1"}, // 10% = 1pt
  3855. {96, "Level2"}, // 1% = 10pt
  3856. {97, "Level3"}, // 1% = 25pt
  3857. {98, "Level4"}, // 1% = 50pt
  3858. {99, "Level5"}, // 1% = 100pt
  3859. {100, "Jackpot"} // 1% = Jackpot
  3860. };
  3861.  
  3862. class Prizes
  3863. {
  3864. class Level1
  3865. {
  3866. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3867. prize = 101;
  3868. };
  3869.  
  3870. class Level2
  3871. {
  3872. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3873. prize = 110;
  3874. };
  3875.  
  3876. class Level3
  3877. {
  3878. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3879. prize = 125;
  3880. };
  3881.  
  3882. class Level4
  3883. {
  3884. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3885. prize = 150;
  3886. };
  3887.  
  3888. class Level5
  3889. {
  3890. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3891. prize = 200;
  3892. };
  3893.  
  3894. class Jackpot
  3895. {
  3896. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  3897. };
  3898. };
  3899. };
  3900. class CfgTerritories
  3901. {
  3902. // Base Cost / Radius
  3903. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3904. prices[] =
  3905. {
  3906. // Purchase Price Radius Number of Objects
  3907. {5000, 15, 60 }, // Level 1
  3908. {10000, 30, 120 }, // Level 2
  3909. {15000, 45, 180 }, // Level 3
  3910. {20000, 60, 240 }, // Level 4
  3911. {25000, 75, 300 }, // Level 5
  3912. {30000, 90, 360 }, // Level 6
  3913. {35000, 105, 420 }, // Level 7
  3914. {40000, 120, 480 }, // Level 8
  3915. {45000, 135, 540 }, // Level 9
  3916. {50000, 150, 600 }, // Level 10
  3917. {55000, 250, 1000 }, // Level 11
  3918. {55500, 300, 1500 } // Level 12
  3919. };
  3920.  
  3921. // A shortcut of the above maximum radius
  3922. maximumRadius = 300;
  3923.  
  3924. // The above * 2 plus coverving the 20m you can move while placing things
  3925. minimumDistanceToOtherTerritories = 150;
  3926.  
  3927. // Maximum number of territories a player can own
  3928. maximumNumberOfTerritoriesPerPlayer = 2;
  3929.  
  3930. /**
  3931. * Defines the minimum distance to safe zones / trader cities where players
  3932. * cannot build territories
  3933. */
  3934. minimumDistanceToTraderZones = 600;
  3935.  
  3936. /**
  3937. * Defines the minimum distance to spawn zones where players
  3938. * cannot build territories
  3939. */
  3940. minimumDistanceToSpawnZones = 600;
  3941.  
  3942. // Amount of pop tabs per object to pay
  3943. popTabAmountPerObject = 10;
  3944. };
  3945. class CfgTraderCategories
  3946. {
  3947. class Community
  3948. {
  3949. name = "Community Items";
  3950. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3951. items[] =
  3952. {
  3953. // Add your items here <3
  3954. };
  3955. };
  3956.  
  3957. class Community2
  3958. {
  3959. name = "Community Items 2";
  3960. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3961. items[] =
  3962. {
  3963. // Add your items here <3
  3964. };
  3965. };
  3966.  
  3967. class Community3
  3968. {
  3969. name = "Community Items 3";
  3970. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3971. items[] =
  3972. {
  3973. // Add your items here <3
  3974. };
  3975. };
  3976.  
  3977. class Community4
  3978. {
  3979. name = "Community Items 4";
  3980. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3981. items[] =
  3982. {
  3983. // Add your items here <3
  3984. };
  3985. };
  3986.  
  3987. class Community5
  3988. {
  3989. name = "Community Items 5";
  3990. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3991. items[] =
  3992. {
  3993. // Add your items here <3
  3994. };
  3995. };
  3996.  
  3997. class Community6
  3998. {
  3999. name = "Community Items 6";
  4000. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4001. items[] =
  4002. {
  4003. // Add your items here <3
  4004. };
  4005. };
  4006.  
  4007. class Community7
  4008. {
  4009. name = "Community Items 7";
  4010. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4011. items[] =
  4012. {
  4013. // Add your items here <3
  4014. };
  4015. };
  4016.  
  4017. class Community8
  4018. {
  4019. name = "Community Items 8";
  4020. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4021. items[] =
  4022. {
  4023. // Add your items here <3
  4024. };
  4025. };
  4026.  
  4027. class Community9
  4028. {
  4029. name = "Community Items 9";
  4030. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4031. items[] =
  4032. {
  4033. // Add your items here <3
  4034. };
  4035. };
  4036.  
  4037. class Community10
  4038. {
  4039. name = "Community Items 10";
  4040. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4041. items[] =
  4042. {
  4043. // Add your items here <3
  4044. };
  4045. };
  4046.  
  4047. class Uniforms
  4048. {
  4049. name = "Uniforms";
  4050. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4051. items[] =
  4052. {
  4053. "U_C_Journalist",
  4054. "U_C_Poloshirt_blue",
  4055. "U_C_Poloshirt_burgundy",
  4056. "U_C_Poloshirt_salmon",
  4057. "U_C_Poloshirt_stripped",
  4058. "U_C_Poloshirt_tricolour",
  4059. "U_C_Poor_1",
  4060. "U_C_Poor_2",
  4061. "U_C_Poor_shorts_1",
  4062. "U_C_Scientist",
  4063. "U_OrestesBody",
  4064. "U_Rangemaster",
  4065. "U_NikosAgedBody",
  4066. "U_NikosBody",
  4067. "U_Competitor",
  4068. "U_B_CombatUniform_mcam",
  4069. "U_B_CombatUniform_mcam_tshirt",
  4070. "U_B_CombatUniform_mcam_vest",
  4071. "U_B_CombatUniform_mcam_worn",
  4072. "U_B_CTRG_1",
  4073. "U_B_CTRG_2",
  4074. "U_B_CTRG_3",
  4075. "U_I_CombatUniform",
  4076. "U_I_CombatUniform_shortsleeve",
  4077. "U_I_CombatUniform_tshirt",
  4078. "U_I_OfficerUniform",
  4079. "U_O_CombatUniform_ocamo",
  4080. "U_O_CombatUniform_oucamo",
  4081. "U_O_OfficerUniform_ocamo",
  4082. "U_B_SpecopsUniform_sgg",
  4083. "U_O_SpecopsUniform_blk",
  4084. "U_O_SpecopsUniform_ocamo",
  4085. "U_I_G_Story_Protagonist_F",
  4086. "Exile_Uniform_Woodland",
  4087. "U_C_HunterBody_grn",
  4088. "U_IG_Guerilla1_1",
  4089. "U_IG_Guerilla2_1",
  4090. "U_IG_Guerilla2_2",
  4091. "U_IG_Guerilla2_3",
  4092. "U_IG_Guerilla3_1",
  4093. "U_BG_Guerilla2_1",
  4094. "U_IG_Guerilla3_2",
  4095. "U_BG_Guerrilla_6_1",
  4096. "U_BG_Guerilla1_1",
  4097. "U_BG_Guerilla2_2",
  4098. "U_BG_Guerilla2_3",
  4099. "U_BG_Guerilla3_1",
  4100. "U_BG_leader",
  4101. "U_IG_leader",
  4102. "U_I_G_resistanceLeader_F",
  4103. /*"U_B_FullGhillie_ard",
  4104. "U_B_FullGhillie_lsh",
  4105. "U_B_FullGhillie_sard",
  4106. "U_B_GhillieSuit",
  4107. "U_I_FullGhillie_ard",
  4108. "U_I_FullGhillie_lsh",
  4109. "U_I_FullGhillie_sard",
  4110. "U_I_GhillieSuit",
  4111. "U_O_FullGhillie_ard",
  4112. "U_O_FullGhillie_lsh",
  4113. "U_O_FullGhillie_sard",
  4114. "U_O_GhillieSuit",*/
  4115. "U_I_Wetsuit",
  4116. "U_O_Wetsuit",
  4117. "U_B_Wetsuit",
  4118. "U_B_survival_uniform",
  4119. "U_B_HeliPilotCoveralls",
  4120. "U_I_HeliPilotCoveralls",
  4121. "U_B_PilotCoveralls",
  4122. "U_I_pilotCoveralls",
  4123. "U_O_PilotCoveralls",
  4124. //Apex
  4125. "U_B_T_Soldier_F",
  4126. "U_B_T_Soldier_AR_F",
  4127. "U_B_T_Soldier_SL_F",
  4128. //"U_B_T_Sniper_F",
  4129. //"U_B_T_FullGhillie_tna_F",
  4130. "U_B_CTRG_Soldier_F",
  4131. "U_B_CTRG_Soldier_2_F",
  4132. "U_B_CTRG_Soldier_3_F",
  4133. "U_B_GEN_Soldier_F",
  4134. "U_B_GEN_Commander_F",
  4135. "U_O_T_Soldier_F",
  4136. "U_O_T_Officer_F",
  4137. //"U_O_T_Sniper_F",
  4138. //"U_O_T_FullGhillie_tna_F",
  4139. "U_O_V_Soldier_Viper_F",
  4140. "U_O_V_Soldier_Viper_hex_F",
  4141. "U_I_C_Soldier_Para_1_F",
  4142. "U_I_C_Soldier_Para_2_F",
  4143. "U_I_C_Soldier_Para_3_F",
  4144. "U_I_C_Soldier_Para_4_F",
  4145. "U_I_C_Soldier_Para_5_F",
  4146. "U_I_C_Soldier_Bandit_1_F",
  4147. "U_I_C_Soldier_Bandit_2_F",
  4148. "U_I_C_Soldier_Bandit_3_F",
  4149. "U_I_C_Soldier_Bandit_4_F",
  4150. "U_I_C_Soldier_Bandit_5_F",
  4151. "U_I_C_Soldier_Camo_F",
  4152. "U_C_man_sport_1_F",
  4153. "U_C_man_sport_2_F",
  4154. "U_C_man_sport_3_F",
  4155. "U_C_Man_casual_1_F",
  4156. "U_C_Man_casual_2_F",
  4157. "U_C_Man_casual_3_F",
  4158. "U_C_Man_casual_4_F",
  4159. "U_C_Man_casual_5_F",
  4160. "U_C_Man_casual_6_F",
  4161. "U_B_CTRG_Soldier_urb_1_F",
  4162. "U_B_CTRG_Soldier_urb_2_F",
  4163. "U_B_CTRG_Soldier_urb_3_F"
  4164. };
  4165. };
  4166.  
