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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="WAYLAY_CW_5833" />
  4.     <CARDNAME text="WAYLAY" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Waylay]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Waylay]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Waylay]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Waylay]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Waylay]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Waylay]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Waylay]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Waylay]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Waylay]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Waylay]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Waylay]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="5833" />
  19.     <ARTID value="WAYLAY" />
  20.     <ARTIST name="Greg Staples" />
  21.     <CASTING_COST cost="{2}{W}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  24.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  26.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“You reek of corruption,” spat the knight. “Why are you even here?”]]></LOCALISED_TEXT>
  34.     </FLAVOURTEXT>
  35.     <TYPE metaname="Instant" />
  36.     <EXPANSION value="UZ" />
  37.     <RARITY metaname="U" />
  38.     <SPELL_ABILITY>
  39.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  40.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  41.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  42.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.]]></LOCALISED_TEXT>
  50.         <RESOLUTION_TIME_ACTION>
  51.             local delayDC = EffectDC():Make_Chest(1)
  52.             MTG():PutTokensOntoBattlefield( "TOKEN_KNIGHT_C_2_2_W_V_CW_1", 3, EffectController(), delayDC:Make_Chest(0) )
  53.         </RESOLUTION_TIME_ACTION>
  54.         <RESOLUTION_TIME_ACTION>
  55.             local delayDC = EffectDC():Get_Chest(1)
  56.             local token_chest = delayDC:Get_Chest(0)
  57.             if token_chest ~= nil then
  58.                 MTG():CreateDelayedTrigger(3, delayDC)
  59.             end
  60.         </RESOLUTION_TIME_ACTION>
  61.         <CONTINUOUS_ACTION layer="8">
  62.             local delayDC = EffectDC():Get_Chest(1)
  63.             local token_chest = delayDC:Get_Chest(0)
  64.             if token_chest ~= nil then
  65.                 local token_count = token_chest:Count()
  66.                 for i = 0, (token_count-1) do
  67.                     local token = token_chest:Get_NthCardPtr(i)
  68.                     if token ~= nil then
  69.                         local characteristics = token:GetCurrentCharacteristics()
  70.                         characteristics:Badge_Set( BADGE_DIES_AT_END_OF_TURN )
  71.                         characteristics:AI_SetWorthless()
  72.                     end
  73.                 end
  74.             end
  75.         </CONTINUOUS_ACTION>
  76.         <DURATION>
  77.             return false
  78.         </DURATION>
  79.     </SPELL_ABILITY>
  80.     <TRIGGERED_ABILITY resource_id="2">
  81.         <TRIGGER value="BEGINNING_OF_STEP">
  82.             return MTG():GetStep() == STEP_END_OF_TURN
  83.         </TRIGGER>
  84.         <CLEANUP fire_once="1" />
  85.         <RESOLUTION_TIME_ACTION>
  86.             local token_chest = EffectDC():Get_Chest(0)
  87.             if token_chest ~= nil then
  88.                 local token_count = token_chest:Count()
  89.                 for i = 0, (token_count-1) do
  90.                     local token = token_chest:Get_NthCardPtr(i)
  91.                     if token ~= nil then
  92.                         token:Exile()
  93.                     end
  94.                 end
  95.             end
  96.         </RESOLUTION_TIME_ACTION>
  97.         <AUTO_SKIP>
  98.             local token_chest = EffectDC():Get_Chest(0)
  99.             if token_chest ~= nil then
  100.                 local token_count = token_chest:Count()
  101.                 for i = 0, (token_count-1) do
  102.                     local token = token_chest:Get_NthCardPtr(i)
  103.                     if token ~= nil then
  104.                         return false
  105.                     end
  106.                 end
  107.             end
  108.             return true
  109.         </AUTO_SKIP>
  110.     </TRIGGERED_ABILITY>
  111.     <TOKEN_REGISTRATION reservation="1" type="TOKEN_KNIGHT_C_2_2_W_V_CW_1" />
  112.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  113.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  114.     <DATE><![CDATA[2016-09-18]]></DATE>
  115. </CARD_V2>
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