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mrdrifter

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Apr 19th, 2014
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  1. NATIVE print = { "print","s" };// const string[]
  2. NATIVE printf = { "printf","sdd" };// const format[], {Float,_}:...
  3. NATIVE format = { "format","sdsdd" };// output[], len, const format[], {Float,_}:...
  4. NATIVE SendClientMessage = { "SendClientMessage","dds" };// playerid, color, const message[]
  5. NATIVE SendClientMessageToAll = { "SendClientMessageToAll","ds" };// color, const message[]
  6. NATIVE SendPlayerMessageToPlayer = { "SendPlayerMessageToPlayer","dds" };// playerid, senderid, const message[]
  7. NATIVE SendPlayerMessageToAll = { "SendPlayerMessageToAll","ds" };// senderid, const message[]
  8. NATIVE SendDeathMessage = { "SendDeathMessage","ddd" };// killer,killee,weapon
  9. NATIVE GameTextForAll = { "GameTextForAll","sdd" };// const string[],time,style
  10. NATIVE GameTextForPlayer = { "GameTextForPlayer","dsdd" };// playerid,const string[],time,style
  11. NATIVE SetTimer = { "SetTimer","sdd" };// funcname[], interval, repeating
  12. NATIVE SetTimerEx = { "SetTimerEx","sddsdd" };// funcname[], interval, repeating, const format[], {Float,_}:...
  13. NATIVE KillTimer = { "KillTimer","d" };// timerid
  14. NATIVE GetTickCount = { "GetTickCount","d" };//
  15. NATIVE GetMaxPlayers = { "GetMaxPlayers","d" };//
  16. NATIVE CallRemoteFunction = { "CallRemoteFunction","ssdd" };// const function[], const format[], {Float,_}:...
  17. NATIVE CallLocalFunction = { "CallLocalFunction","ssdd" };// const function[], const format[], {Float,_}:...
  18. NATIVE VectorSize = { "VectorSize","dff" };// Float:x, Float:y, Float:z
  19. NATIVE asin = { "asin","d" };// Float:value
  20. NATIVE acos = { "acos","d" };// Float:value
  21. NATIVE atan = { "atan","d" };// Float:value
  22. NATIVE atan2 = { "atan2","df" };// Float:x, Float:y
  23. NATIVE SetGameModeText = { "SetGameModeText","s" };// const string[]
  24. NATIVE SetTeamCount = { "SetTeamCount","d" };// count
  25. NATIVE AddPlayerClass = { "AddPlayerClass","dffffdddddd" };// modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo
  26. NATIVE AddPlayerClassEx = { "AddPlayerClassEx","ddffffdddddd" };// teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo
  27. NATIVE AddStaticVehicle = { "AddStaticVehicle","dffffdd" };// modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2
  28. NATIVE AddStaticVehicleEx = { "AddStaticVehicleEx","dffffddd" };// modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay
  29. NATIVE AddStaticPickup = { "AddStaticPickup","ddfffd" };// model, type, Float:X, Float:Y, Float:Z, virtualworld = 0
  30. NATIVE CreatePickup = { "CreatePickup","ddfffd" };// model, type, Float:X, Float:Y, Float:Z, virtualworld = 0
  31. NATIVE DestroyPickup = { "DestroyPickup","d" };// pickup
  32. NATIVE ShowNameTags = { "ShowNameTags","d" };// show
  33. NATIVE ShowPlayerMarkers = { "ShowPlayerMarkers","d" };// mode
  34. NATIVE GameModeExit = { "GameModeExit","d" };//
  35. NATIVE SetWorldTime = { "SetWorldTime","d" };// hour
  36. NATIVE GetWeaponName = { "GetWeaponName","dsd" };// weaponid, const weapon[], len
  37. NATIVE EnableTirePopping = { "EnableTirePopping","d" };// enable
  38. NATIVE EnableVehicleFriendlyFire = { "EnableVehicleFriendlyFire","d" };//
  39. NATIVE AllowInteriorWeapons = { "AllowInteriorWeapons","d" };// allow
  40. NATIVE SetWeather = { "SetWeather","d" };// weatherid
  41. NATIVE SetGravity = { "SetGravity","d" };// Float:gravity
  42. NATIVE AllowAdminTeleport = { "AllowAdminTeleport","d" };// allow
