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- // by deamonicky
- // uses code from http://pastebin.com/RLyY557h
- //
- // idea is to create enty similar to quake at position where one wants to pull up
- // then drop it to floor
- // if it is successful then player can drop here too
- void() PlayerClimb =
- {
- local vector ClimbedOrigin;
- local vector SavedOrigin;
- /*
- makevectors(self.angles);
- v_forward = normalize(v_forward);
- v_up = normalize(v_up);
- bprint(vtos(v_up));
- bprint(" ");
- bprint(vtos(v_forward));
- */
- //ClimbedOrigin = self.origin + v_forward * (PLAYER_RADIUS/2) + v_up * (PLAYER_LEGS + GRAB_HAND_UP);
- makevectors(self.angles);
- ClimbedOrigin = self.origin + v_forward * (PLAYER_RADIUS*0.5) + v_up * (PLAYER_LEGS + GRAB_HAND_UP);
- bprint(vtos(ClimbedOrigin));
- particle(ClimbedOrigin, '0 0 0',128, 5);
- /*
- not working !!!
- ClimbedOrigin_y += PLAYER_RADIUS/2;
- ClimbedOrigin_z += GRAB_UP;
- ClimbedOrigin_z += PLAYER_LEGS;
- ClimbedOrigin_z += 2; // error
- */
- // particle(ClimbedOrigin, '0 0 0',128, 5);
- SavedOrigin = self.origin; /* FIXME: add some error deltas */
- setorigin(self, ClimbedOrigin);
- if (!droptofloor()) // can drop here ?
- {
- setorigin(self, SavedOrigin);
- bprint("hups!\n");
- ClimbedOrigin_z += GRAB_EYE_UP;
- setorigin(self, ClimbedOrigin);
- if (!droptofloor())
- {
- setorigin(self, SavedOrigin);
- bprint("hups!\n"); // could not do that
- }
- }
- else
- {
- return;
- }
- };
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