  4167. class Vests
  4168. {
  4169. name = "Vests";
  4170. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4171. items[] =
  4172. {
  4173. "V_Press_F",
  4174. "V_Rangemaster_belt",
  4175. "V_TacVest_blk",
  4176. "V_TacVest_blk_POLICE",
  4177. "V_TacVest_brn",
  4178. "V_TacVest_camo",
  4179. "V_TacVest_khk",
  4180. "V_TacVest_oli",
  4181. "V_TacVestCamo_khk",
  4182. "V_TacVestIR_blk",
  4183. "V_I_G_resistanceLeader_F",
  4184. "V_BandollierB_blk",
  4185. "V_BandollierB_cbr",
  4186. "V_BandollierB_khk",
  4187. "V_BandollierB_oli",
  4188. "V_BandollierB_rgr",
  4189. "V_Chestrig_blk",
  4190. "V_Chestrig_khk",
  4191. "V_Chestrig_oli",
  4192. "V_Chestrig_rgr",
  4193. "V_HarnessO_brn",
  4194. "V_HarnessO_gry",
  4195. "V_HarnessOGL_brn",
  4196. "V_HarnessOGL_gry",
  4197. "V_HarnessOSpec_brn",
  4198. "V_HarnessOSpec_gry",
  4199. "V_PlateCarrier1_blk",
  4200. "V_PlateCarrier1_rgr",
  4201. "V_PlateCarrier2_rgr",
  4202. "V_PlateCarrier3_rgr",
  4203. "V_PlateCarrierGL_blk",
  4204. "V_PlateCarrierGL_mtp",
  4205. "V_PlateCarrierGL_rgr",
  4206. "V_PlateCarrierH_CTRG",
  4207. "V_PlateCarrierIA1_dgtl",
  4208. "V_PlateCarrierIA2_dgtl",
  4209. "V_PlateCarrierIAGL_dgtl",
  4210. "V_PlateCarrierIAGL_oli",
  4211. "V_PlateCarrierL_CTRG",
  4212. "V_PlateCarrierSpec_blk",
  4213. "V_PlateCarrierSpec_mtp",
  4214. "V_PlateCarrierSpec_rgr",
  4215. //Apex
  4216. "V_TacChestrig_grn_F",
  4217. "V_TacChestrig_oli_F",
  4218. "V_TacChestrig_cbr_F",
  4219. "V_PlateCarrier1_tna_F",
  4220. "V_PlateCarrier2_tna_F",
  4221. "V_PlateCarrierSpec_tna_F",
  4222. "V_PlateCarrierGL_tna_F",
  4223. "V_HarnessO_ghex_F",
  4224. "V_HarnessOGL_ghex_F",
  4225. "V_BandollierB_ghex_F",
  4226. "V_TacVest_gen_F",
  4227. "V_PlateCarrier1_rgr_noflag_F",
  4228. "V_PlateCarrier2_rgr_noflag_F"
  4229. };
  4230. };
  4231.  
  4232. class Headgear
  4233. {
  4234. name = "Headgear";
  4235. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4236. items[] =
  4237. {
  4238. "Exile_Headgear_SantaHat",
  4239. "Exile_Headgear_SafetyHelmet",
  4240. "H_Cap_blk",
  4241. "H_Cap_blk_Raven",
  4242. "H_Cap_blu",
  4243. "H_Cap_brn_SPECOPS",
  4244. "H_Cap_grn",
  4245. "H_Cap_headphones",
  4246. "H_Cap_khaki_specops_UK",
  4247. "H_Cap_oli",
  4248. "H_Cap_press",
  4249. "H_Cap_red",
  4250. "H_Cap_tan",
  4251. "H_Cap_tan_specops_US",
  4252. "H_Watchcap_blk",
  4253. "H_Watchcap_camo",
  4254. "H_Watchcap_khk",
  4255. "H_Watchcap_sgg",
  4256. "H_MilCap_blue",
  4257. "H_MilCap_dgtl",
  4258. "H_MilCap_mcamo",
  4259. "H_MilCap_ocamo",
  4260. "H_MilCap_oucamo",
  4261. "H_MilCap_rucamo",
  4262. "H_Bandanna_camo",
  4263. "H_Bandanna_cbr",
  4264. "H_Bandanna_gry",
  4265. "H_Bandanna_khk",
  4266. "H_Bandanna_khk_hs",
  4267. "H_Bandanna_mcamo",
  4268. "H_Bandanna_sgg",
  4269. "H_Bandanna_surfer",
  4270. "H_Booniehat_dgtl",
  4271. "H_Booniehat_dirty",
  4272. "H_Booniehat_grn",
  4273. "H_Booniehat_indp",
  4274. "H_Booniehat_khk",
  4275. "H_Booniehat_khk_hs",
  4276. "H_Booniehat_mcamo",
  4277. "H_Booniehat_tan",
  4278. "H_Hat_blue",
  4279. "H_Hat_brown",
  4280. "H_Hat_camo",
  4281. "H_Hat_checker",
  4282. "H_Hat_grey",
  4283. "H_Hat_tan",
  4284. "H_StrawHat",
  4285. "H_StrawHat_dark",
  4286. "H_Beret_02",
  4287. "H_Beret_blk",
  4288. "H_Beret_blk_POLICE",
  4289. "H_Beret_brn_SF",
  4290. "H_Beret_Colonel",
  4291. "H_Beret_grn",
  4292. "H_Beret_grn_SF",
  4293. "H_Beret_ocamo",
  4294. "H_Beret_red",
  4295. "H_Shemag_khk",
  4296. "H_Shemag_olive",
  4297. "H_Shemag_olive_hs",
  4298. "H_Shemag_tan",
  4299. "H_ShemagOpen_khk",
  4300. "H_ShemagOpen_tan",
  4301. "H_TurbanO_blk",
  4302. "H_HelmetB",
  4303. "H_HelmetB_black",
  4304. "H_HelmetB_camo",
  4305. "H_HelmetB_desert",
  4306. "H_HelmetB_grass",
  4307. "H_HelmetB_light",
  4308. "H_HelmetB_light_black",
  4309. "H_HelmetB_light_desert",
  4310. "H_HelmetB_light_grass",
  4311. "H_HelmetB_light_sand",
  4312. "H_HelmetB_light_snakeskin",
  4313. "H_HelmetB_paint",
  4314. "H_HelmetB_plain_blk",
  4315. "H_HelmetB_sand",
  4316. "H_HelmetB_snakeskin",
  4317. "H_HelmetCrew_B",
  4318. "H_HelmetCrew_I",
  4319. "H_HelmetCrew_O",
  4320. "H_HelmetIA",
  4321. "H_HelmetIA_camo",
  4322. "H_HelmetIA_net",
  4323. "H_HelmetLeaderO_ocamo",
  4324. "H_HelmetLeaderO_oucamo",
  4325. "H_HelmetO_ocamo",
  4326. "H_HelmetO_oucamo",
  4327. "H_HelmetSpecB",
  4328. "H_HelmetSpecB_blk",
  4329. "H_HelmetSpecB_paint1",
  4330. "H_HelmetSpecB_paint2",
  4331. "H_HelmetSpecO_blk",
  4332. "H_HelmetSpecO_ocamo",
  4333. "H_CrewHelmetHeli_B",
  4334. "H_CrewHelmetHeli_I",
  4335. "H_CrewHelmetHeli_O",
  4336. "H_HelmetCrew_I",
  4337. "H_HelmetCrew_B",
  4338. "H_HelmetCrew_O",
  4339. "H_PilotHelmetHeli_B",
  4340. "H_PilotHelmetHeli_I",
  4341. "H_PilotHelmetHeli_O",
  4342. //Apex
  4343. "H_Helmet_Skate",
  4344. "H_HelmetB_TI_tna_F",
  4345. //"H_HelmetO_ViperSP_hex_F",
  4346. //"H_HelmetO_ViperSP_ghex_F",
  4347. "H_HelmetB_tna_F",
  4348. "H_HelmetB_Enh_tna_F",
  4349. "H_HelmetB_Light_tna_F",
  4350. "H_HelmetSpecO_ghex_F",
  4351. "H_HelmetLeaderO_ghex_F",
  4352. "H_HelmetO_ghex_F",
  4353. "H_HelmetCrew_O_ghex_F",
  4354. "H_MilCap_tna_F",
  4355. "H_MilCap_ghex_F",
  4356. "H_Booniehat_tna_F",
  4357. "H_Beret_gen_F",
  4358. "H_MilCap_gen_F",
  4359. "H_Cap_oli_Syndikat_F",
  4360. "H_Cap_tan_Syndikat_F",
  4361. "H_Cap_blk_Syndikat_F",
  4362. "H_Cap_grn_Syndikat_F"
  4363. };
  4364. };
  4365.  
  4366. class Glasses
  4367. {
  4368. name = "Glasses";
  4369. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4370. items[] =
  4371. {
  4372. "G_Spectacles",
  4373. "G_Spectacles_Tinted",
  4374. "G_Combat",
  4375. "G_Lowprofile",
  4376. "G_Shades_Black",
  4377. "G_Shades_Green",
  4378. "G_Shades_Red",
  4379. "G_Squares",
  4380. "G_Squares_Tinted",
  4381. "G_Sport_BlackWhite",
  4382. "G_Sport_Blackyellow",
  4383. "G_Sport_Greenblack",
  4384. "G_Sport_Checkered",
  4385. "G_Sport_Red",
  4386. "G_Tactical_Black",
  4387. "G_Aviator",
  4388. "G_Lady_Mirror",
  4389. "G_Lady_Dark",
  4390. "G_Lady_Red",
  4391. "G_Lady_Blue",
  4392. "G_Diving",
  4393. "G_B_Diving",
  4394. "G_O_Diving",
  4395. "G_I_Diving",
  4396. "G_Goggles_VR",
  4397. "G_Balaclava_blk",
  4398. "G_Balaclava_oli",
  4399. "G_Balaclava_combat",
  4400. "G_Balaclava_lowprofile",
  4401. "G_Bandanna_blk",
  4402. "G_Bandanna_oli",
  4403. "G_Bandanna_khk",
  4404. "G_Bandanna_tan",
  4405. "G_Bandanna_beast",
  4406. "G_Bandanna_shades",
  4407. "G_Bandanna_sport",
  4408. "G_Bandanna_aviator",
  4409. "G_Shades_Blue",
  4410. "G_Sport_Blackred",
  4411. "G_Tactical_Clear",
  4412. "G_Balaclava_TI_blk_F",
  4413. "G_Balaclava_TI_tna_F",
  4414. "G_Balaclava_TI_G_blk_F",
  4415. "G_Balaclava_TI_G_tna_F",
  4416. "G_Combat_Goggles_tna_F"
  4417. };
  4418. };
  4419.  
  4420. class PointerAttachments
  4421. {
  4422. name = "Pointer Attachments";
  4423. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4424. items[] =
  4425. {
  4426. "acc_flashlight",
  4427. "acc_pointer_IR"
  4428. };
  4429. };
  4430.  
