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  1. 20:59:20: Open Broadcaster Software v0.635b - 32bit (´・ω・`)
  2. 20:59:20: -------------------------------
  3. 20:59:20: CPU Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
  4. 20:59:20: CPU Speed: 3592MHz
  5. 20:59:20: Physical Memory: 4095MB Total, 4095MB Free
  6. 20:59:20: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 20:59:20: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 20:59:20: Windows Version: 6.2 Build 9200
  9. 20:59:20: Aero is Enabled
  10. 20:59:20: -------------------------------
  11. 20:59:20: OBS Modules:
  12. 20:59:20: Base Address Module
  13. 20:59:20: 00D30000 OBS.exe
  14. 20:59:20: 63FD0000 OBSApi.dll
  15. 20:59:20: 63D90000 DShowPlugin.dll
  16. 20:59:20: 63D60000 GraphicsCapture.dll
  17. 20:59:20: 63D30000 NoiseGate.dll
  18. 20:59:20: 63D10000 PSVPlugin.dll
  19. 20:59:20: ------------------------------------------
  20. 20:59:20: Adapter 1
  21. 20:59:20: Video Adapter: AMD Radeon R9 200 Series
  22. 20:59:20: Video Adapter Dedicated Video Memory: 3221225472
  23. 20:59:20: Video Adapter Shared System Memory: 1073676288
  24. 20:59:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 20:59:20: ------------------------------------------
  26. 20:59:20: Adapter 2
  27. 20:59:20: Video Adapter: Intel(R) HD Graphics 4600
  28. 20:59:20: Video Adapter Dedicated Video Memory: 33554432
  29. 20:59:20: Video Adapter Shared System Memory: 1845493760
  30. 20:59:20: Using fixed low latency mode, factor 20
  31. 20:59:20: =====Stream Start: 2014-09-22, 20:59:20===============================================
  32. 20:59:20: Multithreaded optimizations: On
  33. 20:59:20: Base resolution: 1920x1080
  34. 20:59:20: Output resolution: 1280x720
  35. 20:59:20: ------------------------------------------
  36. 20:59:20: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  37. 20:59:20: ------------------------------------------
  38. 20:59:20: Audio Format: 48000 Hz
  39. 20:59:20: ------------------------------------------
  40. 20:59:20: Audio Channels: 2 Ch
  41. 20:59:20: Playback device Default
  42. 20:59:20: ------------------------------------------
  43. 20:59:20: Using desktop audio input: Speakers (Plantronics GameCom 780)
  44. 20:59:20: Global Audio time adjust: 0
  45. 20:59:20: Using 5.1 surround speaker setup
  46. 20:59:20: ------------------------------------------
  47. 20:59:20: Using auxilary audio input: Microphone (Plantronics GameCom 780)
  48. 20:59:20: Mic time offset: 0
  49. 20:59:20: ------------------------------------------
  50. 20:59:20: Audio Encoding: AAC
  51. 20:59:20: bitrate: 128
  52. 20:59:20: Using graphics capture
  53. 20:59:20: Scene buffering time set to 700
  54. 20:59:20: ------------------------------------------
  55. 20:59:20: Video Encoding: x264
  56. 20:59:20: fps: 30
  57. 20:59:20: width: 1280, height: 720
  58. 20:59:20: preset: veryfast
  59. 20:59:20: profile: main
  60. 20:59:20: keyint: 60
  61. 20:59:20: CBR: yes
  62. 20:59:20: CFR: yes
  63. 20:59:20: max bitrate: 2464
  64. 20:59:20: buffer size: 2464
  65. 20:59:20: ------------------------------------------
  66. 20:59:22: Using RTMP service: Twitch
  67. 20:59:22: Server selection: rtmp://live-ams.twitch.tv/app
  68. 20:59:22: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  69. 20:59:24: Completed handshake with rtmp://live-ams.twitch.tv/app in 1107 ms.
