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Jul 2nd, 2015
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  1. Zion's rant about Ability Scores
  2.  
  3. Strength: Muscle and physical power. Offensive physical stat.
  4. Main Uses: Attacking, damage, grapple, athletics
  5. Comments: In the past I used to think that Strength should be buffed, because dexterity was superior.
  6. While that was certainly the case in the earlygame, its less obvious if it stays true through the rest of the game.
  7. Psionics: mostly irrelevant
  8. Changes: None.
  9. Plans: Do some noncanon strifes. See how a Strength based character fares. Then decide.
  10.  
  11. Dexterity: Hand-Eye coordination, agility, reflexes, balance. Mostly Offensive physical stat.
  12. Main uses: Defense, attack, sneak, ranged attacks, various skills
  13. Comments: OP in a setting without armor. Less so when armor exists.
  14. I have retracted my earlier comments about dexterity.
  15. Psionics: Defense against the most damaging power, Eyebeams.
  16. Changes: None.
  17. Plans: Do some noncanon strifes. See how a dex based character fares. Then decide.
  18.  
  19. Constitution: Health, Stamina, Physical Health. Defensive physical stat.
  20. Main uses: Increasing hit points.
  21. Comments: no comment.
  22. Psionics: One of the more common saves
  23. Changes: none
  24. Plans: none
  25.  
  26. Intelligence: Reasoning, learning. Offensive Mental Stat.
  27. Main uses: Right now? Nothing. Future? Skill points and psionics.
  28. Comments: Does jack shit right now. Something needs to change.
  29. Psionics: Main stat for a psion. Seldom used in saves.
  30. Changes: Skill points per level: 2+INT. Reasoning bellow.
  31. Plans: Do some noncanon strifes. See how a int based character fares, both a normal and a psionic. Then decide.
  32.  
  33. Wisdom: Will power, common sense, perception, intuition, mental health. Defensive Mental Stat.
  34. Main uses: Defense against the mental arts. Perception.
  35. Comments: Does exactly what it is supposed to do.
  36. Psionics: Very common save.
  37. Changes: none
  38. Plans: none
  39.  
  40. Charisma: Force of personality, persuasiveness, ability to lead, physical attractiveness. Offensive Mental Stat.
  41. Main uses: Intimidate, persuasion, etc.
  42. Comments: Charisma removes player agency. That is never a good thing. To say that "no, our characters are good friends now because I had a good roll"
  43. irks me. I know I'm exaggerating, but there's a bit of truth to it. It should definitely be used against NPCs, but I don't want it to be usable against
  44. other players, at least not in a way that forces them to role-play their character in a certain way because of the dice. and a nigh impossible skill check.
  45. I 100% support using charisma to inspire your allies, strike terror in your foes or trick people that you're attacking.
  46. But like all other skills, it should only affect the mechanical.
  47. Psionics: Semi common save
  48. Changes: More to the skills associated with it.
  49. Plans: none
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