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  1. [01:17] <@Sniper> http://forums.svencoop.com/showthread.php/43935-A-letter-to-the-Sven-Co-op-team?goto=newpost
  2. [01:18] <@Sniper> I think this pretty much sums up everything
  3. [01:19] <+Stimor> "become something grate"
  4. [01:34] <@Sniper> http://www.svencoop.com/changelog.php <--- See this stuff?
  5. [01:34] <@Sniper> Lots of ass busting there.
  6. [01:36] <@Sniper> All before Sam started programming on the game.
  7. [01:36] <@Sniper> I don't understand why people think the game is doomed because he left the team.
  8. [01:37] <@Sniper> It's like a huge slap in the face of everyone that exists on the team.
  9. [01:37] <@Sniper> *to
  10. [01:37] <@Sniper> This is precisely the problem when we have outbursts like this. The wrong people get praise.
  11. [01:38] <@Sniper> And this is pretty god damn disgraceful to, considering we just lost Brent Holowka. We dedicated the release to him.
  12. [01:38] <@Sniper> *too
  13. [01:39] <@Sniper> I need some caffeine, the words aren't coming out right.
  14. [01:44] <+Stimor> dumb people gonna dumb
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  16. ...
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  18. [03:14] <@Sniper> http://s-media-cache-ak0.pinimg.com/236x/1d/09/b3/1d09b3b276f4389f4b74b11d5b1c4bdc.jpg
  19. [03:27] <@Sniper> It's amazing how many people love our features
  20. [03:27] <@Sniper> and then when they're taken away, they go apeshit
  21. [03:28] <@Sniper> static.cfg was disabled because it broke the game. We actually did something terrible by ignoring mapper configurations.
  22. [03:33] <@Sniper> default_game_settings.cfg is executed first, the map's mapname.cfg is executed second, and then static.cfg executed after that.
  23. [03:33] <@Sniper> Thereby ruining mapper configurations.
  24. [03:45] <+Stimor> http://i.imgur.com/6Yh3Lvn.jpg this dog will cheer you up
  25. [03:54] <@Puchi[CatchingSomeZ`s]> IT DIDNT
  26. [03:54] * @Puchi[CatchingSomeZ`s] slaps Stimor
  27. [04:01] <+Stimor> why not D:
  28. [04:01] <+Stimor> his name is hats awesome, we decided
  29. [04:02] <@Puchi> i'm not a dog person! hahahahhaha
  30. [04:04] <+Stimor> cats best
  31.  
  32. ...
  33.  
  34. [09:38] <Aurora^> Let's say there are two people working in a company; one person does much longer shifts, while the other does shorter shifts. The person doing longer shifts suffers a constructive discharge, and the other one displays a 17-year-long CV. The constructive discharge will have an impact on the workplace's productivity, whereas the 17-year-old CV does not really factor into that. Even if it was 170 years.
  35. [09:41] <@duggles> what an apt analogy. except for the fact there was no hostile environment leading to a constructive discharge. solokiller refused outright to work with the other developers instead of attempting to reach a compromise through mature discussion.
  36. [09:42] <Aurora^> What about Mad Jonesy, Andy Nemer, and Protector?
  37. [09:43] <Aurora^> They were all disgruntled and decided to leave entirely on their own accord as well due to unrelated real life reasons?
  38. [09:43] <Aurora^> I was here when Andy was around, as a betatester. I remember the conversations.
  39. [09:43] <@duggles> i was not there for them. i make it a habit not to talk about thing i do not know about. i'll let Sniper or someone who was there for those people leaving to elaborate
  40. [09:44] <Aurora^> He was accused very similarly of trying to 'take over'.
  41. [11:10] <@Sniper> Just an FYI folks, I assigned angelscript to Sam because I *delegated*
  42. [11:10] <@Sniper> I picked angelscript for the game.
  43. [11:10] <@Sniper> I am an angelscript fan.
  44. [11:11] <@Sniper> Angelscript is similar to C++, that is why I selected it.
  45. [11:11] <@Sniper> Protector still hangs around every once in a while.
  46. [11:12] <@Sniper> There was only one problem with Protector. He did a mass search and replace in the entire code base, and applied C Style casts to everything. I requested that he undo the change.
  47. [11:12] <@Sniper> (It wasn't proper, even Sam would agree there)
  48. [11:13] <@Sniper> Mad Jonesy left because I went into feature creep mode when the 3d artists got real life jobs.
  49. [11:14] <@Sniper> That was my mistake - I didn't release the update in a timely manner (instead, I just posted about new features and posted videos of in-progress stuff). That's in the past though, has nothing to do with this conversation.
  50. [11:15] <@Sniper> I'm famously quoted, somewhere, saying to Andy that he takes the joy out of the game. There were discussions back then of Andy turning the game into a business, and some people on the team didn't like that - so I confronted him about it.
  51. [11:15] <@Sniper> A power struggle *did* ensue with Andy, and Daniel Fearon (and many team members) sided with my case.
  52. [11:17] <@Sniper> It was our project back then anyway, and sometimes you need to stick up for yourself or people walk all over you.
  53. [11:17] <@Sniper> Sven Co-op certainly wasn't Andy's property.
  54. [11:18] <Aurora^> <Sniper> This mod is not about getting shit done
  55. [11:18] <Aurora^> <Sniper> This mod is a personal project
  56. [11:18] <Aurora^> <Sniper> And by doing what you've done, you've taken all the joy out
  57. [11:18] <Aurora^> <AndY> People are working
  58. [11:18] <Aurora^> <AndY> Thinking it was about getting shit done
  59. [11:19] <@Sniper> Yes, good job Aurora, that's what I just said
  60. [11:19] <Aurora^> Is that why it took 5 years to release?
  61. [11:19] <@Sniper> I just wrote why it took forever to release
  62. [11:20] <Aurora^> Feature creep
  63. [11:20] <@Sniper> <Sniper> Mad Jonesy left because I went into feature creep mode when the 3d artists got real life jobs.
  64. [11:20] <@Sniper> Yes, I think that was painfully obvious wasn't it?
  65. [11:20] <@Sniper> I didn't know what to do with the game back then.
  66. [11:20] <Aurora^> Do you know now?
  67. [11:20] <@Sniper> Do you remember all of the svencoop models and arm hands and such?
  68. [11:20] <@Sniper> Remember how there's like, 2 or 3 versions of the mp5?
  69. [11:21] <Aurora^> Yes. I remember that.
  70. [11:21] <@Sniper> I am not a modeller
  71. [11:21] <Aurora^> I remember the glow on the Garg's eye.
  72. [11:21] <@Sniper> We hate debates about the glow, actually
  73. [11:21] <@Sniper> I argued it should be like the original game's red color
  74. [11:21] <Aurora^> What's that about the shade of the geneworm's eye then?
  75. [11:21] <@Sniper> It ended up being yellow for a couple releaes I think
  76. [11:21] <@Sniper> *releases
  77. [11:21] <Aurora^> Or actually the geneworm itself
  78. [11:22] <@Sniper> There are a few artistic tweaks I made there. I programmed the geneworm to be as close to opposing force as possible (believe me, it's pretty damn near the same), but there are a couple of updates
  79. [11:22] <@Sniper> For one thing, the acid spray does splash damage and shock troopers are spawned based on player counts in the level.
  80. [11:23] <@Sniper> (Oops, that's two things - I need caffeine)
  81. [11:23] <@Sniper> I'm still debating about the eye color, the eyes are normally yellow so it didn't make sense that they were that lighter white-ish hue in Opposing Force
  82. [11:24] <Aurora^> Who cares?
  83. [11:24] <@Sniper> No one cares yet, I added the eye effects a long time ago
  84. [11:24] <Aurora^> Aren't there better things to focus on? Doesn't this kind of tie in with feature creep?
