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- //Custom Medical Recipes
- class CraftBandage: Exile_AbstractCraftingRecipe
- {
- name = "Craft Bandage";
- pictureItem = "Exile_Item_Bandage";
- returnedItems[] =
- {
- {1, "Exile_Item_Bandage"}
- };
- components[] =
- {
- {2, "Exile_Item_ToiletPaper"}
- };
- };
- class CraftVishpirin: Exile_AbstractCraftingRecipe
- {
- name = "Craft Vishpirin";
- pictureItem = "Exile_Item_Vishpirin";
- returnedItems[] =
- {
- {1, "Exile_Item_Vishpirin"}
- };
- components[] =
- {
- {5, "Exile_Item_Bandage"}
- };
- };
- class CraftInstaDoc: Exile_AbstractCraftingRecipe
- {
- name = "Craft InstaDoc";
- pictureItem = "Exile_Item_InstaDoc";
- returnedItems[] =
- {
- {1, "Exile_Item_InstaDoc"}
- };
- components[] =
- {
- {4, "Exile_Item_Vishpirin"}
- };
- };
- //Can Opener
- class CraftCanOpener: Exile_AbstractCraftingRecipe
- {
- name = "Craft Can Opener";
- pictureItem = "Exile_Item_CanOpener";
- returnedItems[] =
- {
- {1, "Exile_Item_CanOpener"}
- };
- components[] =
- {
- {1, "Exile_Item_Can_Empty"}
- };
- };
- // Restraints (so the user can make restaints "zipties" out of objects you could restrain someone with
- class TiefromRope: Exile_AbstractCraftingRecipe
- {
- name = "Craft Restraint";
- pictureItem = "Exile_Item_ZipTie";
- returnedItems[] =
- {
- {1, "Exile_Item_ZipTie"}
- };
- components[] =
- {
- {1, "Exile_Item_Rope"}
- };
- };
- class TiefromTape: Exile_AbstractCraftingRecipe
- {
- name = "Craft Restraint";
- pictureItem = "Exile_Item_ZipTie";
- returnedItems[] =
- {
- {1, "Exile_Item_ZipTie"}
- };
- components[] =
- {
- {1, "Exile_Item_DuctTape"}
- };
- };
- // Goes BOOM!
- class IEDLandSmall_Remote_Mag: Exile_AbstractCraftingRecipe
- {
- name = "Small Crafted IED";
- pictureItem = "IEDLandSmall_Remote_Mag";
- returnedItems[] =
- {
- {1, "IEDLandSmall_Remote_Mag"}
- };
- components[] =
- {
- {2, "Exile_Item_Metalboard"},
- {2, "Exile_Item_JunkMetal"},
- {1, "Exile_Item_FuelCanisterFull"},
- {1, "Exile_Item_ExtensionCord"},
- {1, "Exile_Item_DuctTape"}
- };
- };
- class IEDLandbig_Remote_Mag: Exile_AbstractCraftingRecipe
- {
- name = "Large Crafted IED";
- pictureItem = "IEDLandBig_Remote_Mag";
- returnedItems[] =
- {
- {1, "IEDLandBig_Remote_Mag"}
- };
- components[] =
- {
- {1, "Exile_Item_FuelCanisterEmpty"},
- {5, "Exile_Item_JunkMetal"},
- {1, "Exile_Item_FuelCanisterFull"},
- {2, "Exile_Item_ExtensionCord"},
- {2, "Exile_Item_DuctTape"}
- };
- };
- // Misc Crafting
- class Exile_Item_CookingPot: Exile_AbstractCraftingRecipe
- {
- name = "Craft Cookingpot";
- pictureItem = "Exile_Item_CookingPot";
- returnedItems[] =
- {
- {1, "Exile_Item_CookingPot"}
- };
- components[] =
- {
- {1, "Exile_Item_JunkMetal"}
- };
- };
- class Exile_melee_Axe: Exile_AbstractCraftingRecipe
- {
- name = "Craft Axe";
- pictureItem = "Exile_melee_Axe";
- returnedItems[] =
- {
- {1, "Exile_melee_Axe"}
- };
- components[] =
- {
- {2, "Exile_Item_JunkMetal"},
- {1, "Exile_Item_metalboard"}
- };
- };
- // Make sure your cost for each component item isn't too low so people can abuse for poptabs
- class Exile_Item_SafeKit: Exile_AbstractCraftingRecipe
- {
- name = "Craft Safe";
- pictureItem = "Exile_Item_SafeKit";
- requiresFire = 1;
- requiredInteractionModelGroup = "WorkBench";
- returnedItems[] =
- {
- {1, "Exile_Item_SafeKit"}
- };
- components[] =
- {
- {4, "Exile_Item_Metalboard"},
- {4, "Exile_Item_MetalBoard"},
- {1, "Exile_Item_Codelock"}
- };
- };
- //Doesn't work...figure out why and ill give you a cookie :)
- /*
- class Exile_Item_Camo_TentKit: Exile_AbstractCraftingRecipe
- {
- name = "Craft Camo Tent";
- pictureItem = "Exile_Item_Camo_TentKit";
- returnedItems[] =
- {
- {1, "Exile_Item_Camo_TentKit"}
- };
- components[] =
- {
- {2, "Exile_Item_DuctTape"},
- {4, "Exile_Item_WoodPlank"},
- {2, "Exile_Item_Rope"}
- };
- };
- */
- // When you need a laser designator and all you have is junk
- class Laserdesignator: Exile_AbstractCraftingRecipe
- {
- name = "Craft Laserdesignator";
- pictureItem = "Laserdesignator";
- returnedItems[] =
- {
- {1, "Laserdesignator"}
- };
- components[] =
- {
- {2, "Exile_Item_LightBulb"},
- {1, "Exile_Item_JunkMetal"},
- {1, "Exile_Item_Rope"}
- };
- };
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