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- Adult Aquamarine Dragon Level 14 Solo [something]
- Large aquatic natural magical beast (dragon) XP [something]
- Initiative +11 Senses: Perception +17; Darkvision
- HP 520; Bloodied 260; see also bloodied breath
- AC 23; Fortitude 26, Reflex 21, Will 24
- Resist 20 Force
- Saving Throws +5
- Speed 8, fly 8, swim 10
- Action Points 2
- Bite (standard; at-will)
- Reach 2; +18 vs AC; 3d8 + 9 damage
- Claw (standard; at-will)
- Reach 2; +18 vs AC; 3d8 + 8 damage
- Tunnel Snake (standard; at-will)
- The dragon makes one bite attack and one claw attack and shifts 2 squares.
- Wing Flurry (immediate reaction; when an enemy enters an adjacent square)
- Targets the triggering enemy, +21 vs. Reflex, 1d12 + 6 damage and the target is knocked prone.
- Breath Weapon (standard; recharge 5, 6) Force
- Area blast 3 within 10; +19 vs Fortitude; 2d12 + 10 Psychic damage, and the target is stunned until the end of its next turn and dazed (save ends).
- Bloodied Breath (free when first bloodied; encounter)
- Breath weapon recharges, and the dragon uses it.
- Frightful Presence (standard; encounter) Fear
- Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
- Preternatural Fear (immediate; the dragon scores a critical hit) Fear
- The target is stunned until the end of its next turn.
- Alignment Unaligned Languages Draconic, Common
- Skills Endurance +15, Intimidate +14, Survival +12
- Str 16 (+6) Dex 22 (+11) Wis 19 (+10)
- Con 20 (+10) Int 22 (+11) Cha 16 (+6)
- Flavor notes:
- -- Natively aquatic dragons who only see the surface when they reach adulthood
- -- Prefer alcoves in the sides of deep-sea trenches as lairs, but have also been found dwelling in sunken ships
- -- Due to their deep-sea nature and their few interactions with landdwellers, they are distrusted by land-folk and distrust them in turn
- -- They are less openly suspicious of aquatic races, but still much prefer to be left to themselves and their mates
- -- Hoard artifacts made of coral and shells, as well as sunken treasure
- -- Start off pure white as hatchlings; their shimmering turquoise scales grow in and their fins stain with color as they age
- -- Wings resemble large fins as opposed to the true wings of land dragons
- -- Think bronze dragons are weird and like to poke them; bronze dragons do not appreciate this
- -- Breath weapon is a pressurized vacuum-blast of water
- -- Somewhat distant as parents, but not overtly neglectful
- -- Nests consist of 1d12 eggs, spend 4 months inside the mother and 16 months outside
- -- Eggs are very unusual among dragons for their soft shells which only harden during the last few months of incubation, this makes it difficult for aquamarine eggs to last very long on land
- ------------------------
- Adult Tiger's Eye Dragon Level 12 Solo [something]
- Large natural magical beast (dragon) XP [something]
- Initiative +10 Senses: Perception +14; Darkvision
- HP 520; Bloodied 260; see also bloodied breath
- AC 22; Fortitude 25, Reflex 21, Will 22
- Resist 20 Fire
- Saving Throws +5
- Speed 8, fly 10, overland flight 10
- Action Points 2
- Bite (standard; at-will)
- Reach 2; +16 vs AC; 2d10 + 8 Fire damage
- Claw (standard; at-will)
- Reach 2; +16 vs AC; 2d10 + 9 damage
- Sandwyrm's Dance (standard; at-will)
- The dragon shifts one square and makes one claw and one bite attack.
- Buffetting Flurry (immediate reaction; when an enemy enters or exits an adjacent square)
- Targets the triggering enemy, +18 vs. Reflex, 1d10 + 5 damage and the target is knocked prone.
- Breath Weapon (standard; recharge 5, 6) Fire, Force
- Close blast 3; +17 vs Fortitude; 3d8 Fire and Force damage, and creates a zone that lasts until the end of the dragon's next turn. Any enemy creature who starts their turn in this zone takes 1d10 Fire and Force damage.
- Bloodied Breath (free when first bloodied; encounter)
- Breath weapon recharges, and the dragon uses it.
- Frightful Presence (standard; encounter) Fear
- Close burst 5; targets enemies; +20 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls.
- Desert Fortitude (immediate when first bloodied; encounter)
- The dragon gains a +2 bonus to AC until the end of its next turn.
- Alignment Unaligned Languages Draconic, Common
- Skills Heal +15, Diplomacy +14, Survival +12
- Str 18 (+8) Dex 20 (+10) Wis 19 (+10)
- Con 20 (+10) Int 18 (+8) Cha 15 (+6)
- Flavor notes:
- -- Prefer arid, desert environments; dig shallow, sandstone-lined burrows to use as lairs
- -- Hoard old relics, each one has a specific type of history they like to hoard from; one might hoard antique military weaponry while another might hoard medical paraphenalia
- -- Each one has a unique pattern on its face, among tiger's eye dragons there is a superstition that this marking defines who they are from hatching
- -- Hatchlings are born a light beige color and slowly darken and develop rich brown stripes over the course of their life
- -- Scales are smooth and translucent, and present as an amber color striped with umber
- -- Dislike combat aned prefer to avoid violence if at all possible
- -- If forced to fight, they prefer to flee as soon as they are able; if unable to flee, they fight defensively
- -- Prefer to avoid brass and brown dragons for territory reasons
- -- Good parents who prefer to keep their hatchlings close, but not too close; sometimes you will find tiger's eye dragons living in 'family groups' of sorts where lairs are clustered together
- -- Nests consist of 1d6 + 1 eggs, incubate inside the mother for 8 months and outside for 10
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