  85. [11:24] <@Sniper> You brought it up
  86. [11:24] <@Sniper> I'm not thinking about the Geneworm. It's not being released in this patch, we still have testing to do.
  87. [11:25] <@Sniper> It's on our internal game build only.
  88. [11:25] <@Sniper> Sam was still on the team then.
  89. [11:26] <@Sniper> People were pissed that the Geneworm wasn't added, and they blamed me for not spending time on it. (A few team members wanted it added, too) I agreed that it should be added to the game, so I programmed it.
  90. [11:27] <Aurora^> You spoke of the great difficulty that implementing the geneworm accurately presented. My two cents to that would be; if developers have little time to work on the project, and they are preparing or have very recently released the game on Steam for the first (and last) time, then perhaps entirely different things ought to have time allocated for them. No?
  91. [11:27] <@Sniper> That's what we do. Angelscript is Sam's project.
  92. [11:27] <@duggles> time was only allocated to it after SC was released on steam though
  93. [11:27] <@Sniper> Adam works own item inventory (he also made a video)
  94. [11:27] <@duggles> it wasn't worked on beforehand
  95. [11:27] <@Sniper> *works on
  96. [11:28] <@Sniper> Everyone does odd job stuff in the code base in addition to core game features.
  97. [11:29] <Aurora^> It would have been more sensible to simply axe the OpFor campaign and include it as an optional map pack which mentions the boss is missing. Unlock the OpFor doors on -sp_campaign_portal only once it's done. People have complained and demanded many things, yet out of all the things to work on, the geneworm was chosen.
  98. [11:30] <@Sniper> Again, Sam was on the team at the time. The geneworm was put on hold for years because it took a lot of effort to program.
  99. [11:31] <@Sniper> There actually isn't that much that needs working on outside of Angelscript right now.
  100. [11:31] <@Sniper> There's lots of engine issues, but they've been there since Half-Life 1. Slowly but surely we *have* been working on the engine and fixing problems.
  101. [11:31] <Nero|tablet> TFW someone makes the genewirm
  102. [11:32] <Aurora^> in angelscript
  103. [11:32] <Nero|tablet> ffs
  104. [11:32] <Nero|tablet> Yes ty
  105. [11:32] <Nero|tablet> xD
  106. [11:32] <@Sniper> Yes, that's the general idea
  107. [11:32] <Nero|tablet> Damn tablet
  108. [11:33] <@Sniper> I added angelscript to Sven Co-op so that we could have mini mods in Sven Co-op, on a mapper level. This is pretty much our entire focus. Sam did the implementation because I realized I didn't have enough time to work on it.
  109. [11:33] <Aurora^> Are the engine issues not important, regardless of how long they've been there?
  110. [11:33] <@Sniper> No, they're important
  111. [11:33] <Aurora^> Surely this is why engine access was granted - so you could work on these specific things
  112. [11:33] <@Sniper> However, we're lucky we even have the engine
  113. [11:34] <@Sniper> Most of the goals and focus from before were all about how to circumvent the engine.
  114. [11:34] <@Sniper> I did a lot of R&D to bypass the engine's renderer, physics, etc. among other things
  115. [11:35] <@Sniper> Then suddenly we *HAD* the engine
  116. [11:35] <@Sniper> There's a lot of work involved to maintain it, we're addressing issues as fast as possible. I have fixed numerous things in it thus far, as well as Adam.
  117. [11:36] <@Sniper> Look at the DragonballZ mod on goldsource.
  118. [11:36] <Aurora^> Do you reckon you realistically have the time to stabilise the current version of the game alongside all its features within the year?
  119. [11:36] <@Sniper> That is essentially what we were planning on doing - they replaced the game's renderer with their own.
  120. [11:37] <@Sniper> Basically at this point, I really don't give a damn what people's opinions are about our "development practices"
  121. [11:37] <@Sniper> We pushed really damn hard to polish up the game for the Steam release
  122. [11:37] <@Sniper> 5.0 was our best release yet
  123. [11:37] <@Sniper> We also transformed HLSP
  124. [11:39] <@Sniper> No one was paid any money. We got a nice thanks from the community and that was fine.
  125. [11:40] <@Sniper> But as it stands, we have no obligation to anyone, to do anything to the game.
  126. [11:40] <Aurora^> The HLSP experience was far better with 5.0, with the carried on inventory status, classic mode weapons, combined .BSPs, checkpoints, truer to original monster placement, and the scaling back of the previously insane AI. Props to whoever worked on that.
  127. [11:40] <Aurora^> I don't contest that.
  128. [11:40] <@Sniper> We could essentially stop development on the game tomorrow, and the team would be completely in the right. We sold no product, we received no compensation.
  129. [11:41] <@Sniper> The team supports Sven Co-op because we all busted our asses working on it.
  130. [11:41] <@Sniper> Further development will continue because everyone on the team cares about the community.
  131. [11:41] <Aurora^> You must realise lots of other people have invested their time and effort into the game as well.
  132. [11:41] <@Sniper> Sam attacked us for delaying the game for a year while Half-Life single player was worked on.
  133. [11:42] <@Sniper> We pushed hard to ensure the #1 feature everyone played on day one of the release worked properly.
  134. [11:42] <Aurora^> What about days #2 to #365?
  135. [11:43] <+Misfire> <duggles> time was only allocated to it after SC was released on steam though [if we're talking after release, time coulda been allotted to svc_bad, server crashes like cpu hang, node graph crashes, name exploit (which has been fixed)
  136. [11:43] <@Sniper> We released numerous patches since then, and the next one is coming probably on Friday or Saturday (I hope)
  137. [11:43] <@Sniper> Misfire: Adam, Myself, and Sam worked on trying to find SVC_BAD
  138. [11:44] <@Sniper> We knew about the issue.
  139. [11:44] <@Sniper> We debugged it.
  140. [11:44] <@duggles> svc_bad has been addressed, a few cpu_hang issues have also been addressed (and already released, remember the donor queries killing linux machines? fixed and released), i dunno about node graph crashes because i haven't seen much about them
  141. [11:44] <@Sniper> I found the cause *WITH* Sam
  142. [11:44] <@Sniper> That said, we don't know if it's fixed entirely.
  143. [11:44] <@Sniper> Neither does Sam.
  144. [11:45] <Aurora^> I see a contradiction here:
  145. [11:45] <Aurora^> <@Sniper> Basically at this point, I really don't give a damn what people's opinions are about our "development practices"
  146. [11:45] <Aurora^> <@Sniper> Further development will continue because everyone on the team cares about the community.
  147. [11:45] <@Sniper> If that makes me an asshole, I don't know how.
  148. [11:45] <@Sniper> Right Aurora^, we're being attacked for how we work on the fucking game
  149. [11:45] <Aurora^> You say you care about the community, but not their opinions.
  150. [11:45] <Aurora^> I don't see how that's possible.
  151. [11:46] <@Sniper> Well, that would be because they're two completely different subjects
  152. [11:46] <@duggles> you're being disingenuous there
  153. [11:46] <Aurora^> Is it something akin to parents who know better what their children should do with their lives to be happy?
  154. [11:46] <@duggles> Aurora^: there is a difference between ignoring the community (which isn't done) and having an established work practice
  155. [11:47] <@Sniper> Really is none of anyone's business but the team's.
  156. [11:48] <@duggles> the only reason there appears to be an issue over the work practices on the team is because someone who quit didn't like them. what about the rest of the team? do we all disagree about how things our done? I don't. I suspect the majority of the team members don't.
  157. [11:48] <Aurora^> The public is now seeing problems behind the curtains with said established work practice. You mentioned on the forum that this is how it has always been, and it must be right because players are still playing - but you are giving far too much credit to the team's own efforts when determining the reason why anyone still plays. It's Half-Life in co-op, and there are people hosting servers, mappers creating custom content for it - that's the greater part of why it lives.
