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- if ((vehicle_near_lockedDoor getVariable["Classname",0]) == "CinderWallDoorLocked_DZ") then {
- vehicle_near_lockedDoor animate ["Open_latch", 1];
- };
- if ((vehicle_near_lockedDoor getVariable["Classname",0]) == "Land_DZE_GarageWoodDoorLocked") then {
- vehicle_near_lockedDoor animate ["Open_hinge", 1];
- };
- player_currentVehicle removeAction s_vehicle_remotedoorunlock;
- s_vehicle_remotedoorunlock = -1;
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