Advertisement
np98765

HarryPotterSpells Configuration

Jun 3rd, 2013
1,063
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 4.84 KB | None | 0 0
  1. ############################
  2. ## General Configuration  ##
  3. ## http://tiny.cc/hpsconf ##
  4. ############################
  5.  
  6. debug-mode: false  # Only enable if you want to enable debugging mode
  7.  
  8. wand-give: # The command that 'summons' a wand with a command
  9.   explosion-effect: false
  10.  
  11. wand:
  12.   id: 280  # The item id of the wand (280 == stick)
  13.   enchantment-effect : true  # Should wands have the shiny enchantment effect
  14.   lore:
  15.     enabled: true  # Should we display lore on the wand?
  16.     name: 'Wand'  # The name we should give the wand
  17.   crafting:
  18.     enabled: true  # Should we bother making a crafting recipe for the wand?
  19.     recipe: # The crafting recipe for the wand. Each space represents a slot in the crafting table.
  20.       - ' A '
  21.       - ' B '
  22.       - ' C '
  23.     ingredients: # Mapping of the chars in the recipe to items using item id
  24.       A: 370
  25.       B: 399
  26.       C: 280
  27.  
  28. spells-craftable: true  # Should we allow spells to be craftable into books?
  29. shout-on-spell-use: false  # If the player should say 'Spellname!' on every spell cast
  30. notify-on-spell-use: true  # If we should notify the player when they cast a spell
  31. spell-particle-toggle: false  # The purple particle effect that happens when the spell is cast (Kezz thinks it's ugly)
  32. spell-castable-with-chat: true  # If a spell is castable on the chatting of 'Spellname!'
  33.  
  34. #########################
  35. ## Spell Configuration ##
  36. #########################
  37.  
  38. ## When configuring spells, seconds are assumed. If you'd like to specify ticks (1/20 of a second), append a 't' to the value.
  39. ## For example, 600t = 600 ticks = 30 seconds
  40. ## while 600 (without the t) = 600 seconds
  41. spells:
  42.   accio:
  43.     radius: 5  # The maximum distance drops can be from the player to still be attracted
  44.   aparecium:
  45.     radius: 5  # The maximum distance players can be from the caster to still be turned visible
  46.   avis:
  47.     chickens:
  48.       amount: 5  # How many chickens the wand should shoot
  49.       velocity: 2  # The velocity of the chickens that get shot out of the wand
  50.     bats:
  51.       amount: 0  # How many bats the wand should shoot
  52.       velocity: 2  # The velocity of the bats that get shot out of the wand
  53.   confundo:
  54.     duration: 200t  # How long the target should be confused for
  55.   crucio:
  56.     duration: 10 # How long the target should be victimised for
  57.   deprimo:
  58.     duration: 100t  # How long the target should be slowed for
  59.   episkey:
  60.     duration: 100t  # How long the target should be healed for
  61.   evanesco:
  62.     duration: 300t  # How long the caster will be invisible for
  63.   expelliarmus:
  64.     disarm-weapons: true  # Should Expelliarmus disarm weapons (swords and bows) as well as wands?
  65.   homenum-revelio:
  66.     box: # The size of the box used in the search for nearby players
  67.       x: 10  # 1/2 the size of the box along x axis
  68.       y: 10  # 1/2 the size of the box along y axis
  69.       z: 10  # 1/2 the size of the box along z axis
  70.     effect-color: yellow  # The color the effect around the hidden player should be
  71.   incendio:
  72.     duration: 100t  # How long the fire should last
  73.   multicorfors:
  74.     explosion-effect: true  # Should an explosion happen on color change
  75.   obscuro:
  76.     duration: 400t  # How long the target should be blinded for
  77.   petrificus-totalus:
  78.     duration: 100t  # How long the target should be petrified (frozen) for
  79.   spongify:
  80.     duration: 600t  # How long damage should be cancelled for
  81.   stupefy:
  82.     vertical-knockback: 2  # How much the target should be knocked backwards
  83.     horizontal-knockback: 0.5  # How much the target should be knocked upwards (into the air)
  84.     confusion-duration: 200t  # How long the target should be confused for
  85.     weakness-duration: 100t  # How long the target should be weakened for
  86.     damage: 2  # How many half-hearts the user should be damaged (set to 0 for no damage)
  87.   timespell:
  88.     lightning: true  # Should lightning strike on casting of the spell
  89.   wingardium-leviosa:
  90.     cancel-fall-damage: true  # Should fall damage be cancelled when flying
  91.     duration: 200t  # How long the caster should be able to fly for
  92.    
  93. cooldowns:
  94. ## Do not use 0 for no cooldown. Use -1 instead.
  95. ## All cooldown values are in seconds. DO NOT USE 't'.
  96. ## Give the permission node 'HarryPotterSpells.nocooldown to bypass cooldowns.
  97.  
  98.   accio: 5
  99.   aguamenti: 90
  100.   'alarte ascendare': 45
  101.   aparecium: 300
  102.   'avada kedavra': 300
  103.   avis: 300
  104.   confringo: 45
  105.   confundo: 180
  106.   crucio: 300
  107.   deprimo: 180
  108.   enderchest: -1
  109.   episkey: 60
  110.   evanesco: 45
  111.   expelliarmus: 120
  112.   'finite incantatem': 45
  113.   glacius: 120
  114.   'homenum revelio': 600
  115.   incendio: 45
  116.   'magna tonitrus': 60
  117.   morsmordre: 60
  118.   multicorfors: 30
  119.   obscuro: 90
  120.   orchideous: 45
  121.   'petrificus totalus': 300
  122.   reducto: 300
  123.   reparo: 14400
  124.   sectumsempra: 300
  125.   sonorus: 15
  126.   spongify: 60
  127.   stupefy: 120
  128.   time: 600
  129.   tree: 105
  130.   'windgardium leviosa': 180
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement