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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="WAYLAY_CW_5833" />
- <CARDNAME text="WAYLAY" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Waylay]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Waylay]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="5833" />
- <ARTID value="WAYLAY" />
- <ARTIST name="Greg Staples" />
- <CASTING_COST cost="{2}{W}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Instant" />
- <EXPANSION value="UZ" />
- <RARITY metaname="U" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
- <RESOLUTION_TIME_ACTION>
- local delayDC = EffectDC():Make_Chest(1)
- MTG():PutTokensOntoBattlefield( "TOKEN_KNIGHT_C_2_2_W_V_CW_1", 3, EffectController(), delayDC:Make_Chest(0) )
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local delayDC = EffectDC():Get_Chest(1)
- local token_chest = delayDC:Get_Chest(0)
- if token_chest ~= nil then
- MTG():CreateDelayedTrigger(3, delayDC)
- end
- </RESOLUTION_TIME_ACTION>
- <CONTINUOUS_ACTION layer="8">
- local delayDC = EffectDC():Get_Chest(1)
- local token_chest = delayDC:Get_Chest(0)
- if token_chest ~= nil then
- local token_count = token_chest:Count()
- for i = 0, (token_count-1) do
- local token = token_chest:Get_NthCardPtr(i)
- if token ~= nil then
- local characteristics = token:GetCurrentCharacteristics()
- characteristics:Badge_Set( BADGE_DIES_AT_END_OF_TURN )
- characteristics:AI_SetWorthless()
- end
- end
- end
- </CONTINUOUS_ACTION>
- <DURATION>
- return false
- </DURATION>
- </SPELL_ABILITY>
- <TRIGGERED_ABILITY resource_id="2">
- <TRIGGER value="BEGINNING_OF_STEP">
- return MTG():GetStep() == STEP_END_OF_TURN
- </TRIGGER>
- <CLEANUP fire_once="1" />
- <RESOLUTION_TIME_ACTION>
- local token_chest = EffectDC():Get_Chest(0)
- if token_chest ~= nil then
- local token_count = token_chest:Count()
- for i = 0, (token_count-1) do
- local token = token_chest:Get_NthCardPtr(i)
- if token ~= nil then
- token:Exile()
- end
- end
- end
- </RESOLUTION_TIME_ACTION>
- <AUTO_SKIP>
- local token_chest = EffectDC():Get_Chest(0)
- if token_chest ~= nil then
- local token_count = token_chest:Count()
- for i = 0, (token_count-1) do
- local token = token_chest:Get_NthCardPtr(i)
- if token ~= nil then
- return false
- end
- end
- end
- return true
- </AUTO_SKIP>
- </TRIGGERED_ABILITY>
- <TOKEN_REGISTRATION reservation="1" type="TOKEN_KNIGHT_C_2_2_W_V_CW_1" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[2016-09-18]]></DATE>
- </CARD_V2>
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