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Jun 3rd, 2015
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  1. [PostProcess]
  2. AllowBloom=true
  3. AllowShafts=true
  4. AllowAntialias=true
  5. AllowMSAA=false
  6. AllowBlur=true
  7. AllowDOF=true
  8. AllowVignette=true
  9. SharpenAmount=1.f
  10. AllowRain=true
  11. AllowSSAO=true
  12. AllowMotionBlur=true
  13. AllowCutsceneDOF=true
  14. AllowBillboards=true
  15. AllowSoftLight=true
  16. AllowFog=true
  17. AllowUnderwater=true
  18. AllowChromaticAberration=true
  19. [Rendering]
  20. MaxTextureSize=2048
  21. MaxAtlasTextureSize=2048
  22. MaxCubeShadowSize=512
  23. MaxSpotShadowSize=512
  24. TextureDownscale=0
  25. DetailTextureDownscale=0
  26. AtlasTextureDownscale=0
  27. TextureMemoryBudget=1500
  28. TextureMemoryGUIBudget=180
  29. TextureTimeBudget=10
  30. TextureInFlightBudget=128
  31. DecalsChance=1.0f
  32. DecalsSpawnDistanceCutoff=10.0f
  33. TextureStreamingDistanceLimit=60000.f
  34. TextureStreamingCharacterDistanceLimit=50.f
  35. TextureStreamingHeadsDistanceLimit=10.f
  36. TextureStreamingReduceGameplayLOD=true
  37. UberSampling=0
  38. TextureMipBias=-1.0
  39. MsaaLevel=0
  40. DynamicDecalsLimit=60
  41. MeshRenderingDistanceScale=4.0f
  42. MeshLODDistanceScale=0.0f
  43. TerrainScreenSpaceErrorThreshold=2.0f
  44. TerrainErrorMetricMultiplier=6
  45. ForceInstantAdaptation=false
  46. ForceInstantEnvProbeUpdate=false
  47. EnableTemporalAA=true
  48. CascadeShadowFadeTreshold=1.0f
  49. CascadeShadowmapSize=1024
  50. CascadeShadowQuality=0
  51. MaxCascadeCount=4
  52. MaxTerrainShadowAtlasCount=3
  53. GlobalOceanTesselationFactor=10
  54. UseDynamicWaterSimulation=true
  55. UseHairWorks=false
  56. HairWorksAALevel=8
  57. TerrainReadAheadDistance=600.0f
  58. ForcedDebugPreviewIndex=-1
  59. HardwareCursor=false
  60. [TextureStreaming]
  61. MaxResidentMipMap=6
  62. [LevelOfDetail]
  63. MeshLodGameplayDownscale=0
  64. CharacterLodGameplayDownscale=0
  65. DecalsHideDistance=30
  66. StripeHideDistance=60
  67. SwarmHideDistance=300
  68. DimmerHideDistance=800
  69. [Budget]
  70. DecalBudget=200
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