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Darkanine sheet

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Feb 12th, 2013
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  1. Darkanine
  2.  
  3. Level: 1
  4. Exp: _____
  5. Species: Hyooman
  6. Class: Warrior
  7. Size: Medium
  8. Vision: Low-light
  9.  
  10.  
  11. Health: 29
  12. Healing Surges: 11
  13. Healing Surge Value: 7
  14. Initiative: +2 (+1 Dex, +1 level)
  15. Speed: Walk 5 squares; (-1 Scale)
  16.  
  17.  
  18. Armor: Scale
  19. Shield: Heavy Shield
  20. Weapons:
  21. Greatsword, Military; Two-Handed, proficient: +3, 1d12, Blade
  22. Sling, Simple; One-Handed, proficient: +2, 1d4, ranged 10, Can use improvised ammunition
  23. Species Bonus: Water-breathing
  24.  
  25. Ability Scores
  26. Ability Score Modifier
  27. Charisma 12 +1
  28. Constitution 14 +2
  29. Dexterity 13 +1
  30. Intelligence 12 +1
  31. Strength 18 +4
  32. Wisdom 11 +0
  33. Base Attack Modifiers
  34. Base Attack Modifier
  35. Charisma +2
  36. Constitution +3
  37. Dexterity +2
  38. Intelligence +2
  39. Strength +5
  40. Wisdom +1
  41. Defense Scores
  42. Defense Score
  43. AC 20 (+1 level, +7 Scale, +2 Heavy Shield)
  44. Fortitude 17 (+1 level, +4 Str, +2 warrior)
  45. Reflex 14 (+1 level, +1 Int, +2 Heavy Shield)
  46. Will 12 (+1 level, +1 Cha)
  47.  
  48. Skill Scores
  49. Skill Modifier
  50. Acrobatics -2 (+1 Dex, -2 Scale, -2 Heavy Shield)
  51. Athletics +1 (+4 Str, -2 Scale, -2 Heavy Shield)
  52. Bluff +2 (+1 Cha)
  53. Diplomacy +2 (+1 Cha)
  54. Dungeoneering +1 (+0 Wis)
  55. Endurance +8 (+5 skill training, +2 Con)
  56. Heal +1 (+0 Wis)
  57. History +2 (+1 Int)
  58. Insight +1 (+0 Wis)
  59. Intimidate +7 (+5 skill training, +1 Cha)
  60. Magic +2 (+1 Int)
  61. Nature +1 (+0 Wis)
  62. Perception +1 (+0 Wis)
  63. Stealth +2 (+1 Dex)
  64. Streetwise +7 (+5 skill training, +1 Cha)
  65. Technology +2 (+1 Int)
  66. Thievery +2 (+1 Dex)
  67.  
  68. Basic Melee Attacks:
  69. Greatsword; Attack: +8 (+4 Str, +3 proficient) vs. AC; Hit: 1d12+4 (+4 Str)
  70. Unarmed; Attack: +5 (+4 Str) vs. AC; Hit: 1d4+4 (+4 Str)
  71. Improvised One-Handed; Attack: +5 (+4 Str) vs. AC; Hit: 1d4+4 (+4 Str)
  72. Improvised Two-Handed; Attack: +5 (+4 Str) vs. AC; Hit: 1d8+4 (+4 Str)
  73. Basic Ranged Attacks:
  74. Sling; Attack: +4 (+1 Dex, +2 proficient) vs. AC; Hit: 1d4+1 (+1 Dex)
  75. Other Actions:
  76. Bull Rush; Attack: +4 (+4 Str) vs. Fortitude
  77. Grab; Attack: +4 (+4 Str) vs. Reflex; sustain minor
  78. Move Grabbed; Attack: +4 (+4 Str) vs. Fortitude; move action, halfspeed
  79.  
  80. Class Features:
  81. Battle Charge: You're always ready to be in the middle of the action, and can combine your basic move action with a basic melee attack for devastating damage, increasing your attack and damage rolls by 2. When using battle charge, you must move at least two squares before attacking.
  82. First in Fight: When the fight gets going, so do you. Your honed battle senses give you a +5 to initiative checks (not included above).
  83.  
  84. Class and Species Powers:
  85. hyooman power
  86. warrior_1_power.png
  87.  
  88. Note: Modifiers in parenthesis have already been included in your totals and are present only for reference.
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