  158. [11:49] <@Sniper> The public saw a bunch of cute quotes during some flame wars that happened inside the team. You're reading into things and you're forming a biased opinion.
  159. [11:49] <Aurora^> You forget that I was there in the developer chat room myself as a beta tester.
  160. [11:49] <Aurora^> Under a different nickname back then.
  161. [11:49] <Aurora^> 2006-2008
  162. [11:50] <@Sniper> That was also 10 years ago, when I was 20 going through college
  163. [11:51] <Aurora^> If the past doesn't matter, then why:
  164. [11:51] <Aurora^> [01:34] <@Sniper> http://www.svencoop.com/changelog.php <--- See this stuff?
  165. [11:51] <Aurora^> [01:34] <@Sniper> Lots of ass busting there.
  166. [11:51] <Aurora^> [01:36] <@Sniper> All before Sam started programming on the game.
  167. [11:51] <Aurora^> Bring it up yourself, by glorifying 17 years of changelogs?
  168. [11:51] <@Sniper> Those changelogs aren't all because of me
  169. [11:51] <Aurora^> But they are in the past regardless
  170. [11:51] <@Sniper> What was the point in me posting that?
  171. [11:51] <@Sniper> Do you know what I was trying to say?
  172. [11:51] <@duggles> i would argue the past does matter, but it is not correct to directly compare the events with andy to the events with solokiller (but then again I wasn't there for andy, so I cannot say that with any strong authority)
  173. [11:51] <@Sniper> What was the topic, also?
  174. [11:52] <@Sniper> I know what the topic was
  175. [11:52] <@Sniper> Sam overinflated his worth to the game. It's very easy to do that.
  176. [11:52] <@Sniper> I was trying to explain that there are other people on the team that worked on Sven Co-op before he arrived.
  177. [11:53] <@Sniper> If you attack me for making that assertion, that's pretty lame
  178. [11:53] <@Sniper> That's in general a big middle finger to everyone else on the team
  179. [11:53] <+Misfire> uh no one was questioning other team member's contributions
  180. [11:53] <@Sniper> They are and continue to do so
  181. [11:53] <Aurora^> And I mean, if we are discussing established work practise, consider that 4.0 took five years to release. Solokiller isn't the only person who had a problem with the development practises - you say it's 'only one person' with a problem. It's always only one person, because this game has been around for 17 years and those who had a problem quit after a few years of beating their heads against a wall.
  182. [11:53] <@Sniper> Sam left the team, so most of the haters in the community now think the game is doomed
  183. [11:54] <@Sniper> It's almost laughable at how uninformed they are.
  184. [11:54] <MirroR> the reason isnt just one persons leaving
  185. [11:54] <MirroR> there is many peoples who have thinked the same for past 3 years
  186. [11:54] <MirroR> now it just has gone more viral with bigger population
  187. [11:54] <@Sniper> No, that's specifically the entire debate. People think Sam is the only one that can make the game better.
  188. [11:54] <Aurora^> They don't.
  189. [11:55] <@Sniper> I assure you otherwise
  190. [11:56] <@Sniper> That does seem to be the general opinion being posted about
  191. [11:57] <Aurora^> I believe that technically, everyone with the knowledge how to work with the game's engine or contribute to it otherwise, have the potential and capability of making it better. The problem is with attitudes, with ignoring others' opinions, and with you wielding too much power in comparison to the time you're able to allocate for development.
  192. [11:57] <@Sniper> Again here we are
  193. [11:57] <@Sniper> You're telling me and everyone else on the team how to think
  194. [11:57] <@Sniper> This is our project
  195. [11:57] <MirroR> if you really think this is all about solo youre totally wrong or youre just trying to cover your own tracks somehow, everything isnt well it hasnt been in long time
  196. [11:57] <Aurora^> It's your project because everyone else whose project it was left after you said it was your project
  197. [11:58] <MirroR> own private project that community's opinions are just wind in air?
  198. [11:58] <@Sniper> You think I'm a dictator because you saw a bunch of quotes. Pretty pathetic.
  199. [11:58] <@Sniper> You're not on the team, you don't interact with team members on a regular basis, you aren't in our voice meetings, you don't make decisions.
  200. [11:58] <MirroR> It's more than that now there has been more prove of that
  201. [11:58] <MirroR> proof*
  202. [11:59] <@Sniper> This is not an open source project, this is a closed source project run by a team of people with a heirarchy structure put in place based on seniority
  203. [11:59] <@Sniper> *WE* choose how to govern ourselves, and it's worked quite well over the years
  204. [11:59] <MirroR> private little treehouse
  205. [11:59] <Aurora^> I think so because I've been around since 2003 and seen you for as long, and because throughout this time I've been close to a large number of people who worked or work with the game.
  206. [12:00] <@Sniper> MirroR: Yes, that's exactly right! It's a private little tree house.
  207. [12:00] <Aurora^> You could make yourself look so much better by giving in a little and doing some self-reflection. It would be easy to defuse this whole situation. I am not here to escalate it - I am urging you to address these issues. Detach yourself from your defensive position and look at it as an outside observer?
  208. [12:01] <Aurora^> Surely you cannot have made perfect decisions
  209. [12:01] <@duggles> 'You could make yourself look so much better by giving in a little ' There have been plenty of times where compromises have been reached
  210. [12:01] <@duggles> sniper is not some dictator
  211. [12:01] <@Sniper> You mean - admit to every false accusation? No thanks
  212. [12:01] <@Sniper> Maybe you could do a little self reflection and listen to the team members speaking out against Sam?
  213. [12:01] <MirroR> so everything has been always perfect? there hasnt been ever any bad decisions you regret or any team member regrets?
  214. [12:02] <@Sniper> Sam isn't the team, Sam was a contributor and now he's gone.
  215. [12:02] <@Sniper> I mean what is it do you think I get out of all of this stuff? Hmmmm? Do I have a secret agenda to subvert the will of people I work with on the team?
  216. [12:03] <@Sniper> Do you think Sven Co-op is a cult?
  217. [12:03] * @Sniper chuckles
  218. [12:03] <MirroR> Yes your agenda is to make the mod seem like you want no matter what people want the people who actually have played lot
  219. [12:03] <@duggles> The cult of Chubby
  220. [12:03] <@Sniper> We have 3 sacrificial chubby offerings each month
  221. [12:04] <Aurora^> Perhaps something like the beta testing team saying in 2006 that including the old MP5+GL at least as an optional feature would be elemental in retaining the fast-paced gameplay of the old version of HL, and you ignoring this as what you termed 'nostalgia', eventually choosing to implement it only a decade later once you'd arrived at the same conclusion independently.
  222. [12:04] <MirroR> im not thinking this as being cult, cults actually have good pr
  223. [12:04] <@Sniper> You can only attack me based on something that happened a decade ago?
  224. [12:04] <@Sniper> You apparently have very little knowledge
  225. [12:05] <Aurora^> I'm not trying to attack you, I'm trying to get through to you.
  226. [12:05] <@Sniper> Why am I being attacked for the grenade launcher?
  227. [12:05] <@Sniper> Can you tell me who was involved in the decision to change how the grenade launcher works? Do you know?
  228. [12:05] <@Sniper> Because I know
  229. [12:05] <@Sniper> Hint: It wasn't me
  230. [12:06] <Aurora^> I cannot, but I know you turned it down back then.
  231. [12:06] <@Sniper> Do you know that the grenade launcher was changed during the 3.5 era?
  232. [12:06] <@Sniper> Do you remember what happened during this time?
  233. [12:06] <@Sniper> Turned what down?
  234. [12:06] <Aurora^> Yes - the angle of the grenade was made to matche the direction of the movement, and the trajectory was made more direct.
  235. [12:06] <@Sniper> OK hold on
  236. [12:07] <Aurora^> I know that.
  237. [12:07] <@Sniper> I thought you were referring to how the grenade launcher operates on the m16a2
  238. [12:07] <@Sniper> Are you only talking about the spin?