  43. NATIVE SetDeathDropAmount = { "SetDeathDropAmount","d" };// amount
  44. NATIVE CreateExplosion = { "CreateExplosion","dffdf" };// Float:X, Float:Y, Float:Z, type, Float:Radius
  45. NATIVE EnableZoneNames = { "EnableZoneNames","d" };// enable
  46. NATIVE UsePlayerPedAnims = { "UsePlayerPedAnims","d" };//
  47. NATIVE DisableInteriorEnterExits = { "DisableInteriorEnterExits","d" };//
  48. NATIVE SetNameTagDrawDistance = { "SetNameTagDrawDistance","d" };// Float:distance
  49. NATIVE DisableNameTagLOS = { "DisableNameTagLOS","d" };//
  50. NATIVE LimitGlobalChatRadius = { "LimitGlobalChatRadius","d" };// Float:chat_radius
  51. NATIVE LimitPlayerMarkerRadius = { "LimitPlayerMarkerRadius","d" };// Float:marker_radius
  52. NATIVE ConnectNPC = { "ConnectNPC","ss" };// name[], script[]
  53. NATIVE IsPlayerNPC = { "IsPlayerNPC","d" };// playerid
  54. NATIVE IsPlayerAdmin = { "IsPlayerAdmin","d" };// playerid
  55. NATIVE Kick = { "Kick","d" };// playerid
  56. NATIVE Ban = { "Ban","d" };// playerid
  57. NATIVE BanEx = { "BanEx","ds" };// playerid, const reason[]
  58. NATIVE SendRconCommand = { "SendRconCommand","s" };// command[]
  59. NATIVE GetServerVarAsString = { "GetServerVarAsString","ssd" };// const varname[], buffer[], len
  60. NATIVE GetServerVarAsInt = { "GetServerVarAsInt","s" };// const varname[]
  61. NATIVE GetServerVarAsBool = { "GetServerVarAsBool","s" };// const varname[]
  62. NATIVE GetPlayerNetworkStats = { "GetPlayerNetworkStats","dsd" };// playerid, retstr[], retstr_size
  63. NATIVE GetNetworkStats = { "GetNetworkStats","sd" };// retstr[], retstr_size
  64. NATIVE GetPlayerVersion = { "GetPlayerVersion","dsd" };// playerid, const version[], len
  65. NATIVE GetServerTickRate = { "GetServerTickRate","d" };//
  66. NATIVE NetStats_GetConnectedTime = { "NetStats_GetConnectedTime","d" };// playerid
  67. NATIVE NetStats_MessagesReceived = { "NetStats_MessagesReceived","d" };// playerid
  68. NATIVE NetStats_BytesReceived = { "NetStats_BytesReceived","d" };// playerid
  69. NATIVE NetStats_MessagesSent = { "NetStats_MessagesSent","d" };// playerid
  70. NATIVE NetStats_BytesSent = { "NetStats_BytesSent","d" };// playerid
  71. NATIVE NetStats_MessagesRecvPerSecond = { "NetStats_MessagesRecvPerSecond","d" };// playerid
  72. NATIVE NetStats_PacketLossPercent = { "NetStats_PacketLossPercent","d" };// playerid
  73. NATIVE NetStats_ConnectionStatus = { "NetStats_ConnectionStatus","d" };// playerid
  74. NATIVE NetStats_GetIpPort = { "NetStats_GetIpPort","dsd" };// playerid, ip_port[], ip_port_len
  75. NATIVE CreateMenu = { "CreateMenu","sdffff" };// const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0
  76. NATIVE DestroyMenu = { "DestroyMenu","d" };// Menu:menuid
  77. NATIVE AddMenuItem = { "AddMenuItem","dds" };// Menu:menuid, column, const menutext[]
  78. NATIVE SetMenuColumnHeader = { "SetMenuColumnHeader","dds" };// Menu:menuid, column, const columnheader[]
  79. NATIVE ShowMenuForPlayer = { "ShowMenuForPlayer","dd" };// Menu:menuid, playerid
  80. NATIVE HideMenuForPlayer = { "HideMenuForPlayer","dd" };// Menu:menuid, playerid
  81. NATIVE IsValidMenu = { "IsValidMenu","d" };// Menu:menuid
  82. NATIVE DisableMenu = { "DisableMenu","d" };// Menu:menuid
  83. NATIVE DisableMenuRow = { "DisableMenuRow","dd" };// Menu:menuid, row
  84. NATIVE GetPlayerMenu = { "GetPlayerMenu","d" };// playerid
  85. NATIVE TextDrawCreate = { "TextDrawCreate","dfs" };// Float:x, Float:y, text[]
  86. NATIVE TextDrawDestroy = { "TextDrawDestroy","d" };// Text:text
  87. NATIVE TextDrawLetterSize = { "TextDrawLetterSize","dff" };// Text:text, Float:x, Float:y
  88. NATIVE TextDrawTextSize = { "TextDrawTextSize","dff" };// Text:text, Float:x, Float:y