  4431. class BipodAttachments
  4432. {
  4433. name = "Bipod Attachments";
  4434. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4435. items[] =
  4436. {
  4437. "bipod_01_F_blk",
  4438. "bipod_01_F_mtp",
  4439. "bipod_01_F_snd",
  4440. "bipod_02_F_blk",
  4441. "bipod_02_F_hex",
  4442. "bipod_02_F_tan",
  4443. "bipod_03_F_blk",
  4444. "bipod_03_F_oli",
  4445. //Apex
  4446. "bipod_01_F_khk"
  4447. };
  4448. };
  4449.  
  4450. class MuzzleAttachments
  4451. {
  4452. name = "Suppressor Attachments";
  4453. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4454. items[] =
  4455. {
  4456. "muzzle_snds_338_black",
  4457. "muzzle_snds_338_green",
  4458. "muzzle_snds_338_sand",
  4459. "muzzle_snds_93mmg",
  4460. "muzzle_snds_93mmg_tan",
  4461. "muzzle_snds_acp",
  4462. "muzzle_snds_B",
  4463. "muzzle_snds_H",
  4464. "muzzle_snds_H_MG",
  4465. "muzzle_snds_H_SW",
  4466. "muzzle_snds_L",
  4467. "muzzle_snds_M",
  4468. //Apex
  4469. "muzzle_snds_H_khk_F",
  4470. "muzzle_snds_H_snd_F",
  4471. "muzzle_snds_58_blk_F",
  4472. "muzzle_snds_m_khk_F",
  4473. "muzzle_snds_m_snd_F",
  4474. "muzzle_snds_B_khk_F",
  4475. "muzzle_snds_B_snd_F",
  4476. "muzzle_snds_58_wdm_F",
  4477. "muzzle_snds_65_TI_blk_F",
  4478. "muzzle_snds_65_TI_hex_F",
  4479. "muzzle_snds_65_TI_ghex_F",
  4480. "muzzle_snds_H_MG_blk_F",
  4481. "muzzle_snds_H_MG_khk_F"
  4482. };
  4483. };
  4484.  
  4485. class UAVs
  4486. {
  4487. name = "Unmanned Aerial Vehicles";
  4488. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4489. items[] =
  4490. {
  4491. "I_UavTerminal",
  4492. "I_UAV_01_backpack_F"
  4493. };
  4494. };
  4495.  
  4496. class StaticMGs
  4497. {
  4498. name = "Static Machine Guns";
  4499. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4500. items[] =
  4501. {
  4502. "O_HMG_01_support_F",
  4503. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4504. "O_HMG_01_weapon_F"
  4505. };
  4506. };
  4507.  
  4508. class OpticAttachments
  4509. {
  4510. name = "Scopes";
  4511. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4512. items[] =
  4513. {
  4514. "optic_Aco",
  4515. "optic_ACO_grn",
  4516. "optic_ACO_grn_smg",
  4517. "optic_Aco_smg",
  4518. "optic_AMS",
  4519. "optic_AMS_khk",
  4520. "optic_AMS_snd",
  4521. "optic_Arco",
  4522. "optic_DMS",
  4523. "optic_Hamr",
  4524. "optic_Holosight",
  4525. "optic_Holosight_smg",
  4526. "optic_KHS_blk",
  4527. "optic_KHS_hex",
  4528. "optic_KHS_old",
  4529. "optic_KHS_tan",
  4530. "optic_LRPS",
  4531. "optic_MRCO",
  4532. "optic_MRD",
  4533. "optic_Nightstalker",
  4534. "optic_NVS",
  4535. "optic_SOS",
  4536. //"optic_tws",
  4537. //"optic_tws_mg",
  4538. "optic_Yorris",
  4539. //Apex
  4540. "optic_Arco_blk_F",
  4541. "optic_Arco_ghex_F",
  4542. "optic_DMS_ghex_F",
  4543. "optic_Hamr_khk_F",
  4544. "optic_ERCO_blk_F",
  4545. "optic_ERCO_khk_F",
  4546. "optic_ERCO_snd_F",
  4547. "optic_SOS_khk_F",
  4548. "optic_LRPS_tna_F",
  4549. "optic_LRPS_ghex_F",
  4550. "optic_Holosight_blk_F",
  4551. "optic_Holosight_khk_F",
  4552. "optic_Holosight_smg_blk_F"
  4553. };
  4554. };
  4555.  
  4556. class Hardware
  4557. {
  4558. name = "Hardware";
  4559. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4560. items[] =
  4561. {
  4562.  
  4563. "Exile_Item_DuctTape",
  4564. "Exile_Item_ExtensionCord",
  4565. "Exile_Item_FuelCanisterEmpty",
  4566. "Exile_Item_JunkMetal",
  4567. "Exile_Item_LightBulb",
  4568. "Exile_Item_MetalBoard",
  4569. "Exile_Item_MetalPole",
  4570. "Exile_Item_SafeKit",
  4571. "Exile_Item_CamoTentKit",
  4572. "Exile_Item_CodeLock"
  4573.  
  4574. /*
  4575. --Not for Sale--
  4576. "Exile_Item_MetalScrews",
  4577. "Exile_Item_MetalWire",
  4578. "Exile_Item_Laptop",
  4579. "Exile_Item_BaseCameraKit",
  4580. "Exile_Item_MetalHedgehogKit",
  4581. "Exile_Item_Cement",
  4582. "Exile_Item_Sand",
  4583. "Exile_Item_MobilePhone",
  4584. --Unused--
  4585. "Exile_Item_CordlessScrewdriver",
  4586. "Exile_Item_FireExtinguisher",
  4587. "Exile_Item_OilCanister",
  4588. "Exile_Item_Hammer",
  4589. "Exile_Item_Carwheel",
  4590. "Exile_Item_SleepingMat",
  4591. "Exile_Item_Defibrillator",
  4592. "Exile_Item_Wrench",
  4593. "Exile_Item_Rope"
  4594. */
  4595. };
  4596. };
  4597.  
  4598. class Food
  4599. {
  4600. name = "Fast Food";
  4601. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4602. items[] =
  4603. {
  4604. "Exile_Item_EMRE",
  4605. "Exile_Item_GloriousKnakworst",
  4606. "Exile_Item_Surstromming",
  4607. "Exile_Item_SausageGravy",
  4608. "Exile_Item_Catfood",
  4609. "Exile_Item_ChristmasTinner",
  4610. "Exile_Item_BBQSandwich",
  4611. "Exile_Item_MacasCheese",
  4612. "Exile_Item_Dogfood",
  4613. "Exile_Item_BeefParts",
  4614. "Exile_Item_Cheathas",
  4615. "Exile_Item_Noodles",
  4616. "Exile_Item_SeedAstics",
  4617. "Exile_Item_Raisins",
  4618. "Exile_Item_Moobar",
  4619. "Exile_Item_InstantCoffee"
  4620. };
  4621. };
  4622.  
  4623. class Drinks
  4624. {
  4625. name = "Drinks";
  4626. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4627. items[] =
  4628. {
  4629. "Exile_Item_PlasticBottleCoffee",
  4630. "Exile_Item_PowerDrink",
  4631. "Exile_Item_PlasticBottleFreshWater",
  4632. "Exile_Item_Beer",
  4633. "Exile_Item_EnergyDrink",
  4634. "Exile_Item_ChocolateMilk",
  4635. "Exile_Item_MountainDupe",
  4636. "Exile_Item_PlasticBottleEmpty"
  4637. };
  4638. };
  4639.  
  4640. class Tools
  4641. {
  4642. name = "Tools";
  4643. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4644. items[] =
  4645. {
  4646. "Exile_Item_Matches",
  4647. "Exile_Item_CookingPot",
  4648. "Exile_Item_CanOpener",
  4649. "Exile_Item_Handsaw",
  4650. "Exile_Item_Pliers",
  4651. "Exile_Item_Grinder",
  4652. "Exile_Item_Foolbox",
  4653.  
  4654. /*
  4655. "Exile_Item_CordlessScrewdriver",
  4656. "Exile_Item_FireExtinguisher",
  4657. "Exile_Item_Hammer",
  4658. "Exile_Item_OilCanister",
  4659. "Exile_Item_Screwdriver",
  4660. "Exile_Item_Shovel",
  4661. "Exile_Item_Wrench",
  4662. "Exile_Item_SleepingMat",
  4663. "Exile_Item_ToiletPaper",
  4664. "Exile_Item_ZipTie",
  4665. */
  4666.  
  4667. "Binocular",
  4668. "Rangefinder",
  4669. /*
  4670. "Laserdesignator",
  4671. "Laserdesignator_02",
  4672. "Laserdesignator_03",
  4673. */
  4674. "NVGoggles",
  4675. "NVGoggles_INDEP",
  4676. "NVGoggles_OPFOR",
  4677. "ItemGPS",
  4678. "ItemMap",
  4679. "ItemCompass",
  4680. "ItemRadio",
  4681. "ItemWatch",
  4682. "Exile_Item_XM8",
  4683.  
  4684. //Apex
  4685. "O_NVGoggles_hex_F",
  4686. "O_NVGoggles_urb_F",
  4687. "O_NVGoggles_ghex_F",
  4688. "NVGoggles_tna_F"
  4689. };
  4690. };
  4691.  
  4692. class FirstAid
  4693. {
  4694. name = "FirstAid";
  4695. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4696. items[] =
  4697. {
  4698. "Exile_Item_InstaDoc",
  4699. "Exile_Item_Bandage",
  4700. "Exile_Item_Vishpirin",
  4701. "Exile_Item_Heatpack",
  4702.  
  4703. // Not available in 0.9.4!
  4704. "Exile_Item_Defibrillator"
  4705. };
  4706. };
  4707.  
  4708. class Navigation
  4709. {
  4710. name = "Special Environment";
  4711. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4712. items[] =
  4713. {
  4714. "B_Parachute",
  4715. "V_RebreatherB",
  4716. "V_RebreatherIA",
  4717. "V_RebreatherIR",
  4718. "Exile_Headgear_GasMask",
  4719. "G_Diving",
  4720. "G_B_Diving",
  4721. "G_O_Diving",
  4722. "G_I_Diving"
  4723. };
  4724. };
  4725.  
