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DivineDragoonKain

Little Haven

Nov 9th, 2015
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  1. Little Haven consists of, at the moment:
  2.  
  3. Three small exterior buildings
  4. One medium exterior building
  5. A good deal of open land!
  6.  
  7. A room designed to seal True Runes away. The latent occult energies here might be able to be repurposed.
  8. A room containing the Forge of Creation.
  9. Dungeon
  10. Golurk Room (A checkpoint where eight Golurk rest in alcoves in the walls when inactive)
  11. Cliffside Balcony - This area connects to the cliff that Little Haven sits on, overlooking the lake.
  12.  
  13. Four Mysteriously Sealed Doors underground. These doors bear an unusual symbol on them that after some deliberation between yourselves as well as Raiden, determine to just be the Sindarin coat of arms, represented by a great wheel surrounding a criss-cross network of X's and gemstones.
  14.  
  15. A small building can hold a store, a workshop, a post office, or similarly sized areas. The Forge and Sealing Room count as small rooms for what can be added to them, as well.
  16.  
  17. A medium building can hold a tavern/inn combo, a library, an indoor garden, a command center, or similarly sized areas. The Dungeon counts as a medium-sized building.
  18.  
  19. A large building can hold barracks, a dedicated supplies warehouse, or similarly sized areas.
  20.  
  21. To recap:
  22.  
  23. Open Land
  24. 5x Small Buldings (One has the Forge in it, one has the Sealing Room, all can still be built into)
  25. 2x Medium Building (One is the dungeon)
  26. Golurk Room (An already occupied area)
  27. Cliffside - Back entrance into the castle via the lake.
  28.  
  29. Sealed Doors: 4
  30.  
  31.  
  32. The Military Fund and Upgrading the HQ:
  33.  
  34. With sufficient funds and the right people on board, you will be able to purchase the construction of more buildings and increase the functionality of your HQ, which can greatly increase your personal or military effectiveness. Some facilities require certain kinds of people to maintain them, others can be managed at a reduced effectiveness by anyone.
  35.  
  36. The exact things you'll be able to purchase is still in progress, but expect to see them soon!
  37.  
  38. OPTIONS:
  39.  
  40. Wall - 5000 potch. You hire some stonemasons to build a solid defensive wall around the perimeter, keeping out many wild pokemon and making things a little more difficult on invading forces. This'll upgrade over time as Little Haven gets bigger.
  41.  
  42. Alchemy Lab - 10,000 potch. A specialized equipment-modifying facility built as an add-on to the Forge of Creation. This doesn't require a slot, but has requirements: Build a Smithy and an Occult Lab to unlock this. This facility is required to access the Alchemy system.
  43.  
  44. Small
  45. -----
  46.  
  47. Empty Small Building - 3000 potch.
  48.  
  49. Post Office - 2000 potch. An area for a postmaster to send, receive, and sort mail. Comes a large collection of cages for bird-type Pokemon of varying sizes. Pidoves are surprisingly hardy! Having one of these will speed up communications considerably. Requires a makeshift or permanent Postmaster.
  50.  
  51. Medicine Shop - 3000 potch. An apothecary can set up a business here selling medicine to your army. All shops contribute a small amount to the war fund.
  52.  
  53. Tinker's Workshop - 5000 potch. Sets up a laboratory where you can build and research Mechanisms. Requires a Tinkerer.
  54.  
  55. Smithy - 10,000 potch. A dedicated blacksmith to hone weapons and provide equipment for an army. Will apply weapon runes for free (Aston can do this too, for now) and provide weaponmaking services at a discounted price. Requires a Blacksmith. Required to build an Alchemy Lab. All shops contribute a small amount to the war fund.
  56.  
  57. Tailor - 5000 potch. Requires a skilled Tailor. A one-stop shop for most pieces of equipment made of cloth, from robes, to dresses, to finely made fashion, special utility clothing, or HQ decorations. More options depending on what is already built. All shops contribute a small amount to the war fund. At any time, 1000 additional potch can be spent at a built Tailor's to add room for a Costume Designer to set up shop.
