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List of Magic

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Jul 12th, 2016
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  1. >Major Concentrations:
  2. >>Alteration: The manipulation of the physical world and its properties. Feats that can be accomplished utilizing alteration magic include turning one's skin to stone, illuminating a darkened room, and making someone look like someone else.
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  4. >>Conjuration: The summoning of beasts and creatures from the ethereal plane into the physical world. The range of creatures that can be conjured is almost limitless, from manticores to unicorns and everything in between.
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  6. >>Restoration: The utilization of magical power for the healing of wounds, diseases, and other maladies. Spells falling under the restoration school include cure blindness, soothe burns, and scratching that itch on your back that you can't quite reach.
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  8. >>Enchantment: Imbuing physical objects with magical abilities. One can use enchantment magic to do such things as make a hammer arc lightening with every blow, create armor that resists the effects of heat, and create glasses that allow one to see through walls.
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  10. >>Illusion: The magical art of manipulating one's perception of reality. Illusion spells allow one to cast spells that include creating a decoy of oneself, causing nightmares, and creating mirages.
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  12. >>Psionics: The magical art of manipulating the mind. The range of possibilities for psionics does not only end with mind control, but also extends to wiping memories, casting mind bullets, heightening senses, and persuading others.
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  14. >>Pyromancy: The hot and searing lovechild of magic and fire. One can cast fireballs, ignite objects through touch, and breathe fire, among other feats, utilizing this dangerous magic.
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  16. >>Electromancy: When magic met the thunderclouds, electromancy was born. Shooting lightning bolts from one’s fingertips, knocking foes to the ground with thunderclaps, and creating objects capable of electrocution are all possible within this school of magic.
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  18. >>Watermancy and Frostmancy: Two powerful schools of magic placed into one class due to their similarities. One can utilize the great force of water to create a tsunami, freeze opponents, and purify water for drinking.
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  20. >>Earthmancy: When magic seeped itself deep into the crust of the Earth, earthmancy was born. Cause rockslides, send tremors through the earth, and elevate the ground beneath you through the masterful execution of this school of magic’s spells.
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  22. >>Naturemancy: The masters of this school of magic whom are called Druids wield significant influence over plants and fungi. Smacking down enemies with tremendous tree roots, accelerating crop growth, and trapping opponents in choking vines are all possibilities with this magic.
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  24. >>Animagus: Transform into both vicious and docile creatures utilizing this useful school of magic. Accomplish such feats as evading your enemies by shapeshifting into a rat and shimmying through a tiny hole in a wall, only to reappear in front of them around a corner as a menacing lion.
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  27. >Minor Concentrations:
  28. Alchemy: Who doesn’t like making magical potions? The oldest minor concentration offered at Util, learn how to create a wide variety of brews, from ones that cure foot fungus to ones that improve hearing, and so much more from taking this class!
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  30. Weapon Channeling: What’s a spellsword without a sword, or a wizard without a staff? Learn the beauty of intertwining a weapon with one’s magic, and do everything from imbuing your mace with the power to electrocute foes on impact, to allowing your wand to turn into an animated, floating claymore on command.
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  32. MMA (Magical Martial Arts): Have you ever wanted to imbue your punches and kicks with ferocity that can only be gained through obtaining the eye of the tiger? Learn how to duck, dip, dive, and dodge to avoid spells, as well as roundhouse kicking your enemies through walls and other deadly combat moves.
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  34. Runecrafting: What do those weird looking sigils in old Norse mythology mean anyway? Through taking this minor, one will understand how to draw sigils that possess a variety of effects, such as making a surface extremely sticky, preventing a chest from being open, and making a surface explode once disturbed.
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  36. Mythical Linguistics: Ever wanted to have a nice chat with a Unicorn? Here’s your chance to learn how! Learn how to communicate with a wide variety of mythical creatures, and finally convince that dragon to give you some gold from that stash he’s been sitting on for five thousand years.
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  38. Sonic Magic and Instrument Foci: Tired of people telling you to speak up? Blow them away with a sonicboom! Understand the power of the magical manipulation of sound, while also learning how to use an instrument to amplify the power of sonic spells.
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  40. Mythozoologics: Why are hydras so poisonous, and why is unicorn horn an aphrodisiac? These questions and more will be solved when you take this class, providing you with adequate knowledge of a wide variety of mythical creatures that inhabit the world.
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  42. Forbidden Magic:
  43. For a multitude of reasons, these magics have been BANNED from practice by all spellcasters as ordered by the League of Sorcerers and Sorceresses (the LSS). You may not study these spells in any classes on campus, I am merely telling you of their existence so that you can be warned of their terrible power. Being caught casting, using, or studying these spells while on campus will lead to swift expulsion and deportment to Azkaban. We greatly encourage any students to report to faculty should they have suspicions of these magics being practiced by other students.
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  45. Necromancy: The dismal and inhumane manipulation of the dead for one’s own biding. Corpses can be raised, life essence can be drained, and bolts of death energy can be delivered utilizing this abysmal magic.
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  47. Luck: The realm of magic that was created by the lady of the same name at the dawn of creation, all of our lives and spells are connected to the will of her mythical die to a degree. Unfortunately, through one way or another, spellcasters have managed to tap into Lady Luck’s powerful energy and manipulate their existence’s die for their own benefits. Such acts are atrocities against the very fabric of reality, and are regarded as plain and simple cheating by the majority of spellcasters.
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  49. Entropy: Tearing the very fabric of reality apart does no one any good, but several spellcasters just want to see the world burn…and implode on itself, apparently. Terrible feats like combining realities and *gasp* time travel have almost been performed through studiers of this magic, making it the most dangerous of them all.
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