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- ############################
- ## General Configuration ##
- ## http://tiny.cc/hpsconf ##
- ############################
- debug-mode: false # Only enable if you want to enable debugging mode
- wand-give: # The command that 'summons' a wand with a command
- explosion-effect: false
- wand:
- id: 280 # The item id of the wand (280 == stick)
- enchantment-effect : true # Should wands have the shiny enchantment effect
- lore:
- enabled: true # Should we display lore on the wand?
- name: 'Wand' # The name we should give the wand
- crafting:
- enabled: true # Should we bother making a crafting recipe for the wand?
- recipe: # The crafting recipe for the wand. Each space represents a slot in the crafting table.
- - ' A '
- - ' B '
- - ' C '
- ingredients: # Mapping of the chars in the recipe to items using item id
- A: 370
- B: 399
- C: 280
- spells-craftable: true # Should we allow spells to be craftable into books?
- shout-on-spell-use: false # If the player should say 'Spellname!' on every spell cast
- notify-on-spell-use: true # If we should notify the player when they cast a spell
- spell-particle-toggle: false # The purple particle effect that happens when the spell is cast (Kezz thinks it's ugly)
- spell-castable-with-chat: true # If a spell is castable on the chatting of 'Spellname!'
- #########################
- ## Spell Configuration ##
- #########################
- ## When configuring spells, seconds are assumed. If you'd like to specify ticks (1/20 of a second), append a 't' to the value.
- ## For example, 600t = 600 ticks = 30 seconds
- ## while 600 (without the t) = 600 seconds
- spells:
- accio:
- radius: 5 # The maximum distance drops can be from the player to still be attracted
- aparecium:
- radius: 5 # The maximum distance players can be from the caster to still be turned visible
- avis:
- chickens:
- amount: 5 # How many chickens the wand should shoot
- velocity: 2 # The velocity of the chickens that get shot out of the wand
- bats:
- amount: 0 # How many bats the wand should shoot
- velocity: 2 # The velocity of the bats that get shot out of the wand
- confundo:
- duration: 200t # How long the target should be confused for
- crucio:
- duration: 10 # How long the target should be victimised for
- deprimo:
- duration: 100t # How long the target should be slowed for
- episkey:
- duration: 100t # How long the target should be healed for
- evanesco:
- duration: 300t # How long the caster will be invisible for
- expelliarmus:
- disarm-weapons: true # Should Expelliarmus disarm weapons (swords and bows) as well as wands?
- homenum-revelio:
- box: # The size of the box used in the search for nearby players
- x: 10 # 1/2 the size of the box along x axis
- y: 10 # 1/2 the size of the box along y axis
- z: 10 # 1/2 the size of the box along z axis
- effect-color: yellow # The color the effect around the hidden player should be
- incendio:
- duration: 100t # How long the fire should last
- multicorfors:
- explosion-effect: true # Should an explosion happen on color change
- obscuro:
- duration: 400t # How long the target should be blinded for
- petrificus-totalus:
- duration: 100t # How long the target should be petrified (frozen) for
- spongify:
- duration: 600t # How long damage should be cancelled for
- stupefy:
- vertical-knockback: 2 # How much the target should be knocked backwards
- horizontal-knockback: 0.5 # How much the target should be knocked upwards (into the air)
- confusion-duration: 200t # How long the target should be confused for
- weakness-duration: 100t # How long the target should be weakened for
- damage: 2 # How many half-hearts the user should be damaged (set to 0 for no damage)
- timespell:
- lightning: true # Should lightning strike on casting of the spell
- wingardium-leviosa:
- cancel-fall-damage: true # Should fall damage be cancelled when flying
- duration: 200t # How long the caster should be able to fly for
- cooldowns:
- ## Do not use 0 for no cooldown. Use -1 instead.
- ## All cooldown values are in seconds. DO NOT USE 't'.
- ## Give the permission node 'HarryPotterSpells.nocooldown to bypass cooldowns.
- accio: 5
- aguamenti: 90
- 'alarte ascendare': 45
- aparecium: 300
- 'avada kedavra': 300
- avis: 300
- confringo: 45
- confundo: 180
- crucio: 300
- deprimo: 180
- enderchest: -1
- episkey: 60
- evanesco: 45
- expelliarmus: 120
- 'finite incantatem': 45
- glacius: 120
- 'homenum revelio': 600
- incendio: 45
- 'magna tonitrus': 60
- morsmordre: 60
- multicorfors: 30
- obscuro: 90
- orchideous: 45
- 'petrificus totalus': 300
- reducto: 300
- reparo: 14400
- sectumsempra: 300
- sonorus: 15
- spongify: 60
- stupefy: 120
- time: 600
- tree: 105
- 'windgardium leviosa': 180
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