  239. [12:08] <Aurora^> I'm talking about the MP5+GL combo from vanilla HL overall. Keeping the old weapon - not for sake of nostalgia, but for sake of maintaining fast paced run-and-gun gameplay that was intended originally with the weapon.
  240. [12:08] <@Sniper> Okay, why are you attacking me for that?
  241. [12:08] <@Sniper> You think I was responsible for all of that?
  242. [12:09] <Aurora^> You responded to my request for this personally and turned it down, alongside with other people who mentioned the same, so who else?
  243. [12:09] <@Sniper> You really think I am the *SOLE* person responsible?
  244. [12:09] <@Sniper> Think back to that time era. Who was on the team?
  245. [12:09] <@Sniper> Also, what was popular back then?
  246. [12:10] <Aurora^> Realism was popular with you, that much I remember
  247. [12:10] <@Sniper> Ahh no
  248. [12:10] <@Sniper> Realism was popular with the entire game community
  249. [12:11] <Aurora^> Debatable
  250. [12:11] <@Sniper> And we had 3d artists on the team that thought we should change how the weapons worked
  251. [12:11] <@Sniper> I sure as hell didn't make the models
  252. [12:11] <Aurora^> But you made the whole team wait until they were done
  253. [12:11] <@Sniper> Yes
  254. [12:11] <@Sniper> because the game was dead
  255. [12:11] <@Sniper> There was no team Aurora^
  256. [12:11] <Aurora^> And delaying a next release for HD models even longer was going to revive it?
  257. [12:12] <@Sniper> No one worked on the game except level designers
  258. [12:12] <@Sniper> There was no team
  259. [12:12] <Aurora^> Can you explain why there was no team?
  260. [12:12] <@Sniper> I did a million times!
  261. [12:12] <@Sniper> We had a HUGE art team! They all got jobs!
  262. [12:12] <@Sniper> So many models were worked on! Look at all the videos!
  263. [12:13] <@Sniper> They were abandoned
  264. [12:13] <Aurora^> There was no release for 5 years since 2003
  265. [12:13] <@Sniper> http://www.svencoop.com/archive/news-archive-7-2004.php
  266. [12:13] <@Sniper> Look
  267. [12:13] <Aurora^> 5 years is a lifetime in videogame measures
  268. [12:13] <@Sniper> See that?
  269. [12:13] <@Sniper> Please tell me you can see that stuff
  270. [12:13] <Aurora^> Alright, let me look
  271. [12:13] <@Sniper> Who made the weapon? Hint: Not me!
  272. [12:14] <@Sniper> The grenade launcher was made by a bunch of people on the team
  273. [12:14] <@Sniper> http://www.svencoop.com/archive/news-archive-8-2004.php
  274. [12:15] <@Sniper> a week later, Tor was posted about
  275. [12:15] <@Sniper> The animations weren't finalized at that point for Tor. Daniel Fearon had to bring in his brother to help get the damn thing finished.
  276. [12:16] <@Sniper> http://www.svencoop.com/archive/news-archive-2-2005.php
  277. [12:16] <@Sniper> See this?
  278. [12:16] <Aurora^> Listen: I am not saying you are to blame for everything. I am not saying the efforts you have made shouldn't be recognised. The one thing people would like to see is you admitting at least the part, the partial responsibility, that you've had in the problems, for once.
  279. [12:16] <@Sniper> Sven Co-op 2 suddenly appears
  280. [12:16] <@Sniper> 1 year later
  281. [12:16] <Aurora^> Some people perhaps, but most, and certainly not me, want to drag your face through the mud or anything like that.
  282. [12:16] <@Sniper> I'm just trying to explain that the team was all over the place back then
  283. [12:16] <@Sniper> and Sven Co-op 2 nearly was the kiss of death
  284. [12:17] <@Sniper> I tried to finish 3.5 while others worked on Sven Co-op 2, and then the entire art team got jobs and had to leave
  285. [12:17] <@Sniper> People didn't want to work on Sven Co-op because Sven Co-op 2 was new and shiny
  286. [12:17] <Aurora^> I understand that even if you had dedicated 48 hours a day into Sven Co-op 3.5 and Sven Co-op 2, that the releases would have been delayed by years and the latter game never surfaced - because the team members vanished. THat happens to many mods.
  287. [12:18] <@Sniper> The news posts don't lie, they paint the perfect picture of what really was going on
  288. [12:18] <@Sniper> My mistake, which I openly admit, is that I feature creeped the game while I waited for others to help get the thing released
  289. [12:19] <@Sniper> I was a one man show because there just simply wasn't anyone on the team
  290. [12:19] <@Sniper> I kept posting in the news for people to join the team
  291. [12:19] <@Sniper> It was terrible
  292. [12:19] <@Sniper> Regardless, during that time, a bunch of stuff was programmed that still exists in the game today
  293. [12:20] <@Sniper> So it wasn't a total loss
  294. [12:20] <@Sniper> (Not just referring to the weapons)
  295. [12:21] <@Sniper> http://web.archive.org/web/20050306084509/http://gamejack.hlgaming.com/interview.php?id=2
  296. [12:21] <Aurora^> You've stuck around for a long time and didn't give up on the project even when you ran out of time - but consider that you, as a human being with inherent human flaws that can be perceived in probably most individuals who stay in charge of one thing for a long time - have developed a sense of seniority and arrogance over anyone newer, outside, or underneath you, that may harm the project when you remain so controlling over it.
  297. [12:21] <@Sniper> Sniper| - It's been slow progress, but along the way it's been a rather massive learning experience. We try to make each release better than the last. Our last version of Sven Co-op for Half-Life will be 3.5, which is currently being worked on now.
  298. [12:21] <@Sniper> Sniper| - When Half-Life 2 releases, we will continue to put the same amount of effort in for a very long time.
  299. [12:21] <@Sniper> Sniper| - (For the Half-Life 2 version of the mod.)
  300. [12:22] <@Sniper> ^ Obviously things changed
  301. [12:22] <@Sniper> I do retain a lot of control over Sven Co-op, but as I've said, I'm regular overridden by other team members.
  302. [12:23] <@Sniper> Part of my job as lead programmer is to provide oversight over the code base. I try to help out where possible.
  303. [12:23] <@Sniper> *I'm regularly overridden
  304. [12:23] <@Sniper> (I can't spell for shit today)
  305. [12:25] <Aurora^> However it practically is your mod ever since Sven ceased to be around and back a decade ago since the other team members left. You made a separate branch for Sam to commit his contributions to.
  306. [12:26] <@Sniper> Dan is still around, he just sent an email today
  307. [12:26] <Aurora^> I can't really call that being around.
  308. [12:26] <@Sniper> I act as a figurehead on the team because I've been working on the game on and off for 15 years. That's the only reason.
  309. [12:27] <Aurora^> So your actual capability doesn't factor into it then?
  310. [12:27] <Aurora^> Only seniority? Come on.
  311. [12:27] <@Sniper> Well, he still pays the website bills, and he helps out when needed
  312. [12:27] <Aurora^> Yes, but in practise he isn't involved.
  313. [12:27] <@Sniper> <Aurora^> So your actual capability doesn't factor into it then?
  314. [12:27] <@Sniper> 15 years of experience working with half-life? Surely it does
  315. [12:28] <Aurora^> What about free time and game design knowledge?
  316. [12:28] <@Sniper> How do you think the mod came to be?
  317. [12:29] <Aurora^> Sven made a map series, that's how
  318. [12:29] <@Sniper> Bingo
  319. [12:29] <@Sniper> Does Sven have game design knowledge?
  320. [12:29] <Aurora^> He probably had free time back then.
  321. [12:29] <@Sniper> How is game design knowledge acquired?
  322. [12:29] <@Sniper> Through experience? Through reading articles on the subject?