  4726. class Backpacks
  4727. {
  4728. name = "Backpacks";
  4729. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4730. items[] =
  4731. {
  4732. "B_AssaultPack_blk",
  4733. "B_AssaultPack_cbr",
  4734. "B_AssaultPack_dgtl",
  4735. "B_AssaultPack_khk",
  4736. "B_AssaultPack_mcamo",
  4737. "B_AssaultPack_rgr",
  4738. "B_AssaultPack_sgg",
  4739. "B_Bergen_blk",
  4740. "B_Bergen_mcamo",
  4741. "B_Bergen_rgr",
  4742. "B_Bergen_sgg",
  4743. "B_Carryall_cbr",
  4744. "B_Carryall_khk",
  4745. "B_Carryall_mcamo",
  4746. "B_Carryall_ocamo",
  4747. "B_Carryall_oli",
  4748. "B_Carryall_oucamo",
  4749. "B_FieldPack_blk",
  4750. "B_FieldPack_cbr",
  4751. "B_FieldPack_ocamo",
  4752. "B_FieldPack_oucamo",
  4753. "B_HuntingBackpack",
  4754. "B_Kitbag_cbr",
  4755. "B_Kitbag_mcamo",
  4756. "B_Kitbag_sgg",
  4757. "B_OutdoorPack_blk",
  4758. "B_OutdoorPack_blu",
  4759. "B_OutdoorPack_tan",
  4760. "B_TacticalPack_blk",
  4761. "B_TacticalPack_mcamo",
  4762. "B_TacticalPack_ocamo",
  4763. "B_TacticalPack_oli",
  4764. "B_TacticalPack_rgr",
  4765. //Apex
  4766. "B_Bergen_mcamo_F",
  4767. "B_Bergen_dgtl_F",
  4768. "B_Bergen_hex_F",
  4769. "B_Bergen_tna_F",
  4770. "B_AssaultPack_tna_F",
  4771. "B_Carryall_ghex_F",
  4772. "B_FieldPack_ghex_F",
  4773. "B_ViperHarness_blk_F",
  4774. "B_ViperHarness_ghex_F",
  4775. "B_ViperHarness_hex_F",
  4776. "B_ViperHarness_khk_F",
  4777. "B_ViperHarness_oli_F",
  4778. "B_ViperLightHarness_blk_F",
  4779. "B_ViperLightHarness_ghex_F",
  4780. "B_ViperLightHarness_hex_F",
  4781. "B_ViperLightHarness_khk_F",
  4782. "B_ViperLightHarness_oli_F"
  4783. };
  4784. };
  4785.  
  4786. class Ammunition
  4787. {
  4788. name = "Ammunition";
  4789. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  4790. items[] =
  4791. {
  4792. "100Rnd_65x39_caseless_mag",
  4793. "100Rnd_65x39_caseless_mag_Tracer",
  4794. "10Rnd_127x54_Mag",
  4795. "10Rnd_338_Mag",
  4796. "10Rnd_762x54_Mag",
  4797. "10Rnd_93x64_DMR_05_Mag",
  4798. "11Rnd_45ACP_Mag",
  4799. //"130Rnd_338_Mag", SPMG
  4800. "150Rnd_762x54_Box",
  4801. "150Rnd_762x54_Box_Tracer",
  4802. //"150Rnd_93x64_Mag", // NAVID
  4803. "16Rnd_9x21_Mag",
  4804. "200Rnd_65x39_cased_Box",
  4805. "200Rnd_65x39_cased_Box_Tracer",
  4806. "20Rnd_556x45_UW_mag",
  4807. "20Rnd_762x51_Mag",
  4808. "30Rnd_45ACP_Mag_SMG_01",
  4809. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  4810. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  4811. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  4812. "30Rnd_556x45_Stanag",
  4813. "30Rnd_556x45_Stanag_Tracer_Green",
  4814. "30Rnd_556x45_Stanag_Tracer_Red",
  4815. "30Rnd_556x45_Stanag_Tracer_Yellow",
  4816. "30Rnd_65x39_caseless_green",
  4817. "30Rnd_65x39_caseless_green_mag_Tracer",
  4818. "30Rnd_65x39_caseless_mag",
  4819. "30Rnd_65x39_caseless_mag_Tracer",
  4820. "30Rnd_9x21_Mag",
  4821. "30Rnd_9x21_Yellow_Mag",
  4822. "30Rnd_9x21_Green_Mag",
  4823. "30Rnd_9x21_Red_Mag",
  4824. "5Rnd_127x108_APDS_Mag",
  4825. "5Rnd_127x108_Mag",
  4826. "6Rnd_45ACP_Cylinder",
  4827. "6Rnd_GreenSignal_F",
  4828. "6Rnd_RedSignal_F",
  4829. "7Rnd_408_Mag",
  4830. "9Rnd_45ACP_Mag",
  4831. "Exile_Magazine_30Rnd_762x39_AK",
  4832. "Exile_Magazine_30Rnd_545x39_AK_Green",
  4833. "Exile_Magazine_30Rnd_545x39_AK_Red",
  4834. "Exile_Magazine_30Rnd_545x39_AK_White",
  4835. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  4836. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  4837. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  4838. "Exile_Magazine_20Rnd_762x51_DMR",
  4839. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  4840. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  4841. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  4842. "Exile_Magazine_10Rnd_303",
  4843. "Exile_Magazine_100Rnd_762x54_PK_Green",
  4844. "Exile_Magazine_7Rnd_45ACP",
  4845. "Exile_Magazine_8Rnd_9x18",
  4846. "Exile_Magazine_30Rnd_545x39_AK",
  4847. "Exile_Magazine_6Rnd_45ACP",
  4848. "Exile_Magazine_5Rnd_22LR",
  4849. "Exile_Magazine_10Rnd_762x54",
  4850. "Exile_Magazine_10Rnd_9x39",
  4851. "Exile_Magazine_20Rnd_9x39",
  4852. //"Exile_Magazine_8Rnd_74Pellets",
  4853. "Exile_Magazine_8Rnd_74Slug",
  4854. //Apex
  4855. "30Rnd_9x21_Mag_SMG_02",
  4856. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  4857. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  4858. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  4859. "30Rnd_580x42_Mag_F",
  4860. "30Rnd_580x42_Mag_Tracer_F",
  4861. "100Rnd_580x42_Mag_F",
  4862. "100Rnd_580x42_Mag_Tracer_F",
  4863. "20Rnd_650x39_Cased_Mag_F",
  4864. "10Rnd_50BW_Mag_F",
  4865. "150Rnd_556x45_Drum_Mag_F",
  4866. "150Rnd_556x45_Drum_Mag_Tracer_F",
  4867. "30Rnd_762x39_Mag_F",
  4868. "30Rnd_762x39_Mag_Green_F",
  4869. "30Rnd_762x39_Mag_Tracer_F",
  4870. "30Rnd_762x39_Mag_Tracer_Green_F",
  4871. "30Rnd_545x39_Mag_F",
  4872. "30Rnd_545x39_Mag_Green_F",
  4873. "30Rnd_545x39_Mag_Tracer_F",
  4874. "30Rnd_545x39_Mag_Tracer_Green_F",
  4875. "200Rnd_556x45_Box_F",
  4876. "200Rnd_556x45_Box_Red_F",
  4877. "200Rnd_556x45_Box_Tracer_F",
  4878. "200Rnd_556x45_Box_Tracer_Red_F",
  4879. "10Rnd_9x21_Mag"
  4880. };
  4881. };
  4882.  
  4883. class Flares
  4884. {
  4885. name = "Flares";
  4886. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4887. items[] =
  4888. {
  4889. "Chemlight_blue",
  4890. "Chemlight_green",
  4891. "Chemlight_red",
  4892. "FlareGreen_F",
  4893. "FlareRed_F",
  4894. "FlareWhite_F",
  4895. "FlareYellow_F",
  4896. "UGL_FlareGreen_F",
  4897. "UGL_FlareRed_F",
  4898. "UGL_FlareWhite_F",
  4899. "UGL_FlareYellow_F",
  4900. "3Rnd_UGL_FlareGreen_F",
  4901. "3Rnd_UGL_FlareRed_F",
  4902. "3Rnd_UGL_FlareWhite_F",
  4903. "3Rnd_UGL_FlareYellow_F"
  4904. };
  4905. };
  4906.  
  4907. class Smokes
  4908. {
  4909. name = "Smokes";
  4910. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4911. items[] =
  4912. {
  4913. "SmokeShell",
  4914. "SmokeShellBlue",
  4915. "SmokeShellGreen",
  4916. "SmokeShellOrange",
  4917. "SmokeShellPurple",
  4918. "SmokeShellRed",
  4919. "SmokeShellYellow",
  4920. "1Rnd_Smoke_Grenade_shell",
  4921. "1Rnd_SmokeBlue_Grenade_shell",
  4922. "1Rnd_SmokeGreen_Grenade_shell",
  4923. "1Rnd_SmokeOrange_Grenade_shell",
  4924. "1Rnd_SmokePurple_Grenade_shell",
  4925. "1Rnd_SmokeRed_Grenade_shell",
  4926. "1Rnd_SmokeYellow_Grenade_shell",
  4927. "3Rnd_Smoke_Grenade_shell",
  4928. "3Rnd_SmokeBlue_Grenade_shell",
  4929. "3Rnd_SmokeGreen_Grenade_shell",
  4930. "3Rnd_SmokeOrange_Grenade_shell",
  4931. "3Rnd_SmokePurple_Grenade_shell",
  4932. "3Rnd_SmokeRed_Grenade_shell",
  4933. "3Rnd_SmokeYellow_Grenade_shell"
  4934. };
  4935. };
  4936.  
  4937. class Explosives
  4938. {
  4939. name = "Explosives";
  4940. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  4941. items[] =
  4942. {
  4943. "HandGrenade",
  4944. "MiniGrenade",
  4945. "B_IR_Grenade",
  4946. "O_IR_Grenade",
  4947. "I_IR_Grenade",
  4948. "1Rnd_HE_Grenade_shell",
  4949. "3Rnd_HE_Grenade_shell",
  4950. "APERSBoundingMine_Range_Mag",
  4951. "APERSMine_Range_Mag",
  4952. "APERSTripMine_Wire_Mag",
  4953. "ClaymoreDirectionalMine_Remote_Mag",
  4954. "DemoCharge_Remote_Mag",
  4955. "IEDLandBig_Remote_Mag",
  4956. "IEDLandSmall_Remote_Mag",
  4957. "IEDUrbanBig_Remote_Mag",
  4958. "IEDUrbanSmall_Remote_Mag",
  4959. "SatchelCharge_Remote_Mag",
  4960. "SLAMDirectionalMine_Wire_Mag"
  4961. };
  4962. };
  4963.  
  4964. class Pistols
  4965. {
  4966. name = "Pistols";
  4967. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  4968. items[] =
  4969. {
  4970. "hgun_ACPC2_F",
  4971. "hgun_P07_F",
  4972. "hgun_Pistol_heavy_01_F",
  4973. "hgun_Pistol_heavy_02_F",
  4974. "hgun_Pistol_Signal_F",
  4975. "hgun_Rook40_F",
  4976. "Exile_Weapon_Colt1911",
  4977. "Exile_Weapon_Makarov",
  4978. "Exile_Weapon_Taurus",
  4979. "Exile_Weapon_TaurusGold",
  4980. //Apex
  4981. "hgun_Pistol_01_F",
  4982. "hgun_P07_khk_F"
  4983. };
  4984. };
  4985.  
