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SaintZExile

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May 1st, 2016
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  1. //Custom Medical Recipes
  2. class CraftBandage: Exile_AbstractCraftingRecipe
  3. {
  4. name = "Craft Bandage";
  5. pictureItem = "Exile_Item_Bandage";
  6. returnedItems[] =
  7. {
  8. {1, "Exile_Item_Bandage"}
  9. };
  10. components[] =
  11. {
  12.  
  13. {2, "Exile_Item_ToiletPaper"}
  14.  
  15. };
  16. };
  17.  
  18. class CraftVishpirin: Exile_AbstractCraftingRecipe
  19. {
  20. name = "Craft Vishpirin";
  21. pictureItem = "Exile_Item_Vishpirin";
  22. returnedItems[] =
  23. {
  24. {1, "Exile_Item_Vishpirin"}
  25. };
  26. components[] =
  27. {
  28.  
  29. {5, "Exile_Item_Bandage"}
  30.  
  31. };
  32. };
  33.  
  34. class CraftInstaDoc: Exile_AbstractCraftingRecipe
  35. {
  36. name = "Craft InstaDoc";
  37. pictureItem = "Exile_Item_InstaDoc";
  38. returnedItems[] =
  39. {
  40. {1, "Exile_Item_InstaDoc"}
  41. };
  42. components[] =
  43. {
  44.  
  45. {4, "Exile_Item_Vishpirin"}
  46.  
  47. };
  48. };
  49. //Can Opener
  50. class CraftCanOpener: Exile_AbstractCraftingRecipe
  51. {
  52. name = "Craft Can Opener";
  53. pictureItem = "Exile_Item_CanOpener";
  54. returnedItems[] =
  55. {
  56. {1, "Exile_Item_CanOpener"}
  57. };
  58. components[] =
  59. {
  60.  
  61. {1, "Exile_Item_Can_Empty"}
  62.  
  63. };
  64. };
  65.  
  66. // Restraints (so the user can make restaints "zipties" out of objects you could restrain someone with
  67.  
  68. class TiefromRope: Exile_AbstractCraftingRecipe
  69. {
  70. name = "Craft Restraint";
  71. pictureItem = "Exile_Item_ZipTie";
  72. returnedItems[] =
  73. {
  74. {1, "Exile_Item_ZipTie"}
  75. };
  76. components[] =
  77. {
  78. {1, "Exile_Item_Rope"}
  79. };
  80. };
  81.  
  82. class TiefromTape: Exile_AbstractCraftingRecipe
  83. {
  84. name = "Craft Restraint";
  85. pictureItem = "Exile_Item_ZipTie";
  86. returnedItems[] =
  87. {
  88. {1, "Exile_Item_ZipTie"}
  89. };
  90. components[] =
  91. {
  92. {1, "Exile_Item_DuctTape"}
  93. };
  94. };
  95.  
  96. // Goes BOOM!
  97. class IEDLandSmall_Remote_Mag: Exile_AbstractCraftingRecipe
  98. {
  99. name = "Small Crafted IED";
  100. pictureItem = "IEDLandSmall_Remote_Mag";
  101. returnedItems[] =
  102. {
  103. {1, "IEDLandSmall_Remote_Mag"}
  104. };
  105. components[] =
  106. {
  107. {2, "Exile_Item_Metalboard"},
  108. {2, "Exile_Item_JunkMetal"},
  109. {1, "Exile_Item_FuelCanisterFull"},
  110. {1, "Exile_Item_ExtensionCord"},
  111. {1, "Exile_Item_DuctTape"}
  112. };
  113. };
  114. class IEDLandbig_Remote_Mag: Exile_AbstractCraftingRecipe
  115. {
  116. name = "Large Crafted IED";
  117. pictureItem = "IEDLandBig_Remote_Mag";
  118. returnedItems[] =
  119. {
  120. {1, "IEDLandBig_Remote_Mag"}
  121. };
  122. components[] =
  123. {
  124. {1, "Exile_Item_FuelCanisterEmpty"},
  125. {5, "Exile_Item_JunkMetal"},
  126. {1, "Exile_Item_FuelCanisterFull"},
  127. {2, "Exile_Item_ExtensionCord"},
  128. {2, "Exile_Item_DuctTape"}
  129. };
  130. };
  131. // Misc Crafting
  132. class Exile_Item_CookingPot: Exile_AbstractCraftingRecipe
  133. {
  134. name = "Craft Cookingpot";
  135. pictureItem = "Exile_Item_CookingPot";
  136. returnedItems[] =
  137. {
  138. {1, "Exile_Item_CookingPot"}
  139. };
  140. components[] =
  141. {
  142. {1, "Exile_Item_JunkMetal"}
  143. };
  144. };
  145.  
  146. class Exile_melee_Axe: Exile_AbstractCraftingRecipe
  147. {
  148. name = "Craft Axe";
  149. pictureItem = "Exile_melee_Axe";
  150. returnedItems[] =
  151. {
  152. {1, "Exile_melee_Axe"}
  153. };
  154. components[] =
  155. {
  156. {2, "Exile_Item_JunkMetal"},
  157. {1, "Exile_Item_metalboard"}
  158. };
  159. };
  160. // Make sure your cost for each component item isn't too low so people can abuse for poptabs
  161. class Exile_Item_SafeKit: Exile_AbstractCraftingRecipe
  162. {
  163. name = "Craft Safe";
  164. pictureItem = "Exile_Item_SafeKit";
  165. requiresFire = 1;
  166. requiredInteractionModelGroup = "WorkBench";
  167. returnedItems[] =
  168. {
  169. {1, "Exile_Item_SafeKit"}
  170. };
  171. components[] =
  172. {
  173. {4, "Exile_Item_Metalboard"},
  174. {4, "Exile_Item_MetalBoard"},
  175. {1, "Exile_Item_Codelock"}
  176. };
  177. };
  178. //Doesn't work...figure out why and ill give you a cookie :)
  179. /*
  180. class Exile_Item_Camo_TentKit: Exile_AbstractCraftingRecipe
  181. {
  182. name = "Craft Camo Tent";
  183. pictureItem = "Exile_Item_Camo_TentKit";
  184. returnedItems[] =
  185. {
  186. {1, "Exile_Item_Camo_TentKit"}
  187. };
  188. components[] =
  189. {
  190. {2, "Exile_Item_DuctTape"},
  191. {4, "Exile_Item_WoodPlank"},
  192. {2, "Exile_Item_Rope"}
  193. };
  194. };
  195. */
  196. // When you need a laser designator and all you have is junk
  197. class Laserdesignator: Exile_AbstractCraftingRecipe
  198. {
  199. name = "Craft Laserdesignator";
  200. pictureItem = "Laserdesignator";
  201. returnedItems[] =
  202. {
  203. {1, "Laserdesignator"}
  204. };
  205. components[] =
  206. {
  207. {2, "Exile_Item_LightBulb"},
  208. {1, "Exile_Item_JunkMetal"},
  209. {1, "Exile_Item_Rope"}
  210. };
  211. };
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