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  1. =======================================================
  2. glmark2 2012.08
  3. =======================================================
  4. OpenGL Information
  5. GL_VENDOR: ARM
  6. GL_RENDERER: Mali-400 MP
  7. GL_VERSION: OpenGL ES 2.0
  8. =======================================================
  9. [build] use-vbo=false: FPS: 95 FrameTime: 10.526 ms
  10. [build] use-vbo=true: FPS: 143 FrameTime: 6.993 ms
  11. [texture] texture-filter=nearest: FPS: 165 FrameTime: 6.061 ms
  12. [texture] texture-filter=linear: FPS: 163 FrameTime: 6.135 ms
  13. [texture] texture-filter=mipmap: FPS: 155 FrameTime: 6.452 ms
  14. [shading] shading=gouraud: FPS: 120 FrameTime: 8.333 ms
  15. [shading] shading=blinn-phong-inf: FPS: 114 FrameTime: 8.772 ms
  16. [shading] shading=phong: FPS: 96 FrameTime: 10.417 ms
  17. [bump] bump-render=high-poly: FPS: 58 FrameTime: 17.241 ms
  18. [bump] bump-render=normals: FPS: 166 FrameTime: 6.024 ms
  19. [bump] bump-render=height: FPS: 133 FrameTime: 7.519 ms
  20. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 29 FrameTime: 34.483 ms
  21. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 17 FrameTime: 58.824 ms
  22. [pulsar] light=false:quads=5:texture=false: FPS: 201 FrameTime: 4.975 ms
  23. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 13 F rameTime: 76.923 ms
  24. [desktop] effect=shadow:windows=4: FPS: 50 FrameTime: 20.000 ms
  25. Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not support ed!
  26. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5: update-method=map: Unsupported
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5: update-method=subdata: FPS: 10 FrameTime: 100.000 ms
  28. Error: Requested MapBuffer VBO update method but GL_OES_mapbuffer is not support ed!
  29. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:u pdate-method=map: Unsupported
  30. [ideas] speed=duration: FPS: 91 FrameTime: 10.989 ms
  31. [jellyfish] <default>: FPS: 40 FrameTime: 25.000 ms
  32. Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEX TURE_IMAGE_UNITS is 0
  33. [terrain] <default>: Unsupported
  34. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 154 FrameTime: 6.494 ms
  35. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 66 FrameTime: 15.152 ms
  36. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 155 FrameTime: 6.452 ms
  37. [function] fragment-complexity=low:fragment-steps=5: FPS: 97 FrameTime: 10.309 m s
  38. [function] fragment-complexity=medium:fragment-steps=5: FPS: 45 FrameTime: 22.22 2 ms
  39. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 96 FrameTime: 1 0.417 ms
  40. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 97 FrameTime : 10.309 ms
  41. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 98 FrameTime: 10.204 ms
  42. =======================================================
  43. glmark2 Score: 98
  44. =======================================================
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