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TheInsidiousOne

Yu-Gi-Oh! EV - Dorothy Rose's deck

Aug 18th, 2018
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  1. Mechanical Pony, Grace
  2. ​★​★​★​★​★
  3. LIGHT
  4. Beast-Warrior/Effect
  5. ATK 2000
  6. DEF 1600
  7. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Mechanical Pony, Grace" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Mechanical Pony" monster from your Deck to your hand, except "Mechanical Pony, Grace". You can only use this effect of "Mechanical Pony, Grace" once per turn.
  8.  
  9. Mechanical Pony, Tess
  10. ​★​★​★​★
  11. LIGHT
  12. Beast-Warrior/Effect
  13. ATK 1600
  14. DEF 1800
  15. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mechanical Pony" monster from your Deck, except "Mechanical Pony, Tess".
  16.  
  17. Mechanical Pony, Maddie
  18. ​★​★​★
  19. LIGHT
  20. Beast-Warrior/Effect
  21. ATK 1600
  22. DEF 600
  23. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. (Quick Effect): You can Tribute this card; place 2 Sonar Counters on a face-up "Mechanical Pony" Sonar Monster in your Extra Deck. You can only use this effect of "Mechanical Pony, Maddie" once per turn.
  24.  
  25. Mechanical Pony, Natacha
  26. ​★​★​★​★
  27. LIGHT
  28. Beast-Warrior/Effect
  29. ATK 1700
  30. DEF 1700
  31. (Quick Effect): You can reveal this card in your hand, then target 1 "Mechanical Pony" monster you control, except "Mechanical Pony, Natacha"; Special Summon this card, and if you do, return that monster to the hand. (Quick Effect): You can Tribute this card; place 2 Sonar Counters on a face-up "Mechanical Pony" Sonar Monster in your Extra Deck. You can only use each effect of "Mechanical Pony, Natacha" once per turn.
  32.  
  33. Mechanical Pony, Isabella
  34. ​★​★​★​★
  35. LIGHT
  36. Beast-Warrior/Effect
  37. ATK 1700
  38. DEF 1400
  39. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. (Quick Effect): You can Tribute this card; place 2 Sonar Counters on a face-up "Mechanical Pony" Sonar Monster in your Extra Deck. You can only use each effect of "Mechanical Pony, Isabella" once per turn.
  40.  
  41. Mechanical Pony, Sam
  42. ​★​★​★​★
  43. LIGHT
  44. Beast-Warrior/Effect
  45. ATK 1800
  46. DEF 700
  47. If this card is Normal Summoned: You can Special Summon 1 "Mechanical Pony" monster from your hand, except "Mechanical Pony, Sam". You can discard 1 "Mechanical Pony" card, then target 1 "Mechanical Pony" Sonar Monster in your GY; Special Summon it. You can only use this effect of "Mechanical Pony, Sam" once per turn.
  48.  
  49. Mechanical Pony, Madalin
  50. ★​★​★
  51. LIGHT
  52. Beast-Warrior/Effect
  53. ATK 1500
  54. DEF 1000
  55. If this card is Normal or Special Summoned: You can add 1 "Mechanical Pony" monster from your Deck to your hand, except "Mechanical Pony, Madalin". (Quick Effect): You can Tribute this card; place 2 Sonar Counters on a face-up "Mechanical Pony" Sonar Monster in your Extra Deck. You can only use each effect of "Mechanical Pony, Madalin" once per turn.
  56.  
  57. Mechanical Pony, Krissy
  58. ★​★​★
  59. LIGHT
  60. Beast-Warrior/Effect
  61. ATK 700
  62. DEF 1500
  63. When an attack is declared involving your "Mechanical Pony" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. (Quick Effect): You can Tribute this card; place 3 Sonar Counters on a face-up "Mechanical Pony" Sonar Monster in your Extra Deck. You can only use this effect of "Mechanical Pony, Krissy" once per turn.
  64.  
  65. Mechanical Pony, Chelsea
  66. ★​★​★★​★​★★​
  67. LIGHT
  68. Beast-Warrior/Sonar/Effect
  69. ATK 2500
  70. DEF 2000
  71. ● While in your face-up Extra Deck: If a "Mechanical Pony" monster you control is destroyed by battle or card effect and sent to the GY: You can place Sonar Counters on this card equal to that monster's original Level.
  72. ● While in your Monster Zone: Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  73.  
  74. Mechanical Pony, Lindsay
  75. ★​★​★★​★​★★​★​
  76. LIGHT
  77. Beast-Warrir/Sonar/Effect
  78. ATK 3000
  79. DEF 2500
  80. ● While in your face-up Extra Deck: If a "Mechanical Pony" monster you control is destroyed by battle or card effect and sent to the GY: You can place Sonar Counters on this card equal to that monster's original Level.
  81. ● While in your Monster Zone: When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation. (Quick Effect): You can banish 1 "Mechanical Pony" monster from your GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mechanical Pony, Lindsay" once per turn.
  82.  
  83. Mechanical Pony's Factory
  84. Field Spell
  85. You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Mechanical Pony" monster from your Deck. You can only use this effect of "Mechanical Pony's Factory" once per turn. If this card in your Field Zone is destroyed by a card effect and sent to the GY: You can add 1 "Mechanical Pony" monster from your Deck to your hand.
  86.  
  87. Mechanical Pony's Assembly
  88. Quick-Play Spell
  89. Special Summon 1 "Mechanical Pony" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
  90.  
  91. Mechanical Pony's Unity
  92. Normal Trap
  93. Immediately after this effect resolves, Sonar Summon 1 Sonar Monster from your Extra Deck. You can only activate 1 "Mechanical Pony's Unity" per turn.
  94.  
  95. Mechanical Pony's Soul
  96. Continuous Trap
  97. Activate this card by targeting 1 "Mechanical Pony" Sonar Monster you control; it cannot be destroyed by battle or by your opponent's card effects. Once per turn, if you take damage from battles involving the targeted monster: You can target 1 Spell/Trap your opponent controls; destroy it. When that monster leaves the field, destroy this card.
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