  4986. class SubMachineGuns
  4987. {
  4988. name = "Sub Machine Guns";
  4989. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4990. items[] =
  4991. {
  4992. "hgun_PDW2000_F",
  4993. "SMG_01_F",
  4994. "SMG_02_F",
  4995. "SMG_05_F"
  4996. };
  4997. };
  4998.  
  4999. class LightMachineGuns
  5000. {
  5001. name = "Light Machine Guns";
  5002. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5003. items[] =
  5004. {
  5005. "arifle_MX_SW_Black_F",
  5006. "arifle_MX_SW_F",
  5007. "LMG_Mk200_F",
  5008. "LMG_Zafir_F",
  5009. "LMG_03_F",
  5010. "Exile_Weapon_RPK",
  5011. "Exile_Weapon_PK",
  5012. "Exile_Weapon_PKP"
  5013.  
  5014. /*
  5015. "MMG_01_hex_F",
  5016. "MMG_01_tan_F",
  5017. "MMG_02_black_F",
  5018. "MMG_02_camo_F",
  5019. "MMG_02_sand_F"
  5020. */
  5021. };
  5022. };
  5023.  
  5024. class AssaultRifles
  5025. {
  5026. name = "Assault Rifles";
  5027. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5028. items[] =
  5029. {
  5030. "arifle_Katiba_C_F",
  5031. "arifle_Katiba_F",
  5032. "arifle_Katiba_GL_F",
  5033. "arifle_Mk20_F",
  5034. "arifle_Mk20_GL_F",
  5035. "arifle_Mk20_GL_plain_F",
  5036. "arifle_Mk20_plain_F",
  5037. "arifle_Mk20C_F",
  5038. "arifle_Mk20C_plain_F",
  5039. "arifle_MX_Black_F",
  5040. "arifle_MX_F",
  5041. "arifle_MX_GL_Black_F",
  5042. "arifle_MX_GL_F",
  5043. "arifle_MXC_Black_F",
  5044. "arifle_MXC_F",
  5045. "arifle_SDAR_F",
  5046. "arifle_TRG20_F",
  5047. "arifle_TRG21_F",
  5048. "arifle_TRG21_GL_F",
  5049. "Exile_Weapon_AK107",
  5050. "Exile_Weapon_AK107_GL",
  5051. "Exile_Weapon_AK74",
  5052. "Exile_Weapon_AK74_GL",
  5053. "Exile_Weapon_AK47",
  5054. "Exile_Weapon_AKS_Gold",
  5055. //Apex
  5056. "arifle_AK12_F",
  5057. "arifle_AK12_GL_F",
  5058. "arifle_AKM_F",
  5059. "arifle_AKM_FL_F",
  5060. "arifle_AKS_F",
  5061. "arifle_ARX_blk_F",
  5062. "arifle_ARX_ghex_F",
  5063. "arifle_ARX_hex_F",
  5064. "arifle_CTAR_blk_F",
  5065. "arifle_CTAR_hex_F",
  5066. "arifle_CTAR_ghex_F",
  5067. "arifle_CTAR_GL_blk_F",
  5068. "arifle_CTARS_blk_F",
  5069. "arifle_CTARS_hex_F",
  5070. "arifle_CTARS_ghex_F",
  5071. "arifle_SPAR_01_blk_F",
  5072. "arifle_SPAR_01_khk_F",
  5073. "arifle_SPAR_01_snd_F",
  5074. "arifle_SPAR_01_GL_blk_F",
  5075. "arifle_SPAR_01_GL_khk_F",
  5076. "arifle_SPAR_01_GL_snd_F",
  5077. "arifle_SPAR_02_blk_F",
  5078. "arifle_SPAR_02_khk_F",
  5079. "arifle_SPAR_02_snd_F",
  5080. "arifle_SPAR_03_blk_F",
  5081. "arifle_SPAR_03_khk_F",
  5082. "arifle_SPAR_03_snd_F",
  5083. "arifle_MX_khk_F",
  5084. "arifle_MX_GL_khk_F",
  5085. "arifle_MXC_khk_F",
  5086. "arifle_MXM_khk_F"
  5087. };
  5088. };
  5089.  
  5090. class Shotguns
  5091. {
  5092. name = "Shotguns";
  5093. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5094. items[] =
  5095. {
  5096. "Exile_Weapon_M1014"
  5097. };
  5098. };
  5099.  
  5100. class SniperRifles
  5101. {
  5102. name = "Sniper Rifles";
  5103. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5104. items[] =
  5105. {
  5106. "arifle_MXM_Black_F",
  5107. "arifle_MXM_F",
  5108. "srifle_DMR_01_F",
  5109. "srifle_DMR_02_camo_F",
  5110. "srifle_DMR_02_F",
  5111. "srifle_DMR_02_sniper_F",
  5112. "srifle_DMR_03_F",
  5113. "srifle_DMR_03_khaki_F",
  5114. "srifle_DMR_03_multicam_F",
  5115. "srifle_DMR_03_tan_F",
  5116. "srifle_DMR_03_woodland_F",
  5117. "srifle_DMR_04_F",
  5118. "srifle_DMR_04_Tan_F",
  5119. "srifle_DMR_05_blk_F",
  5120. "srifle_DMR_05_hex_F",
  5121. "srifle_DMR_05_tan_f",
  5122. "srifle_DMR_06_camo_F",
  5123. "srifle_DMR_06_olive_F",
  5124. "srifle_EBR_F",
  5125. "srifle_GM6_camo_F",
  5126. "srifle_GM6_F",
  5127. "srifle_LRR_camo_F",
  5128. "srifle_LRR_F",
  5129. "Exile_Weapon_CZ550",
  5130. "Exile_Weapon_SVD",
  5131. "Exile_Weapon_SVDCamo",
  5132. "Exile_Weapon_VSSVintorez",
  5133. "Exile_Weapon_DMR",
  5134. "Exile_Weapon_LeeEnfield",
  5135. //Apex
  5136. "srifle_LRR_tna_F",
  5137. "srifle_GM6_ghex_F",
  5138. "srifle_DMR_07_blk_F",
  5139. "srifle_DMR_07_hex_F",
  5140. "srifle_DMR_07_ghex_F"
  5141. };
  5142. };
  5143.  
  5144. class Bikes
  5145. {
  5146. name = "Bikes";
  5147. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5148. items[] =
  5149. {
  5150. "Exile_Bike_OldBike",
  5151. "Exile_Bike_MountainBike"
  5152. };
  5153. };
  5154.  
  5155. class Cars
  5156. {
  5157. name = "Cars";
  5158. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5159. items[] =
  5160. {
  5161. "Exile_Car_Kart_Black",
  5162. "Exile_Bike_QuadBike_Black",
  5163. "Exile_Car_OldTractor_Red",
  5164. "Exile_Car_TowTractor_White",
  5165. "Exile_Car_Tractor_Red",
  5166. "Exile_Car_UAZ_Green",
  5167. "Exile_Car_UAZ_Open_Green",
  5168. "Exile_Car_Octavius_White",
  5169. "Exile_Car_Golf_Red",
  5170. "Exile_Car_LandRover_Green",
  5171. "Exile_Car_LandRover_Ambulance_Green",
  5172. "Exile_Car_Lada_Green",
  5173. "Exile_Car_Volha_White",
  5174. "Exile_Car_Hatchback_Rusty1",
  5175. "Exile_Car_Hatchback_Rusty2",
  5176. "Exile_Car_Hatchback_Rusty3",
  5177. "Exile_Car_Hatchback_Sport_Red",
  5178. "Exile_Car_SUV_Red",
  5179. "Exile_Car_SUVXL_Black",
  5180. "Exile_Car_SUV_Armed_Black",
  5181. "Exile_Car_Offroad_Rusty1",
  5182. "Exile_Car_Offroad_Rusty2",
  5183. "Exile_Car_Offroad_Rusty3",
  5184. "Exile_Car_Offroad_Repair_Civillian",
  5185. "Exile_Car_Offroad_Armed_Guerilla01",
  5186. "Exile_Car_BRDM2_HQ",
  5187. "Exile_Car_BTR40_MG_Green",
  5188. "Exile_Car_BTR40_Green",
  5189. "Exile_Car_HMMWV_M134_Green",
  5190. "Exile_Car_HMMWV_M2_Green",
  5191. "Exile_Car_HMMWV_MEV_Green",
  5192. "Exile_Car_HMMWV_UNA_Green",
  5193. "Exile_Car_Strider",
  5194. "Exile_Car_Hunter",
  5195. "Exile_Car_Ifrit",
  5196. "Exile_Car_ProwlerLight",
  5197. "Exile_Car_ProwlerUnarmed",
  5198. "Exile_Car_QilinUnarmed",
  5199. "Exile_Car_MB4WD",
  5200. "Exile_Car_MB4WDOpen"
  5201. };
  5202. };
  5203.  
  5204. class Trucks
  5205. {
  5206. name = "Trucks";
  5207. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5208. items[] =
  5209. {
  5210. "Exile_Car_Van_Black",
  5211. "Exile_Car_Van_Box_Black",
  5212. "Exile_Car_Van_Fuel_Black",
  5213. "Exile_Car_Ural_Open_Worker",
  5214. "Exile_Car_Ural_Covered_Worker",
  5215. "Exile_Car_V3S_Covered",
  5216. "Exile_Car_Zamak",
  5217. "Exile_Car_Tempest",
  5218. "Exile_Car_HEMMT",
  5219. "Exile_Car_Ikarus_Blue"
  5220. };
  5221. };
  5222.  
  5223. class Choppers
  5224. {
  5225. name = "Helicopters";
  5226. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5227. items[] =
  5228. {
  5229. "Exile_Chopper_Hummingbird_Green",
  5230. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5231. "Exile_Chopper_Huey_Green",
  5232. "Exile_Chopper_Huey_Armed_Green",
  5233. "Exile_Chopper_Taru_Black",
  5234. "Exile_Chopper_Taru_Covered_Black",
  5235. "Exile_Chopper_Taru_Transport_Black",
  5236. "Exile_Chopper_Orca_BlackCustom",
  5237. "Exile_Chopper_Mohawk_FIA",
  5238. "Exile_Chopper_Huron_Black",
  5239. "Exile_Chopper_Hellcat_Green"
  5240. };
  5241. };
  5242.  
