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- package net.minecraft.src;
- public class TileEntityReactor extends TileEntity implements IInventory
- {
- /**
- * The ItemStacks that hold the items currently being used in the furnace
- */
- private ItemStack[] reactorItemStacks = new ItemStack[3];
- /** The number of ticks that the furnace will keep burning */
- public int furnaceBurnTime = 0;
- /**
- * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
- */
- public int currentItemBurnTime = 0;
- /** The number of ticks that the current item has been cooking for */
- public int reactorCookTime = 0;
- /**
- * Returns the number of slots in the inventory.
- */
- public int getSizeInventory()
- {
- return this.reactorItemStacks.length;
- }
- /**
- * Returns the stack in slot i
- */
- public ItemStack getStackInSlot(int par1)
- {
- return this.reactorItemStacks[par1];
- }
- /**
- * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
- * new stack.
- */
- public ItemStack decrStackSize(int par1, int par2)
- {
- if (this.reactorItemStacks[par1] != null)
- {
- ItemStack var3;
- if (this.reactorItemStacks[par1].stackSize <= par2)
- {
- var3 = this.reactorItemStacks[par1];
- this.reactorItemStacks[par1] = null;
- return var3;
- }
- else
- {
- var3 = this.reactorItemStacks[par1].splitStack(par2);
- if (this.reactorItemStacks[par1].stackSize == 0)
- {
- this.reactorItemStacks[par1] = null;
- }
- return var3;
- }
- }
- else
- {
- return null;
- }
- }
- /**
- * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
- * like when you close a workbench GUI.
- */
- public ItemStack getStackInSlotOnClosing(int par1)
- {
- if (this.reactorItemStacks[par1] != null)
- {
- ItemStack var2 = this.reactorItemStacks[par1];
- this.reactorItemStacks[par1] = null;
- return var2;
- }
- else
- {
- return null;
- }
- }
- /**
- * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
- */
- public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
- {
- this.reactorItemStacks[par1] = par2ItemStack;
- if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
- {
- par2ItemStack.stackSize = this.getInventoryStackLimit();
- }
- }
- /**
- * Returns the name of the inventory.
- */
- public String getInvName()
- {
- return "container.reactor";
- }
- /**
- * Reads a tile entity from NBT.
- */
- public void readFromNBT(NBTTagCompound par1NBTTagCompound)
- {
- super.readFromNBT(par1NBTTagCompound);
- NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
- this.reactorItemStacks = new ItemStack[this.getSizeInventory()];
- for (int var3 = 0; var3 < var2.tagCount(); ++var3)
- {
- NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
- byte var5 = var4.getByte("Slot");
- if (var5 >= 0 && var5 < this.reactorItemStacks.length)
- {
- this.reactorItemStacks[var5] = ItemStack.loadItemStackFromNBT(var4);
- }
- }
- this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
- this.reactorCookTime = par1NBTTagCompound.getShort("CookTime");
- this.currentItemBurnTime = getItemBurnTime(this.reactorItemStacks[1]);
- }
- /**
- * Writes a tile entity to NBT.
- */
- public void writeToNBT(NBTTagCompound par1NBTTagCompound)
- {
- super.writeToNBT(par1NBTTagCompound);
- par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
- par1NBTTagCompound.setShort("CookTime", (short)this.reactorCookTime);
- NBTTagList var2 = new NBTTagList();
- for (int var3 = 0; var3 < this.reactorItemStacks.length; ++var3)
- {
- if (this.reactorItemStacks[var3] != null)
- {
- NBTTagCompound var4 = new NBTTagCompound();
- var4.setByte("Slot", (byte)var3);
- this.reactorItemStacks[var3].writeToNBT(var4);
- var2.appendTag(var4);
- }
- }
- par1NBTTagCompound.setTag("Items", var2);
- }
- /**
- * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
- * this more of a set than a get?*
- */
- public int getInventoryStackLimit()
- {
- return 64;
- }
- /**
- * Returns an integer between 0 and the passed value representing how close the current item is to being completely
- * cooked
- */
- public int getCookProgressScaled(int par1)
- {
- return this.reactorCookTime * par1 / 200;
- }
- /**
- * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
- * item, where 0 means that the item is exhausted and the passed value means that the item is fresh
- */
- public int getBurnTimeRemainingScaled(int par1)
- {
- if (this.currentItemBurnTime == 0)
- {
- this.currentItemBurnTime = 200;
- }
- return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
- }
- /**
- * Returns true if the furnace is currently burning
- */
- public boolean isBurning()
- {
- return this.furnaceBurnTime > 0;
- }
- /**
- * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
- * ticks and creates a new spawn inside its implementation.
