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- ^
- ../src/serialization/parser.cpp: In member function ‘void {anonymous}::parser::parse_variable()’:
- ../src/serialization/parser.cpp:314:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if (previous_string) buffer += " ";
- ^~
- ../src/serialization/parser.cpp:316:3: note: here
- default:
- ^~~~~~~
- ../src/serialization/tokenizer.cpp: In member function ‘const token& tokenizer::next_token()’:
- ../src/serialization/tokenizer.cpp:132:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if (!is_alnum(peek_char())) {
- ^~
- ../src/serialization/tokenizer.cpp:139:2: note: here
- default:
- ^~~~~~~
- ../src/ai/actions.cpp: In member function ‘virtual void ai::recall_result::do_check_before()’:
- ../src/ai/actions.cpp:591:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if ( location_specified ) {
- ^~
- ../src/ai/actions.cpp:596:2: note: here
- case ::actions::RECRUIT_OK:
- ^~~~
- ../src/ai/actions.cpp: In member function ‘virtual void ai::recruit_result::do_check_before()’:
- ../src/ai/actions.cpp:743:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if ( location_specified ) {
- ^~
- ../src/ai/actions.cpp:748:2: note: here
- case ::actions::RECRUIT_OK:
- ^~~~
- ../src/editor/controller/editor_controller.cpp: In member function ‘virtual bool editor::editor_controller::execute_command(const hotkey::hotkey_command&, int, bool)’:
- ../src/editor/controller/editor_controller.cpp:865:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if (!context_manager_->get_map().everything_selected()) {
- ^~
- ../src/editor/controller/editor_controller.cpp:869:3: note: here
- case HOTKEY_EDITOR_SELECT_INVERSE:
- ^~~~
- ../src/editor/controller/editor_controller.cpp:958:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if (context_manager_->toggle_update_transitions())
- ^~
- ../src/editor/controller/editor_controller.cpp:961:3: note: here
- case HOTKEY_EDITOR_UPDATE_TRANSITIONS:
- ^~~~
- ../src/game_events/handlers.cpp: In member function ‘bool game_events::event_handler::matches_name(const string&, const game_data*) const’:
- ../src/game_events/handlers.cpp:163:12: warning: this statement may fall through [-Wimplicit-fallthrough=]
- do_skip = (match_it == match_begin || match_it == match_end);
- ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ../src/game_events/handlers.cpp:165:3: note: here
- case '_':
- ^~~~
- ../src/gui/auxiliary/iterator/walker_grid.cpp: In member function ‘virtual gui2::iteration::walker_base::state_t gui2::iteration::grid::next(gui2::iteration::walker_base::level)’:
- ../src/gui/auxiliary/iterator/walker_grid.cpp:40:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if(widget_) {
- ^~
- ../src/gui/auxiliary/iterator/walker_grid.cpp:46:3: note: here
- case internal:
- ^~~~
- ../src/gui/auxiliary/iterator/walker_tree_node.cpp: In member function ‘virtual gui2::iteration::walker_base::state_t gui2::iteration::tree_node::next(gui2::iteration::walker_base::level)’:
- ../src/gui/auxiliary/iterator/walker_tree_node.cpp:41:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if(widget_) {
- ^~
- ../src/gui/auxiliary/iterator/walker_tree_node.cpp:47:3: note: here
- case internal:
- ^~~~
- ../src/gui/dialogs/file_dialog.cpp: In member function ‘bool gui2::dialogs::file_dialog::process_submit_common(gui2::window&, const string&)’:
- ../src/gui/dialogs/file_dialog.cpp:341:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
- if(save_mode_) {
- ^~
- ../src/gui/dialogs/file_dialog.cpp:345:3: note: here
- case SELECTION_NOT_FOUND:
- ^~~~
- ../src/gui/dialogs/message.cpp: In function ‘int gui2::show_message(CVideo&, const string&, const string&, gui2::dialogs::message::button_style, bool, bool)’:
- ../src/gui/dialogs/message.cpp:187:41: warning: this statement may fall through [-Wimplicit-fallthrough=]
- dlg.set_button_caption(message::ok, _("OK"));
- ~^~~~~~
- ../src/gui/dialogs/message.cpp:189:3: note: here
- case message::cancel_button:
- ^~~~
- ../src/gui/widgets/text_box_base.cpp: In member function ‘void gui2::text_box_base::signal_handler_sdl_key_down(gui2::event::ui_event, bool&, SDL_Keycode, SDL_Keymod, const string&)’:
- ../src/gui/widgets/text_box_base.cpp:455:13: warning: this statement may fall through [-Wimplicit-fallthrough=]
- modifier = static_cast<SDL_Keymod>(modifier & ~KMOD_CTRL);
- ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ../src/gui/widgets/text_box_base.cpp:458:3: note: here
- case SDLK_HOME:
- ^~~~
- ../src/gui/widgets/text_box_base.cpp:469:13: warning: this statement may fall through [-Wimplicit-fallthrough=]
- modifier = static_cast<SDL_Keymod>(modifier & ~KMOD_CTRL);
- ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ../src/gui/widgets/text_box_base.cpp:472:3: note: here
- case SDLK_END:
- ^~~~
- ../src/play_controller.cpp: In member function ‘void play_controller::tab()’:
- ../src/play_controller.cpp:626:54: warning: this statement may fall through [-Wimplicit-fallthrough=]
- dictionary.insert(commands.begin(), commands.end());
- ^
- ../src/play_controller.cpp:629:2: note: here
- case gui::TEXTBOX_MESSAGE:
- ^~~~
- ../src/scripting/lua_common.cpp: In function ‘bool luaW_checkvariable(lua_State*, variable_access_create&, int)’:
- ../src/scripting/lua_common.cpp:900:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
- }
- ^
- ../src/scripting/lua_common.cpp:903:3: note: here
- default:
- ^~~~~~~
- ../src/scripting/lua_unit.cpp: In function ‘void unit_show_error(lua_State*, int, int)’:
- ../src/scripting/lua_unit.cpp:169:19: warning: this statement may fall through [-Wimplicit-fallthrough=]
- luaW_type_error(L, index, "unit");
- ~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~
- ../src/scripting/lua_unit.cpp:170:3: note: here
- case LU_NOT_VALID:
- ^~~~
- ../src/scripting/lua_unit.cpp:171:17: warning: this statement may fall through [-Wimplicit-fallthrough=]
- luaL_argerror(L, index, "unit not found");
- ~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ../src/scripting/lua_unit.cpp:172:3: note: here
- case LU_NOT_ON_MAP:
- ^~~~
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