  5243. class Boats
  5244. {
  5245. name = "Boats";
  5246. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5247. items[] =
  5248. {
  5249. "Exile_Boat_RubberDuck_CSAT",
  5250. "Exile_Boat_RubberDuck_Digital",
  5251. "Exile_Boat_RubberDuck_Orange",
  5252. "Exile_Boat_RubberDuck_Blue",
  5253. "Exile_Boat_RubberDuck_Black",
  5254. "Exile_Boat_MotorBoat_Police",
  5255. "Exile_Boat_MotorBoat_Orange",
  5256. "Exile_Boat_MotorBoat_White",
  5257. "Exile_Boat_SDV_CSAT",
  5258. "Exile_Boat_SDV_Digital",
  5259. "Exile_Boat_SDV_Grey",
  5260. "Exile_Boat_WaterScooter",
  5261. "Exile_Boat_RHIB"
  5262. };
  5263. };
  5264.  
  5265. class Planes
  5266. {
  5267. name = "Planes";
  5268. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5269. items[] =
  5270. {
  5271. "Exile_Plane_Cessna",
  5272. "Exile_Plane_AN2_Green",
  5273. "Exile_Plane_Ceasar",
  5274. "Exile_Plane_BlackfishInfantry",
  5275. "Exile_Plane_BlackfishVehicle"
  5276. };
  5277. };
  5278.  
  5279. class Diving
  5280. {
  5281. name = "Diving";
  5282. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5283. items[] =
  5284. {
  5285. "G_B_Diving",
  5286. "G_O_Diving",
  5287. "G_I_Diving",
  5288. "V_RebreatherB",
  5289. "V_RebreatherIA",
  5290. "V_RebreatherIR",
  5291. "U_I_Wetsuit",
  5292. "U_O_Wetsuit",
  5293. "U_B_Wetsuit"
  5294. };
  5295. };
  5296. };
  5297.  
  5298. class CfgTraders
  5299. {
  5300. /**
  5301. * Weapons, scopes, silencers, ammo
  5302. */
  5303. class Exile_Trader_Armory
  5304. {
  5305. name = "ARMORY";
  5306. showWeaponFilter = 1;
  5307. categories[] =
  5308. {
  5309. "PointerAttachments",
  5310. "BipodAttachments",
  5311. "MuzzleAttachments",
  5312. "OpticAttachments",
  5313. "Ammunition",
  5314. "Pistols",
  5315. "Shotguns",
  5316. "SubMachineGuns",
  5317. "LightMachineGuns",
  5318. "AssaultRifles",
  5319. "SniperRifles"
  5320. };
  5321. };
  5322.  
  5323. /**
  5324. * Satchels, nades, UAVs, static MGs
  5325. */
  5326. class Exile_Trader_SpecialOperations
  5327. {
  5328. name = "SPECIAL OPERATIONS";
  5329. showWeaponFilter = 1; // for noob tubes
  5330. categories[] =
  5331. {
  5332. "Flares",
  5333. "Smokes",
  5334. "UAVs",
  5335. "StaticMGs",
  5336. "Explosives",
  5337. "Navigation"
  5338. };
  5339. };
  5340.  
  5341. /**
  5342. * Uniforms, vests, helmets, backpacks
  5343. */
  5344. class Exile_Trader_Equipment
  5345. {
  5346. name = "EQUIPMENT";
  5347. showWeaponFilter = 0;
  5348. categories[] =
  5349. {
  5350. "Headgear",
  5351. "Glasses",
  5352. "Uniforms",
  5353. "Vests",
  5354. "Backpacks",
  5355. "FirstAid"
  5356. };
  5357. };
  5358.  
  5359. /**
  5360. * Cans, cans, cans
  5361. */
  5362. class Exile_Trader_Food
  5363. {
  5364. name = "FAST FOOD";
  5365. showWeaponFilter = 0;
  5366. categories[] =
  5367. {
  5368. "Food",
  5369. "Drinks"
  5370. };
  5371. };
  5372.  
  5373. /**
  5374. * Light bulbs, metal, etc.
  5375. */
  5376. class Exile_Trader_Hardware
  5377. {
  5378. name = "HARDWARE";
  5379. showWeaponFilter = 0;
  5380. categories[] =
  5381. {
  5382. "Hardware",
  5383. "Tools"
  5384. };
  5385. };
  5386.  
  5387. /**
  5388. * Sells cars and general vehicles
  5389. */
  5390. class Exile_Trader_Vehicle
  5391. {
  5392. name = "VEHICLE";
  5393. showWeaponFilter = 0;
  5394. categories[] =
  5395. {
  5396. "Cars",
  5397. "Trucks"
  5398. };
  5399. };
  5400.  
  5401. /**
  5402. * Sells choppers and planes
  5403. */
  5404. class Exile_Trader_Aircraft
  5405. {
  5406. name = "AIRCRAFT";
  5407. showWeaponFilter = 0;
  5408. categories[] =
  5409. {
  5410. "Choppers",
  5411. "Planes"
  5412. };
  5413. };
  5414.  
  5415. /**
  5416. * Sells ships and boats
  5417. */
  5418. class Exile_Trader_Boat
  5419. {
  5420. name = "BOAT";
  5421. showWeaponFilter = 0;
  5422. categories[] =
  5423. {
  5424. "Boats"
  5425. };
  5426. };
  5427.  
  5428. class Exile_Trader_Diving
  5429. {
  5430. name = "DIVERS";
  5431. showWeaponFilter = 0;
  5432. categories[] =
  5433. {
  5434. "Diving"
  5435. };
  5436. };
  5437.  
  5438. /**
  5439. * Sells Community Items
  5440. */
  5441. class Exile_Trader_CommunityCustoms
  5442. {
  5443. name = "COMMUNITY";
  5444. showWeaponFilter = 0;
  5445. categories[] =
  5446. {
  5447. "Community"
  5448. };
  5449. };
  5450.  
  5451. class Exile_Trader_CommunityCustoms2
  5452. {
  5453. name = "COMMUNITY";
  5454. showWeaponFilter = 0;
  5455. categories[] =
  5456. {
  5457. "Community2"
  5458. };
  5459. };
  5460.  
  5461. class Exile_Trader_CommunityCustoms3
  5462. {
  5463. name = "COMMUNITY";
  5464. showWeaponFilter = 0;
  5465. categories[] =
  5466. {
  5467. "Community3"
  5468. };
  5469. };
  5470.  
  5471. class Exile_Trader_CommunityCustoms4
  5472. {
  5473. name = "COMMUNITY";
  5474. showWeaponFilter = 0;
  5475. categories[] =
  5476. {
  5477. "Community4"
  5478. };
  5479. };
  5480.  
  5481. class Exile_Trader_CommunityCustoms5
  5482. {
  5483. name = "COMMUNITY";
  5484. showWeaponFilter = 0;
  5485. categories[] =
  5486. {
  5487. "Community5"
  5488. };
  5489. };
  5490.  
  5491. class Exile_Trader_CommunityCustoms6
  5492. {
  5493. name = "COMMUNITY";
  5494. showWeaponFilter = 0;
  5495. categories[] =
  5496. {
  5497. "Community6"
  5498. };
  5499. };
  5500.  
  5501. class Exile_Trader_CommunityCustoms7
  5502. {
  5503. name = "COMMUNITY";
  5504. showWeaponFilter = 0;
  5505. categories[] =
  5506. {
  5507. "Community7"
  5508. };
  5509. };
  5510.  
  5511. class Exile_Trader_CommunityCustoms8
  5512. {
  5513. name = "COMMUNITY";
  5514. showWeaponFilter = 0;
  5515. categories[] =
  5516. {
  5517. "Community8"
  5518. };
  5519. };
  5520.  
  5521. class Exile_Trader_CommunityCustoms9
  5522. {
  5523. name = "COMMUNITY";
  5524. showWeaponFilter = 0;
  5525. categories[] =
  5526. {
  5527. "Community9"
  5528. };
  5529. };
  5530.  
  5531. class Exile_Trader_CommunityCustoms10
  5532. {
  5533. name = "COMMUNITY";
  5534. showWeaponFilter = 0;
  5535. categories[] =
  5536. {
  5537. "Community10"
  5538. };
  5539. };
  5540. };
  5541. class CfgTrading
  5542. {
  5543. /*
  5544. * This factor defines the difference between sales/purchase price of
  5545. * items and vehicles. It is used if there is no sales price defined
  5546. * in CfgExileArsenal.
  5547. */
  5548. sellPriceFactor = 0.5;
  5549.  
  5550. rekeyPriceFactor = 0.1;
  5551.  
  5552. class requiredRespect
  5553. {
  5554. Level1 = 0;
  5555. Level2 = 5000;
  5556. Level3 = 10000;
  5557. Level4 = 15000;
  5558. Level5 = 20000;
  5559. Level6 = 25000;
  5560. };
  5561. };
  5562. class CfgVehicleCustoms
  5563. {
  5564. ///////////////////////////////////////////////////////////////////////////////
  5565. // QUAD BIKES
  5566. ///////////////////////////////////////////////////////////////////////////////
  5567. class Exile_Bike_QuadBike_Abstract
  5568. {
  5569. skins[] =
  5570. {
  5571.  
  5572. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
  5573. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
  5574. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
  5575. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
  5576. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
  5577. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
  5578. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
  5579. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
  5580. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};},
  5581. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"};}
  5582. };
  5583. };
  5584.  
  5585. ///////////////////////////////////////////////////////////////////////////////
  5586. // MOTOR BOATS
  5587. ///////////////////////////////////////////////////////////////////////////////
  5588. class Exile_Boat_MotorBoat_Abstract
  5589. {
  5590. skins[] =
  5591. {
  5592. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
  5593. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
  5594. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  5595. };
  5596. };
  5597.  
  5598. ///////////////////////////////////////////////////////////////////////////////
  5599. // RUBBER DUCKS
  5600. ///////////////////////////////////////////////////////////////////////////////
  5601. class Exile_Boat_RubberDuck_Abstract
  5602. {
  5603. skins[] =
  5604. {
  5605. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
  5606. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
  5607. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
  5608. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
  5609. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  5610. };
  5611. };
  5612.  
  5613. ///////////////////////////////////////////////////////////////////////////////
  5614. // SDV
  5615. ///////////////////////////////////////////////////////////////////////////////
  5616. class Exile_Boat_SDV_Abstract
  5617. {
  5618. skins[] =
  5619. {
  5620. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
  5621. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
  5622. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  5623. };
  5624. };
  5625.  
  5626. ///////////////////////////////////////////////////////////////////////////////
  5627. // Hellcat
  5628. ///////////////////////////////////////////////////////////////////////////////
  5629. class Exile_Chopper_Hellcat_Abstract
  5630. {
  5631. skins[] =
  5632. {
  5633. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
  5634. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  5635. };
  5636. };
  5637.  
