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Aug 1st, 2015
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  1.  
  2. Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
  3.  
  4. me = game.Players.LocalPlayer
  5.  
  6. function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
  7. local p = Instance.new("Part")
  8. p.TopSurface = 0
  9. p.BottomSurface = 0
  10. p.Transparency = Tran
  11. p.Reflectance = Ref
  12. p.CanCollide = Coll
  13. p.Anchored = Anch
  14. p.BrickColor = BrickColor.new(Col)
  15. p.formFactor = "Custom"
  16. p.Size = Size
  17. if Name then p.Name = Name end
  18. p.Parent = P
  19. p.Locked = true
  20. p:BreakJoints()
  21. return p
  22. end
  23.  
  24.  
  25. V3 = Vector3.new
  26. CN = CFrame.new
  27. CA = CFrame.Angles
  28. MR = math.rad
  29. MRA = math.random
  30.  
  31. function Weld(P0, P1, CF1, CF2, Name)
  32. local w = Instance.new("Motor6D")
  33. w.Part0 = P0
  34. w.Part1 = P1
  35. w.C0 = CF1
  36. w.C1 = CF2
  37. if Name then w.Name = Name end
  38. w.Parent = P0
  39. return w
  40. end
  41.  
  42. function MakeNyan(Player, S)
  43. local Naim = "Nyan "..Player.Name:sub(1,5)
  44. if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
  45. local Model = Instance.new("Model")
  46. Model.Name = Naim
  47. local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
  48. local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
  49. Instance.new("BlockMesh",Head)
  50. local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
  51. local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
  52. Instance.new("BlockMesh",Tart)
  53. Weld(Torso, Tart, CN(), CN())
  54. local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
  55. Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
  56. local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
  57. Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
  58. local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
  59. Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
  60. local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
  61. Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
  62. local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
  63. local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
  64. local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
  65. local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
  66. local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
  67. Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
  68. Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
  69. for i = -0.25, 0.25, 0.25 do
  70. local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
  71. Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
  72. Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
  73. end
  74. local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  75. Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
  76. Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
  77. for i = -0.3, 0.31, 0.6 do
  78. local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
  79. Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
  80. local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
  81. Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
  82. Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
  83. Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
  84. end
  85. for i = -0.4, 0.5, 0.9 do
  86. local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  87. Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
  88. Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
  89. end
  90. for i = -80, -140, -20 do
  91. local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
  92. Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
  93. Instance.new("BlockMesh",tail)
  94. end
  95. for i = 0, 180, 180 do
  96. local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
  97. Instance.new("SpecialMesh",ear).MeshType = "Wedge"
  98. Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
  99. end
  100. local Hum = Instance.new("Humanoid")
  101. Hum.Name = "Humanoid"
  102. Hum.MaxHealth = 100
  103. Hum.Health = 100
  104. Hum.WalkSpeed = 11+(5*S)
  105. Hum.Parent = Model
  106. Model.Parent = workspace
  107. Model:MakeJoints()
  108. Model:MoveTo(V3(0, 2*S, 0))
  109. Player.Character = Model
  110. local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  111. local function runn()
  112. for i = 0.5, 1, 0.5 do
  113. RSH.C0 = CN(0, -(0.2*S)*i, 0)
  114. LSH.C0 = CN(0, -(0.2*S)*i, 0)
  115. RH.C0 = CN(0, -(0.2*S)*i, 0)
  116. LH.C0 = CN(0, -(0.2*S)*i, 0)
  117. wait()
  118. end
  119. for i = 0.5, 1, 0.5 do
  120. RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  121. LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  122. RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  123. LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  124. wait()
  125. end
  126. for i = 0.5, 1, 0.5 do
  127. RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  128. LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  129. RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  130. LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  131. wait()
  132. end
  133. for i = 0.5, 1, 0.5 do
  134. RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  135. LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  136. RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  137. LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  138. wait()
  139. end
  140. end
  141. local poss = "Standing"
  142. coroutine.resume(coroutine.create(function()
  143. while Player.Character == Model do
  144. wait(0.1)
  145. if poss == "Running" then
  146. runn()
  147. end
  148. end
  149. end))
  150. coroutine.resume(coroutine.create(function()
  151. while Player.Character == Model do
  152. wait(0.1)
  153. local speed = Torso.Velocity.magnitude
  154. local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  155. coroutine.resume(coroutine.create(function()
  156. if speed > 2 then
  157. poss = "Running"
  158. local ps = {}
  159. for i,v in pairs(Rainbow) do
  160. local a = (#Rainbow-i)
  161. a = ((a-(a/2))/2.5)*S
  162. local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
  163. local dist = (posnow - lastP).magnitude
  164. Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
  165. pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
  166. table.insert(ps, pp)
  167. end
  168. coroutine.resume(coroutine.create(function()
  169. wait(10)
  170. for i = 0, 1, 0.2 do
  171. wait()
  172. for _,v in pairs(ps) do
  173. v.Transparency = i
  174. end
  175. end
  176. for _,v in pairs(ps) do
  177. v:remove()
  178. end
  179. end))
  180. else poss = "Standing" end
  181. end))
  182. lastP = posnow
  183. end
  184. end))
  185. end
  186.  
  187. --for i,v in pairs(game.Players:GetPlayers()) do
  188. -- MakeNyan(v, MRA(10,120)/10)
  189. --end
  190. MakeNyan(me, 1)
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