  323. [12:29] <@Sniper> Both?
  324. [12:30] <Aurora^> Both.
  325. [12:30] <Aurora^> And more.
  326. [12:30] <@Sniper> Yes.
  327. [12:30] <@Sniper> There is no perfect game developer.
  328. [12:30] <@Sniper> Everyone is human.
  329. [12:30] <@Sniper> We aren't paid to do anything for anyone.
  330. [12:30] <@Sniper> It is merely a project, created by a group of individuals, with varying levels of involvement.
  331. [12:31] <Aurora^> That's what I'm saying - you are human as well, and all the content creators and server hosters aren't being paid either. In fact, they're paying with their money and time in many instances
  332. [12:31] <@Sniper> Some people make maps, some people code, some people create art. We all have our ups and downs and we've been working through the game's various releases for years.
  333. [12:32] <Aurora^> But is having a good game more imporant to you than presiding over a personal project? Which one?
  334. [12:32] <@Sniper> The good game is derived from the fact that this is a hobby project
  335. [12:32] <@Sniper> No one is being told to play Sven Co-op
  336. [12:32] <@Sniper> Yet they flock to it
  337. [12:33] <@Sniper> We have over a million installations now
  338. [12:33] <Aurora^> So you don't care about having players?
  339. [12:33] <Aurora^> They just happened to show up?
  340. [12:33] <@Sniper> Today is "put words into Sniper's mouth day"
  341. [12:33] <@Sniper> :D
  342. [12:33] <@Sniper> Anyway I think you understand where I'm coming from
  343. [12:34] <MirroR> i wanna hear answer to this
  344. [12:34] <@Sniper> Most of the game's development I was just a dumb kid trying to figure out stuff
  345. [12:34] <@Sniper> That's how hobby projects usually start
  346. [12:34] <Aurora^> If I was the game developer, and I had the opportunity for a Steam release of Half-Life co-op for free, then I sure would be telling people to play the game - and I'd listen to their concerns about what's wrong with it, preferrably before said release
  347. [12:35] <@Sniper> I'm more disgusted with the fact that you seem to think we're not listening to concerns
  348. [12:35] <Aurora^> You are listening but you're not addressing them
  349. [12:35] <@Sniper> That's your opinion
  350. [12:35] <@Sniper> Factually wrong
  351. [12:37] <Aurora^> Sven Co-op being a good game, and being your personal hobby project, are not mutually exclusive. However, suppose that these were mutually exclusive for some reason - perhaps due to some unexpected life circumstances, having zero time to work on it - then what's more important to you?
  352. [12:38] <@Sniper> This is everyone's problem though
  353. [12:38] <@Sniper> People are seeing me
  354. [12:38] <@Sniper> They are not seeing the fact that we have a team
  355. [12:38] <@Sniper> Also you seem to be disregarding our communication with the public
  356. [12:38] <Aurora^> This is because right now it's about you, and every time that concerns regarding you are brought up, you start talking about everyone else. It's about you now
  357. [12:39] <@Sniper> For instance, on launch day, we scrambled (Dan Fearon, Adam, and myself) to figure out the cause to the window scaling issue in Windows 8 and above
  358. [12:39] <Aurora^> No one is saying every bad thing ever is your sole responsibility, but on this instance it's about you
  359. [12:39] <@Sniper> We had the problem fixed in short order
  360. [12:39] <@Sniper> Not everything is easy to fix in the engine though, it's a large code base with very technical inner workings that can easily break the game
  361. [12:40] <@Sniper> (BTW, I think we fixed the resolution issue the very same weekend)
  362. [12:40] <Aurora^> Theoretically if you were faced with the choice, as I said perhaps due to an imaginary circumstance where you completely ran out of time in real life, would presiding over the project be more important than having a good game?
  363. [12:41] <Aurora^> I am not saying these things are mutually exclusive now necessarily, but what if they were, what's more important in that case?
  364. [12:42] <@Sniper> I have already discussed passing the torch after I finish a couple remaining goals that I have had
  365. [12:42] <Aurora^> It is not a rhethorical question, nor an accusation, nor a suspicion. It's just a question.
  366. [12:43] <@Sniper> If I don't have time, I will be fading away in a similar manner to Dan (even though he pops in as needed)
  367. [12:44] <Aurora^> So why not treat Sam the same way Dan treats you?
  368. [12:45] <@Sniper> Aurora^ I dont know how to explain this any more than I already have
  369. [12:45] <@Sniper> Things went south with Sam
  370. [12:46] <Aurora^> Things can still come back up north
  371. [12:46] <@Sniper> I'm not the only person to feel this way
  372. [12:46] <@Sniper> Yes, we were fine with him coming back on the team after he cooled off
  373. [12:46] <@Sniper> Again, he wasn't kicked from the team
  374. [12:47] <@Sniper> But, honestly, we don't have time for nonsense. He's burned his bridge, and we're moving forward.
  375. [12:47] <Aurora^> He outpaced everyone on the team, and everyone else had little time to work on the game. At the end of the day he would've just been doing delegations and assignments handed out to him, and everything he did would've had to be doublechecked.
  376. [12:48] <@Sniper> Why do you think that? Because he said it?
  377. [12:48] <Aurora^> Why else make a separate branch for him?
  378. [12:48] <Aurora^> I don't get that
  379. [12:48] <@Sniper> Why didn't he finish angelscript's implementation?
  380. [12:50] <@Sniper> After discussion with the Adam and Dan, we decided to give him his own branch because he kept breaking the main branch
  381. [12:50] <Aurora^> I thought he had explained that already
  382. [12:50] <@duggles> he hadn't until today.
  383. [12:50] <@duggles> he has a reddit post which explains "he wasn't feeling appreciated" so he didn't finish it
  384. [12:51] <@duggles> then some personal attacks on me
  385. [12:51] <@duggles> nbd
  386. [12:51] <Aurora^> I wouldn't feel appreciated either in the same scenario
  387. [12:51] <@Sniper> Yeah, because Sam wasn't being a dick at all
  388. [12:51] <@Sniper> Oh wait, he was
  389. [12:51] <@duggles> Aurora^: you don't know the context
  390. [12:51] <@Sniper> Hence the arguments and fighting
  391. [12:52] <@duggles> i was there, sam was consistently combative
  392. [12:52] <Aurora^> Show the context then if it improves your position
  393. [12:52] <Aurora^> nothing to lose at this stage
  394. [12:52] <@duggles> nothing to gain, either
  395. [12:53] <@duggles> it just shows that a team had disagreements, that's nothing new
  396. [12:53] <@Sniper> Look, Aurora^, we tried to work with Sam
  397. [12:53] <Aurora^> Well, all I've got is your word on Sam being a dick, and no one can argue with that if it's within a certain context that's invisible to people
  398. [12:53] <Aurora^> Same goes for the public
  399. [12:53] <Aurora^> All they can see is what's out there
  400. [12:53] <@Sniper> If I was a huge cock face, everyone on the team would have kicked me off the project. I'm outnumbered here.
  401. [12:54] <Aurora^> How would they have kicked you off
  402. [12:54] <@Sniper> Simple really
  403. [12:54] <@Sniper> Adam could do it in 5 seconds
  404. [12:54] <@Sniper> I run and pay for the forums
  405. [12:54] <@Sniper> Adam manages the infrastructure
  406. [12:55] <@Sniper> Adam would listen to Dan's direction over mine, any day of the week
  407. [12:55] <@Sniper> If the entire team hated me, I would address it and try to work things out
  408. [12:56] <@Sniper> Sam just basically threw a temper tantrum (which he admits he took things too far in his reddit post, while attacking me at the same time)
  409. [12:57] <Aurora^> Removing the most senior team member who has the source, who is close with a circle of other team members almost as senior as himself, pays for the forum, etc. is a bit more complicated than making that happen at the snap of a finger. Whenever anyone dissented to a greater extent, in practise they would get smoked out. IT's not all about the technicalities.