  5638. ///////////////////////////////////////////////////////////////////////////////
  5639. // Karts
  5640. ///////////////////////////////////////////////////////////////////////////////
  5641. class Exile_Car_Kart_Abstract
  5642. {
  5643. skins[] =
  5644. {
  5645. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5646. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5647. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5648. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5649. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5650. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5651. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5652. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5653. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  5654. };
  5655. };
  5656.  
  5657. ///////////////////////////////////////////////////////////////////////////////
  5658. // Hummingbird (Civillian)
  5659. ///////////////////////////////////////////////////////////////////////////////
  5660. class Exile_Chopper_Hummingbird_Civillian_Abstract
  5661. {
  5662. skins[] =
  5663. {
  5664. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
  5665. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
  5666. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
  5667. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
  5668. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
  5669. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
  5670. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
  5671. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
  5672. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
  5673. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
  5674. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
  5675. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
  5676. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
  5677. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
  5678. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
  5679. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
  5680. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  5681. };
  5682. };
  5683.  
  5684. ///////////////////////////////////////////////////////////////////////////////
  5685. // Huron
  5686. ///////////////////////////////////////////////////////////////////////////////
  5687. class Exile_Chopper_Huron_Abstract
  5688. {
  5689. skins[] =
  5690. {
  5691. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
  5692. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  5693. };
  5694. };
  5695.  
  5696. ///////////////////////////////////////////////////////////////////////////////
  5697. // Orca
  5698. ///////////////////////////////////////////////////////////////////////////////
  5699. class Exile_Chopper_Orca_Abstract
  5700. {
  5701. skins[] =
  5702. {
  5703. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
  5704. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
  5705. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  5706. };
  5707. };
  5708.  
  5709. ///////////////////////////////////////////////////////////////////////////////
  5710. // Taru
  5711. ///////////////////////////////////////////////////////////////////////////////
  5712. class Exile_Chopper_Taru_Abstract
  5713. {
  5714. skins[] =
  5715. {
  5716. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5717. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5718. };
  5719. };
  5720.  
  5721. ///////////////////////////////////////////////////////////////////////////////
  5722. // Taru (Transport)
  5723. ///////////////////////////////////////////////////////////////////////////////
  5724. class Exile_Chopper_Taru_Transport_Abstract
  5725. {
  5726. skins[] =
  5727. {
  5728. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5729. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5730. };
  5731. };
  5732.  
  5733. ///////////////////////////////////////////////////////////////////////////////
  5734. // Taru (Covered)
  5735. ///////////////////////////////////////////////////////////////////////////////
  5736. class Exile_Chopper_Taru_Covered_Abstract
  5737. {
  5738. skins[] =
  5739. {
  5740. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
  5741. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  5742. };
  5743. };
  5744.  
  5745. ///////////////////////////////////////////////////////////////////////////////
  5746. // Hatchback
  5747. ///////////////////////////////////////////////////////////////////////////////
  5748. class Exile_Car_Hatchback_Abstract
  5749. {
  5750. skins[] =
  5751. {
  5752. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
  5753. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
  5754. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
  5755. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
  5756. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
  5757. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
  5758. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
  5759. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
  5760. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
  5761. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
  5762. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
  5763. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  5764. };
  5765. };
  5766.  
  5767. ///////////////////////////////////////////////////////////////////////////////
  5768. // Hatchback (Sport)
  5769. ///////////////////////////////////////////////////////////////////////////////
  5770. class Exile_Car_Hatchback_Sport_Abstract
  5771. {
  5772. skins[] =
  5773. {
  5774. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
  5775. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
  5776. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
  5777. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
  5778. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
  5779. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  5780. };
  5781. };
  5782.  
  5783. ///////////////////////////////////////////////////////////////////////////////
  5784. // Offroad
  5785. ///////////////////////////////////////////////////////////////////////////////
  5786. class Exile_Car_Offroad_Abstract
  5787. {
  5788. skins[] =
  5789. {
  5790. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
  5791. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
  5792. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
  5793. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5794. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5795. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5796. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5797. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5798. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5799. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5800. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5801. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5802. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5803. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5804. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5805. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5806. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5807. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5808. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5809. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5810. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
  5811. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
  5812. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
  5813. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
  5814. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
  5815. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
  5816. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  5817. };
  5818. };
  5819.  
  5820. ///////////////////////////////////////////////////////////////////////////////
  5821. // Land Rover
  5822. ///////////////////////////////////////////////////////////////////////////////
  5823. class Exile_Car_LandRover_Abstract
  5824. {
  5825. skins[] =
  5826. {
  5827. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
  5828. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
  5829. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5830. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5831. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5832. };
  5833. };
  5834.  
  5835. ///////////////////////////////////////////////////////////////////////////////
  5836. // Land Rover (Ambulance)
  5837. ///////////////////////////////////////////////////////////////////////////////
  5838. class Exile_Car_LandRover_Ambulance_Abstract
  5839. {
  5840. skins[] =
  5841. {
  5842. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5843. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5844. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5845. };
  5846. };
  5847.  
  5848. ///////////////////////////////////////////////////////////////////////////////
  5849. // Octavius
  5850. ///////////////////////////////////////////////////////////////////////////////
  5851. class Exile_Car_Octavius_Abstract
  5852. {
  5853. skins[] =
  5854. {
  5855. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
  5856. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  5857. };
  5858. };
  5859.  
  5860. ///////////////////////////////////////////////////////////////////////////////
  5861. // UH-1H Huey
  5862. ///////////////////////////////////////////////////////////////////////////////
  5863. class Exile_Chopper_Huey_Abstract
  5864. {
  5865. skins[] =
  5866. {
  5867. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5868. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5869. };
  5870. };
  5871.  
  5872. ///////////////////////////////////////////////////////////////////////////////
  5873. // UH-1H Huey (Armed)
  5874. ///////////////////////////////////////////////////////////////////////////////
  5875. class Exile_Chopper_Huey_Armed_Abstract
  5876. {
  5877. skins[] =
  5878. {
  5879. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5880. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5881. };
  5882. };
  5883.  
  5884. ///////////////////////////////////////////////////////////////////////////////
  5885. // Offroad (Armed)
  5886. ///////////////////////////////////////////////////////////////////////////////
  5887. class Exile_Car_Offroad_Armed_Abstract
  5888. {
  5889. skins[] =
  5890. {
  5891. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5892. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5893. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5894. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5895. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5896. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5897. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5898. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5899. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5900. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5901. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5902. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5903. };
  5904. };
  5905.  
  5906. ///////////////////////////////////////////////////////////////////////////////
  5907. // Offroad (Repair)
  5908. ///////////////////////////////////////////////////////////////////////////////
  5909. class Exile_Car_Offroad_Repair_Abstract
  5910. {
  5911. skins[] =
  5912. {
  5913. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
  5914. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5915. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5916. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5917. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5918. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5919. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5920. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5921. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5922. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5923. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5924. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5925. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5926. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5927. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5928. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5929. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5930. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5931. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5932. };
  5933. };
  5934.  
  5935. ///////////////////////////////////////////////////////////////////////////////
  5936. // SUV
  5937. ///////////////////////////////////////////////////////////////////////////////
  5938. class Exile_Car_SUV_Abstract
  5939. {
  5940. skins[] =
  5941. {
  5942. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
  5943. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
  5944. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
  5945. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
  5946. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
  5947. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
  5948. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  5949. };
  5950. };
  5951.  
  5952. ///////////////////////////////////////////////////////////////////////////////
  5953. // SUV XL
  5954. ///////////////////////////////////////////////////////////////////////////////
  5955. class Exile_Car_SUVXL_Abstract
  5956. {
  5957. skins[] =
  5958. {
  5959. {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  5960. };
  5961. };
  5962.  
  5963. ///////////////////////////////////////////////////////////////////////////////
  5964. // Van
  5965. ///////////////////////////////////////////////////////////////////////////////
  5966. class Exile_Car_Van_Abstract
  5967. {
  5968. skins[] =
  5969. {
  5970. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5971. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5972. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5973. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  5974. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  5975. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  5976. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  5977. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  5978. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  5979. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  5980. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};},
  5981. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"};},
  5982. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"};}
  5983. };
  5984. };
  5985.  
  5986. ///////////////////////////////////////////////////////////////////////////////
  5987. // Van (Box)
  5988. ///////////////////////////////////////////////////////////////////////////////
  5989. class Exile_Car_Van_Box_Abstract
  5990. {
  5991. skins[] =
  5992. {
  5993. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5994. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5995. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  5996. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  5997. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  5998. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  5999. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  6000. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  6001. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  6002. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  6003. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  6004. };
  6005. };
  6006.  
  6007. ///////////////////////////////////////////////////////////////////////////////
  6008. // Van (Fuel)
  6009. ///////////////////////////////////////////////////////////////////////////////
  6010. class Exile_Car_Van_Fuel_Abstract
  6011. {
  6012. skins[] =
  6013. {
  6014. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6015. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6016. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6017. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
  6018. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
  6019. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  6020. };
  6021. };
  6022.  
  6023. ///////////////////////////////////////////////////////////////////////////////
  6024. // Tempest
  6025. ///////////////////////////////////////////////////////////////////////////////
  6026. class Exile_Car_Tempest_Abstract
  6027. {
  6028. skins[] =
  6029. {
  6030. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};}
  6031. };
  6032. };
  6033.  
  6034. ///////////////////////////////////////////////////////////////////////////////
  6035. // Ikarus
  6036. ///////////////////////////////////////////////////////////////////////////////
  6037. class Exile_Car_Ikarus_Abstract
  6038. {
  6039. skins[] =
  6040. {
  6041. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
  6042. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
  6043. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  6044. };
  6045. };
  6046.  
  6047. ///////////////////////////////////////////////////////////////////////////////
  6048. // Ural (Open)
  6049. ///////////////////////////////////////////////////////////////////////////////
  6050. class Exile_Car_Ural_Open_Abstract
  6051. {
  6052. skins[] =
  6053. {
  6054. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6055. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6056. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6057. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6058. };
  6059. };
  6060.  
  6061. ///////////////////////////////////////////////////////////////////////////////
  6062. // Ural (Covered)
  6063. ///////////////////////////////////////////////////////////////////////////////
  6064. class Exile_Car_Ural_Covered_Abstract
  6065. {
  6066. skins[] =
  6067. {
  6068. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6069. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6070. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6071. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6072. };
  6073. };
  6074.  
  6075. ///////////////////////////////////////////////////////////////////////////////
  6076. // Lada
  6077. ///////////////////////////////////////////////////////////////////////////////
  6078. class Exile_Car_Lada_Abstract
  6079. {
  6080. skins[] =
  6081. {
  6082. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
  6083. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6084. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6085. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  6086. };
  6087. };
  6088.  
