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Dec 9th, 2012
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  1. # Minimum number of players to start a game
  2. start-player-count: 0
  3. #Command used to join, DO NOT include the /
  4. join-commands: [join, zs-join]
  5. #Command used to leave, DO NOT include the /
  6. leave-commands: [leave, zs-leave]
  7. # Automation Enabled?
  8. automated: false
  9. #Time before new game when automated, in SECONDS!
  10. auto-cooldown: 120
  11. #Automation Join Message - for automated servers only!
  12. auto-join-message: Welcome to the server! We are running automated ZombieSurvival games!
  13. # Used for automated servers so that players cannot break blocks while in waiting area
  14. auto-anti-grief: false
  15. #Items at join?
  16. items-at-join: true
  17. - 268:1
  18. #Only works if using an economy plugin, percent to deduct from player when they die. 0.00-1.00
  19. death-loss-percent: 0.08
  20. #Seconds between waves
  21. wave-wait: 20
  22. #How often do zombies drop items? 0-never 1/n chance (so if set to 2 chance is 50%)
  23. drop-chance: 2
  24. - 268:1
  25. - 367:1
  26. #Difficulty Multiplier, (0 is off)
  27. health-multi: 1.25
  28. #Damage Multiplier, between (0 is off)
  29. damage-multi: 0.20
  30. #Infectious Material (water and cobweb)
  31. infect-mat: true
  32. #Allow Spectate (Can playrs fly around and such after death??)
  33. allow-spectate: true
  34. #Perpetual Night (Forces time back to midnight every second)
  35. perp-night: true
  36. #Runner Chance 0- disabled 1/n chance (so if set to 2 chance is 50%)
  37. runner-chance: 10
  38. #Bite Effects Chance 0 disabled, 1/n chance (so if set to 2 chance is 50%)
  39. effect-chance: 20
  40. #Empty Account on /leave and when game is over (USED ONLY FOR VAULT)
  41. empty-account: true
  42. #Force players to world spawn on server join (useful for automated servers)
  43. force-spawn: false
  44. #How fast normal zombies seek players 0.23 is NORMAL SPEED
  45. seek-speed: 0.23
  46. #How fast Runner (FAST) zombies seek players (0.40 is default)
  47. fast-seek-speed: 0.40
  48. #Bite effect length in seconds (how long the potion effect is active)
  49. bite-effect-length: 10
  50. #How many blocks from the sign to search for door (in a RADIUS)
  51. buy-door-find-radius: 6
  52. #If they die by non-human do they respawn?
  53. death-non-human-respawn: true
  54. #Things like Lava, Fire, Sun, etc. hurt zombies?
  55. all-hurt: true
  56. #Leave timer to rejoin? In seconds!
  57. leave-timer: 30
  58. #Seperate Inventories between games/real world
  59. inventory-save: true
  60. #force inventory clear on global join
  61. inventory-clear-join: false
  62. #Force points if using economy system
  63. force-points: true
  64. #For those people looking to have special abilities for some folk
  65. use-donator-perks: false
  66. #heal players after each round
  67. heal-player-new-wave: false
  68. #Skelly wave chance 1/n chance 0-disable
  69. skelly-wave-chance: 5
  70. #wolves should spawn on every 10th wave?
  71. wolves-every-10th-wave: false
  72. #Allow update checking?
  73. new-version-checking: true
  74. #Items they shall get when joining a game 0-nothing
  75. join-items:
  76. - 0
  77. #What armor should they get at join if items-at-join true? 0-nothing
  78. armor-items:
  79. - 0
  80. #What items can Zombies drop? Only 1 item drops at random 0-nothing
  81. drop-items:
  82. - 0
  83. # List of blocks to be allowed broken during game (Block ID) 0-nothing
  84. allowbreak:
  85. - 0
  86. # List of blocks to be allowed placed during game (Block ID) 0-nothing
  87. allowplace:
  88. - 0
  89. #List of items to put into the mystery box upon purchase. 0-nothing
  90. mysterybox-items:
  91. - "268:1"
  92. - "272:1"
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