  410. [12:57] <@Sniper> If you think I talk with people on the team and say "fuck you, this is how it's going to be", the game would be dead pretty quickly
  411. [12:57] <@Sniper> Everyone has backups of the forum
  412. [12:57] <@Sniper> Plus I wouldn't be a dick
  413. [12:59] <@Sniper> That said, I do have some pretty strongly opinionated views on stuff. I try to support my arguments in favor of stuff if there is disagreement. Running and Shooting was a pretty good example.
  414. [12:59] <@Sniper> I fought to keep the feature in, and some people like it for certain NPCs
  415. [12:59] <@Sniper> There are even posts from people that say it's good for grunts as well
  416. [12:59] <@Sniper> We're only keeping it for a few NPCs though based on talks we've had internally
  417. [13:00] <Aurora^> Human beings are more complicated than either being okay folks, or complete fucking arseholes. I'm not trying to decide which one you are, as I don't believe in good versus evil or any other mythological, moral, Hollywood-esque way of perceiving the world and people. I'm trying to talk to you about some issues that people have perceived in your attitude, and some decisions here and there which people judge as rather poor, and I'm hoping you would acknowledge them.
  418. [13:01] <@Sniper> Linus Torvalds also has a shitty attitude
  419. [13:01] <@Sniper> But they thrive on that stuff
  420. [13:02] <Aurora^> He's good at managing things technically but he'd be fucking horrible to be around personally
  421. [13:02] <@Sniper> I'm not a european, I'm american
  422. [13:02] <@Sniper> Sam is from Belgium
  423. [13:03] <@Sniper> Sometimes there's a culture clash
  424. [13:03] <@Sniper> Sometimes everything is fine
  425. [13:03] <Aurora^> Linus is Finnish, eg. from Finland, and I can recognise his blunt, direct, rude way of communicating things as characteristic of that culture - because I'm from the same country as him. However it's a fucking shit culture, and it shouldn't be excused just because that's the tradition.
  426. [13:03] <@Sniper> Aurora^: Well you say Linus Torvalds is horrible, but millions of people out there would disagree
  427. [13:04] <@duggles> ummmmm
  428. [13:04] <@duggles> linus is a bit of an arse
  429. [13:04] <@duggles> linux is p cool tho
  430. [13:04] <Aurora^> I think he's a great developer but he's not a great person
  431. [13:04] <Aurora^> That's my opinion anyway
  432. [13:04] <@duggles> but maybe that's that my opinion due to my irish culture of non-confrontation
  433. [13:05] <@Sniper> I'm irish >:o
  434. [13:05] <@duggles> yeah but you live in america
  435. [13:05] <@Sniper> exactly
  436. [13:05] <@Sniper> Completely fucked in the head
  437. [13:06] <@Sniper> Anyway, I just want to say that we don't have a democracy structure in place. We have people that make decisions in certain areas, and we have an overall voice that raises complaints when things are done a certain way on the team.
  438. [13:07] <@Sniper> We're a group of dudes that work on a hobby project and we figure out how to get along
  439. [13:07] <@Sniper> If you want the game to continue, you're just going to have to deal with it
  440. [13:08] <@Sniper> This is how we run our team, and we're not all dicks
  441. [13:10] <Aurora^> Maybe you guys should take a break for a week and forget about this. Then, after distancing yourselves from all of this, come back around the same table and have a discussion about what happened, admit it if mistakes were made, and decide where to go on from there. Right now all we've got here is two sides and you're one side, defending against the other side, the public. If you distanced yourself from this a bit and looked at what happened, including your own part as if it was someone else, then something better might come out of this, in my view.
  442. [13:10] <@Sniper> No mistakes were made
  443. [13:10] <@Sniper> A mistake would have been made if we kicked Sam from the team
  444. [13:10] <@Sniper> He made the choice to leave, we tried to work things out
  445. [13:11] <Aurora^> You've said a few things and the administration has taken a few actions which are huge mistakes in terms of PR
  446. [13:11] <Aurora^> understandably, under aggravation from the whole unfolding conflict
  447. [13:11] <@Sniper> But you know what? That's life
  448. [13:11] <@Sniper> The sun will come up tomorrow
  449. [13:12] <@Sniper> I could easily attack you Aurora^, based on the events that unfolded around Richard Boderman
  450. [13:12] <@Sniper> A map I thought was pretty awesome
  451. [13:12] <Aurora^> You would be welcome to attack me, and I would admit my part and apologise once more
  452. [13:12] <@Sniper> You acted in a dictator fashion
  453. [13:13] <@Sniper> You had us remove the map from the game
  454. [13:13] <@Sniper> I've said nothing on the subject
  455. [13:13] <@Sniper> Internally or otherwise
  456. [13:14] <@Sniper> So from my perspective, you're kind of being a hypocrite here
  457. [13:15] <@Sniper> I'm trying to be honest here and explain what happened
  458. [13:15] <Aurora^> I had had a beef with the team for a while, I saw GigaByte get banned on a particularly bad day, and exploded in rage due to my poor temper. Consequently I was exiled from the community, ie. banned from the IRC and forum, and in response I asked for my map to be removed. I regret my overreaction and hope to improve as a person. Having turned 27 two weeks ago I seek to behave more like it.
  459. [13:15] <MirroR> i see huge difference here though
  460. [13:15] <MirroR> i see no empathy personally from your part here
  461. [13:15] <@Sniper> MirroR: Ahh, but you don't know about the events surrounding Richard Boderman
  462. [13:15] <Aurora^> As compensation I have offered a map request for each team member, though I never heard a response to this
  463. [13:16] <@duggles> The whole problem with boderman was resolved. Tempers cooled. Bridges were rebuilt and things got back to the way they were.
  464. [13:16] <@Sniper> MirroR: That's because you've formed an opinion based on half-truths
  465. [13:16] <Aurora^> I've relayed this to Adam, to Puchi, to Trempler, as well as posting on the forum - though I removed that post a few days ago as I figured it's better relayed via private channels.
  466. [13:17] <@Sniper> Humans have great difficulty changing their minds once they've decided something
  467. [13:18] <Aurora^> You know, I know my mushroom model was removed as failing to match the standard of the game.
  468. [13:18] <@Sniper> Aurora^: Don't get me wrong, I'm not getting myself involved in the Richard Boderman stuff. I'm sure you had valid complaints.
  469. [13:18] <Aurora^> Boderman has a bunch of female assassin prisoners with ridiculous models, termed 'slut' and 'bitch'. Surely those don't match the standard either
  470. [13:18] <@Sniper> I don't know who added that
  471. [13:19] <@Sniper> I didn't work on the map
  472. [13:19] <Aurora^> I made the map
  473. [13:19] <Aurora^> and I added those ridiculous models when I made it in 2005
  474. [13:19] <@Sniper> I know this
  475. [13:19] <@Sniper> This is quite clear
  476. [13:19] <@Sniper> I'm referring to "bitch" and "slut"
  477. [13:20] <@Sniper> Did you name them that?
  478. [13:20] <Aurora^> Yes I did.
  479. [13:21] <Aurora^> They've been like that since the start. I'd change them now if I could update the map.
