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- Darkanine
- Level: 1
- Exp: _____
- Species: Hyooman
- Class: Warrior
- Size: Medium
- Vision: Low-light
- Health: 29
- Healing Surges: 11
- Healing Surge Value: 7
- Initiative: +2 (+1 Dex, +1 level)
- Speed: Walk 5 squares; (-1 Scale)
- Armor: Scale
- Shield: Heavy Shield
- Weapons:
- Greatsword, Military; Two-Handed, proficient: +3, 1d12, Blade
- Sling, Simple; One-Handed, proficient: +2, 1d4, ranged 10, Can use improvised ammunition
- Species Bonus: Water-breathing
- Ability Scores
- Ability Score Modifier
- Charisma 12 +1
- Constitution 14 +2
- Dexterity 13 +1
- Intelligence 12 +1
- Strength 18 +4
- Wisdom 11 +0
- Base Attack Modifiers
- Base Attack Modifier
- Charisma +2
- Constitution +3
- Dexterity +2
- Intelligence +2
- Strength +5
- Wisdom +1
- Defense Scores
- Defense Score
- AC 20 (+1 level, +7 Scale, +2 Heavy Shield)
- Fortitude 17 (+1 level, +4 Str, +2 warrior)
- Reflex 14 (+1 level, +1 Int, +2 Heavy Shield)
- Will 12 (+1 level, +1 Cha)
- Skill Scores
- Skill Modifier
- Acrobatics -2 (+1 Dex, -2 Scale, -2 Heavy Shield)
- Athletics +1 (+4 Str, -2 Scale, -2 Heavy Shield)
- Bluff +2 (+1 Cha)
- Diplomacy +2 (+1 Cha)
- Dungeoneering +1 (+0 Wis)
- Endurance +8 (+5 skill training, +2 Con)
- Heal +1 (+0 Wis)
- History +2 (+1 Int)
- Insight +1 (+0 Wis)
- Intimidate +7 (+5 skill training, +1 Cha)
- Magic +2 (+1 Int)
- Nature +1 (+0 Wis)
- Perception +1 (+0 Wis)
- Stealth +2 (+1 Dex)
- Streetwise +7 (+5 skill training, +1 Cha)
- Technology +2 (+1 Int)
- Thievery +2 (+1 Dex)
- Basic Melee Attacks:
- Greatsword; Attack: +8 (+4 Str, +3 proficient) vs. AC; Hit: 1d12+4 (+4 Str)
- Unarmed; Attack: +5 (+4 Str) vs. AC; Hit: 1d4+4 (+4 Str)
- Improvised One-Handed; Attack: +5 (+4 Str) vs. AC; Hit: 1d4+4 (+4 Str)
- Improvised Two-Handed; Attack: +5 (+4 Str) vs. AC; Hit: 1d8+4 (+4 Str)
- Basic Ranged Attacks:
- Sling; Attack: +4 (+1 Dex, +2 proficient) vs. AC; Hit: 1d4+1 (+1 Dex)
- Other Actions:
- Bull Rush; Attack: +4 (+4 Str) vs. Fortitude
- Grab; Attack: +4 (+4 Str) vs. Reflex; sustain minor
- Move Grabbed; Attack: +4 (+4 Str) vs. Fortitude; move action, halfspeed
- Class Features:
- Battle Charge: You're always ready to be in the middle of the action, and can combine your basic move action with a basic melee attack for devastating damage, increasing your attack and damage rolls by 2. When using battle charge, you must move at least two squares before attacking.
- First in Fight: When the fight gets going, so do you. Your honed battle senses give you a +5 to initiative checks (not included above).
- Class and Species Powers:
- hyooman power
- warrior_1_power.png
- Note: Modifiers in parenthesis have already been included in your totals and are present only for reference.
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