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SLIME DEMO REVIEW

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Feb 7th, 2016
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  1. -ROUND ASSESSMENTS-
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  4. CT SIDE ASSESSMENTS:
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  6. CT Pistol round assessment: Solo a bomb site, playing too agressively
  7. Round 2 (ECO) assessment: Again, soloing a bomb site at a very exposed angle.
  8. Round 3 (ECO) assessment: Nothing wrong really, great decision rushing a choke point on an eco. Just missed a shot.
  9. Round 4 (GUN) assessment: Nothing wrong really, but use your nades rationally and try to have a fallback when you position yourself.
  10. Round 5 (GUN) assessment: Good B aggression getting info for your team.
  11. Round 6 (GUN) assessment: Nothing wrong really, wasted 2 flash grenades but had fine positioning.
  12. Round 7 (GUN) assessment: Nothing wrong. Good round, unfortunate you didn't win the round.
  13. Round 8 (ECO) assessment: Used flash correctly, peeking after use. Missed shot against a T.
  14. Round 9 (GUN) assessment: Used 2 flashes early. Got impatient and hunted for the enemy. Should have just held an angle.
  15. Round 10 (GUN) assessment: Again, nade management is key to rounds. although your positioning was good you used all your nades 20 seconds into the round.
  16. Round 11 (GUN) assessment: Nade management, missed a shot and got killed quickly.
  17. Round 12 (ECO) assessment: Used a flash to push a choke point, got a kill and played the round. Good round
  18. Round 13 (GUN) assessment: Solo on B, peeking too agressively. Although you missed a shot or two you need to play the anchor when soloing a site.
  19. Round 14 (FORCE) assessment: Was patient, got a kill. Good round although you forced on a bad round.
  20. Round 15 (FORCE) assessment: Lack of information? Slow rotation.
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  22. T SIDE ASSESSMENTS:
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  24. T Pistol Round assessment: Good round
  25. Round 16 (GUN) assessment: Teammates died quickly nothing you could have done to change the round.
  26. Round 17 (ECO) assessment: You knew he was there, instead of holding SHROUD with a pistol, either jiggle peek or leave him be until an execute.
  27. Round 18 (GUN) assessment: Positioned poorly, try to use pop flashes and take mid control if possible (CACHE)
  28. Round 19 (FORCE) assessment: Good molly, usually eco/force rounds end that way.
  29. Round 20 (GUN) assessment: That smoke? Missed a shot.
  30. Round 21 (FORCE) assessment: You had a mac 10, couldnt do much fighting long range with a close range weapon.
  31. Round 22 (GUN) assessment: Couldnt do much there other than predicting a smoke push.
  32. Round 23 (FORCE) assessment: Good molly, good frag. Not enough trades and thats why you lost the round.
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  35. POSITIONING:
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  37. GOOD, COULD BE WORKED ON
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  39. MOVEMENT:
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  41. POOR, NEEDS WORK
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  43. AIM:
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  45. DECENT, COMES WITH TIME AND DEATHMATCHING
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  47. KNOWIING YOUR ANGLES:
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  49. POOR, LEARN MORE ANGLES BY PLAYING MORE OR WATCHING HIGHER TIER PLAYERS OR WATCH YOUTUBE VIDEOS ON POSITIONING ETC...
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  51. NADE MANAGEMENT:
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  53. POOR, USED NADES TOO EARLY IN THE ROUND
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