  70. 20:59:25: SO_SNDBUF was at 65536
  71. 20:59:32: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 331776)
  72. 20:59:33: Trying to hook process: csgo.exe
  73. 20:59:34: SharedTexCapture hooked
  74. 21:03:58: FlushBufferedVideo: Flushing 5 packets over 133 ms
  75. 21:03:58: Total frames encoded: 8297, total frames duplicated: 35 (0.42%)
  76. 21:03:58: Total frames rendered: 8295, number of late frames: 5 (0.06%) (it's okay for some frames to be late)
  77. 21:03:58: ~RTMPPublisher: Packet flush completed in 134 ms
  78. 21:03:58: ~RTMPPublisher: Send thread terminated in 0 ms
  79. 21:03:58: RTMPPublisher::SocketLoop: Graceful loop exit
  80. 21:03:58: ~RTMPPublisher: Socket thread terminated in 140 ms
  81. 21:04:09: ~RTMPPublisher: Final socket shutdown completed in 10455 ms
  82. 21:04:09: Average send payload: 16784 bytes, average send interval: 51 ms
  83. 21:04:09: Number of times waited to send: 64, Waited for a total of 239091 bytes
  84. 21:04:09: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  85. 21:04:09: Number of bytes sent: 88489762
  86. 21:04:09:
  87. 21:04:09: Profiler time results:
  88. 21:04:09:
  89. 21:04:09: ==============================================================
  90. 21:04:09: video thread frame - [100%] [avg time: 0.699 ms] [children: 18.6%] [unaccounted: 81.4%]
  91. 21:04:09: | scene->Preprocess - [0.286%] [avg time: 0.002 ms]
  92. 21:04:09: | GPU download and conversion - [18.3%] [avg time: 0.128 ms] [children: 15.5%] [unaccounted: 2.86%]
  93. 21:04:09: | | flush - [13.9%] [avg time: 0.097 ms]
  94. 21:04:09: | | CopyResource - [1.29%] [avg time: 0.009 ms]
  95. 21:04:09: | | conversion to 4:2:0 - [0.286%] [avg time: 0.002 ms]
  96. 21:04:09: Convert444Threads - [100%] [avg time: 0.767 ms] [children: 99.1%] [unaccounted: 0.913%]
  97. 21:04:09: | Convert444toNV12 - [99.1%] [avg time: 0.76 ms]
  98. 21:04:09: encoder thread frame - [100%] [avg time: 1.051 ms] [children: 3.24%] [unaccounted: 96.8%]
  99. 21:04:09: | sending stuff out - [3.24%] [avg time: 0.034 ms]
  100. 21:04:09: ==============================================================
  101. 21:04:09:
  102. 21:04:09:
  103. 21:04:09: Profiler CPU results:
  104. 21:04:09:
  105. 21:04:09: ==============================================================
  106. 21:04:09: video thread frame - [cpu time: avg 0.018 ms, total 156.25 ms] [avg calls per frame: 1]
  107. 21:04:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  108. 21:04:09: | GPU download and conversion - [cpu time: avg 0.007 ms, total 62.5 ms] [avg calls per frame: 1]
  109. 21:04:09: | | flush - [cpu time: avg 0.007 ms, total 62.5 ms] [avg calls per frame: 1]
  110. 21:04:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  111. 21:04:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  112. 21:04:09: Convert444Threads - [cpu time: avg 0.886 ms, total 14671.9 ms] [avg calls per frame: 2]
  113. 21:04:09: | Convert444toNV12 - [cpu time: avg 0.885 ms, total 14640.6 ms] [avg calls per frame: 2]
  114. 21:04:09: encoder thread frame - [cpu time: avg 0.516 ms, total 4281.25 ms] [avg calls per frame: 1]
  115. 21:04:09: | sending stuff out - [cpu time: avg 0.09 ms, total 750 ms] [avg calls per frame: 1]
  116. 21:04:09: ==============================================================
  117. 21:04:09:
  118. 21:04:09: =====Stream End: 2014-09-22, 21:04:09=================================================
  119.  
  120.  
  121. Last game capture log:
  122. 2014-09-22, 20:59:33: we're booting up:
  123. 20:59:33: CaptureThread: attached to process csgo.exe
  124. 20:59:33: D3D9 Present
  125. 20:59:33: GL Present
  126. 20:59:33: DirectDraw capture: Windows 8 not supported yet
  127. 20:59:33: (half life scientist) everything.. seems to be in order
  128. 20:59:34: D3D9EndScene called
  129. 20:59:34: D3DPRESENT_PARAMETERS {
  130. 20:59:34: BackBufferWidth: 1680
  131. 20:59:34: BackBufferHeight: 1050
  132. 20:59:34: BackBufferFormat: D3DFMT_A8R8G8B8
  133. 20:59:34: BackBufferCount: 1
  134. 20:59:34: MultiSampleType: D3DMULTISAMPLE_NONE
  135. 20:59:34: MultiSampleQuality: 0
  136. 20:59:34: SwapEffect: D3DSWAPEFFECT_DISCARD
  137. 20:59:34: hDeviceWindow: 263824
  138. 20:59:34: Windowed: false
  139. 20:59:34: EnableAutoDepthStencil: true
  140. 20:59:34: AutoDepthStencilFormat: D3DFMT_D24S8
  141. 20:59:34: Flags: None
  142. 20:59:34: FullScreen_RefreshRateInHz: 60
  143. 20:59:34: PresentationInterval: 2147483648
  144. 20:59:34: };
  145. 20:59:34: successfully set up d3d9 hooks
  146. 20:59:34: D3D9Present called
  147. 20:59:34: DoD3D9GPUHook: success
  148. 20:59:39: D3DSURFACE_DESC {
  149. 20:59:39: Format: D3DFMT_A8R8G8B8
  150. 20:59:39: Type: D3DRTYPE_SURFACE
  151. 20:59:39: Usage: D3DUSAGE_RENDERTARGET
  152. 20:59:39: Pool: D3DPOOL_DEFAULT
  153. 20:59:39: MultiSampleType: D3DMULTISAMPLE_NONE
  154. 20:59:39: MultiSampleQuality: 0
  155. 20:59:39: Width: 1680
  156. 20:59:39: Height: 1050
  157. 20:59:39: };
  158. 20:59:39: successfully capturing d3d9 frames via GPU
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