  89. NATIVE TextDrawAlignment = { "TextDrawAlignment","dd" };// Text:text, alignment
  90. NATIVE TextDrawColor = { "TextDrawColor","dd" };// Text:text, color
  91. NATIVE TextDrawUseBox = { "TextDrawUseBox","dd" };// Text:text, use
  92. NATIVE TextDrawBoxColor = { "TextDrawBoxColor","dd" };// Text:text, color
  93. NATIVE TextDrawSetShadow = { "TextDrawSetShadow","dd" };// Text:text, size
  94. NATIVE TextDrawSetOutline = { "TextDrawSetOutline","dd" };// Text:text, size
  95. NATIVE TextDrawBackgroundColor = { "TextDrawBackgroundColor","dd" };// Text:text, color
  96. NATIVE TextDrawFont = { "TextDrawFont","dd" };// Text:text, font
  97. NATIVE TextDrawSetProportional = { "TextDrawSetProportional","dd" };// Text:text, set
  98. NATIVE TextDrawSetSelectable = { "TextDrawSetSelectable","dd" };// Text:text, set
  99. NATIVE TextDrawShowForPlayer = { "TextDrawShowForPlayer","dd" };// playerid, Text:text
  100. NATIVE TextDrawHideForPlayer = { "TextDrawHideForPlayer","dd" };// playerid, Text:text
  101. NATIVE TextDrawShowForAll = { "TextDrawShowForAll","d" };// Text:text
  102. NATIVE TextDrawHideForAll = { "TextDrawHideForAll","d" };// Text:text
  103. NATIVE TextDrawSetString = { "TextDrawSetString","ds" };// Text:text, string[]
  104. NATIVE TextDrawSetPreviewModel = { "TextDrawSetPreviewModel","dd" };// Text:text, modelindex
  105. NATIVE TextDrawSetPreviewRot = { "TextDrawSetPreviewRot","dffff" };// Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom = 1.0
  106. NATIVE TextDrawSetPreviewVehCol = { "TextDrawSetPreviewVehCol","ddd" };// Text:text, color1, color2
  107. NATIVE GangZoneCreate = { "GangZoneCreate","dfff" };// Float:minx, Float:miny, Float:maxx, Float:maxy
  108. NATIVE GangZoneDestroy = { "GangZoneDestroy","d" };// zone
  109. NATIVE GangZoneShowForPlayer = { "GangZoneShowForPlayer","ddd" };// playerid, zone, color
  110. NATIVE GangZoneShowForAll = { "GangZoneShowForAll","dd" };// zone, color
  111. NATIVE GangZoneHideForPlayer = { "GangZoneHideForPlayer","dd" };// playerid, zone
  112. NATIVE GangZoneHideForAll = { "GangZoneHideForAll","d" };// zone
  113. NATIVE GangZoneFlashForPlayer = { "GangZoneFlashForPlayer","ddd" };// playerid, zone, flashcolor
  114. NATIVE GangZoneFlashForAll = { "GangZoneFlashForAll","dd" };// zone, flashcolor
  115. NATIVE GangZoneStopFlashForPlayer = { "GangZoneStopFlashForPlayer","dd" };// playerid, zone
  116. NATIVE GangZoneStopFlashForAll = { "GangZoneStopFlashForAll","d" };// zone
  117. NATIVE Create3DTextLabel = { "Create3DTextLabel","sdffffdd" };// text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0
  118. NATIVE Delete3DTextLabel = { "Delete3DTextLabel","d" };// Text3D:id
  119. NATIVE Attach3DTextLabelToPlayer = { "Attach3DTextLabelToPlayer","ddfff" };// Text3D:id, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ
  120. NATIVE Attach3DTextLabelToVehicle = { "Attach3DTextLabelToVehicle","ddfff" };// Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ
  121. NATIVE Update3DTextLabelText = { "Update3DTextLabelText","dds" };// Text3D:id, color, text[]
  122. NATIVE CreatePlayer3DTextLabel = { "CreatePlayer3DTextLabel","dsdffffddd" };// playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0
  123. NATIVE DeletePlayer3DTextLabel = { "DeletePlayer3DTextLabel","dd" };// playerid, PlayerText3D:id
  124. NATIVE UpdatePlayer3DTextLabelText = { "UpdatePlayer3DTextLabelText","ddds" };// playerid, PlayerText3D:id, color, text[]
  125. NATIVE ShowPlayerDialog = { "ShowPlayerDialog","dddssss" };// playerid, dialogid, style, caption[], info[], button1[], button2[]
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