  6089. ///////////////////////////////////////////////////////////////////////////////
  6090. // Volha
  6091. ///////////////////////////////////////////////////////////////////////////////
  6092. class Exile_Car_Volha_Abstract
  6093. {
  6094. skins[] =
  6095. {
  6096. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
  6097. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
  6098. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  6099. };
  6100. };
  6101.  
  6102. ///////////////////////////////////////////////////////////////////////////////
  6103. // HUNTER
  6104. ///////////////////////////////////////////////////////////////////////////////
  6105. class Exile_Car_Hunter_Abstract
  6106. {
  6107. skins[] =
  6108. {
  6109.  
  6110. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
  6111. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
  6112. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  6113. };
  6114. };
  6115.  
  6116. ///////////////////////////////////////////////////////////////////////////////
  6117. // IFRIT
  6118. ///////////////////////////////////////////////////////////////////////////////
  6119. class Exile_Car_Ifrit_Abstract
  6120. {
  6121. skins[] =
  6122. {
  6123.  
  6124. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};}
  6125. };
  6126. };
  6127.  
  6128. ///////////////////////////////////////////////////////////////////////////////
  6129. // HMMWV
  6130. ///////////////////////////////////////////////////////////////////////////////
  6131. class Exile_Car_HMMWV_M2_Abstract
  6132. {
  6133. skins[] =
  6134. {
  6135.  
  6136. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6137. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6138. };
  6139. };
  6140.  
  6141. class Exile_Car_HMMWV_M134_Abstract
  6142. {
  6143. skins[] =
  6144. {
  6145.  
  6146. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6147. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6148. };
  6149. };
  6150.  
  6151. class Exile_Car_HMMWV_MEV_Abstract
  6152. {
  6153. skins[] =
  6154. {
  6155.  
  6156. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
  6157. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  6158. };
  6159. };
  6160.  
  6161. class Exile_Car_HMMWV_UNA_Abstract
  6162. {
  6163. skins[] =
  6164. {
  6165.  
  6166. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6167. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6168. };
  6169. };
  6170.  
  6171. ///////////////////////////////////////////////////////////////////////////////
  6172. // BTR40
  6173. ///////////////////////////////////////////////////////////////////////////////
  6174. class Exile_Car_BTR40_MG_Abstract
  6175. {
  6176. skins[] =
  6177. {
  6178.  
  6179. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6180. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6181. };
  6182. };
  6183.  
  6184. class Exile_Car_BTR40_Abstract
  6185. {
  6186. skins[] =
  6187. {
  6188.  
  6189. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6190. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6191. };
  6192. };
  6193.  
  6194. ///////////////////////////////////////////////////////////////////////////////
  6195. // Golf
  6196. ///////////////////////////////////////////////////////////////////////////////
  6197. class Exile_Car_Golf_Abstract
  6198. {
  6199. skins[] =
  6200. {
  6201.  
  6202. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
  6203. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  6204. };
  6205. };
  6206.  
  6207. ///////////////////////////////////////////////////////////////////////////////
  6208. // AN-2
  6209. ///////////////////////////////////////////////////////////////////////////////
  6210. class Exile_Plane_AN2_Abstract
  6211. {
  6212. skins[] =
  6213. {
  6214. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
  6215. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6216. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
  6217. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  6218. };
  6219. };
  6220.  
  6221. ///////////////////////////////////////////////////////////////////////////////
  6222. // RHIB
  6223. ///////////////////////////////////////////////////////////////////////////////
  6224. class B_G_Boat_Transport_02_F
  6225. {
  6226. skins[] =
  6227. {
  6228. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"};}
  6229. };
  6230. };
  6231.  
  6232. ///////////////////////////////////////////////////////////////////////////////
  6233. // Water Scooter
  6234. ///////////////////////////////////////////////////////////////////////////////
  6235. class Exile_Boat_WaterScooter_Abstract
  6236. {
  6237. skins[] =
  6238. {
  6239. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"};},
  6240. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"};},
  6241. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"};},
  6242. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6243. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6244. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"};}
  6245. };
  6246. };
  6247.  
  6248. ///////////////////////////////////////////////////////////////////////////////
  6249. // Ceasar BTT
  6250. ///////////////////////////////////////////////////////////////////////////////
  6251. class C_Plane_Civil_01_F
  6252. {
  6253. skins[] =
  6254. {
  6255. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6256. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6257. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6258. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6259. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6260. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6261. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}
  6262. };
  6263. };
  6264.  
  6265. ///////////////////////////////////////////////////////////////////////////////
  6266. // V-44 X Blackfish (Infantry Transport)
  6267. ///////////////////////////////////////////////////////////////////////////////
  6268. class B_T_VTOL_01_infantry_F
  6269. {
  6270. skins[] =
  6271. {
  6272. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6273. };
  6274. };
  6275.  
  6276. ///////////////////////////////////////////////////////////////////////////////
  6277. // V-44 X Blackfish (Vehicle Transport)
  6278. ///////////////////////////////////////////////////////////////////////////////
  6279. class B_T_VTOL_01_vehicle_F
  6280. {
  6281. skins[] =
  6282. {
  6283. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6284. };
  6285. };
  6286.  
  6287. ///////////////////////////////////////////////////////////////////////////////
  6288. // Prowler (Light)
  6289. ///////////////////////////////////////////////////////////////////////////////
  6290. class B_CTRG_LSV_01_light_F
  6291. {
  6292. skins[] =
  6293. {
  6294. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"};},
  6295. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6296. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6297. };
  6298. };
  6299.  
  6300. ///////////////////////////////////////////////////////////////////////////////
  6301. // Prowler (Unarmed)
  6302. ///////////////////////////////////////////////////////////////////////////////
  6303. class B_T_LSV_01_unarmed_black_F
  6304. {
  6305. skins[] =
  6306. {
  6307. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6308. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6309. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6310. };
  6311. };
  6312.  
  6313. ///////////////////////////////////////////////////////////////////////////////
  6314. // Qilin (Unarmed)
  6315. ///////////////////////////////////////////////////////////////////////////////
  6316. class O_T_LSV_02_unarmed_black_F
  6317. {
  6318. skins[] =
  6319. {
  6320. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"};},
  6321. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"};}
  6322. };
  6323. };
  6324.  
  6325. ///////////////////////////////////////////////////////////////////////////////
  6326. // MB 4WD
  6327. ///////////////////////////////////////////////////////////////////////////////
  6328. class C_Offroad_02_unarmed_orange_F
  6329. {
  6330. skins[] =
  6331. {
  6332. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6333. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6334. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6335. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6336. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};},
  6337. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6338. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};}
  6339. };
  6340. };
  6341.  
  6342. class I_C_Offroad_02_unarmed_F
  6343. {
  6344. skins[] =
  6345. {
  6346. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6347. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6348. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6349. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6350. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"};},
  6351. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6352. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};},
  6353. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};}
  6354. };
  6355. };
  6356. };
  6357. class CfgVehicleTransport
  6358. {
  6359. class Exile_Container_SupplyBox
  6360. {
  6361. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  6362.  
  6363. class Exile_Car_Van_Abstract
  6364. {
  6365. attachPosition[] = {0, -1.1, 0.2};
  6366. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6367. detachPosition[] = {0, -4.4};
  6368. };
  6369.  
  6370. class Exile_Car_Offroad_Abstract
  6371. {
  6372. attachPosition[] = {0, -1.6, 0.4};
  6373. cargoIndizes[] = {1, 2, 3, 4};
  6374. detachPosition[] = {0, -4};
  6375. };
  6376.  
  6377. class Exile_Car_Zamak_Abstract
  6378. {
  6379. attachPosition[] = {0.03, 0.3, 0};
  6380. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6381. detachPosition[] = {0.03, -4.8};
  6382. };
  6383.  
  6384. class Exile_Car_HEMMT_Abstract
  6385. {
  6386. attachPosition[] = {0.05, -0.1, 0.3};
  6387. cargoIndizes[] = {1, 2, 8, 9};
  6388. detachPosition[] = {0.05, -6.1};
  6389. };
  6390.  
  6391. class Exile_Car_Tempest_Abstract
  6392. {
  6393. attachPosition[] = {0.08, -0.85, 0.4};
  6394. cargoIndizes[] = {1, 6, 7, 9};
  6395. detachPosition[] = {0.08, -6};
  6396. };
  6397. };
  6398. };
  6399. class CfgVon
  6400. {
  6401. // self explanitory isnt it
  6402. class global
  6403. {
  6404. id = 0;
  6405. text = 0;
  6406. von = 0;
  6407. };
  6408.  
  6409. class side
  6410. {
  6411. id = 1;
  6412. text = 1;
  6413. von = 0;
  6414. };
  6415.  
  6416. class command
  6417. {
  6418. id = 2;
  6419. text = 0;
  6420. von = 0;
  6421. };
  6422.  
  6423. class group
  6424.  
  6425. {
  6426. id = 3;
  6427. text = 1;
  6428. von = 1;
  6429. };
  6430.  
  6431. class vehicle
  6432. {
  6433. id = 4;
  6434. text = 1;
  6435. von = 1;
  6436. };
  6437.  
  6438. class direct
  6439. {
  6440. id = 5;
  6441. text = 1;
  6442. von = 1;
  6443. };
  6444. };
  6445. class CfgNotifications
  6446. {
  6447. class Success
  6448. {
  6449. description = "%1";
  6450. title = "Success";
  6451. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  6452. iconText = "";
  6453. color[] = {0.7, 0.93, 0, 1};
  6454. duration = 5;
  6455. priority = 0;
  6456. difficulty[] = {};
  6457. };
  6458. class Whoops
  6459. {
  6460. description = "%1";
  6461. title = "Error";
  6462. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  6463. iconText = "";
  6464. color[] = {0.7, 0.93, 0, 1};
  6465. duration = 5;
  6466. priority = 0;
  6467. difficulty[] = {};
  6468. };
  6469. class ZCP_Init
  6470. {
  6471. description = "%1";
  6472. title = "ZCP Spawned";
  6473. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  6474. iconText = "";
  6475. color[] = {0.7, 0.93, 0, 1};
  6476. duration = 5;
  6477. priority = 0;
  6478. difficulty[] = {};
  6479. };
  6480. class ZCP_Capped
  6481. {
  6482. description = "%1";
  6483. title = "ZCP Capped";
  6484. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  6485. iconText = "";
  6486. color[] = {0.7, 0.93, 0, 1};
  6487. duration = 5;
  6488. priority = 0;
  6489. difficulty[] = {};
  6490. };
  6491. class ZCP_Capping
  6492. {
  6493. description = "%1";
  6494. title = "ZCP alert";
  6495. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  6496. iconText = "";
  6497. color[] = {0.7, 0.93, 0, 1};
  6498. duration = 5;
  6499. priority = 0;
  6500. difficulty[] = {};
  6501. };
  6502. };
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