- */
- public void updateEntity()
- {
- boolean var1 = this.furnaceBurnTime > 0;
- boolean var2 = false;
- if (this.furnaceBurnTime > 0)
- {
- --this.furnaceBurnTime;
- }
- if (!this.worldObj.isRemote)
- {
- if (this.furnaceBurnTime == 0 && this.canSmelt())
- {
- this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.reactorItemStacks[1]);
- if (this.furnaceBurnTime > 0)
- {
- var2 = true;
- if (this.reactorItemStacks[1] != null)
- {
- --this.reactorItemStacks[1].stackSize;
- if (this.reactorItemStacks[1].stackSize == 0)
- {
- Item var3 = this.reactorItemStacks[1].getItem().getContainerItem();
- this.reactorItemStacks[1] = var3 != null ? new ItemStack(var3) : null;
- }
- }
- }
- }
- if (this.isBurning() && this.canSmelt())
- {
- ++this.reactorCookTime;
- if (this.reactorCookTime == 200)
- {
- this.reactorCookTime = 0;
- this.smeltItem();
- var2 = true;
- }
- }
- else
- {
- this.reactorCookTime = 0;
- }
- if (var1 != this.furnaceBurnTime > 0)
- {
- var2 = true;
- BlockReactor.updateReactorBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
- }
- }
- if (var2)
- {
- this.onInventoryChanged();
- }
- }
- /**
- * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
- */
- private boolean canSmelt()
- {
- if (this.reactorItemStacks[0] == null)
- {
- return false;
- }
- else
- {
- ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.reactorItemStacks[0].getItem().itemID);
- return var1 == null ? false : (this.reactorItemStacks[2] == null ? true : (!this.reactorItemStacks[2].isItemEqual(var1) ? false : (this.reactorItemStacks[2].stackSize < this.getInventoryStackLimit() && this.reactorItemStacks[2].stackSize < this.reactorItemStacks[2].getMaxStackSize() ? true : this.reactorItemStacks[2].stackSize < var1.getMaxStackSize())));
- }
- }
- /**
- * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
- */
- public void smeltItem()
- {
- if (this.canSmelt())
- {
- ItemStack var1 = FurnaceRecipes.smelting().getSmeltingResult(this.reactorItemStacks[0].getItem().itemID);
- if (this.reactorItemStacks[2] == null)
- {
- this.reactorItemStacks[2] = var1.copy();
- }
- else if (this.reactorItemStacks[2].itemID == var1.itemID)
- {
- ++this.reactorItemStacks[2].stackSize;
- }
- --this.reactorItemStacks[0].stackSize;
- if (this.reactorItemStacks[0].stackSize <= 0)
- {
- Item var2 = this.reactorItemStacks[0].getItem().getContainerItem();
- this.reactorItemStacks[0] = var2 != null ? new ItemStack(var2) : null;
- }
- }
- }
- /**
- * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
- * fuel
- */
- public static int getItemBurnTime(ItemStack par0ItemStack)
- {
- if (par0ItemStack == null)
- {
- return 0;
- }
- else
- {
- int var1 = par0ItemStack.getItem().itemID;
- Item var2 = par0ItemStack.getItem();
- if (var1 < 256 && Block.blocksList[var1] != null)
- {
- Block var3 = Block.blocksList[var1];
- if (var3 == Block.woodSingleSlab)
- {
- return 150;
- }
- if (var3.blockMaterial == Material.wood)
- {
- return 300;
- }
- }
- return var2 instanceof ItemTool && ((ItemTool)var2).getToolMaterialName().equals("WOOD") ? 200 : (var2 instanceof ItemSword && ((ItemSword)var2).getToolMaterialName().equals("WOOD") ? 200 : (var2 instanceof ItemHoe && ((ItemHoe)var2).func_77842_f().equals("WOOD") ? 200 : (var1 == Item.stick.itemID ? 100 : (var1 == Item.coal.itemID ? 1600 : (var1 == Item.bucketLava.itemID ? 20000 : (var1 == Block.sapling.blockID ? 100 : (var1 == Item.blazeRod.itemID ? 2400 : ModLoader.addAllFuel(par0ItemStack.itemID, par0ItemStack.getItemDamage()))))))));
- }
- }
- /**
- * Return true if item is a fuel source (getItemBurnTime() > 0).
- */
- public static boolean isItemFuel(ItemStack par0ItemStack)
- {
- return getItemBurnTime(par0ItemStack) > 0;
- }
- /**
- * Do not make give this method the name canInteractWith because it clashes with Container
- */
- public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
- {
- return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
- }
- public void openChest() {}
- public void closeChest() {}
- }
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