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- C:\Users\Frederick\Desktop>untitled.g3d
- In [..\..\source\shared_lib\sources\util\util.cpp::Shared::Util::SystemFlags::
- tSystemSettingType Line: 212]
- In [..\..\source\shared_lib\sources\util\util.cpp::Shared::Util::SystemFlags::
- it Line: 232]
- In [..\..\source\shared_lib\sources\util\util.cpp::Shared::Util::SystemFlags::
- it Line: 254]
- In [..\..\source\shared_lib\sources\platform\common\simple_threads.cpp::Shared
- PlatformCommon::LogFileThread::execute Line: 460]
- In [..\..\source\shared_lib\sources\platform\common\simple_threads.cpp::Shared
- PlatformCommon::LogFileThread::execute Line: 468]
- In [..\..\source\shared_lib\sources\util\util.cpp::Shared::Util::SystemFlags::
- it Line: 263]
- -=-=-=-=-=-=-= looking for file in possible location [D:\Megaglest\data\glest
- ame\]
- -=-=-=-=-=-=-= looking for windows specific file in possible location [D:\Meg
- lest\data\glest_game\windows_glest.ini]
- -=-=-=-=-=-=-= About to load fileName.first = [D:\Megaglest\data\glest_game\gl
- t.ini]
- Property key [DataPath] now has value [D:\Megaglest\data\glest_game\\]
- Property key [LogPath] now has value [C:\Users\Frederick\AppData\Roaming\megag
- st\]
- Property key [UserData_Root] now has value [C:\Users\Frederick\AppData\Roaming
- egaglest\]
- -=-=-=-=-=-=-= About to load fileName.second = [C:\Users\Frederick\AppData\Roa
- ng\megaglest\glestuser.ini]
- Startup Adding model [C:\Users\Frederick\Desktop\untitled.g3d] list size 1
- OpenGL Extension [GL_EXT_framebuffer_object] supported status = 1
- Load model, fileVersion = 4
- meshCount = 1
- Exception caught loading 3d file: C:\Users\Frederick\Desktop\untitled.g3d
- bad allocation
- OpenGL Extension [GL_EXT_texture_filter_anisotropic] supported status = 1
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