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- =======================================================
- glmark2 2012.08
- =======================================================
- OpenGL Information
- GL_VENDOR: ARM
- GL_RENDERER: Mali-400 MP
- GL_VERSION: OpenGL ES 2.0
- =======================================================
- [build] use-vbo=false: FPS: 95 FrameTime: 10.526 ms
- [build] use-vbo=true: FPS: 143 FrameTime: 6.993 ms
- [texture] texture-filter=nearest: FPS: 165 FrameTime: 6.061 ms
- [texture] texture-filter=linear: FPS: 163 FrameTime: 6.135 ms
- [texture] texture-filter=mipmap: FPS: 155 FrameTime: 6.452 ms
- [shading] shading=gouraud: FPS: 120 FrameTime: 8.333 ms
- [shading] shading=blinn-phong-inf: FPS: 114 FrameTime: 8.772 ms
- [shading] shading=phong: FPS: 96 FrameTime: 10.417 ms
- [bump] bump-render=high-poly: FPS: 58 FrameTime: 17.241 ms
- [bump] bump-render=normals: FPS: 166 FrameTime: 6.024 ms
- [bump] bump-render=height: FPS: 133 FrameTime: 7.519 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 29 FrameTime: 34.483 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 17 FrameTime: 58.824 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 201 FrameTime: 4.975 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13 F rameTime: 76.923 ms
- [desktop] effect=shadow:windows=4: FPS: 50 FrameTime: 20.000 ms
- Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not support ed!
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5: update-method=map: Unsupported
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5: update-method=subdata: FPS: 10 FrameTime: 100.000 ms
- Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not support ed!
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:u pdate-method=map: Unsupported
- [ideas] speed=duration: FPS: 91 FrameTime: 10.989 ms
- [jellyfish] <default>: FPS: 40 FrameTime: 25.000 ms
- Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEX TURE_IMAGE_UNITS is 0
- [terrain] <default>: Unsupported
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 154 FrameTime: 6.494 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 66 FrameTime: 15.152 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 155 FrameTime: 6.452 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 97 FrameTime: 10.309 m s
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 45 FrameTime: 22.22 2 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 96 FrameTime: 1 0.417 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 97 FrameTime : 10.309 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 98 FrameTime: 10.204 ms
- =======================================================
- glmark2 Score: 98
- =======================================================
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