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- Option "ribparse" "string varsubst" ["$"]
- IfBegin "!defined(RMSTREE)"
- Option "user" "string RMSTREE" ["/Applications/Pixar/RenderManForMaya-21.2-maya2017"]
- IfEnd
- Option "searchpath" "shader" ["../shaders/osl:@"]
- Option "searchpath" "rixplugin" ["${RMSTREE}/lib/shaders:./:@"]
- Option "searchpath" "texture" ["../textures:@"]
- Option "searchpath" "archive" ["../archives:Cutter_Help/templates/Rib:custom_templates/Rib"]
- #Option "statistics" "endofframe" [1]
- Hider "raytrace" "int incremental" [1] "int minsamples" [0] "int maxsamples" [128] "float darkfalloff" [0.025]
- #Integrator "PxrPathTracer" "PxrPathTracer" "int maxPathLength" [10] "int allowCaustics" [0]
- Integrator "PxrVisualizer" "PxrVisualizer1"
- "string style" ["bxdf"]
- "int wireframe" [0]
- "int normalCheck" [0]
- "string matCap" [""]
- "color wireframeColor" [0.0 0.0 0.0]
- "float wireframeOpacity" [0.5]
- "float wireframeWidth" [1.0]
- PixelVariance 0.5
- Format 640 360 1
- Display "untitled" "it" "rgba"
- Projection "perspective" "fov" [20]
- DepthOfField 2 1 35 # f-stop, constant 1, focal distance
- #Translate 0 0 35
- #Rotate -10 1 0 0
- #Rotate 54 0 1 0
- #Scale 1 1 -1
- Translate 2 -4 35
- Rotate -2 1 0 0
- Rotate 69 0 1 0
- Scale 1 1 -1
- #DisplayFilter "PxrBackgroundDisplayFilter" "background" "color backgroundColor" [1 1 1]
- WorldBegin
- Bxdf "PxrSurface" "default"
- "color diffuseColor" [0.6 0.6 0.6]
- "float diffuseGain" [1.0]
- "float presence" [1.0]
- #TransformBegin
- # Scale 4 4 4
- # ReadArchive "cutrAxes.rib"
- #TransformEnd
- AttributeBegin
- Attribute "visibility" "int indirect" [0] "int transmission" [0]
- Attribute "visibility" "int camera" [0]
- Rotate -90 1 0 0
- # txmake -envlatl ../tiffs/name.hdr ../textures/name.env.tex
- Light "PxrDomeLight" "PxrDomeLight2"
- "float intensity" [1.0]
- "float exposure" [-2]
- "color lightColor" [1 1 1]
- "string lightColorMap" ["hdr.env.tex"]
- "int enableTemperature" [0]
- "float temperature" [6500]
- "float specular" [1.0]
- "float diffuse" [1.0]
- "int enableShadows" [1]
- "color shadowColor" [0 0 0]
- "float shadowDistance" [-1.0]
- "float shadowFalloff" [-1.0]
- "float shadowFalloffGamma" [1.0]
- "string shadowSubset" [""]
- "string shadowExcludeSubset" [""]
- "int traceLightPaths" [0]
- "int thinShadow" [1]
- "int fixedSampleCount" [0]
- "string lightGroup" [""]
- "float importanceMultiplier" [1.0]
- AttributeEnd
- ReadArchive "lights/3_pointLight.rib"
- ReadArchive "geo/bunny_teapot_scene.rib"
- ReadArchive "geo/bunny_teapot_env.rib"
- WorldEnd
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