  480. [13:21] <@Sniper> Ideally we don't have stuff like that in the game, but that's not something that crossed my mind
  481. [13:22] <@Sniper> I think that'd be fine
  482. [13:22] <@Sniper> I wanted Richard Boderman re-added, but I don't know what's going on there
  483. [13:22] <@Sniper> I personally love the map, it's pretty cool
  484. [13:23] <@Sniper> I want Osprey removed from Sven Co-op, but I've been told no
  485. [13:23] <@Sniper> Osprey is my map
  486. [13:23] <@Sniper> >_>
  487. [13:23] <@duggles> heheh
  488. [13:23] <@duggles> that map is never being removed
  489. [13:23] <@duggles> ever
  490. [13:23] <@Sniper> Stupid dictators
  491. [13:23] <@duggles> it's your punishment
  492. [13:23] <@duggles> >:-D
  493. [13:23] <@duggles> (I like osprey)
  494. [13:23] <@Sniper> I'm deadly serious by the way, I do want osprey removed from the game
  495. [13:24] <@duggles> yeah not happening
  496. [13:24] <@Sniper> I'm just not pushing that hard
  497. [13:24] <@duggles> make osprey2
  498. [13:24] <@duggles> then it will be considered :PO
  499. [13:24] <@duggles> :P *
  500. [13:24] <@Sniper> I do want to eventually get back to mapping
  501. [13:24] <MirroR> well its really bad
  502. [13:24] <MirroR> in my opinion
  503. [13:24] <@Sniper> Osprey 2 was actually just a giant test bed for svencoop features
  504. [13:24] <@duggles> can you make ausprey?
  505. [13:24] <@duggles> which is just osprey, but upside down?
  506. [13:25] <@Sniper> trigger_setorigin, rocket grunts, osprey helicopter soldier options, pathing entities, trigger_track_goal, env_global_light_control, so many new entities were created for that map.
  507. [13:26] <@Sniper> har har
  508. [13:26] <@Sniper> Err, global_light_control rather
  509. [13:26] <@Sniper> That entity is pretty useful, lets you turn out the lights on the level
  510. [13:28] <@Sniper> I think literally no one has used it though >_<
  511. [13:30] <MirroR> havent seen it being used
  512. [13:30] <@Sniper> http://steamcommunity.com/app/225840/discussions/0/350532795330464207/?ctp=2
  513. [13:31] <@Sniper> My answer wasn't good enough. Dr. Rhubarb doesn't seem to want to hear the answer regarding grenade jumping.
  514. [13:31] <Aurora^> As I have apologised for overreacting, I'm not trying to say I wasn't in the wrong, but I feel it's quite inappropriate to say my actions reflect that of an authoritative dictator when I asked my custom content removed in response to being exiled
  515. [13:31] <@Sniper> One could make the argument because other people worked on the map with you.
  516. [13:32] <@Sniper> Just like how I work on Sven Co-op with other people.
  517. [13:32] <@Sniper> I can't cease the mod's development.
  518. [13:33] <Aurora^> No one can exile you though
  519. [13:33] <Aurora^> And on to that -
  520. [13:33] <@Sniper> Again I'm not attacking you
  521. [13:34] <Aurora^> Can you not see how much time several people have invested in the game? It's their stuff that brings the life to it, onto the skeleton you've assembled
  522. [13:34] <@Sniper> That can't be a real question
  523. [13:34] <@Sniper> That looks more like a statement
  524. [13:34] <Aurora^> But you've told that people are just going to have to deal with it, that that's life, and the sun will rise tomorrow.
  525. [13:35] <Aurora^> Maybe you should care more about their opinion of how the development is ran than you do currently?
  526. [13:35] <@Sniper> I mean yeah, if you want to take what I said as a blanket statement regarding the stupidity that is this event, sure
  527. [13:35] <@Sniper> If you are implying that I don't care about the game or community or other team members, you're just being an ass
  528. [13:36] <@Sniper> I don't need to sit here and be attacked for stuff I've explained to death
  529. [13:37] <Aurora^> <@Sniper> Basically at this point, I really don't give a damn what people's opinions are about our "development practices"
  530. [13:37] <Aurora^> I'm talking about this
  531. [13:37] <@Sniper> Yeah
  532. [13:37] <@Sniper> What we do in our own homes is our business
  533. [13:37] <@Sniper> That doesn't imply we're doing anything bad
  534. [13:38] <@Sniper> But no one has a right to say how we should spend our time
  535. [13:38] <Aurora^> Either you care about the community, take their opinions on board, and appreciate the free time they're investing in your game by making maps, scripts, hosting servers, and the like... or, you don't.
  536. [13:38] <@Sniper> The level of arrogance over the fact that you think you have a say over how we should behave is astounding
  537. [13:39] <@Sniper> The fact that you want to continue to believe that the team doesn't care is even more shocking
  538. [13:39] <@Sniper> And you have based your opinion on nothing but flare ups and outbursts from the game's development
  539. [13:39] <Aurora^> Shocking, astounding
  540. [13:39] <@Sniper> As if we are some kind of fucking aliens that are so bizarre in the world
  541. [13:39] <@Sniper> Give me a break
  542. [13:40] <@Sniper> Get off your high horse and stop thinking the world is going to end
  543. [13:40] <Aurora^> I don't think the world is going to end, I'm just pointing out that you should care about this one thing, which I quoted you as saying you don't care about
  544. [13:40] <@Sniper> As it stands right now, people in the community have formed opinions.
  545. [13:40] <@Sniper> I can't change people's minds.
  546. [13:40] <Aurora^> You can
  547. [13:41] <@Sniper> People are unreasonable
  548. [13:41] <@Sniper> Yourself included
  549. [13:41] <Aurora^> Socially you wield more power than you are perhaps aware of
  550. [13:41] <@Sniper> And as I've said, you are guilty of the very thing you accuse me of
  551. [13:41] <Aurora^> you can use it to turn this thing around
  552. [13:41] <Aurora^> I'm suggesting it'd be a good thing to do
  553. [13:41] <@Sniper> So you should just check yourself out first
  554. [13:42] <MirroR> i see this so childish "you have done this you cant blame me doing my stuff"
  555. [13:42] <MirroR> here i see who is the really arrogant now
  556. [13:42] <@Sniper> Yeah, you are
  557. [13:42] <@Sniper> You're attacking someone that works on a project for free
  558. [13:42] <@Sniper> You're pretty disgusting
  559. [13:42] <Aurora^> Why do you always seek flaws out in everyone else when people are addressing you directly? There was a time to have a discussion about me, and that was probably around when I made my apology. I said 'hello' to you in private a few times with no response.
  560. [13:43] <Aurora^> Now that time has passed.
  561. [13:43] <@Sniper> Aurora: Why do you seek flaws in me?
  562. [13:43] <@Sniper> You're just a hypocrite, and your arguments fall flat on their face but you don't want to listen
  563. [13:43] <Aurora^> How am I hypocrite?
  564. [13:43] <MirroR> i am disgusting personality but atleast im saying my opinions and trying to be civil but is it possible to be civil when there is this kinda lies,and suddenly someone jumps in and turns convo in other way
  565. [13:43] <@Sniper> We already went through this
  566. [13:44] <@Sniper> Aurora^: You don't have humility.
  567. [13:44] <Aurora^> How come I don't?
  568. [13:45] <@Sniper> Because you're attacking me for something I explained. The answer isn't good enough.
  569. [13:45] <@Sniper> You don't like my answer, you don't like me, you don't like that I'm working on the game.
  570. [13:45] <@Sniper> You think the team is full of assholes
  571. [13:45] <@Sniper> You think we hate the game
  572. [13:45] <@Sniper> You think Sven Co-op is doomed
  573. [13:45] <@Sniper> You think Sam was the best person on the planet to work on the game
  574. [13:45] <@Sniper> You think Sam is an angel
  575. [13:45] <@Sniper> I could go on
  576. [13:45] <Aurora^> If you could get into my head, my thoughts are quite different
  577. [13:45] <@Sniper> You're blind
  578. [13:45] <@Sniper> You're ignoring the facts
  579. [13:46] <@Sniper> We're all trying to be honest here
  580. [13:46] <@Sniper> Again, you're being a hypocrite
  581. [13:46] <@Sniper> I'm supposed to accept what you have to say, but you can't accept my discussion points
  582. [13:46] <@Sniper> This is specifically why it's impossible to reason with anyone on this subject
  583. [13:47] <Aurora^> If Sam has been an arsehole in your opinion, then can we get the context for that?