  58.  
  59. Occult Lab - 5000 potch. Sets up a laboratory to research and develop Occult projects and Arcane equipment. Required to build an Alchemy Lab. A recruited Rune Master can set up a Rune Shop in this room. All shops contribute a small amount to the war fund.
  60.  
  61. Scouting Office - 8000 potch. A hub for a team of dedicated talent scouts seeking people of various skillsets, as directed by you. They're only able to locate talented people - recruitment is still on you. More effective if a Detective is present, but Detectives are able to evade the notice of talent scouts.
  62.  
  63. Medium
  64. ------
  65.  
  66. Empty Medium Building - 7500 potch.
  67.  
  68. Tavern/Inn - 10,000 potch. A well-stocked inn with a bar and kitchen. There's twenty rooms available, for the leaders and any other important delegates. An all-purpose choice for living space, meals and entertainment. Requires someone to maintain the facilities. Specialized roles that can be filled: Inn/barkeeper, chef, entertainers. Contributes a small amount to the war fund.
  69.  
  70. Command Center - 20,000 potch. Contains ten rooms for the most important members of the army, a situation/war room, a regular meeting room, several studies, archives, intelligence office, and an address hall. A previously built post-office or scouting office will be moved here. A Strategist makes this facility more effective.
  71.  
  72. Garden - 8000 potch. A place to grow herbs, flowers, drugs, berries, or whatever else you can think of. Acts like 20 Portable Growers. These facilities also let you turn open plots of land into farmland, but those need a dedicated Farmer. Farm plots cost 6,000 potch each and can grow one type of crop. Farmland will contribute to the war fund.
  73.  
  74. Bathhouse - 9000 potch. A place for relaxation. Relaxation is important! But only a master of baths can design the perfect bathhouse and keep it hygenic! Are there other benefits to relaxation? Surely it most soothe the soul.
  75.  
  76. Library - 10,000 potch. A quiet repository of books. Requires at least 10 books (of either Manual or Exposition types) purchased and a Librarian. A library provides more opportunities to find rare books and provides bonuses for studying manuals.
  77.  
  78. Large
  79. -----
  80.  
  81. Empty Large building: 10,000 potch.
  82.  
  83. Barracks - 25,000 potch. While not required to have soldiers on hand at first, a larger army necessitates these facilities. These include living quarters for your soldiers, training areas, recreation, and mess. Just having these facilities on hand will improve the discipline of troops in some manner...
  84.  
  85. Warehouse - 10,000 potch. Everything needs a place to stay. You can make do storing things in a tavern's facilities for a little while, but as you begin to produce crops, engage in trade, and produce equipment for your soldiers, this sort of facility becomes necessary. Includes a general storehouse for both perishable and nonperishable goods, as well as an armory. Organization grants your military some benefits in war battles, and having the correct facilities and staff on-hand will cause this to contribute a significant amount to the War Fund, as well.
  86.  
  87. Castle Structure - ????
  88.  
  89. Soldiers
  90. --------
  91.  
  92. You have a very small force of 5 at the moment. You are able to conduct small-scale personal operations.
  93.  
  94. Alliance:
  95.  
  96. You are APPRECIATED by Crystal Grove.
  97. You are FRIENDLY with the Sapphire Sharpedos at present. (Approx. 100 soldiers)
  98. You are NEUTRAL with the cities of Dulcet and Oakbridge.
  99. You are RESENTED by splinter bandit groups.
  100. You are ?????? with Ashley.
  101.  
  102. To hire mercenary forces, you will need to sign them on a Contract. A better standing with mercenaries can result in a more lenient contract. Pay required may range anywhere from 15,000 to 50,000 potch.
  103.  
  104. Allied cities will pledge a number of forces and War Funds as long as you make an effort to defend them.
  105.  
  106. Some splinter forces may join you for no cost.
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