  584. [13:47] <@Sniper> You either believe what the team has said, or you think we're full of shit
  585. [13:47] <@Sniper> It's incredibly inappropriate to assume that anyone should give any more time to this matter than what has already been done
  586. [13:47] <Aurora^> No, that's wrong. I think Sam did become a bit possessive of angelscript and this was perhaps reflected in the fact he didn't document it
  587. [13:48] <Aurora^> Which would make it difficult for others to work on it
  588. [13:48] <@duggles> there has been a lot of drama over this whole debacle
  589. [13:48] <@Sniper> This is the first time I have ever heard you admit some humility on this subject
  590. [13:48] <@Sniper> Thank you for understanding
  591. [13:50] <Aurora^> However you've said Sam has been combative, and please understand that the only thing I've to go by to determine if that's true or not, is just that. No one in the public including myself can see that. If you think that context would make people empathise with your position better, then why not share it?
  592. [13:50] <@Sniper> We could do that
  593. [13:50] <@Sniper> We could also fabricate stories
  594. [13:50] <@duggles> Why should we be posting internal chats? They have always been private
  595. [13:50] <@Sniper> I'm sure everything would be considered a lie, as it already has been
  596. [13:51] <@Sniper> The fact is we worked with sam for a few years
  597. [13:51] <@Sniper> It wasn't terrible the entire length of our relationship with him
  598. [13:52] <Aurora^> You say everything would be considered a lie, but surely you should at least try?
  599. [13:53] <@Sniper> If our word isn't good enough, then nothing is
  600. [13:53] <@Sniper> This is just a huge waste of time
  601. [13:53] <Aurora^> But all you've said is that he's been a combative dick
  602. [13:53] <Aurora^> am I supposed to just swallow that then
  603. [13:53] <@Sniper> Yes
  604. [13:53] <@Sniper> because our word would be the same as copying and pasting transcripts
  605. [13:53] <@Sniper> Maybe we edited them
  606. [13:54] <@Sniper> There's no way for us to win the argument if no one wants to listen
  607. [13:54] <@Sniper> The only person believed is Sam
  608. [13:54] <@Sniper> Sam is the winner
  609. [13:54] <@Sniper> Sam can do no wrong
  610. [13:55] <@Sniper> People in the public have already made their choice
  611. [13:55] <@Sniper> As stupid and ill informed as it is
  612. [13:55] <Aurora^> He's admitted himself that he got too angry and made insults, and isn't making himself better by choosing to go through with this
  613. [13:55] <@duggles> well shouldn't that be sufficient?
  614. [13:56] <@duggles> given he continues to cherrypick chat logs to attack people
  615. [13:56] <@duggles> shouldn't that be giving a sufficient description of his personality and attitude towards the team?
  616. [13:57] <@duggles> (I wholeheartedly expect some sort of response to that on the steam subreddit)
  617. [13:57] <Aurora^> But his reasons - he's given many, and those are primarily concerned with the development practises and the lead developer's attitude. Perhaps getting angry didn't help his case, but those things should still be addressed
  618. [13:58] <Aurora^> No?
  619. [13:58] <@duggles> There were attempts to address some of the concerns he had
  620. [13:58] <@duggles> we had a very long meeting about this back near the start of the year
  621. [13:58] <@duggles> and we came up with a lot of ideas that were intended to help and solve the problems there were outlined
  622. [13:59] <Aurora^> I'm not trying to act like an angry, entitled customer here. I'm just a player and content creator, among many others, concerned with where the game is going and whether it's worth investing time in it or not.
  623. [13:59] <@duggles> but it ended up not happening because sam quit anyway
  624. [13:59] <@duggles> (that said, some of the ideas still were set up)
  625. [14:01] <Aurora^> Is Sam cherrypicking the logs?
  626. [14:01] <@duggles> Aurora^: i can understand where you're coming from. whenever there is controversy in an organization, people who are involved get concerned. but the game is still going, there are still coders, mappers, artists, and testers on the team. there's a healthy playerbase (it's been pretty stable for the last month or two) and there are a bunch of features that are going to be implemented
  627. [14:01] <@duggles> yeah, ofc he is.
  628. [14:01] <+Misfire> looks like a direct response to what you said on the sc forums...
  629. [14:02] <+Misfire> first
  630. [14:02] <Aurora^> What do the unedited logs look like then?
  631. [14:02] <@duggles> he was trying to discredit me by saying i didn't understand some dll linkage behaviour of extern? let's pull out about 10 lines of chat where i admitted i didn't know that operatin system behaviour
  632. [14:03] <@duggles> he was trying to discredit me by saying I was lying about the linux client? he pulls out some log about me and dynamite saying the client is "working" (we did mention there were bugs in the log)
  633. [14:04] <@Sniper> The linux client definitely isn't ready for launch yet
  634. [14:04] <@duggles> he wants to discredit sniper about the precache model function? let's pull out the old 'john carmack' quote. But let's ignore the suggestion i made about having a fail-softly function to query this thing.
  635. [14:27] <@Sniper> <Aurora^> I'm not trying to act like an angry, entitled customer here. I'm just a player and content creator, among many others, concerned with where the game is going and whether it's worth investing time in it or not.
  636. [14:27] <@Sniper> And as I keep telling everyone, the team hasn't left the building
  637. [14:27] <@Sniper> Sam isn't the reason why Sven Co-op exists
  638. [14:28] <@Sniper> I already have a few graphical updates in the queue
  639. [14:28] <@Sniper> We have other people doing things as well
  640. [14:29] <@Sniper> Nothing has changed
  641. [14:29] <@Sniper> When you work on a game like this, you need to produce content in ALL areas
  642. [14:32] <@Sniper> I'm really more tweaked than anything that people think Sam's departure means Angelscript is doomed
  643. [14:32] <@Sniper> I'm the asshole that brought angelscript to the game. Sam implemented it and I helped where I could in my time constraints.
  644. [14:32] <@Sniper> I made giant posts about why we should go with Angelscript instead of Lua
  645. [14:33] <@Sniper> Angelscript has my full support - if I was dead we wouldn't have added it to the game.
  646. [14:33] <@Sniper> I don't know how else to explain this topic here
  647. [14:34] <@Sniper> What the facts are is that Angelscript was MY project
  648. [14:34] <@Sniper> I was entirely *responsible* for the entire damn thing
  649. [14:35] <@Sniper> I knew it would be better handled by someone else (given time constraints at the time), so I assigned it to Sam
  650. [14:35] <@Sniper> Sam did a great job (initially) and we gave him the title of angelscript dev
  651. [14:35] <@Sniper> The problem is Sam didn't finish angelscript's implementation
  652. [14:35] <@Sniper> He started working on other side projects in the game
  653. [14:36] <@Sniper> Those are the facts
  654. [14:36] <@Sniper> Gun to my head, pull the trigger, facts.
  655.  
  656. ...
  657.  
  658. [15:26] <@Sniper> "A lead programmer is a software engineer in charge of one or more software projects. Alternative titles include development lead, technical lead, lead software engineer, software design engineer lead (SDE lead), software development manager, software manager, or lead application developer."
  659. [15:26] <@Sniper> I think I'm fitting my job description pretty well
  660. [15:27] <@Sniper> "Although the responsibilities are primarily technical, lead programmers also generally serve as an interface between the programmers and management, have ownership of development plans and have supervisorial responsibilities in delegating work and ensuring that software projects come in on time and under budget. Lead programmers also serve as technical advisers to management and provide
  661. [15:27] <@Sniper> programming perspective on requirements. Typically a lead programmer will oversee a development team of between two and ten programmers, with three to five often considered the ideal size. Teams larger than ten programmers tend to become unmanageable without additional structure. A lead programmer normally reports to a manager with overall project or section responsibility, such as a director
  662. [15:27] <@Sniper> or product unit manager (PUM)."
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